Log in

View Full Version : Ship appears on surface but not on map then lockup!


Reece
02-21-08, 01:17 AM
Hi, running GWX 1.3, I came across a convoy in BE36 & went to PD, after a while I noticed a cruiser, don't know what type as it was dark, strange thing though it didn't show on either maps, couldn't lockon to it either, soon after the PC locked up & had to reset, obviously something wrong!:-?
I was able to go back in on a prior save, take a shot, and edit the gamma:
http://i66.photobucket.com/albums/h244/Reecehk/Cruiserproblem.jpg
http://i66.photobucket.com/albums/h244/Reecehk/Cruiserunknown.jpg
Could someone give me a hint what to look for?
Many thanks.

Kaleu. Jochen Mohr
02-21-08, 03:46 AM
:hmm: new ship of Davy Jones ?

Reece
02-21-08, 05:07 AM
This is wierd, these are the closest match. The NCA_Northampton is an addon but the sil tga shows only 1 set of guns to the rear:
http://i66.photobucket.com/albums/h244/Reecehk/NCA_Northampton_sil.jpg
The NCL_Fiji is the closest but this is a standard unit .... I think:
http://i66.photobucket.com/albums/h244/Reecehk/NCL_Fiji_sil.jpg
I just checked the museum & Fiji displays ok, what would cause it not to show on nav or attack map, or not lockable, very puzzling!:damn:
Any ideas welcome?:-?

Pablo
02-21-08, 07:14 AM
This is wierd, these are the closest match. The NCA_Northampton is an addon but the sil tga shows only 1 set of guns to the rear:
http://i66.photobucket.com/albums/h244/Reecehk/NCA_Northampton_sil.jpg
The NCL_Fiji is the closest but this is a standard unit .... I think:
http://i66.photobucket.com/albums/h244/Reecehk/NCL_Fiji_sil.jpg
I just checked the museum & Fiji displays ok, what would cause it not to show on nav or attack map, or not lockable, very puzzling!:damn:
Any ideas welcome?:-? Hi!

Well, the flag indicates it is a Royal Navy cruiser, so it's not likely a Northampton-class cruiser. It looks to me like it could be a Southampton-class light cruiser if it is not a Fiji-class light cruiser.

Pablo

Reece
02-21-08, 07:18 AM
@ Pablo, not Southampton, the funnels on that are sloping back!:yep:
Bit of an update, 99% sure it's a Fiji class, I couldn't lock due to the fact of it being dark I couldn't see the damn thing, once I got close enough I could see it through the scope, still not shown on map, now as soon as I locked on, it showed on map, by this time it's too late to set TDC, any clues?:-?
Edit: One other important thing, all hydraphones lines are there for all ships including DD's but not to the cruiser.

sergbuto
02-21-08, 07:25 AM
It is 200% Fuji-class.

NCA_Northampton looks like the one from SH4. I thought I read somewhere that GWX does not use SH4 ships in principle.

Boris
02-21-08, 07:31 AM
It is 200% Fuji-class.

NCA_Northampton looks like the one from SH4. I thought I read somewhere that GWX does not use SH4 ships in principle.

It doesn't, but they're available from independent modders.

sergbuto
02-21-08, 07:44 AM
The more ships/units or other new stuff one adds to SH3, the higher probability for getting strange effects due to the engine design demanding unique digital IDs for most things.

Kpt. Lehmann
02-21-08, 07:52 AM
The more ships/units or other new stuff one adds to SH3, the higher probability for getting strange effects due to the engine design demanding unique digital IDs for most things.

Yep. That's why we run a checker tool to ensure that hex ID's are unique, and to ensure that other elements do not suffer from oversights.

Kpt. Lehmann
02-21-08, 08:06 AM
Secondarily, after comparing Fiji and Southampton skins included in version 1.03, it would indeed appear to be a Southampton cruiser.

It most certainly is not a ship model from SH4 if it came from GWX.

Reece
02-21-08, 08:13 AM
This ship is definitely the NCL_Fiji, I don't come across capital ships often, maybe this is why!!:oops: In post #3 I mentioned the NCA_Northampton was an addon, only 3 ships have been added & the EnglishNames.cfg file updated to suit! I have them installed with JSGME, I will disable and try again, although a load from mid patrol may not show anything!:-? Please note that I edited a previous post to include this, you may not have seen it:
One other important thing, all hydraphones lines are there for all ships including DD's but not to the cruiser.
Secondarily, after comparing Fiji and Southampton skins included in version 1.03, it would indeed appear to be a Southampton cruiser. I checked the museum & shows this to have sloping funnels:
http://i66.photobucket.com/albums/h244/Reecehk/Southampton.jpg
And the Fiji class:
http://i66.photobucket.com/albums/h244/Reecehk/Fijiclass.jpg

sergbuto
02-21-08, 08:19 AM
The more ships/units or other new stuff one adds to SH3, the higher probability for getting strange effects due to the engine design demanding unique digital IDs for most things.

Yep. That's why we run a checker tool to ensure that hex ID's are unique, and to ensure that other elements do not suffer from oversights.

And even then, I can think of a few cases when this kind of checker tools may not help.

Kpt. Lehmann
02-21-08, 08:25 AM
And even then, I can think of a few cases when this kind of checker tools may not help.

Absolutely. Nothing is impervious to the unseen.


@ Reece

No worries. Just reporting what I found that seem to suggest to the contrary is all.

