Log in

View Full Version : [REL] ASW Air Layer


AkbarGulag
02-26-08, 09:58 AM
Compiled By: AkbarGulag, Donut.

Contributors: Captain_Haplo, Digital_Trucker.

Aims of this MOD: Reduce the frequency of air traffic, while making encounters for those crazy/unfortunate enough to be on the surface during daylight feel the heat of an air attack. This includes, whole new Bomb and AirDepthCharge configurations that challenge your choice of depth and Updated Enemy Radar kits. Includes major restrictions on enemy Carrier Aircraft ranges. IJN air fleet now employs different weapon sets as the war progresses, to reflect a shifting ASW IJNAF doctrine.

ASW All Versions
------------------
-Added ASW_Q1W1 Aircraft.
-Added ASW_F1M_Pete Aircraft.
-Added ASW_H8K Aircraft.
-Added ASW_H8K2 Aircraft.
-Added ASW_H6K4 Aircraft.
-Added ASW_B6N2 Aircraft.
-Changes to ALL Japanese Aircraft ranges, Val and Kate 350km, Zero 200km, all others to historic ranges.
-Completed Aircraft Entry Dates. Planes should now become available at historic periods.
-Modified Jap_AirCover.mis, this includes replacing all original bases with the new ASW Bases.
-Changed MinHeight of all H6K aircraft from 50-75 metres. This is in response to constant AI Suicide.
-Airstrike.cfg has altered enemy activity. [Logical Steps=35]
-Changes to All Aircraft Max Speed entries to historical figures. All speeds in Knots.
-Changed squadron number for all CV. Replaced H6K and Pete aircraft with the new ASW version on tender ships.
-Added new Bomb and depth charges.
-Changes weapons carried by all introduced aircraft. Historic weights used for all planes equiped in this way.
-New Visual sensors for all Aircraft.
-Dates for all Radar sets and weapons aim to follow a Historical timeline. All efforts taken for these settings.
-Aircraft now 'see' the player at depth. Choice of dive depth is now more critical in aircraft evasion.

5.0 - 8.0 change (all versions)
--------------------------------
-Re-geared and compressed the Library (ASW_GLOBAL control kit).
-Refined Aircraft Detection Capabilities.

9.0 (All Versions)
-------------------
-New Air Layer. Historicaly accurate.
-Added ASW_C6N2 Aircraft.
-Added ASW_B5N2 Aircraft.
-Added ASW_A6M2_N Aircraft (Courtesy Lurker_hlb3).
-Type N-6 Radar set implimented.

9.1 (All Versions)
-------------------
-Slightly Tweaked Sensors.
-Altered ASW_B6N2 to carry Air Dropped Torpedo (I do not know the behavior of this weapon. The change is made to maintain compatability, due to large MOD alterations to existing ASW Aircraft).

9.1 (All Versions)
-------------------
-Brought up compatability with other MODS. This may break the specific missions in RSRD, where planes are scripted in. Treat as a Campaign mode MOD domain.



This MOD is designed for SH4, the corresponding Patch Number will be listed below for each version, and is JSGME ready. More seemless versions may/may not appear for use in larger MOD's (See links below for available versions). You MUST apply this MOD after the version it is designed for. Only use in combination with multiple large MOD's if there is a specific Version for your combination.

DOWNLOADS
---------------

1.4 Patch
---------
ASW_9.0_STANDARD_1.4 (http://files.filefront.com/ASW+90+STANDARD+14rar/;9886708;/fileinfo.html)

ASW_9.0_RSRDC_V350_1.4 (http://files.filefront.com/ASW+90+RSRDC+V350+14rar/;9898951;/fileinfo.html)

1.5 Patch
---------
ASW_9.0_STANDARD_1.5 (http://files.filefront.com/ASW+90+STANDARD+15rar/;9891513;/fileinfo.html)

ASW_9.0_RSRDC_355_1.5 (http://files.filefront.com/ASW+90+RSRD+355+15rar/;9899028;/fileinfo.html)

ASW_9.0_TMO_1.5 (http://files.filefront.com/ASW+90+TMO+15rar/;9891589;/fileinfo.html)

ASW_9.0_TM0_1.52_+_RSRD_v371_BETA (http://files.filefront.com/ASW+90+TM+Overhauled+15Arar/;12059720;/fileinfo.html)

ASW_9.0_RFB_1.51_+_RSRD_Reversion (http://files.filefront.com/RFB+151RSRD+Reversion+Filrar/;11463915;/fileinfo.html)

ASW_9.1_RFB_1.52_+_RSRD_V420 (http://files.filefront.com/ASW+90+RFB+152RSRD+Finalrar/;13435586;/fileinfo.html)


(If Filefront does not function for you, PM or post here)

Notes on combining with other MODS.
------------------------------------

Always be sure to apply AFTER the other MOD's they are designed for.

Roster.cfg Line Additions
------------------------

[Air]
ASW_F1M_Pete=F1M Pete
ASW_Q1W1=Q1W1
ASW_H6K4=H6K4
ASW_H8K=H8K
ASW_H8K2=H8K2
ASW_B6N2=B6N2
ASW_C6N2_Myrt=C6N2
ASW_B5N2_Kate=B5N2
ASW_A6M2-N_Rufe=A6M2-N

[Land]
ASW_Airfield_IJAAF=ASW_Airfield_IJAAF
ASW_Airfield_IJNAF=ASW_Airfield_IJNAF
ASW_FloatBase_IJNAF=ASW_FloatBase_IJNAF
ASW_Tender_IJNAF=ASW_Tender_IJNAF

Modifying the Air Frequency
-----------------------------

After some thought on a Heavy or Light Version, It is probably best for the user to decide their own frequency adjustment if this MOD is deemed to much or to little air traffic. Instructions follow.

Navigate to (Mod Name)DATA\Cfg\AirStrike.cfg (be sure the mod is disabled), Using notepad, open the file then go to the last line. Alter the value 40 up or down. 10 being lots of traffic and 55 being very low. You could take it anywhere between 1 and 99, but we found over 55 to be near non-existent traffic.

Logic Steps Between Air Sessions=40

Once you have altered this value to the desired amount of traffic, save with notepad. Re-apply the MOD, your air frequency will now reflect the value you entered.

Thanks skwasjer for your S3D programme.. JScones for your JSGME. Both programmes we lost count of thanking during the compilation :up:
A special thanks to Tater for all his help, even to the point of making us realise we should keep it simple :p Cheers mate, you were invaluable.
Thanks also to the man of few words, Lurker_hlb3 ;) who saved us from falling over more than once, and amongst other things, is a pure genius.

Resource:
http://www.pacificwrecks.com/provinces/

http://www.combinedfleet.com/kaigun.htm

Wilcke
02-26-08, 10:12 AM
Good work, looking forward to giving this a good go.....if this air layer can be fixed then we have got quite a sim on our hands!

Doolittle81
02-26-08, 12:25 PM
...
This MOD is designed for SH4 + 1.4 Patch, and is JSGME ready. More seemless versions may/may not appear for use in larger MOD's. Regardless of this, it will work with most mods available, as the main changes that would cause conflict are in the Roster/Names.cfg file. The Bomb file aslo has changes. Any MOD that tries to alter aircraft ranges will also come into conflict.

If you are a user who feels confident with their ability to alter files and would like to use this with a larger MOD, then a list of Names to add to the roster and their location follow. ....

...It is suggested that if another MOD asks you to replace the Bombs file, or wants this one to overwrite the other, then it would be prefferable to use the air layer file. ....

A special thanks also to the man of few words, Lurker_hlb3 ;) who saved us from falling over more than once, and amongst other things, is a pure genius. Thanks mate :)
...



Hmmm... Since Lurker is the RSRDC Kingpin, does this mean that this Air Layer Mod will work with RSRDC...????
...OR, if one is using RSRDC should one install/enable this Air Layer Mod on top of (after) RSRDC, and allow overwrites....????

The General
02-26-08, 12:40 PM
Fantastic work!! AkbarGulag I salute you :up: I doubt very much if the new Add-on contains this level of work to the Air-Layer and so it'll probably be needed after that comes out on the 28th.

denis_469
02-26-08, 01:15 PM
Sorry, but I can not find file:oops:

M. Sarsfield
02-26-08, 01:15 PM
Can't wait to install it.

How about allied aircraft? Has anyone seen U.S. Navy and Marine squadrons patrolling the skies? I only ever run into IJN and JAAF aircraft. Radar should pick up everything, regardless of affiliation.

rhohltjr
02-26-08, 01:46 PM
Sorry, but I can not find file:oops:

Where is it on that file planet site thing???

Found reference to the Uboat add on, but not the file from this thread.

:-? .....thanks in advance.

denis_469
02-26-08, 01:50 PM
Sorry, but I can not find file:oops:

Where is it on that file planet site thing???

Found reference to the Uboat add on, but not the file from this thread.

:-? .....thanks in advance.

Unfortunale, I misunderstand you :oops:

I d/l from link in first post.

donut
02-26-08, 02:40 PM
Not Yet ! Akbar will update #1 post

jimbob
02-26-08, 02:48 PM
Very interesting, thanks.

:cool:

lurker_hlb3
02-26-08, 07:03 PM
...
This MOD is designed for SH4 + 1.4 Patch, and is JSGME ready. More seemless versions may/may not appear for use in larger MOD's. Regardless of this, it will work with most mods available, as the main changes that would cause conflict are in the Roster/Names.cfg file. The Bomb file aslo has changes. Any MOD that tries to alter aircraft ranges will also come into conflict.

If you are a user who feels confident with their ability to alter files and would like to use this with a larger MOD, then a list of Names to add to the roster and their location follow. ....

...It is suggested that if another MOD asks you to replace the Bombs file, or wants this one to overwrite the other, then it would be prefferable to use the air layer file. ....

A special thanks also to the man of few words, Lurker_hlb3 ;) who saved us from falling over more than once, and amongst other things, is a pure genius. Thanks mate :)
...


Hmmm... Since Lurker is the RSRDC Kingpin, does this mean that this Air Layer Mod will work with RSRDC...????
...OR, if one is using RSRDC should one install/enable this Air Layer Mod on top of (after) RSRDC, and allow overwrites....????


Currently "NOT" recommended on top of RSRDC (any version).

There are changes to the "stock" SH4 Aircraft that will cause a CTD. These changes are IRT the .cfg files and the "weapons" loadouts. Because these weapons loadouts are used in some of the campaign layers, if you current mission comes into contact with the IJN aircraft with these “loadouts” it’s going to crash the game.

M. Sarsfield
02-28-08, 09:32 AM
Okay.

Testers needed for 'ASW RSRD 1.0'. This is a version designed for use with 'RSRD v300' and is JSGME ready.


I'm assuming that once the bugs are worked out, you'll also work on the other two versions of RSRDC?

ReallyDedPoet
02-28-08, 09:33 AM
Nice work on this one lads :yep::up:


RDP

DavyJonesFootlocker
02-28-08, 11:41 AM
Glad you finished it m8. Will it be on the Down Below site sa well?

AkbarGulag
02-29-08, 01:22 AM
ASW_RSRD_v300_4.0 released

Has improved visual on all aircraft. Improved Bomb sets to 'Rock' your boat. Greater AirDC damage and radius. 2 new Japanese Airbases. This is in addition to many small changes, relating to dates and technical deployments. Including the dates for deeper AirDC's.

There will be a new ASW_Standard version to follow. This will bring it in line with the improvement made to the RSRD version.

A small note on RSRD version. Adding this air layer removes many aspects of the RSRD Campaign air works. Lurker has made a very comprehensive air layer with a lot of historical accuracy for the RSRD campaign. ALL the RSRD allied aircraft improvements will still be functional, you will be trading the Imperial Japanese air layer for this one.

you'll also work on the other two versions of RSRDC?

This is not supported for RFB or TM at this time, or any MOD that has been modified for RFB or TM. NSM will work perfectly.

Doolittle81
02-29-08, 01:30 AM
...

A small note on RSRD version. Adding this air layer removes many aspects of the RSRD Campaign air works. Lurker has made a very comprehensive air layer with a lot of historical accuracy for the RSRD campaign. ALL the RSRD allied aircraft improvements will still be functional, you will be trading the Imperial Japanese air layer for this one.
.

Could you say this again in a different way? I don't understand what you are saying. Are you saying that adding this MOD will improve just the Japanese Air Operations of RSRD?? And that all the RSRD Allied air operations will remain the same? I don't want to lose any of the RSRDC features.

AkbarGulag
02-29-08, 01:44 AM
...

A small note on RSRD version. Adding this air layer removes many aspects of the RSRD Campaign air works. Lurker has made a very comprehensive air layer with a lot of historical accuracy for the RSRD campaign. ALL the RSRD allied aircraft improvements will still be functional, you will be trading the Imperial Japanese air layer for this one.
.
Could you say this again in a different way? I don't understand what you are saying. Are you saying that adding this MOD will improve just the Japanese Air Operations of RSRD?? And that all the RSRD Allied air operations will remain the same? I don't want to lose any of the RSRDC features.

Correct. Air coverage will follow the same timeline as RSRD more or less. The ASW planes in the ASW_RSRD mod are superior in many ways to the planes in RSRD. Historical plane speeds and arrival dates are far more accurate in the ASW_RSRD, even the shift in Japanese ASW tactics is more accurate in ASW_RSRD.

