Log in

View Full Version : [TEC] Sonar / Hydrophones fail to detect Merchants at slow speed


lurker_hlb3
02-14-08, 07:45 PM
Sonar / Hydrophones fail to detect Merchants at slow speed

All testing was conducted on a “stock” 1.4 system


If the merchant is traveling at 4kts or less the sonar will not detect the ship
If the merchant is traveling at 5 or 6 kts, AI Sonar operator will detect and track the ship. However if you man the sonar station yourself and turn the sonar to the ship’s bearing you will “not” hear the sonar contact the AI Sonar operator is reporting
If the merchant is traveling at 7 kts or greater the AI Sonar operator will detect the ship and you will be able to hear it at the sonar station when you turn to the sonar to the ship’s bearing.

LukeFF
02-14-08, 07:56 PM
This has to do with the RPM the ship is putting out. By default a ship will not be picked up below 25% of its maximum RPM output.

donut
02-14-08, 08:12 PM
Goofy ! the ship is still making way/sound should be detectable:yep:

Capt Jack Harkness
02-14-08, 11:11 PM
Well, maybe machinery and crew sounds, but below 25% of maximum RPM the prop shouldn't really be cavitating and thus you would not hear prop noise (not much anyways).

donut
02-14-08, 11:46 PM
Sonar will give you a bearing green lite on a sunken ship, this should be the same for slow ships making way. They are not below a thermal .

DrBeast
02-15-08, 06:26 AM
Sonar / Hydrophones fail to detect Merchants at slow speed

All testing was conducted on a “stock” 1.4 system

If the merchant is traveling at 4kts or less the sonar will not detect the ship
If the merchant is traveling at 5 or 6 kts, AI Sonar operator will detect and track the ship. However if you man the sonar station yourself and turn the sonar to the ship’s bearing you will “not” hear the sonar contact the AI Sonar operator is reporting
If the merchant is traveling at 7 kts or greater the AI Sonar operator will detect the ship and you will be able to hear it at the sonar station when you turn to the sonar to the ship’s bearing.

Aha! So that's why we couldn't hear certain types of ships on the hydrophone! It's been driving me nuts!
I wonder what effect tampering with either "Hydrophone speed factor" or "Hydrophone noise factor" in Sensors.cfg will have on that. :hmm: