View Full Version : [TEC] Max polygon count
miner1436
02-21-08, 09:17 PM
Can someone tell me what the maximum number of polygons a ship can have in SH4?
Thanks:Miner
vanjast
02-22-08, 04:19 PM
I think the thing to do is load the Yamato ship in the mission editor, and set your play graphics to max. Check out the Yamato DDS files.
Do a quick mission and check out the detail, keeping this in mind.
- All polygon shapes are made out of triangles
- every rectangle shape has 2 triangles
- A fan shape is multiple triangles
- All objects are made out of multiple triangles.
Count the 'objects'.. the more complex the object shape - the more triangles.
A long winded idea, but you'll get a ball park idea.
good luck
miner1436
02-22-08, 04:25 PM
Ive had an old model of a ship on my desktop for years now, got it from some web site, its an IJN carrier not yet in SH4 heres its status.
67732 Polygons
33881 Vertices
105 Sub-objects
Would this model work in SH4 or is the poly count over the limit?
vanjast
02-22-08, 04:50 PM
Post that Pic... (love to have it)
I'm sure that would bring any graphics card to a grinding halt.
Ja, it's always a trade off between Detail and Speed until the world biggest PC comes up with the ultimate answer to everything and all else... '42'
:up:
Hells that Bangkok girl looks terrible :)
miner1436
02-22-08, 05:05 PM
Found the pic its the "Kaga" first ship in my sig. Is it possible to reduce its poly count?
http://all3models.brinkster.net/th/1/7/7342.png
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