To explain in more detail as to what you are loosing, the only real difference will be the position and number of airfields. Also, the RSRD campaign has local names for airfields, this does not. If you have for example, the mod that shows airbase names and locations on the nav map, then you will not have all the cool names anymore, just a bunch of locations with 'Aifield number X' etc..

I'm of the opinion that people who do not use external camera will get more of a 'Bang' from this mod. Despite it's lack of historical place names.

AlmightyTallest
03-01-08, 03:01 PM
So far, I really liked what I saw, just hope to see a version that's TM Overhaul and RSRDC_P3_TMO_v325 compatible.

AkbarGulag
03-01-08, 08:04 PM
So far, I really liked what I saw, just hope to see a version that's TM Overhaul and RSRDC_P3_TMO_v325 compatible.
A version for TM will be in the pipeline. No date fixed.

New Standard Versions now available. These bring Standard into line with the extra content in the RSRD version. Including some minor tweaks and tuning, minor corrections. New Visual sets. 4.0 is a LARGE improvement over 3.0d and is a strongly recommended update. These are available for both 1.4 and 1.5 patch (see corresponding links in first post).

The RSRD_v300 version will soon recieve a 4.0b replacement to reflect balances and minor corrections available in the Standard release.

A version for RSRD_v310 will soon be available.

The air frequency has recieved a minor increase. Future versions may see a 'Light' and 'Heavy' listing, for users who prefer more or less air activity.

AlmightyTallest
03-01-08, 08:17 PM
Sounds great AkbarGulag, I can't wait to add these mods, this fix for the Air layer is much needed.

DrBeast
03-02-08, 01:05 PM
Oh, I'm DEFINITELY going to give this mod a try, since it's RSRDC-compatible! Cheers guys! :up:

AkbarGulag
03-03-08, 05:00 AM
UPDATE:

Have uploaded ASW_TM_Overhaul 4.0_BETA.

This is a beta simply because I have not tested it, but it looks fine and I do not expect trouble. IF you have any problems, simply post here and it will be fixed asap.

NOTE:

You will NOT lose any TM functionality. As usual, apply directly after the mod it was designed for, and say yes to overwrite files.

EDIT: 4.0b BETA is up due to some small accuracy fixes.

DrBeast
03-03-08, 05:53 AM
A note to those who use RSRDC AND SCAF for RSRDC. There's a couple of things you need to do before you activate ASW for RSRDC:

1. Browse to the ASW_RSRDC_310_4.0\Data\Sea\NCVS_Chitose folder
2. Open NCVS_Chitose.cfg with Notepad
3. Change Mast=32 to Mast=26.08
4. Close Notepad, save when prompted
5. Browse to the ASW_RSRDC_310_4.0\Data\Sea\NCVS_Taiyo folder
6. Open NCVS_Taiyo.cfg with Notepad
7. Change Mast=16 to Mast=15.29
8. Close Notepad, save when prompted

That's it. You can now activate this mod AFTER RSRDC and SCAF for RSRDC.

AkbarGulag
03-03-08, 06:28 AM
Ahh, good spotting Beast :yep:


Excuse my ignorance, what is SCAF?

I looked in the files, and that value is set in RSRDC. So changing it at my end is of no use before it is downloaded.

Thanks beast, feedback is always better than silence.

DrBeast
03-03-08, 06:51 AM
Don't worry, the value you have entered is correct, but SCAF changes all the mast height values. Hence the need for a quick fix for users of RSRDC and SCAF for RSRDC.
SCAF stands for Ship_Centered_Accuracy_Fix. A must-have mod if you're using manual targeting. More information and link to the mod here (http://www.subsim.com/radioroom/showthread.php?t=126016).
I hope I'll be able to get a new PSU today and play around with your mod installed. What's the use of being among the first who expressed interest in this mod and not playing it? ;)

AkbarGulag
03-03-08, 09:46 AM
OK, over the next few days, all of the ASW versions in this thread will recieve what may be a final update for a while. Most of our goals have been achieved bar one or two. The update to be introduced to all versions of ASW will be a visual sensor that will allow aircraft to give you hell at a given depth. Naturally we had not been inclined to reveal the efficiency of said viusal aids already in use in ASW, due to the fact it would influence a players reactions.

The truth of visual aids was already presented to us by several well known modders here, but sheer pig-headedness has restrained the initiation of said facts. Now it must be recognised as the only way for the foreseeable future to go. This will, IMO, improve the challenge of the ASW MOD by a large margin.

Thanks to all of you who have used ASW to this point, your continued silence must mean it delivers on some level :rotfl:

DrBeast
03-03-08, 10:00 AM
OK, over the next few days, all of the ASW versions in this thread will recieve what may be a final update for a while. Most of our goals have been achieved bar one or two. The update to be introduced to all versions of ASW will be a visual sensor that will allow aircraft to give you hell at a given depth. Naturally we had not been inclined to reveal the efficiency of said viusal aids already in use in ASW, due to the fact it would influence a players reactions.

The truth of visual aids was already presented to us by several well known modders here, but sheer pig-headedness has restrained the initiation of said facts. Now it must be recognised as the only way for the foreseeable future to go. This will, IMO, improve the challenge of the ASW MOD by a large margin.

Thanks to all of you who have used ASW to this point, your continued silence must mean it delivers on some level :rotfl:
Aha...Attack of The Killer Ducimus Planes! :rotfl:

ETA: Rest assured, once I've tried this mod you'll hear from me. I'm Greek, which means I'm pretty vocal! :D

AlmightyTallest
03-03-08, 10:41 AM
Yea, there's nothing quite like trying to sneak into Kure Harbor only to be spotted by Val Dive bombers in shallow water and forced into a simultaneious gunbattle with patrol gunboats and dive bombers. I love it!

Great job guys, will have to wait until the weekend to try out the TM Overhaul version. Can't wait :cool:

DavyJonesFootlocker
03-03-08, 12:46 PM
Ok, I loaded ASW and in 3 patrols no aircraft sightings. In the 4th patrol got one on the west coast of Borneo at 1735hrs. Just fine by me.:yep: BTW I still have the COMSUBWESPAC airstrike mod on the listing shall I take this off? It seems this helps the numerous night attacks in TM.

AkbarGulag
03-03-08, 08:11 PM
Ok, I loaded ASW and in 3 patrols no aircraft sightings. In the 4th patrol got one on the west coast of Borneo at 1735hrs. Just fine by me.:yep: BTW I still have the COMSUBWESPAC airstrike mod on the listing shall I take this off? It seems this helps the numerous night attacks in TM.
Using an airstrike MOD in combination with this (if you apply the airstrike mod after) will effectively remove any control ASW has on aircraft frequency and behavior. ASW should not have any problems with night attacks (not until I introduce them in a controlled way in future versions anyway).

