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View Full Version : exist a way to decrease water transparency ?


tonschk
02-25-08, 11:22 PM
Hello, please can you tell me if exist a way to decrease water transparency , I think the stock ocean water is too much transparent , is very easy to see all the propellers and the bottom of the sub when I am above the surface of the water (I dont think this is realistic ) thank you for your help and opinion

AkbarGulag
02-26-08, 12:33 AM
Disable 'Volumetric Fog' in the the graphic options ;)

P.S, that will completely remove the transparency. I do not know a way to reduce it, someone else may.

seaniam81
02-26-08, 12:52 AM
try turning off Postprossing. However it should be pointed out that a sub sitting at 100ft can be clearly seen from the air. Plain as day.

linerkiller
02-26-08, 01:30 AM
Hello, please can you tell me if exist a way to decrease water transparency , I think the stock ocean water is too much transparent , is very easy to see all the propellers and the bottom of the sub when I am above the surface of the water (I dont think this is realistic ) thank you for your help and opinion
I have posted a similar request some times ago...if you want to keep ROW water quality you have to use a minitweaker mod..i have given up at this point (can't using these damn hellish programs:damn: :damn: )

AkbarGulag
02-26-08, 01:58 AM
If you use minitweaker.

Use the Scene.dat tweak file with minitweaker... point the programme to your scene.dat file.. then proceed to this line...

[3]
DropDownName=Underwater

absolute,single,3DE,FresnelCoef
absolute,single,3EA,Fog start <------ Maybe even reduce this.
absolute,single,3ee,Fog end <------ Reduce this number.
absolute,color,3FC,UpLight (color)
absolute,color,418,DownLight (color)

Fog end is where the fog becomes so dense you won't see anything. Sorry if any of this is incorrect, it's been a long time since I used minitweaker.

More resources here.

http://www.subsim.com/radioroom/showthread.php?t=110889

Also, I do not know if this will have an affect while viewing through the water surface. It may only have an affect while in underwater view.

LukeFF
02-26-08, 02:08 AM
is very easy to see all the propellers and the bottom of the sub when I am above the surface of the water (I dont think this is realistic )

You think wrong.

Hitman
02-26-08, 02:32 AM
In fact this all depends to a great extent of the heigth you are looking from and from the cleanness of the water. In a harbour, with muddy and oily water, it is difficult to make out the bottom of a ship when looking at it from the pier. In the open sea, from the top of a high ship it is not so difficult at all to see the bottom of others or underwater objects. I have seen clearly in the mediterranean small fishes and the seafloor in depths exceeding 10 metres. Had a submarine been there, I would have spotted it from the deck of my ship with no problem.

That said, I can't speak about the Pacific but I believe it is mostly a very transparent sea ;)

AkbarGulag
02-26-08, 03:17 AM
That said, I can't speak about the Pacific but I believe it is mostly a very transparent sea ;)
In many places it will be like the mediteranean sea. Large shallow waters with light/sandy bottoms areas. Lots of coral. The New Zealand Corvette's 'Kiwi' and 'Moa' sunk a Japanese fleet sub in the solomons by running it into coral. Given they had seen the sub and forced it to submerge, in the clear waters it had no chance to evade these boats. They merely hearded onto the reef.

We all know what happened to Germany's sub fleet when it entered the mediteranean waters.

LukeFF
02-26-08, 05:03 AM
We all know what happened to Germany's sub fleet when it entered the mediteranean waters.

Yep, and they (the Germans) actually developed a specific camo scheme for their boats operating in those waters.

tonschk
02-26-08, 06:42 AM
Thank you all for your help , yes is possible to see ( sometimes more sometimes less )the underwater parts of the sub ,may be depend of the point of view , the height of the point of view, how much rough is the surface of the water , thank you for the help :D

Sailor Steve
02-26-08, 07:35 AM
I'll back up what the others have said, and then I have a question.

When I was on a destroyer based at Subic Bay in the Philippines, there were days when leaving the bay I could clearly see rocks and plants on the bottom of a channel designed for the biggest aircraft carriers to use. We had fun watching the dolphins swim under our ship. On the other hand, on a gray cloudy day the water was a solid blue sheet.

My question: is that reflected in SH4? I've seen the lovely shots of the sub at periscope depth, but does the water become more opaque when the weather is bad?

I have to ask since I still don't have the rig to run the game, so I can't look.

robbierob2005
02-26-08, 08:36 AM
If you use minitweaker.

Use the Scene.dat tweak file with minitweaker... point the programme to your scene.dat file.. then proceed to this line...

[3]
DropDownName=Underwater

absolute,single,3DE,FresnelCoef
absolute,single,3EA,Fog start <------ Maybe even reduce this.
absolute,single,3ee,Fog end <------ Reduce this number.
absolute,color,3FC,UpLight (color)
absolute,color,418,DownLight (color)

Fog end is where the fog becomes so dense you won't see anything. Sorry if any of this is incorrect, it's been a long time since I used minitweaker.

More resources here.

http://www.subsim.com/radioroom/showthread.php?t=110889

Also, I do not know if this will have an affect while viewing through the water surface. It may only have an affect while in underwater view.


You will need an other version of the scene.dat tweakfile. The improved version can be found here.
http://www.subsim.com/radioroom/showthread.php?t=114010

It contains the under water fog settings.

tonschk
02-26-08, 09:20 AM
I was just playing SH4 ,to check the water transparency and I realized that is OK , no point to complain and mod this detail ( of course if the water become rough due to bad weather , the transparency decrease or must decrease ) only the white phosphoresent water line around the sub is OK at daylight , but at night this phosphoresent waterline is unrealistic

fireship4
02-26-08, 12:57 PM
Does the water opacity vary over time in game?