View Full Version : wake trail in GWX 2
bertockamus
02-19-08, 11:58 AM
I'm not sure what the offical term is but did GWX 2 do away with the wake trail on the ownship on the navigation map? I understand that it may not be realistic to have the wake show, but I found it a handy referance. Any way to make it return?
HundertzehnGustav
02-19-08, 12:00 PM
yea, there is hope
i remember i brought them back by copying some of the Layout or Menu files from the 1.3GWX over to 2.0 GWX.
It is somewhere in the small size TGA files...:D
Jimbuna
02-19-08, 12:25 PM
Is this the longer wakes mod your referring to http://img255.imageshack.us/img255/621/thinkbigsw1.gif
If it is....it doesn't work properly in GWX2.0 :nope:
bigboywooly
02-19-08, 12:43 PM
Tails on the map I think Jim
bertockamus
02-19-08, 01:31 PM
Yes, the tails on the navigation map.
you can get your contact tails here if you want em back
http://files.filefront.com/Contact+Tailsrar/;9328764;/fileinfo.html :up:
bertockamus
02-20-08, 09:05 AM
Thanks Morts, but is there a way to get it back for your ownship?
Captain Nemo
02-20-08, 10:15 AM
It puts tails back on contacts as well as your ownship. I don't think it's possible to have the tail back on your ownship only. To be honest I much prefer contacts without the tail a bit more of a challenge I suppose, but everyone to their own.
Nemo
SmokinTep
02-20-08, 10:16 AM
Why?...........you should know which direction you are going......:lol:
Why?...........you should know which direction you are going......:lol:
Out the door turn right straight on then right again. "Barman a pint of my usual good man." :D :cool:
Piece of cake easy as pie. :D :lol:
Jimbuna
02-20-08, 11:40 AM
Tails on the map I think Jim
Ah...right :yep::up:
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