Do NOT use airstrike MODS with ASW. If you feel the frequency is to high or low in ASW, see the first post in this thread, it will explain an easy way to adjust this to the users preference. It's as simple as using notepad.

Remove that airstrike mod of yours Davy, then get back to me with your results. PM if preffered.

5.0 is now being implemented in the first post in this thread.

The advantages of this update are the new 'eyes' of enemy aircraft. A LOT of testing went into final call on the exact figures used on this sensor. The upside of this addition, means the player wil finally get a realistic air attack, with fast dives being more critical when aircraft are detected. This, combined with the radar entry dates, should set a good flow for the campaign.

After questions posed, it is to be noted that despite this MOD being 1.5 compatable, it has little to no impact on the new U-boat campaign. The air layer in the U-boat add-on is a standalone air layer that is not implemented in the pacific. The only effects this will have on that campaign that I can think of, is the correct aircraft speeds on pre-existing aircraft and the ranges of said aircraft. ASW uses it's own aircraft and only enemy carrier formations and scripted air events, carry original aircraft inventories.

Also, please remember, if the AirCraft Frequency is not to your liking, instructions are in the first post for an easy way to tweak this with notepad.

DrBeast
03-04-08, 08:10 AM
Nice! New version! Seems I downloaded the wrong version for RSRDC the other day (grabbed the one for RSRDC for Add-on) :oops:
Aaaaand now I see there are even more ships with altered .cfg's that have to be remedied for use with SCAF. Yay! :D Time to break out Winmerge and post what values have to be changed for ASW to work fine along with SCAF. Be back soon ;)

ETA: Ok, here's the list:

NCV_Hiryu.cfg: Mast=15.42
NCV_Hiyo.cfg: Mast=46.38
NCV_Shokaku.cfg: Mast=10.17
NCV_Taiho.cfg: Mast=13.58
NCVE_Taiyo.cfg: Mast=15.29
NCVS_Chitose.cfg: Mast=26.08

Remember, these are changes that have to be done to the .cfg files of the ASW Mod before you activate it. I've posted step-by-step instructions a few posts up. Also remember, the correct activation order is: RSRDC v300 and patch 3 for RSRDC, then SCAF_4_RSRDC_v300, and ASW_RSRDC_v300_5.0 last.

ETA#2: May I just say, I'm dying to see what changes you've made to the plane's sensors!

ETA#3: Aha...I see...yes, I see! (laughs evilly). :up:

AkbarGulag
03-07-08, 07:00 AM
SCAF is now the candidate for ASW_GLOBAL. Thanks CapnScurvy for your information :D

New Version 6.0_STANDARD for 1.5 patch is now available.

New Version 6.0_STANDARD for 1.4 patch is now available.

New Version 6.0_RSRDC_V350 for 1.4 patch is now available.

New Version 6.0b_OverHauled for 1.5 patch is now available.

New Version 6.0_RSRD_355 for 1.5 patch is now available.

These are a BETA. Reason simply because it is such a large upgrade in terms of file changes. All Aircraft will have consistent detection now. Version 5.0 had all the good historic timelines and balances, and it introduced a new but rough/poor detection system. 6.0 has a pretty clean setup by comparison, detection by aircraft should be enjoyable.

This has all the nuts and bolts of ASW_GLOBAL aside from the missing Indian Ocean content. SCAF is not in this edition, sorry :88) But I did reduce the shared ship folders with RSRD to one entry only, TMO shares none ;) for ease of entry DrBeast.

If no bug reports are recieved, I will just chop the 'BETA' off the file header. There are no plans for further upgrades in the pacific at this point.

This update was mainly to reward those who have been kind enough to give this MOD a go and have been encouraging me, either through silent download or vocal support.

EDIT: for those who may have downloaded the TMO 6.0 version, please upload the new 6.0b as there was two .sim conflicts in the H6K and H8K.

Thanks,

Akbar

DrBeast
03-08-08, 12:59 PM
Cheers mate! :up: Don't worry about the SCAF entries...changing them is a breeze with a lovely tool such as Winmerge. Expect feedback after I've assembled my new rig sometime next week.

Jonny-Dog
03-08-08, 01:00 PM
Is it possible to use this mod with RSRDC_TMOv15_V371?

J.J.

Weather-guesser
03-08-08, 03:00 PM
I was wondering the same thing since I will be using TMO 1.5 AND RSRDC_TMOv15_V371. I'd like to take this ASW mod for a spin.

AkbarGulag
03-08-08, 09:13 PM
Thats a good question. Modding a mod made for a mod. Since the files used are limited in thier scope, it probably would not be that hard.

No ETA on this, but it will be in the pipeline.

EDIT:

New 7.0 Version available for RSRD and TMO 1.5 patch.

Both of these versions have a compressed library and have the RSRD base placement incorporated.

After playing a quick round of this in game, it seems the aircraft activity may be a bit high for the timid. Changing the frequency to a 'Logical Step' value of 40 is recommended for those who desire less aircraft contact (instructions for this are in post 1 of this thread).

The overall frequency increase is because mainly of the increase in number of IJ bases. None of these bases wil be removed in future versions. Future versions will have a reduced air frequency to compensate.

AlmightyTallest
03-09-08, 08:00 PM
Excellent work Akbar and team,

Just upgraded to v1.5 and wanted to add my voice to using this Air layer mod for RSRDC_TMOv15_V371 if it's not too much trouble.

Really appreciate the effort you guys are putting into this sim, it literally gets better every week.

Weather-guesser
03-09-08, 09:27 PM
Outstanding.....takin this baby for a spin :up:

DrBeast
03-10-08, 05:56 AM
There seems to be much less planes in 6.0 compared to 5.0. And I don't mean the frequency in which they appear, I mean the actual files. How come? Woah...hold the train...there's a version 7 out?! Sorry, missed that part, going to the 1st post to check :oops:

ETA: Neeeevermind, it's for 1.5. Bleh! (rummages through his empty wallet)

AkbarGulag
03-10-08, 06:34 AM
There seems to be much less planes in 6.0 compared to 5.0. And I don't mean the frequency in which they appear, I mean the actual files. How come? Woah...hold the train...there's a version 7 out?! Sorry, missed that part, going to the 1st post to check :oops:

ETA: Neeeevermind, it's for 1.5. Bleh! (rummages through his empty wallet)
Theres just as many planes in each version :yep:

If there is a particular 1.4 version you need, just post it here. I will make one up for you.

