Ducimus
03-09-08, 12:22 PM
I was just going through the files, and i found a little oversight on my part. As part of TM, ive changed several unit types from DD to DE. In my zeal to get the pacific game going, i totally forgot about these unit type changes as it pertains to any new campaign, and the uboat game never even occured to me.
For instance, i was just going through one file checking on some items (reverse engineering it to get player abilities for the PTO game), and noticed the editor CTD. Lookinig at the file again, i noticed Minekaze's in it. A DD in stock, a DE in TMO. A unit type incompatibility that may crash your game when these units become "involved" or rendered.
Obviously im going to have to fix this. No ETA on that yet (first things first), in the meantime i would advise anyone whos seriously into the uboat game to disable TMO until i can produce a fix for it. Which will probably be incorporated into "service pack 1" (IE, patch), as its primary purpose is to fix bugs and add missing features.
My apologies on the oversight.
For instance, i was just going through one file checking on some items (reverse engineering it to get player abilities for the PTO game), and noticed the editor CTD. Lookinig at the file again, i noticed Minekaze's in it. A DD in stock, a DE in TMO. A unit type incompatibility that may crash your game when these units become "involved" or rendered.
Obviously im going to have to fix this. No ETA on that yet (first things first), in the meantime i would advise anyone whos seriously into the uboat game to disable TMO until i can produce a fix for it. Which will probably be incorporated into "service pack 1" (IE, patch), as its primary purpose is to fix bugs and add missing features.
My apologies on the oversight.