View Full Version : Who is pinging?
MarkShot
03-01-08, 05:00 PM
You are supposed to minimize your profile to DD which are pinging. How do you know who is pinging? In SH1, the contact line to the pinger flashed, but not so here.
So, do you assume that it is the closest DD, since I understand that they only ping in SH3 when it is close enough to do some good?
Or if you go to the control room or sonar station will your speakers (assuming you have a 5.1 sound system and EAX enabled) provide you with a clue of where the pinging is coming from; a rough relative bearing?
If is the closest escort pinging and they can either go active or passive, then is it worth putting some more turns on the screws so that can pivot the boat? Since you can reduce your profile and if they are pinging, then they should not hear the additional RPM?
Thanks.
Blacklight
03-01-08, 05:04 PM
Just like in real life. Point your hydrophone around until you hear the direction of the ping. I usually spend all my time avoiding the depth charges by sitting in the hydrophone seat listening and adjusting course accordingly. :up:
MarkShot
03-01-08, 05:06 PM
So, when you are at the station, then do you stop hearing the pings through the hull and only hear it through the hydrophones if correctly pointed?
Thanks.
Blacklight
03-01-08, 05:14 PM
The ping will be louder in one direction than another. Another thing I try to do is have my sonar man call out the nearest warship constantly so I can keep an eye on it. Usually the closest one is the pinger... usually. :D
MarkShot
03-01-08, 05:20 PM
When to initiate evasive maneuvers specifically against a DC attack?
(1) You don't always get DC in the water announcement and often when get them, they are not threat. So, I figure if you sprint and turn at such an announcement you may be giving away your position. So, I presume just getting this announcement is not a good time to do something.
(2) Sometimes if you are listening you can hear the DCs hit the water and the volume is a good indication of the distance. Do you react if you get a load splash?
(3) In other games and it seems hear too (but not so much), you can hear faint screw sounds from above. Should begin your DC evasion if you hear such noises?
Thanks.
Blacklight
03-01-08, 05:47 PM
(1) You don't always get DC in the water announcement and often when get them, they are not threat. So, I figure if you sprint and turn at such an announcement you may be giving away your position. So, I presume just getting this announcement is not a good time to do something.
It's a gamble but the secret is to sprint for only a little bit while the charges are going off and immediately throttle back. The sound of the DC's exploding should mask you for a little bit. Make absolute sure that you are as deep as you can get and have silent running enabled.
(2) Sometimes if you are listening you can hear the DCs hit the water and the volume is a good indication of the distance. Do you react if you get a load splash?
I sit and sweat until the boom like the sub mariners did.
(3) In other games and it seems hear too (but not so much), you can hear faint screw sounds from above. Should begin your DC evasion if you hear such noises?
Yes. If you can position yourself any direction away from that sound as best you can, you will be in a better position to dodge those big cans.
Here are some tricks that I do:
If you're deep and there's a destroyer coming straight in on you (You can tell on the hydrophone), turn directly TOWARD him. As soon as you hear the splashing of the DC's above you, go flank. You'll be behind him at that point where he can't hear you or ping you. Use this to your advantage and try to position yourself away from him. Going SLOW and using silent running is the key.
Another trick is, if your heckler is with a convoy or group of ships, try to get directly under the convoy or put the ships he's escorting in between you and the destroyers. The sounds of their engines will hide you.
Stay deep, stay slow, stay silent. That's the way to do it.
I'm sure others here will have more techniques to add. :up:
T.Von Hogan
03-01-08, 10:58 PM
Everyone knows the pinging comes from pink floyds Echoes:know:
Blacklight
03-01-08, 11:29 PM
Oh yeah.. for later on in the war, it pays not to get pinged in the first place. You can pretty much kiss your shiny boat goodbye if they figure out your location. That's why it's important later on to REALLY use stealth with your approach of anything a warship is involved in (or don't go near anything that even looks like it's winking at a warship.) Plan that attack like you would plan a chess move (IE.. plan several moves in advance). As the war goes on, their sonar gets better and their pings can read deeper. With hedgehogs in the picture, you do NOT want them knowing where you are.