The only real changes in 7.0 are.... the airfield placement, it now uses RSRD airbase positions and names, but the planes and types of airfields are all ASW. The other change, is I compressed the Library from 7 to 4 files and added 1 bomb type (100kg). (and there are new radar sets for American Aircraft in there, but they are not set or used yet)

DrBeast
03-10-08, 07:09 AM
There seems to be much less planes in 6.0 compared to 5.0. And I don't mean the frequency in which they appear, I mean the actual files. How come? Woah...hold the train...there's a version 7 out?! Sorry, missed that part, going to the 1st post to check :oops:

ETA: Neeeevermind, it's for 1.5. Bleh! (rummages through his empty wallet)
Theres just as many planes in each version :yep:

Hmmm...

http://i215.photobucket.com/albums/cc262/blacksavvas/ASW_50.jpg

http://i215.photobucket.com/albums/cc262/blacksavvas/ASW_60.jpg

I take it the planes listed in 5.0 were redundant with 6.0 then?

If there is a particular 1.4 version you need, just post it here. I will make one up for you.

The only real changes in 7.0 are.... the airfield placement, it now uses RSRD airbase positions and names, but the planes and types of airfields are all ASW. The other change, is I compressed the Library from 7 to 4 files and added 1 bomb type (100kg). (and there are new radar sets for American Aircraft in there, but they are not set or used yet)

Cheers mate, if it's not asking too much I'd really like 7.0 for 1.4 :up:

castorp345
03-10-08, 07:15 AM
if it's not asking too much I'd really like 7.0 for 1.4 :up:

ditto.
:)

cheers
hc

AkbarGulag
03-10-08, 09:37 AM
Yes, Dr Beast. The planes that are not in the second folder are because they are 'almost' redundant. They will still be present in the scripted missions that Lurker has made them for, but you will not see them in the campaign. The exception are the carrier based aircraft, Val , Kate and Zero. They will still be on carrier decks, but now have range restrictions. If you look in the folder (for Kate Zero Val), you will notice they have .cfg files. This is the file that controls range, speed. If for example, I used the same planes as RSRD, I would have to rely on the weapons carried by those planes. And that is a little to restrictive for what was planned for them.... thus the ASW clones. The clones are more for compatability than anything. Also, when the project was first started, it was discovered, that a plane with multiple 'loadout' configurations is spawned at an airfield, there was no way to tell them what 'loadout' to use. Often this resulted in them strafing you with bullets, but nothing else. Now we have 'forced their hand' so to speak by giving the ASW versions only one set of weapons :yep:

Ok, I will make a RSRD+ for 1.4 and also a standard 1.4. ETA as soon as I can. Just spending as much time as possible atm on building the u-boat air layer. I have not forgotted anyone :D

DrBeast
03-10-08, 09:49 AM
Yes, Dr Beast. The planes that are not in the second folder are because they are 'almost' redundant. They will still be present in the scripted missions that Lurker has made them for, but you will not see them in the campaign. The exception are the carrier based aircraft, Val , Kate and Zero. They will still be on carrier decks, but now have range restrictions. If you look in the folder (for Kate Zero Val), you will notice they have .cfg files. This is the file that controls range, speed. If for example, I used the same planes as RSRD, I would have to rely on the weapons carried by those planes. And that is a little to restrictive for what was planned for them.... thus the ASW clones. The clones are more for compatability than anything. Also, when the project was first started, it was discovered, that a plane with multiple 'loadout' configurations is spawned at an airfield, there was no way to tell them what 'loadout' to use. Often this resulted in them strafing you with bullets, but nothing else. Now we have 'forced their hand' so to speak by giving the ASW versions only one set of weapons :yep:

Ok, I will make a RSRD+ for 1.4 and also a standard 1.4. ETA as soon as I can. Just spending as much time as possible atm on building the u-boat air layer. I have not forgotted anyone :D

Take your time, mate, I'm a patient man (plus, I'm still waiting for them new computer parts!) :cool:
'nother quick question: will the planes strafe you with their guns if they run out of bombs? I think lurker did something to that effect by adding "dummy bomb" loadouts as well as normal ordinance.

AkbarGulag
03-10-08, 09:56 AM
Thats a good question. Chances are they pack up and go home. I do not see that as a major concern, considering an aircraft can straffe you all day and not really do anything. Also, you DO NOT want to take a hit from ASW aircraft when they do have bombs. I got careless off the coast of Japan in a quick blast around the other night, an H6K4 ate me for lunch. I was cheeky and tried diving my sugar boat at 4,000 metres from contact :dead:

Considering I never 'play' this game anymore, it gave me a healthy respect for the changes in ASW :lol:

DrBeast
03-10-08, 10:22 AM
When I playtest new weapon loadouts and/or sensor capabilities, I usually run a VERY beefed-up config of the sub I'll be using (with x100 Hit Points and Armor Level in key compartments/structures such as engines etc) - I call it a Mithril Sub ;). Helps when I'm using multiple ships/aircraft as opponents.
Anyway, if your crew is ever in need of a Doc, give me a holler. I'm a veterinarian, the perfect guy to heal up a bunch of seadogs! :D

Doolittle81
03-22-08, 10:57 PM
Is the latest ASW MOD for RSRDC 1.5 still "ASW_7.0_RSRD_355_1.5" or is there a Version 8.0 for RSRD_355_1.5"???

AkbarGulag
03-23-08, 04:50 AM
There is an 8.0 for RSRD.

http://files.filefront.com/ASW+80+RSRD+355+15rar/;9827705;/fileinfo.html

It wasn't on my main page, because I was considering dis-continuing RSRD.

A version 9.0 will be released in the future with a lot more content. And be made for only Standard 1.4 and 1.5 patch and TM 1.5 at this point.

Doolittle81
03-23-08, 12:03 PM
There is an 8.0 for RSRD.

http://files.filefront.com/ASW+80+RSRD+355+15rar/;9827705;/fileinfo.html

It wasn't on my main page, because I was considering dis-continuing RSRD.

A version 9.0 will be released in the future with a lot more content. And be made for only Standard 1.4 and 1.5 patch and TM 1.5 at this point.

Thanks for the quick response and link. Sorry to hear that you'll be discontinuing ASW support for RSRDC. You've done great work improviong the air aspects of SH4.

DrBeast
03-24-08, 07:09 AM
There is an 8.0 for RSRD.

http://files.filefront.com/ASW+80+RSRD+355+15rar/;9827705;/fileinfo.html

It wasn't on my main page, because I was considering dis-continuing RSRD.



NoooOoOOOOoooOOOOooOOO!!! :cry:

AkbarGulag
03-24-08, 08:19 AM
lol, do not despair. When 9.0 is released, it should finaly be what was imagined when this project first started. A lot of work has gone on despite the lack of versions lately. This time, I even got a perfect tester.... and that also means I actually get to play SH4 for a change.

From the testing done so far, air contacts are about 2 per day in areas where planes should be common. (if you count them returning down the same heading, I guess it makes 4 contacts, but only 2 aircraft). They may be more (if your unlucky) and sometimes less. But the user has the ability to adjust this to suit as per instructions in the first post of this thread.

