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View Full Version : [REL] Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX


kakemann
03-02-08, 07:36 PM
This fixes the american destroyers sensors.

Compatible with JSGME and SH4 patched to 1.4 or 1.5 (Add on).

The fixes was done by Kakemann and Lurker-hlb3, with help from Tater.



README

Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX


About the mod:
--------------
This mod was made by Kakemann and Lurker_hlb3 because the american Evarts and Somers
destroyers didn't detect and ping the players U-boat, even when travelling at high
speeds very close to them.
These destroyers didn't have hydrophones and active sonar in stock game so when acting as
escorts to convoys they wouldn't be able to find you at all if your sub was underwater.

The Clemson, Buckley and River were missing radars. So lurker_hlb3 made a fix to this
problem by adding radar to these ships.


This mod is tested on Silent Hunter 4 patched to 1.5 with the Uboat missions Add-on.


About Kakemann and lurker_hlb3:
-------------------------------
Just two fellow subsimmers who wants to get the most out of this fantastic game!

Files included:
* DATA/SEA/NDE_EVARTS/NDE_Evarts.dat
* DATA/SEA/NDD_SOMERS/NDD_Somers.dat
* DATA/SEA/NDD_CLEMSON/NDD_Clemson.dat
* DATA/SEA/NDE_RIVER/NDE_River.dat
* DATA/SEA/NDE_BUCKLEY/NDE_Buckley.dat

Contact:
---------
just PM me at Subsim, my nick is KAKEMANN

* A BIG THANKS TO TATER FOR EXPLAINING AND POINTING OUT THE CORRECT FILES TO FIX
* THANKS TO DUCIMUS FOR MANY HELPFUL POSTS ON SUBSIM FORUM
* THANKS TO PEABODY FOR MAKING NEW FILES BASED ON THIS FIX AND ADDING A NEW DOWNLOAD LINK WHEN I WAS ABSENT FOR A LONG WHILE AND DIDN'T FIX THE BROKEN LINK

Happy hunting, and enjoy the deadly destroyers!
Jon, A.K.A. Kakemann and lurker_hlb3!



INSTALLATION INSTRUCTIONS:
_________________________
Install with JSGME or do it manually by copying the provided files to the right folders.

How to install it manually:
Unpack the RAR file to the root file of your Silenthunter 4 directory and overwrite the existing files

Note:
DON'T FORGET TO BACK UP THE ORIGINAL FILES
---------------------------------------------------------------------------------------------------------



CHANGES IN THIS MOD:

________________________



Adding hydrophones and active sonar sensors to Evarts and Somers
----------------------------------------------------------------

DATA/SEA/NDE_EVARTS/NDE_Evarts.dat
DATA/SEA/NDD_Somers/NDD_Somers.dat


Added nodes for hydrophones and active sonar in *.dat files.




Adding radar to Clemson, Buckley and River
-------------------------------------------

DATA/SEA/NDD_CLEMSON/NDD_Clemson.dat
DATA/SEA/NDE_RIVER/NDE_River.dat
DATA/SEA/NDE_BUCKLEY/NDE_Buckley.dat


Added nodes for radar in *.dat files.

DOWNLOAD LINK (http://files.filefront.com/DestroyerSenorFix+17z/;12556739;/fileinfo.html)
DOWNLOAD ALTERNATIVE LINK (http://www.kakeprat.no/images/sh4stuff/DestroyerSensors.rar)

Schultzy
03-02-08, 08:20 PM
Mange Takk!

kakemann
03-02-08, 08:31 PM
Bare hyggelig ;-)

Go4It
03-02-08, 11:34 PM
You mean there's more bugs in this add on, though they'd fixed them !!!!

kakemann
03-03-08, 04:33 AM
They appearently forgot the hydrophones and active sonar for these DD's, as well as radar on the described ships. This fix solves that issue

Prientje
03-03-08, 04:57 AM
You mean there's more bugs in this add on, though they'd fixed them !!!!

Addon 1.5

i saw the deck gun bug (depth charges hit the deck gun and the crew is wounded) again....

Diesel engine Bug is the same (everytime all 4 engines on us subs are destroyed and no chance to come back home)...

only two not solved bugs again in the ADDON 1.5

ect ect ect

and i thought and had the hope, that this addon is a big patch too...

this 2 old bugs and i think many more are not fixed, thats for sure....

kakemann
03-21-08, 09:01 AM
If anyone experience other DD's without the active sonar cone - please let me know - and I'll fix it.

Thanks!

ATR-42
03-21-08, 09:40 AM
Nice work on this Kake,
Thanks :up:

Dignan
03-21-08, 05:06 PM
Does this make Japanese destroyers more deadly too or just US?

kakemann
03-21-08, 06:33 PM
This MOD fixes and issue with some of the destroyers in the game.

After starting a career in the new addon package I saw that some of the destroyers lacked the cone for active sonar. You know, the indicator in front of the ships in the navigation map when playing with map contact update.

When testing the destroyers without this indicator I saw that these destroyers acted completely deaf. I could run at flank speed right in front of them, and they wouldn't be able to follow me at all. So they didn't have hydrophones or active sonar. So there was something missing in the cfg files for these ships. lurker fixed the radar issue on the desroyers described in the readme.

So it means that these destroyers are not made any thougher than they should. This could be considered as a bug fix actually. The dat files for the ships was missing the sonar corresponding nodes for hydrophones and active sonar.

Hope this clarified things for you :D

tonschk
08-08-08, 07:24 PM
When I try to install this mod JSGME tell me this " "NDE_River.dat" has already been altered by the "Enviromental 4.6 mod" mod. " can you tell me please what I must do ? , thank you

virtualpender
08-09-08, 02:42 PM
Does anyone know if this has been incorporated into the latest RSRDC fixes or should this mod be installed on top?

Thanks in advance.

lurker_hlb3
10-12-08, 02:47 PM
Does anyone know if this has been incorporated into the latest RSRDC fixes or should this mod be installed on top?

Thanks in advance.


Yes

Archive1
12-01-08, 07:09 PM
Ahhh, Lurker...does that mean 'yes' it is incorporated, 'yes' it should be installed on top, or 'yes' it doesn't make any difference, or 'yes' tomorrow the sun will rise in the east, or...:-?

Webster
12-01-08, 09:26 PM
yes he has it built into rsrdc so you just need rsrdc to get it, but i dont think he has a stand alone version you can download even if you wanted to.

GOZO
12-03-08, 06:22 AM
yes he has it built into rsrdc so you just need rsrdc to get it, but i dont think he has a stand alone version you can download even if you wanted to.

Sorry to sound completely daft :doh: but do you mean that this fix is already "IN" RSRD?

Cheers ;)

/OB

tater
12-03-08, 11:14 AM
It looks to me as if the original mod posted in this thread is a stand alone.

That said, I'm confident it's in the current RSRDC.

Webster
12-03-08, 08:23 PM
It looks to me as if the original mod posted in this thread is a stand alone.

That said, I'm confident it's in the current RSRDC.

well kakemann was doing it and found out lurker had been working on the same mod so they joined their work together and released the mod as a stand alone. soon after that, the stand alone link quit working and kakemann has not been around for several months now (dont know if he left the forum or not) and lurker has not offered a new working link for it. (i sent him a PM request for a working link that went unanswered)

lurker_hlb3
12-03-08, 08:37 PM
It looks to me as if the original mod posted in this thread is a stand alone.

That said, I'm confident it's in the current RSRDC.
well kakemann was doing it and found out lurker had been working on the same mod so they joined their work together and released the mod as a stand alone. soon after that, the stand alone link quit working and kakemann has not been around for several months now (dont know if he left the forum or not) and lurker has not offered a new working link for it. (i sent him a PM request for a working link that went unanswered)


I don't have the original set of files any more, It was rolled into RSRDC some time ago.

hyperion2206
12-04-08, 09:23 AM
I've just noticed that the Japanese Momi class seems to lack active Sonar. They seem to have a listening gear but when they attack you never hear them using active sonar.

Rockin Robbins
12-04-08, 01:11 PM
Diesel engine Bug is the same (everytime all 4 engines on us subs are destroyed and no chance to come back home)...and i thought and had the hope, that this addon is a big patch too...

this 2 old bugs and i think many more are not fixed, thats for sure....

Again, people, a bug is an error in the game programming. The above is no bug at all. It is life. Show me a single instance in Atlantic or Pacific where a submarine lost propulsion and was able to get home by any means other than fixing its own engines. This bug is between your ears.:rotfl:

hyperion2206
12-04-08, 01:34 PM
Diesel engine Bug is the same (everytime all 4 engines on us subs are destroyed and no chance to come back home)...and i thought and had the hope, that this addon is a big patch too...

this 2 old bugs and i think many more are not fixed, thats for sure....
Again, people, a bug is an error in the game programming. The above is no bug at all. It is life. Show me a single instance in Atlantic or Pacific where a submarine lost propulsion and was able to get home by any means other than fixing its own engines. This bug is between your ears.:rotfl:

I guess the "bug" is that if your engines are hit all 4 engines are destroyed. American subs had a forward and an aft engine room, so if your forward engine room takes a hit your aft engine room should stay intact and you should have 2 engines left to take you home.

Webster
12-04-08, 08:08 PM
I guess the "bug" is that if your engines are hit all 4 engines are destroyed. American subs had a forward and an aft engine room, so if your forward engine room takes a hit your aft engine room should stay intact and you should have 2 engines left to take you home.

i havent seen a thread on that issue for quite a while, the few attempts i saw who looked at it before were not finding any success with it.

why dont you start a new thread and see if you can get a new project going on a mod to fix it.

it might have better success now that people are more used to using skwasjers s3d and if you can get skwasjer himself involved to have a look, he has insight with hard to find and hard to fix problems.

peabody
12-04-08, 10:28 PM
I contacted Lurker and he kindly allowed me to redo this mod using the x,y,z coordinates contained in his RSRDC MOD. I added the necessary nodes as listed in the first post and then using Lurker's numbers moved them to the proper location on the DDs and DEs

The ships corrected and the info on in the first post of this thread.

Files included:
* DATA/SEA/NDE_EVARTS/NDE_Evarts.dat
* DATA/SEA/NDD_SOMERS/NDD_Somers.dat
* DATA/SEA/NDD_CLEMSON/NDD_Clemson.dat
* DATA/SEA/NDE_RIVER/NDE_River.dat
* DATA/SEA/NDE_BUCKLEY/NDE_Buckley.dat

http://files.filefront.com/DestroyerSenorFix+17z/;12556739;/fileinfo.html

Enjoy the cascade of Depth Charges that will now be dropped on you.

Originally done by Kakemann and Lurker_hlb3, reproduced because the MOD no longer exists.

Peabody

Webster
12-06-08, 12:32 AM
I contacted Lurker and he kindly allowed me to redo this mod using the x,y,z coordinates contained in his RSRDC MOD. I added the necessary nodes as listed in the first post and then using Lurker's numbers moved them to the proper location on the DDs and DEs

Enjoy the cascade of Depth Charges that will now be dropped on you.

Originally done by Kakemann and Lurker_hlb3, reproduced because the MOD no longer exists.

Peabody

thanks a lot for bringing back this needed fix as a stand alone :up: :up: :up:

and thanks to kakemann and lurker for giving it to us :up: :up: :up:

kakemann
02-10-09, 04:41 PM
Sorry for being absent for such a long while.

I have updated the link in the first post to the one that peabody so kindly added.

I have also created a mirror download.

Thanks Peabody

I'm now back to subsim!

peabody
02-10-09, 08:59 PM
Sorry for being absent for such a long while.

I have updated the link in the first post to the one that peabody so kindly added.

I have also created a mirror download.

Thanks Peabody

I'm now back to subsim!

Welcome back. No need for thanks (but you're welcome) you did the work, I just copied the numbers so others could use the info.

Peabody