Also.. the name of this thread sounds like a potential future Dr. Seus book title. :D
Uncle Goose
03-02-08, 06:01 AM
Yeah, and if you have several DD's searching for you it might even happen that one DD nearly stops and listens with hydrophone and pinging while he directs another DD to the spot where you are.
Grayson02sept1980
03-02-08, 04:23 PM
just a little thing I want to add to "see" the DCs come down just raise the ObsScope enough to have a lookaround under water and you will see where the DCs are dropped and where the DDs pass you...
I do not know if this is relaistic... but to 100m even at night I can see them.
Blacklight
03-02-08, 06:25 PM
just a little thing I want to add to "see" the DCs come down just raise the ObsScope enough to have a lookaround under water and you will see where the DCs are dropped and where the DDs pass you...
I do not know if this is relaistic... but to 100m even at night I can see them.
Until you get in the situation I got into once where a DC bounced off the lens of my periscope and exploded. :nope:
Grayson02sept1980
03-03-08, 03:17 AM
just a little thing I want to add to "see" the DCs come down just raise the ObsScope enough to have a lookaround under water and you will see where the DCs are dropped and where the DDs pass you...
I do not know if this is relaistic... but to 100m even at night I can see them.
Until you get in the situation I got into once where a DC bounced off the lens of my periscope and exploded. :nope:
:rotfl:(sorry this sounds so funny... I know that moment it was not)
how far was the scope out? I just get it out enough to have a good look around...
Blacklight
03-03-08, 12:24 PM
Quote:
Originally Posted by Blacklight
Quote:
just a little thing I want to add to "see" the DCs come down just raise the ObsScope enough to have a lookaround under water and you will see where the DCs are dropped and where the DDs pass you...
I do not know if this is relaistic... but to 100m even at night I can see them.
Until you get in the situation I got into once where a DC bounced off the lens of my periscope and exploded. :nope:
:rotfl:(sorry this sounds so funny... I know that moment it was not)
how far was the scope out? I just get it out enough to have a good look around...
I had been persued by a destroyer in SHIII's default weather system (The megastorm). After an hour or so of being persued, I heard the engines of the destroyer get quieter and quieter and then vanish. So I assumed that it was gone. I went to persicope depth, raised the periscope about halfway and heard a *klunk* looked up, and the damn destroyer was sitting directly above me. Abruptly, I see the thing start it's engines and take off as I'm ordering a crash dive. I then see all these cans coming down in the water too close for comfort and one hit the periscope and blew up.
Yeah.. I'm that lucky.:nope:
Grayson02sept1980
03-03-08, 02:05 PM
Quote:
Originally Posted by Blacklight
Quote:
just a little thing I want to add to "see" the DCs come down just raise the ObsScope enough to have a lookaround under water and you will see where the DCs are dropped and where the DDs pass you...
I do not know if this is relaistic... but to 100m even at night I can see them.
Until you get in the situation I got into once where a DC bounced off the lens of my periscope and exploded. :nope:
:rotfl:(sorry this sounds so funny... I know that moment it was not)
how far was the scope out? I just get it out enough to have a good look around...
I had been persued by a destroyer in SHIII's default weather system (The megastorm). After an hour or so of being persued, I heard the engines of the destroyer get quieter and quieter and then vanish. So I assumed that it was gone. I went to persicope depth, raised the periscope about halfway and heard a *klunk* looked up, and the damn destroyer was sitting directly above me. Abruptly, I see the thing start it's engines and take off as I'm ordering a crash dive. I then see all these cans coming down in the water too close for comfort and one hit the periscope and blew up.
Yeah.. I'm that lucky.:nope:
sorry pal.... that "about halfway and heard a *klunk* looked up, and the damn destroyer was sitting directly above me" just killed me.... :rotfl:
As mentioned previously successfully escaping DD that ping you gets horribly difficult. Here's what I ran into last night leaving Gibraltor in late 1943:
http://i265.photobucket.com/albums/ii204/Pelsia/ping.jpg
I was finally able to elude them (or I think they just ran out of depth charges) after several hours. If you don't have a good surround setup or use a laptop using headphones is really good for ping attacks (which is what I typically use) they can be very accurate in hearing what is going on.