The new version will also have a .mis file created entirely from scratch and be historically accurate.

DrBeast
03-24-08, 08:32 AM
I'll be patiently awaiting this new version, then :up:

AlmightyTallest
03-24-08, 09:07 AM
That's great news! So does this mean there still might be a version down the road for those of us running TMO 1.5 and RSRDC Phase III Plus?

AkbarGulag
03-25-08, 07:44 AM
That's great news! So does this mean there still might be a version down the road for those of us running TMO 1.5 and RSRDC Phase III Plus?

There will certainly be one for TMO 1.5. I am not sure on one being available for TMO+RSRD. Since my recent work is taking time to be released, this project is going to recieve renewed effort. Once a couple of versions are released for the main MOD's, I will look at making some for combo's.

AlmightyTallest
03-25-08, 09:10 AM
No problem Akbar, take your time on this if needed. I just appreciate you even considering taking the time to make special versions of your mod for those of us with multiple combined mods.

Also, did you notice that Ducimus is considering a TMO patch that combines RSRDC already included?

M. Sarsfield
03-25-08, 10:17 AM
I installed this last night with v1.5 and RSRDC. Definitely an improvement. Do you know if it's compatible with RFB?

AkbarGulag
03-26-08, 04:20 AM
I installed this last night with v1.5 and RSRDC. Definitely an improvement. Do you know if it's compatible with RFB?

It may be available as a component in the next RFB release.

rulle34
03-27-08, 08:25 AM
Filefront donīt seems work for me??? Anyone else having that problem? Is it possible to upload to another site? Please?:) Really want this new airmod for standard 1.5

NiKuTa
03-27-08, 05:32 PM
Zero 200km,


Zero 200 Km ??? :rotfl:

AkbarGulag
03-27-08, 08:41 PM
Zero 200km,

Zero 200 Km ??? :rotfl:


http://en.wikipedia.org/wiki/A6M_Zero

I suggest you play SH4.

NiKuTa
03-28-08, 07:25 AM
Zero 200km,

Zero 200 Km ??? :rotfl:

http://en.wikipedia.org/wiki/A6M_Zero

I suggest you play SH4.
From this link - Range (http://en.wikipedia.org/wiki/Range_%28aircraft%29): 3,105 km (1,675 nm, 1,929 mi)

and this is a text from your first post.
-Changes to ALL Japanese Aircraft ranges, Val and Kate 350km, Zero 200km, all others to historic ranges.
End what is important "all others to historic" :rotfl:

AkbarGulag
03-28-08, 08:20 AM
I'm not sure what you are trying to tell me. If there is something you think is incorrect in my statement, can you make it a bit more obvious please?

I will try and help a little. Those three aircraft have 'reduced' ranges for gameplay reasons. Is there some sort of misunderstanding?

AkbarGulag
03-28-08, 06:56 PM
Considering you are an IL2 player Nikuta, clearly you feel you know something I don't. Next time you have information you think is useful, then please, share it with me and it may be included to satisfy the whims of people like yourself. Posting yourself laughing at whatever you may be laughing at, then not explaining, makes no better than a spammer wasting my time. Your posts will be deleted by a moderator because they are a waste of space.

And for your information, I posted a link to the Zero because it apperared you did not know what one was. And I did not use wiki as a resource for range, as it gives maximum ranges for aircraft, not loaded ranges. Aircraft in SH4 carry payloads that reduce their overall range. All of this has been taken into consideration. I will cease trying to defend myself here. You are the first person to truly waste my time.

JoeCorrado
04-02-08, 07:29 PM
Thank you for your work in making this available to the community. :up:

donut
04-02-08, 11:29 PM
AkbarGulag:ROCKS

CaptainHaplo
04-14-08, 08:55 PM
Guys, is there a RSRDC 371 compatible version? 371 is what is used in TMO. This is where things really get wonky as with so many mods and combinations its hard to have one that works with everything.

However, most folks who use TMO are also using RSRDC..... Thanks!

Able72
04-17-08, 11:50 PM
I can vouch for that. I fall into the same category. TMO fixes most of my issues with the game play mechanics. RSRDC fixes most of my issues with the Stock Campaign.

Now if only I could take prisoners and tort*cough* er. . . .I mean rescue survivors from enemy vessels and persuade them to divulge important information.

BettingUrlife
07-05-08, 03:44 AM
Can't download the file anymore as the server doesn't appear to exist :dead: .

cgjimeneza
07-05-08, 07:35 AM
REL_TriggerMaru_Overhaul_15B
RSRDC_TMOv15_V371
SH4 Flag Replacement
Historical Prop Rotation -TM
RSRDC_V371_Patch9
Highres_Hud_Dials
GREEN LOCK AND POSITION BUTTON 1.2
betterscopes 1.3 worn

is your mod compatible with the following setup?????

quite curious

note same applies for TMO152 + RSRD

AkbarGulag
07-06-08, 07:47 AM
REL_TriggerMaru_Overhaul_15B
RSRDC_TMOv15_V371
SH4 Flag Replacement
Historical Prop Rotation -TM
RSRDC_V371_Patch9
Highres_Hud_Dials
GREEN LOCK AND POSITION BUTTON 1.2
betterscopes 1.3 worn

is your mod compatible with the following setup?????

quite curious

note same applies for TMO152 + RSRD
Well, you show your level of knowledge by highlighting the ones in Red :D The ones in white, as you may have guessed, will have no impact on the ASW MOD.

In a word, no. There is no specific version for your combination. Although that said, there has been in the past, but it was not as up to date as the version you require (ASW 9.0) for RSRD_v371. The last version was ASW 7.0 for that combination.

I think a retro fit would be easy enough for you. Give me a little time and I will see if I can get it done. It's been a while and there may need to be a little orientation on all the new patches etc for TMO and RSRD I will need to come up to speed with.

On a brighter note, I should have a machine in a few weeks that can actually run SH4 1.5 patch! woot.

Doolittle81
07-06-08, 11:37 AM
... I should have a machine in a few weeks that can actually run SH4 1.5 patch! woot.

If you get VISTA and an 8800 series Nvidia card, be sure to install 177.26 Drivers to start off with. The aforementioned combo presented Many folks with severe CTD"s and BSOD's, especially when running Pacific Environment MOD(s) with SH4 1.5, until the aforementioned Drivers arrived on the scene a couple of weeks ago.

AkbarGulag
08-10-08, 01:08 AM
Thanks for the driver tip Doolittle. New rig is up and running. This site will get some updates ASW versions. TMO is still on the cards, but I have another little project first. Help me shake some of the rust off :D

Also, to the other peeps who PM'd me for certain builds, your requests are either a WIP now, or will be when time allows. RFB being the current update to allow those who use RSRD to revert to the RFB_ASW version at the end of the MOD installation order.

This is now available in beta form in the first post in this thread. It is tagged as a reversion and will return the RFB air layer to it's original form. All other RSRD features are untouched.



In a word, no. There is no specific version for your combination. Although that said, there has been in the past, but it was not as up to date as the version you require (ASW 9.0) for RSRD_v371. The last version was ASW 7.0 for that combination.

I think a retro fit would be easy enough for you. Give me a little time and I will see if I can get it done. It's been a while and there may need to be a little orientation on all the new patches etc for TMO and RSRD I will need to come up to speed with.



I will not retro fit this now, instead I will make sure my TMO versions and RSRD for TMO are current and installed then create it to ensure a bug free version.

12/08/2008

Altered and uploaded the RFB 1.51 Reversion for the RSRD build.

This update corrected the carrier aircraft to the RFB_ASW aircraft assignments. Carriers introduced by RSRD are untouched, as I suspect they are used in missions Lurker has constructed. This is to be considered the FINAL reversion and has been tested.

Syxx_Killer
08-15-08, 09:56 AM
I just downloaded version 9.0 of this mod for 1.5 standard. I look forward to trying it out later. :yep: What I'm wondering is, does this mod change the number of aircraft I might encounter when playing as a U-Boat in the Indian Ocean?

Zero Niner
08-15-08, 08:06 PM
AkbarGulag, I'm keen to try this mod. However I don't see a version for TMO 1.5.2 + relevant RSRDC. What version of your mod should I use?

kondor999
09-26-08, 05:16 PM
I totally agree. The "theoretical max range" and the actual operational range are nothing like each other. For example, theoretical max does not include things like: running up, climbing to altitude, delays as you form up, etc etc etc.

If you want *extremely* well-researched "real-world" ranges for various aircraft, I humbly recommend "Victory at Sea" by Dunnigan and Nofi. Or - you can look at the values in the great wargame "War in the Pacific" by Grigsby (over at matrixgames).

It's unfortunate that some people, after having flown a flight sim, suddenly think they're experts on all the operational aspects of aircraft. I'm in the USAF and have been flying since age 15 - but I wouldn't make that claim.

It reminds me a little of what Napoleon said: "Amateurs talk about strategy and tactics. Professionals talk about logistics".

Considering you are an IL2 player Nikuta, clearly you feel you know something I don't. Next time you have information you think is useful, then please, share it with me and it may be included to satisfy the whims of people like yourself. Posting yourself laughing at whatever you may be laughing at, then not explaining, makes no better than a spammer wasting my time. Your posts will be deleted by a moderator because they are a waste of space.

And for your information, I posted a link to the Zero because it apperared you did not know what one was. And I did not use wiki as a resource for range, as it gives maximum ranges for aircraft, not loaded ranges. Aircraft in SH4 carry payloads that reduce their overall range. All of this has been taken into consideration. I will cease trying to defend myself here. You are the first person to truly waste my time.

Zero Niner
09-27-08, 02:34 AM
Let me try again. There are mods for 1.5 with RSRDC there's another one for 1.5 with TMO but there's none for TMP + RSRDC. Which should I use?

I'm guessing RSRDC 'cos that mod goes in after TMO?

AkbarGulag
10-14-08, 07:20 AM
Let me try again. There are mods for 1.5 with RSRDC there's another one for 1.5 with TMO but there's none for TMP + RSRDC. Which should I use?

I'm guessing RSRDC 'cos that mod goes in after TMO?

A beta version of what you requested is now available in the first post. I have not tested it so would be grateful for any feedback if there is an issue. I have planned a small alteration for a final version, although it will not affect any saved games you currently have providing you are not saved near a carrier contact or aircraft from a carrier contact. No ETA, as I would prefer that this version is known as working before the final release.

Wilcke
10-14-08, 12:42 PM
Let me try again. There are mods for 1.5 with RSRDC there's another one for 1.5 with TMO but there's none for TMP + RSRDC. Which should I use?

I'm guessing RSRDC 'cos that mod goes in after TMO?
A beta version of what you requested is now available in the first post. I have not tested it so would be grateful for any feedback if there is an issue. I have planned a small alteration for a final version, although it will not affect any saved games you currently have providing you are not saved near a carrier contact or aircraft from a carrier contact. No ETA, as I would prefer that this version is known as working before the final release.

Sweet, thank you so very much. This has always been an awesome addition to SH4!

Looking forward to running it and see what happens.

xristoskaiti
11-06-08, 11:53 AM
i have RFB 1.51+RSRD Reversion Final.....:smug:


this they is compatible and with RFB 1.52 ????
will exist in future a news air layer???:D

Stary Wuj
11-06-08, 12:31 PM
Nice idea!!!!

Thank You :-)

Stary Wuj

AkbarGulag
03-09-09, 03:01 AM
i have RFB 1.51+RSRD Reversion Final.....:smug:


this they is compatible and with RFB 1.52 ????
will exist in future a news air layer???:D

A version for RFB_1.52_+_RSRD_v420 is now available. ASW Version 9.1.

ASW 9.1 has some minor changes, refer to first page.

xristoskaiti
03-09-09, 11:47 AM
:) nice !!

MG Mike
09-06-09, 03:29 PM
Compiled By: AkbarGulag, Donut.

Contributors: Captain_Haplo, Digital_Trucker.

Aims of this MOD: Reduce the frequency of air traffic, while making encounters for those crazy/unfortunate enough to be on the surface during daylight feel the heat of an air attack. This includes, whole new Bomb and AirDepthCharge configurations that challenge your choice of depth and Updated Enemy Radar kits. Includes major restrictions on enemy Carrier Aircraft ranges. IJN air fleet now employs different weapon sets as the war progresses, to reflect a shifting ASW IJNAF doctrine.

ASW All Versions
------------------
-Added ASW_Q1W1 Aircraft.
-Added ASW_F1M_Pete Aircraft.
-Added ASW_H8K Aircraft.
-Added ASW_H8K2 Aircraft.
-Added ASW_H6K4 Aircraft.
-Added ASW_B6N2 Aircraft.
-Changes to ALL Japanese Aircraft ranges, Val and Kate 350km, Zero 200km, all others to historic ranges.
-Completed Aircraft Entry Dates. Planes should now become available at historic periods.
-Modified Jap_AirCover.mis, this includes replacing all original bases with the new ASW Bases.
-Changed MinHeight of all H6K aircraft from 50-75 metres. This is in response to constant AI Suicide.
-Airstrike.cfg has altered enemy activity. [Logical Steps=35]
-Changes to All Aircraft Max Speed entries to historical figures. All speeds in Knots.
-Changed squadron number for all CV. Replaced H6K and Pete aircraft with the new ASW version on tender ships.
-Added new Bomb and depth charges.
-Changes weapons carried by all introduced aircraft. Historic weights used for all planes equiped in this way.
-New Visual sensors for all Aircraft.
-Dates for all Radar sets and weapons aim to follow a Historical timeline. All efforts taken for these settings.
-Aircraft now 'see' the player at depth. Choice of dive depth is now more critical in aircraft evasion.

5.0 - 8.0 change (all versions)
--------------------------------
-Re-geared and compressed the Library (ASW_GLOBAL control kit).
-Refined Aircraft Detection Capabilities.

9.0 (All Versions)
-------------------
-New Air Layer. Historicaly accurate.
-Added ASW_C6N2 Aircraft.
-Added ASW_B5N2 Aircraft.
-Added ASW_A6M2_N Aircraft (Courtesy Lurker_hlb3).
-Type N-6 Radar set implimented.

9.1 (All Versions)
-------------------
-Slightly Tweaked Sensors.
-Altered ASW_B6N2 to carry Air Dropped Torpedo (I do not know the behavior of this weapon. The change is made to maintain compatability, due to large MOD alterations to existing ASW Aircraft).

This MOD is designed for SH4, the corresponding Patch Number will be listed below for each version, and is JSGME ready. More seemless versions may/may not appear for use in larger MOD's (See links below for available versions). You MUST apply this MOD after the version it is designed for. Only use in combination with multiple large MOD's if there is a specific Version for your combination.

DOWNLOADS
---------------

1.4 Patch
---------
ASW_9.0_STANDARD_1.4 (http://files.filefront.com/ASW+90+STANDARD+14rar/;9886708;/fileinfo.html)

ASW_9.0_RSRDC_V350_1.4 (http://files.filefront.com/ASW+90+RSRDC+V350+14rar/;9898951;/fileinfo.html)

1.5 Patch
---------
ASW_9.0_STANDARD_1.5 (http://files.filefront.com/ASW+90+STANDARD+15rar/;9891513;/fileinfo.html)

ASW_9.0_RSRDC_355_1.5 (http://files.filefront.com/ASW+90+RSRD+355+15rar/;9899028;/fileinfo.html)

ASW_9.0_TMO_1.5 (http://files.filefront.com/ASW+90+TMO+15rar/;9891589;/fileinfo.html)

ASW_9.0_TM0_1.52_+_RSRD_v371_BETA (http://files.filefront.com/ASW+90+TM+Overhauled+15Arar/;12059720;/fileinfo.html)

ASW_9.0_RFB_1.51_+_RSRD_Reversion (http://files.filefront.com/RFB+151RSRD+Reversion+Filrar/;11463915;/fileinfo.html)

ASW_9.1_RFB_1.52_+_RSRD_V420 (http://files.filefront.com/ASW+90+RFB+152RSRD+Finalrar/;13435586;/fileinfo.html)


(If Filefront does not function for you, PM or post here)

Notes on combining with other MODS.
------------------------------------

Always be sure to apply AFTER the other MOD's they are designed for.

Roster.cfg Line Additions
------------------------

[Air]
ASW_F1M_Pete=F1M Pete
ASW_Q1W1=Q1W1
ASW_H6K4=H6K4
ASW_H8K=H8K
ASW_H8K2=H8K2
ASW_B6N2=B6N2
ASW_C6N2_Myrt=C6N2
ASW_B5N2_Kate=B5N2
ASW_A6M2-N_Rufe=A6M2-N

[Land]
ASW_Airfield_IJAAF=ASW_Airfield_IJAAF
ASW_Airfield_IJNAF=ASW_Airfield_IJNAF
ASW_FloatBase_IJNAF=ASW_FloatBase_IJNAF
ASW_Tender_IJNAF=ASW_Tender_IJNAF

Modifying the Air Frequency
-----------------------------

After some thought on a Heavy or Light Version, It is probably best for the user to decide their own frequency adjustment if this MOD is deemed to much or to little air traffic. Instructions follow.

Navigate to (Mod Name)DATA\Cfg\AirStrike.cfg (be sure the mod is disabled), Using notepad, open the file then go to the last line. Alter the value 40 up or down. 10 being lots of traffic and 55 being very low. You could take it anywhere between 1 and 99, but we found over 55 to be near non-existent traffic.

Logic Steps Between Air Sessions=40

Once you have altered this value to the desired amount of traffic, save with notepad. Re-apply the MOD, your air frequency will now reflect the value you entered.

Thanks skwasjer for your S3D programme.. JScones for your JSGME. Both programmes we lost count of thanking during the compilation :up:
A special thanks to Tater for all his help, even to the point of making us realise we should keep it simple :p Cheers mate, you were invaluable.
Thanks also to the man of few words, Lurker_hlb3 ;) who saved us from falling over more than once, and amongst other things, is a pure genius.

Resource:
http://www.pacificwrecks.com/provinces/

http://www.combinedfleet.com/kaigun.htm




Hello,

the links abowe seems to be death... There are not at filefront.
where can I load a version of this mod for SH4 verion 1.4 ?

Greetings
MG Mike

donut
09-06-09, 04:30 PM
They are because FileFront dumped them, & I do not have the archive for them any longer. Having tried by Email, & PM to raise AkbarGulag without response looks like SOL. sorry

clayp
09-06-09, 08:58 PM
They are because FileFront dumped them, & I do not have the archive for them any longer. Having tried by Email, & PM to raise AkbarGulag without response looks like SOL. sorry

DAM!!!!!!!!........:down:

MG Mike
09-08-09, 08:01 PM
thatīs too bad.

question: what means "looks like SOL. sorry" ???

sorry but iīm a german user and my english knowledge is not perfect

Is there really no other possibility ? The air traffic in SH 4 is really heavy.
airplanes all over and over. Iīm diving permanently. Surface only at night. Once i was detected by them they are planes and new planes and more planes...

I couldnīt find any Ships, convoys or Warships, but planes overall..

thatīs too heavy really.

It would be great if there were a new link for this mod or another mod which reduces the airtraffic .

Greetings from north germany
MG Mike

donut
09-09-09, 12:53 AM
IIRC

ashrai
03-14-10, 11:44 AM
Searching for it, too.

Isnīt anyone here who still has the archive and may upload it somewhere? Me, myself and some others would really be grateful for that. ;)

virtualpender
03-14-10, 01:15 PM
Is this what you guys are looking for? It's up in the Subsim downloads:

http://www.subsim.com/radioroom/downloads.php?do=file&id=1256

clayp
03-14-10, 10:39 PM
Is this for 1.5 only?

keltos01
03-15-10, 02:09 AM
should work for both 1.4 and 1.5 shouldn't it ?

keltos

clayp
03-15-10, 02:52 AM
Thats what I'm asking,not very clear.....:D

This is not for SH4 1.4 RFB,wants to over ride 25 or so files....