DeepIron
03-08-08, 05:21 PM
I was trying to solve a graphics problem in sh4 1.5 using a .dll dependancy checker to solve what I thought was a .dll version issue... SH4 has a HUGE number of .dll dependancies... and THIS popped up...
SecuROM™ has determined that a debugging tool is running in the background. Please close this program before you start the application.
If the application won't start although you have already closed/deactivated all debugging tools, please send a SecuROM™ analysis file to support@securom.com (see Support Info (http://www.securom.com/message.asp?m=analysis&l=en) section on how to prepare and send an analysis file).
Quoted from this thread: http://www.subsim.com/radioroom/showthread.php?t=132167&highlight=sony
The add-on uses one part of SecuRom.
SecuRom has one component for online activation.
The add-on makes use of this component and only for the download version (which seems to be the only version of the add-on that is being sold at the moment).
When activating, SecuRom accesses a server to check if the activation is correct.
After the activation, the SecuRom module will not access any server, ever.
SecuRom has one component for disk checking when starting the game. The add-on doesn't use this component.So much for "we just used a part of SecuROM to validate your installation"... If that is true, and the SecuROM code integrated into sh4 is non-intrusive, why did this happen?
It also explains why, in part, the sh4.exe file went from 1.95G to 6.64G in size. A large portion of the new code is for SecuROM...
SecuROM™ has determined that a debugging tool is running in the background. Please close this program before you start the application.
If the application won't start although you have already closed/deactivated all debugging tools, please send a SecuROM™ analysis file to support@securom.com (see Support Info (http://www.securom.com/message.asp?m=analysis&l=en) section on how to prepare and send an analysis file).
Quoted from this thread: http://www.subsim.com/radioroom/showthread.php?t=132167&highlight=sony
The add-on uses one part of SecuRom.
SecuRom has one component for online activation.
The add-on makes use of this component and only for the download version (which seems to be the only version of the add-on that is being sold at the moment).
When activating, SecuRom accesses a server to check if the activation is correct.
After the activation, the SecuRom module will not access any server, ever.
SecuRom has one component for disk checking when starting the game. The add-on doesn't use this component.So much for "we just used a part of SecuROM to validate your installation"... If that is true, and the SecuROM code integrated into sh4 is non-intrusive, why did this happen?
It also explains why, in part, the sh4.exe file went from 1.95G to 6.64G in size. A large portion of the new code is for SecuROM...