I was getting gangraped by all those destroyers and relied on my sonar man to do his job, then use the visual to see what's going on above. The two DD marked in yellow are about to start dropping charges as their distances get closer to me (image is at max zoom) which helped in knowing about when they're going to start dropping their charges. Since my stern dive planes had been destroyed I had to rely on sharp turning and changing depths once the DD was about to start their run. This did the trick without suffering any permanent damage; just a ****load of time and total relief once I got away from the bastards :D Still got damaged a lot so was doing repairs constantly. In this situation (my electric engines were damaged so max speed was 2 knots at silent or flank) flooding actually helped me to dive faster then immediately climb once it was pumped out the bildge.
(1) You don't always get DC in the water announcement and often when get them, they are not threat. So, I figure if you sprint and turn at such an announcement you may be giving away your position. So, I presume just getting this announcement is not a good time to do something.
It's a gamble but the secret is to sprint for only a little bit while the charges are going off and immediately throttle back. The sound of the DC's exploding should mask you for a little bit. Make absolute sure that you are as deep as you can get and have silent running enabled.
(2) Sometimes if you are listening you can hear the DCs hit the water and the volume is a good indication of the distance. Do you react if you get a load splash?
I sit and sweat until the boom like the sub mariners did.
(3) In other games and it seems hear too (but not so much), you can hear faint screw sounds from above. Should begin your DC evasion if you hear such noises?
Yes. If you can position yourself any direction away from that sound as best you can, you will be in a better position to dodge those big cans.
Here are some tricks that I do:
If you're deep and there's a destroyer coming straight in on you (You can tell on the hydrophone), turn directly TOWARD him. As soon as you hear the splashing of the DC's above you, go flank. You'll be behind him at that point where he can't hear you or ping you. Use this to your advantage and try to position yourself away from him. Going SLOW and using silent running is the key.
Another trick is, if your heckler is with a convoy or group of ships, try to get directly under the convoy or put the ships he's escorting in between you and the destroyers. The sounds of their engines will hide you.
Stay deep, stay slow, stay silent. That's the way to do it.
I'm sure others here will have more techniques to add. :up:
That's the stuff that will keep you alive :know:
I try to avoid sharp turns and keep my rudder 5 degrees port or starboard--that seems to mess up the DD's calculations. ;)
(1) You don't always get DC in the water announcement and often when get them, they are not threat. So, I figure if you sprint and turn at such an announcement you may be giving away your position. So, I presume just getting this announcement is not a good time to do something.
It's a gamble but the secret is to sprint for only a little bit while the charges are going off and immediately throttle back. The sound of the DC's exploding should mask you for a little bit. Make absolute sure that you are as deep as you can get and have silent running enabled.
(2) Sometimes if you are listening you can hear the DCs hit the water and the volume is a good indication of the distance. Do you react if you get a load splash?
I sit and sweat until the boom like the sub mariners did.
(3) In other games and it seems hear too (but not so much), you can hear faint screw sounds from above. Should begin your DC evasion if you hear such noises?
Yes. If you can position yourself any direction away from that sound as best you can, you will be in a better position to dodge those big cans.
Here are some tricks that I do:
If you're deep and there's a destroyer coming straight in on you (You can tell on the hydrophone), turn directly TOWARD him. As soon as you hear the splashing of the DC's above you, go flank. You'll be behind him at that point where he can't hear you or ping you. Use this to your advantage and try to position yourself away from him. Going SLOW and using silent running is the key.
Another trick is, if your heckler is with a convoy or group of ships, try to get directly under the convoy or put the ships he's escorting in between you and the destroyers. The sounds of their engines will hide you.
Stay deep, stay slow, stay silent. That's the way to do it.
I'm sure others here will have more techniques to add. :up:
That's the stuff that will keep you alive :know:
I try to avoid sharp turns and keep my rudder 5 degrees port or starboard--that seems to mess up the DD's calculations. ;)
If you need to do major repairs staying in a continuous turn the E1 operating the sonar on the DD has a cataclysmic meltdown and can't push the button anymore. Effective way to buy time to repair your ship if you have flooding.
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