I'm a little puzzled about the usage of 1.03, but that's up to you of course.:yep:

Problem is that we don't really have a support mechanism in place for 1.03 nowadays. Every ship in the stable has undergone a number of changes in GWX 2.0 and naturally our focus has shifted to the new/updated data.

Reece
02-21-08, 08:35 AM
Oh I'm just using 1.03 till the patch is released because of the bugs, no I'm not whinging, just being patient!!;)
1.03 has been very stable, this is the first problem but not sure what it is, maybe a once only glitch, but as I said I don't come across many capital ships to do a compare! I did try copying both the stock & GWX2 NCL_Fiji folder & contents (as JSGME) but both times the problem was the same!:doh:

Kpt. Lehmann
02-21-08, 08:56 AM
Oh I'm just using 1.03 till the patch is released because of the bugs, no I'm not whinging, just being patient!!;)
1.03 has been very stable, this is the first problem but not sure what it is, maybe a once only glitch, but as I said I don't come across many capital ships to do a compare! I did try copying both the stock & GWX2 NCL_Fiji folder & contents (as JSGME) but both times the problem was the same!:doh:

Just an FYI, the only confirmed stability issue we found with 2.0 has already seen a patch release. (armed trawler patch... can be found on our website) No other matter that we've followed up on (and there's been loads of dead-ends that we've chased) has proven to be a game-stopper. If anything, 2.0 would seem to be more stable than 1.03 considering everything that we've sifted through since release.

Most problem reports with 2.0 have stemmed from improper implimentation. (typically incomplete uninstalls followed by reinstallation of SH3+GWX, stock SH3 limitations that we haven't touched, Windows Vista implimentation matters, or mod conflicts) We went through similar phases with every release we've done. (Minus Windows Vista support matters.) String them together and it can certainly generate the impression that there is something deeper going on when there isn't.

Apart from the armed trawler matter, virtually the entire 2.1 build is pretty much only adjustments/refinements.

Apologies if I hijacked your thread. 2.0 really is the better of the two and is much easier for us to help you with if something needs tracking.

Reece
02-21-08, 09:50 AM
Thanks Kpt. Lehmann, I had a few CTD's (which maybe something else) & a small ship that refused to sink no matter what I threw at it, went back hours later still there half submerged!
Ok just a quick update again on this problem hoping that someone may know what this is:
As I was saying once locked, the ship then appears on the map, what I have since noticed is that if I lower the scope all ships are replaced by the hydraphone lines, which is normal, except for the Fiji, it's still showing the ship icon though it very slowly fades out but is not replaced with the hydraphone lines, when raising the scope all ships appear again except the damn Fiji, unless ofcourse, I lock on to it!!:-?
This is most frustrating, hopefully some kind soul will say "I know what that is!" .. well, here's hoping!!:yep:

bigboywooly
02-21-08, 10:46 AM
What other ships are in the convoy\TF ?

Reece
02-21-08, 08:40 PM
Well it's dark but medium & large cargos, small freighters etc and I think 4 escorts, the front is a frigate, here is a shot of layout, you can see where the cruiser is supposed to be, yes I have the contacts & tails on, sometimes I play this way, depends on what I am working on!:yep:
http://i66.photobucket.com/albums/h244/Reecehk/convoy.jpg
This is after locking on the cruiser then lowering scope:
http://i66.photobucket.com/albums/h244/Reecehk/convoy2.jpg
Hope this helps!

JCWolf
02-21-08, 08:55 PM
Well it's dark but medium & large cargos, small freighters etc and I think 4 escorts, the front is a frigate, here is a shot of layout, you can see where the cruiser is supposed to be, yes I have the contacts & tails on, sometimes I play this way, depends on what I am working on!:yep:
http://i66.photobucket.com/albums/h244/Reecehk/convoy.jpg
This is after locking on the cruiser then lowering scope:
http://i66.photobucket.com/albums/h244/Reecehk/convoy2.jpg
Hope this helps!


jezzuuusss Reece...

I remember when i have made that Leer tga...:lol:

It was on the first month I joyned SSim !:yep: :lol: :up:

Reece
02-22-08, 12:43 AM
It was you, I searched everywhere for the owner to get permission to use in my SSP mod, if you read the included readme I put a thanks to who ever & if discoverered & didn't want me to use to PM me & I would remove!:yep:
I'll formally ask you now ... May I use this leer in my SSP mods?:oops: :D

Reece
02-22-08, 12:51 AM
Now the status of this problem, I disabled a number of JSGME mods ran a test mission and all worked, I then went through puting them back a few at a time, it now works & all are back in!:oops: Must have been a corrupt file or something, the only thing is I get no contact lines till I use hydraphones manually and only if a contact is recognised!:-? I think this is an old problem, mind you my test mission is in daylight with good visability, might be different at night.:roll:
Thanks All.

Philipp_Thomsen
02-22-08, 03:20 AM
I was going to suggest that could be USS Eldridge... :rotfl:

Reece
02-22-08, 04:23 AM
I was going to suggest that could be USS Eldridge... :rotfl:
I'll check for bodies embedded in the deck next time!:lol:

JCWolf
02-22-08, 06:57 AM
It was you, I searched everywhere for the owner to get permission to use in my SSP mod, if you read the included readme I put a thanks to who ever & if discoverered & didn't want me to use to PM me & I would remove!:yep:
I'll formally ask you now ... May I use this leer in my SSP mods?:oops: :D


As I have told you over the PM,

Bet ween you and me you don't need to ask any permision
just take it and use it mi Friend!:yep: :up: