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miner1436
02-13-08, 10:05 PM
If you have extra money you could buy this and get it to work with SHIV
http://www.turbosquid.com/FullPreview/Index.cfm/ID/311802

hyperion2206
02-14-08, 04:36 AM
Pay 79 bucks for a model?:o They must be out of their minds!:doh::nope::dead:

Gotmilk
02-14-08, 04:44 AM
Actually its quite low priced. Good 3D skills are not cheap :)

linerkiller
02-14-08, 06:51 AM
I really miss the Nagato class into the game...they were fast and beautiful ships, with no doubt the Japan's best bb (after the yamatos obviously) and for sure among the best WWI-era battleships. They were also the first ships in the world to be armed with 16inch guns (406 mm)

some days ago i have downloaded a good PDF doc about these battleships...very interesting:yep:

DavyJonesFootlocker
02-14-08, 07:53 AM
The price isn't surprising. I sold a model of an aircraft for US$100. to an animation company. It was highly detailed.

tonibamestre
12-10-08, 01:00 PM
Hi all,someone could tell me how to implement a turbosquid 3d model vessel into SH4 and make it work please? I would appreciate the detailed steps.

Thanks.

keltos01
12-10-08, 01:24 PM
in looking for I-boats models I stumbled across the I-52 on the same site, but I don't have 195$ to spend on that unfortunately...

http://www.turbosquid.com/FullPreview/Index.cfm/ID/248368

keltos

gAiNiAc
12-10-08, 06:31 PM
Pay 79 bucks for a model?:o They must be out of their minds!:doh::nope::dead:

When you figure out the manhours and skill that goes into creating a 3D model like that it comes out pretty cheap.........How many hours for a good artist I wonder..........20?

tater
12-10-08, 07:44 PM
I'd happily buy a model of a more useful ship for $80 as a present to the community. That BB might be fine, but I'd rather see some escorts. A Matsu DE a 2d rate DD, something more common.

ivank
12-10-08, 07:55 PM
I am considering buying this model for TSWSM, but I need to wait for the holidays to get that much "free-use" money

tater
12-10-08, 08:03 PM
TSWSM?

Hell, I'll throw money in. Once it's in a dat, I can mess with it, too.

Seriously, it's a couple nice bottles of wine. Can you put it into a dat?

tater

ivank
12-10-08, 10:39 PM
TSWSM?

Hell, I'll throw money in. Once it's in a dat, I can mess with it, too.

Seriously, it's a couple nice bottles of wine. Can you put it into a dat?

tater
TSWSM: The Surface Warfare Super-Mod

and no I cant put it in .dat, I dont know how.

And I would not mind the money! lol

tater
12-10-08, 10:42 PM
Ah, wasn't used to seeing it that way, now I know.

Anyone chimes in with the chops to get her in, I'm game to pitch in (if she was a Matsu or a Kaibokan I'd buy it myself, even for twice that).

tonibamestre
12-11-08, 06:25 AM
Well gentlemen,Ivank I tell you what.I want to give my special contribution to this mod projects,so I am decided to purchase some extreme quality 3d models from Turbosquid and send them to you to work with and implement into the mod.
I could send them via messenger or so,so I would need to know which model can be useful for you for a first start.Would that be ok Ivank? :D

tonibamestre
12-11-08, 06:43 AM
But for what I see,Turbosquid models would be really useful for a complex postwar-modern warfare mod.There are incredible detailed vessels from our era ;) .
Maybe we can use them in a future for a fine job,dont you think so?

tater
12-11-08, 10:41 AM
Nagato and Mutsu were only out in limited circumstances, so as sub targets they should be pretty rare.

Anyone know of any 3d model sites that sell smaller combatants?

tater

tonibamestre
12-11-08, 10:49 AM
Well,perhaps is a dream of mine,a modern Naval Warfare Sim featuring units of all classes with this incredible level of detail,amazing graphics and effects,complex interface.......etc.
Would be nice a H24 online server and a constant what if situations between several countries.

tater
12-11-08, 11:36 AM
http://www.renderosity.com/mod/bcs/photos/prodimg9/product_image_full_91656.jpg

Akagi, $33.

miner1436
12-11-08, 04:17 PM
I would buy the Akagi if I knew how to put it in game/if I had 33 extra dollars.:yep:

tater
12-11-08, 05:08 PM
Might have to buy akagi and make it a community project :)

Madox58
12-11-08, 05:28 PM
If you contact the original 3D Artist he MAY give you the model.
I'd explain how many people World wide play this Sim and
How much this model is needed.
Plus I'd push that fact I'd proclaim his name as often as possible.
And he get's free publicity at SubSim.com.

Worst that can happen is he say's
"Pony up the 33 bucks!"

skwasjer
12-11-08, 05:49 PM
How about we offer him SH4 + UBM? I have two unopened discs here...

[edit] Who knows, he may enjoy it, and start creating more units, for free :up:

miner1436
12-11-08, 07:03 PM
How about we offer him SH4 + UBM? I have two unopened discs here...

[edit] Who knows, he may enjoy it, and start creating more units, for free :up:
This seems like a good idea.:yep: Maybe he would even help put it in the game.

Here is where you can contact him if your serious: http://www.renderosity.com/homepage.php?page=5&userid=476

tater
12-11-08, 07:31 PM
Nothing like seeing your creation on fire, with planes spilling off the decks :)

Sorta like me putting a BB model in the local lake, then shooting it with my BB gun back in the day :arrgh!:

Seawolve44
12-11-08, 09:02 PM
Turbosquid even has a very nice Graf Zeppelin Flugzeugtrager, which never got completed during WWII. But wtf!?!?! $200!:nope: Would have been a great one for an extension to ivank's TSWSM, with the other Z plan warships.

http://www.turbosquid.com/FullPreview/Index.cfm/ID/338334

What I would say is the Nagato model is a seemingly fair price by looking at its superior quality. I have brought this topic up before that I would love to see the Nagato and Mutsu come to life in SHIV. Although these two battleships saw minimal duties during WWII, but these two ships were without doubt important to Japan, with its eight powerful 16 in. guns, it was the second most powerful class of battleships in the Imperial Navy, only to the Yamato class. Its origins from the First World war, when Japan was a close ally to the entente powers, where the Japanese navy had adopted many concepts from the British, one example was the Kongo class Battlecruiser/Fast battlship, which employed similarities to the britsh battlecruisers. However in 1920, Japan was building its first igneous super-dreadnought, entirely from Japanese design, the Nagato class, which was matched by the US's West Virginia class battleships and its 8 16 in. guns, as the most powerful battleship in the world. The Nagato became the flagship of the Imperial Navy until the Yamato's commision in 1941. The Mutsu blew up in July of 1943 by a fatal cordite combustion. The Nagato went on to be the only Japanese Battleship to survive the war afloat. Enough of the lecture of history....:p

IMHO These two battleships are hard to leave out in th game, they still EXISTED during WWII, it would be cool to have a what if naval battle involving all the Japanese and US Battleships and their escorts ofcourse, which I make in the mission editor. And see who is the last navy standing.:p Or how bout a Mutsu conspiracy theory: Sunk by a US submarine sneak attack, not by a fatal explosion by cordite.;)

Best Regards,
Seawolve44

tonibamestre
12-12-08, 06:21 AM
Well gentlemen,time to time.Lets TSWSM team do their excellent job and after that,like Ivank told us in a post -there will be Carriers-,we can bring to life a fantastic Carrier Ops supermod implementing all the active units of that age,and also non comissioned ones like the Graff Zeppelin as a kind of what if situation.
At that point,some 3d models can be purchased if needed,count with me guys :up: .

Time to time.

miner1436
12-14-08, 01:24 PM
Anyone asked anything?

ivank
12-14-08, 01:54 PM
I just went and checked out the japanese carrier and the Graf Zepp, I loved the Graf, I would not mind buying it, I just need the money. Wasnt to happy with the Jap one, it could just be the angle and that I am just waking up(lol). If you guys find any other ship models, that are great, please PM me. I am always looking for them. anything to take the work off Shammer427's back

ModelShip
12-14-08, 03:39 PM
As I am the original author of the Nagato model, I can give it for free if anyone can implement it successfully to the SHIV(Send PM). Atleast price shouldn't be the stopper in this case. I'd love to see all her guns working. Shame that this computer doesn't have enough horses to run the game or I would have implemented it myself. The model took 40 hours to complete and the money wasn't the primus motor in this case.

The model was originally intented for use in VS but I haven't had time to finish her for that platform
http://img.photobucket.com/albums/v256/Waterbool/nagatoforumimage.jpg

ivank
12-14-08, 03:59 PM
As I am the original author of the Nagato model, I can give it for free if anyone can implement it successfully to the SHIV(Send PM). Atleast price shouldn't be the stopper in this case. I'd love to see all her guns working. Shame that this computer doesn't have enough horses to run the game or I would have implemented it myself. The model took 40 hours to complete and the money wasn't the primus motor in this case.

The model was originally intented for use in VS but I haven't had time to finish her for that platform
http://img.photobucket.com/albums/v256/Waterbool/nagatoforumimage.jpg
Welcome to SUBSIM! Thank you for such a gift! I am the head of The Surface Warfare Super-Mod Team, our goal is to make a large number of surface ships playable. I have no idea how to make your ship work in the game, but I am sure either one of my team members or someone on this forum can do it. I would love to have your ship in my mod, if you don't mind, which apparently you don't, giving me the model for free, I will be happy to send it to my team members!! If you have any other models, or would like to join my team as a modeler, just email me at ivanklein1124@yahoo.com!

EDIT: I should warn you, that your model will be edited for historical accuracy(AA guns etc...) and new skins will be added.

ModelShip
12-14-08, 04:29 PM
Thanks,
You should have the model in your email. I think you and your team will have quite a time renovating her for the SH4, but have fun :)

I will join the team if I get better computer so I could see the results myself. I will let you know.

ivank
12-14-08, 04:33 PM
Thanks,
You should have the model in your email. I think you and your team will have quite a time renovating her for the SH4, but have fun :)

I will join the team if I get better computer so I could see the results myself. I will let you know.

Gald to hear it! I will check me email when I get home(on my laptop now). If you have more models or just want to just modelling for us that would be great! I hope you get your new computer soon.

tater
12-14-08, 05:08 PM
Awesome. She's BEAUTIFUL.
:up:

Let me know what I can do to help.

tater

ivank
12-14-08, 05:31 PM
Awesome. She's BEAUTIFUL.
:up:

Let me know what I can do to help.

tater

Do you have any porting experience?

skwasjer
12-14-08, 06:32 PM
I'd like to have a look at the model as well. I may be able to assist in importing it.

Perhaps ivank can forward it? (see e-mail in S3D about box)

tater
12-14-08, 09:46 PM
I don't grok importing the models (yet), but I am comfortable with with setting up the dat once the model is in. We can probably get someone like observer to bang out the zon stuff, too.

The guns are likely mostly already in the game, there are a large number of IJN guns already there.

If the model is in pieces now, there are a few things it will need. It needs a damaged state for the hull. It needs a very simplified version for the reflection model. I think that a few superstructure parts disconnected from the base model allow them to be blown off by hits, too. Some models only have a funnel, and maybe some cranes like this. Others have prat of the bridge, etc. Having some bits as separate objects would be useful to have the thing evolve over the war, too.

ivank
12-14-08, 10:21 PM
I'd like to have a look at the model as well. I may be able to assist in importing it.

Perhaps ivank can forward it? (see e-mail in S3D about box)

forwarding now

tomhugill
12-15-08, 10:27 AM
Im down for going a damage model if u need a zone file made up:D

keltos01
12-15-08, 11:50 AM
As I am the original author of the Nagato model, I can give it for free if anyone can implement it successfully to the SHIV(Send PM). Atleast price shouldn't be the stopper in this case. I'd love to see all her guns working. Shame that this computer doesn't have enough horses to run the game or I would have implemented it myself. The model took 40 hours to complete and the money wasn't the primus motor in this case.

The model was originally intented for use in VS but I haven't had time to finish her for that platform
http://img.photobucket.com/albums/v256/Waterbool/nagatoforumimage.jpg

This is the spirit of modding !

although I would have liked a beautiful I-52 for Xmas ;) (btw I asked the 3d artist who made turbosquid's I-52 for the National Geographic, we'll see..., other people have donated their art for our mods, like the painters John Meekes and Michel Guyot)

Welcome to Subsim !

Keltos

AOTD_MadMax
12-15-08, 12:39 PM
Hello Captains,

hello dear owner of this nice Nagato !

Me and my Partner AOTD|Rhonen are very interested to implement your Nagato- Modell to SH4.
My intention is to make this ship as an AI-Unit for the whole Community !

We got as the developpers of "Fall of the rising sun" enough expierence to make it run in a short time !

Rhonen is the one who can cut the moddel into pieces ( Guns, Mastīs and so on ) and iam able to make the rest of the work.
It would be nice to get your modell !

Here you can see ouer actual work, the british battleship HMS Queen Elisabeth !

http://www.aotd-flottille.de/FOTRS/Bilder3/BBQEBau.jpg

This modell is complete buildet by AOTD|Rhonen !

http://www.aotd-flottille.de/FOTRS/Bilder3/BBQE1.jpg

We only have to rework some UV-Mapping and some Texture-Details !

I send an PM to you Modelship !

Greets

AOTD|MadMax

tater
12-15-08, 01:38 PM
It would be great to see whoever works on this blogging their experiences on the forums for the benefit of people who might wish to follow in their footsteps.
:up:

miner1436
12-15-08, 02:30 PM
Can someone send me the Nagato file? My E-mail is :miner1436@yahoo.com

Thanks:up:

skwasjer
12-15-08, 06:29 PM
I'd like to have a look at the model as well. I may be able to assist in importing it.

Perhaps ivank can forward it? (see e-mail in S3D about box)

forwarding now
Thanks for that, however, as it seems many different parties want to have a try at it, I will step back for now. I may still work a bit on it, but mostly for the purpose of a tutorial then.

miner1436
12-16-08, 09:01 PM
Can someone send me the Nagato file? My E-mail is :miner1436@yahoo.com

Thanks:up:

Anyone?

Task Force
12-16-08, 09:04 PM
Thats a veary nice model AOTD MadMax.:up:

ivank
12-17-08, 07:27 PM
Can someone send me the Nagato file? My E-mail is :miner1436@yahoo.com

Thanks:up:
Anyone?

I will send you a copy. But can you port it in?

miner1436
12-17-08, 09:02 PM
I will send you a copy. But can you port it in?
No idea, just wanted to have a look at it.

ivank
12-17-08, 09:21 PM
I will send you a copy. But can you port it in? No idea, just wanted to have a look at it.

Oh okay. I will send now.

TO ANYONE WHO CAN PORT THIS MODEL INTO SH4: PLEASE PM/E-MAIL ME FOR THE MODEL!

E-MAIL: ivanklein1124@yahoo.com

Madox58
12-17-08, 09:31 PM
If it was built for VS?

It needs a lot of work.

Parts need removed,
(Unless you want the interiors stuff)
it needs to be flipped and reduced in size.
And broken up to match SH4 parts used.
It also probably uses multiple images for it 'Skin'
So those need redone and the parts UV mapped.
And depending on polys?
Maybe a run through an optimizer.
(Don't use 3D Max for this!)

ivank
12-18-08, 04:37 PM
If it was built for VS?

It needs a lot of work.

Parts need removed,
(Unless you want the interiors stuff)
it needs to be flipped and reduced in size.
And broken up to match SH4 parts used.
It also probably uses multiple images for it 'Skin'
So those need redone and the parts UV mapped.
And depending on polys?
Maybe a run through an optimizer.
(Don't use 3D Max for this!)

I know for TSWSM purposes, we need the bridge. other than that, not much of the interior is to be kept(for now). We will need the guns, and we are going to skin it ourselves.

tater
12-18-08, 05:35 PM
I imagine many of the guns are already done for other ships. The 16/45s are obviously unique.

Ise also used 5.5/50s. I think all the other BBs used the 5/40DP mount as well, so that should be ready in guns_radars, as are all the Type 96 varieties.

This will be a really exciting thing to see.

:up:

AOTD_MadMax
12-20-08, 03:45 AM
My Clanmate AOTD|Rhonen is working on this unit.

All Parts are converted to Obj.-files and they are includet into a Dat.-file.
The biggest problem here are the numbers of the texture-files.
The origin Modell from Modelship got 5 textures.
This unit got real glass, so you are able to look into the bridge behind the steering wheel.

We try to make an new Guns.dat for this unit.

Its alot of work and in this case we cant release the ship until Christmas.
Maybe we are able to publish first pictures of the swimming ship until christmas.

Greets

Maddy

AOTD_MadMax
12-20-08, 03:17 PM
Hello Captains, hello dear Modelship,

your Nagato is ready for action in the Pacific.

My Clanmate AOTD|Rhonen did it only by himself in a worktime of 21 hours ! :rock:
Here you can see some awesome ingame-pictures of your nice Model !

http://www.aotd-flottille.de/FOTRS/Bilder3/nagato3.jpg

Here she fires with her first weapons ! :rock:

http://www.aotd-flottille.de/FOTRS/Bilder3/nagato6.jpg

Here some Details :

http://www.aotd-flottille.de/FOTRS/Bilder3/nagato1.jpg

http://www.aotd-flottille.de/FOTRS/Bilder3/nagato2.jpg

http://www.aotd-flottille.de/FOTRS/Bilder3/nagato7.jpg

Here she was hit by some torpedos :

http://www.aotd-flottille.de/FOTRS/Bilder3/nagato8.jpg

Here she explode : :shifty:

http://www.aotd-flottille.de/FOTRS/Bilder3/nagato5.jpg

Here she sunk : :oops:

http://www.aotd-flottille.de/FOTRS/Bilder3/nagato4.jpg

She works fine but its to soon for release cause we have to test her a little bit more.

Hope that everybody like the work and i hope that my mate did it right with your Model dear Modelship !

Here i wanne say my big respect to my clanmate AOTD|Rhonen for this very good and very fast work ! :up:

Greets

AOTD|MadMax

LukeFF
12-21-08, 09:06 PM
Nice, though that texture needs a bit of work so that it blends in better with the other ship skins of the game. I know you guys are still working on it, so I realize you probably have taken something like this into account.

Hunter
12-22-08, 02:04 AM
Hi MadMax!

were nice models and valuable addition to SH! Don't you think that basements for upper main turrets of Qeen Elisabeth should be largger? Right now they lokk too thin.

ivank
12-22-08, 07:32 PM
With your permission, if we could edit and then use this in TSWSM that would be great!

Madox58
12-22-08, 08:24 PM
Nice so far.
However.
There appears to be many faces that need detached to correct the
in Game Smoothing.
(Note the weird 'Shadow' effect on some parts.)
Much like parts of Von Dos's unit's for SH3.
This is NOT to put the work down, and is My own personnal observation!
And I'd be happy to explain further!!

AOTD_MadMax
12-23-08, 01:36 AM
Hi Privateer,

we will release her until christmas !
Maybe we got these shadow-effects fixed but if we didnt get it there should be a possibility to fix it later in a second edition by you ?
We had a lot of work with this unit and my knowledge for these things is not strong enough !

Greets

Maddy

tater
12-23-08, 01:46 AM
The best way to make the shadows is with the 3d program to generate the occlusion maps. That is my understanding.

tater
12-23-08, 10:01 AM
http://image.blog.livedoor.jp/irootoko_jr/imgs/8/2/82962a4c.jpg

ivank
12-23-08, 11:35 AM
What Website Is That?

tater
12-23-08, 11:46 AM
http://74.125.95.113/translate_c?hl=en&sl=es&tl=en&u=http://blog.livedoor.jp/irootoko_jr/&usg=ALkJrhiUhCDuxwFyuJ5zG8hGzuUC-fyA7A

ivank
12-23-08, 12:58 PM
Thanks mate!

Madox58
12-23-08, 08:05 PM
The best way to make the shadows is with the 3d program to generate the occlusion maps. That is my understanding.

Yes, for SH4 you need do the occlusions.
But what is showing in the pictures is different.

I've looked at several units built for VS.
So I kind of know what needs done aside from the scaleing and
skin stuff.
Then the Normals and occlusion.

What you see in the screen captures is different.

Say We build a Octagonal box for a part of the ship.

We have 8 sides and a top to look at.
Each side and the top needs to be detached in the 3D program
to avoid getting that strange effect.

It's still one object mind you.
Just all sides are detached.

The Game Engine will attempt to smooth sides that are not detached.
So where we expect crisp clean lines?
We get the odd triangle 'shadowing' effect.

Look at the BathTubs in the screenshots.
Notice the lack of definition?
That's becase it's a solid object and the Engine is trying to 'smooth' things.
Now detach the sides and such?
You get that killer look!

:lol:

tater
12-23-08, 08:15 PM
I seem to recall that this might be done with export settings in the 3d app, and import settings in S3D. Skwasjer can answer this quickly (something about vertex normals, and just clicking two radio buttons instead of disassembling the model).

<EDIT> Found it: "If you ever encounter this, try using precomputed normals first (export with normals from Max, and import with normals in S3D) before doing it the hard way. Only requires ticking two checkboxes.

The game supports vertex normals, so why not use them..."

Madox58
12-23-08, 09:07 PM
Very Cool.
As I don't use S3D,
(and I know that makes me a shady person)
LOL
I was not aware this may solve this issue.
Regardless?
If anything that is posted helps?
Then it's all good.
Right?
:up:

tater
12-23-08, 09:18 PM
Not using S3D, particularly with the new visual stuff is not shady, it's insane. :yep:

Madox58
12-23-08, 09:40 PM
:lol:
Perhaps it is.
I'm just so use to doing things the way I do them.

I do have the latest release of S3D.

So I'll do some checking.
I always said
When it works better then what i do now?
I'll switch.
:yep:

sergbuto
12-24-08, 06:15 AM
I seem to recall that this might be done with export settings in the 3d app, and import settings in S3D. Skwasjer can answer this quickly (something about vertex normals, and just clicking two radio buttons instead of disassembling the model).

<EDIT> Found it: "If you ever encounter this, try using precomputed normals first (export with normals from Max, and import with normals in S3D) before doing it the hard way. Only requires ticking two checkboxes.

The game supports vertex normals, so why not use them..."
The resulting vertex-normal computation in SH4 is not much different from that in MAX. It is easy to see that when the model is rendered without textures. Therefore, in most cases I do end up doing it the hard way.

rhonen
12-24-08, 01:58 PM
Each side and the top needs to be detached in the 3D program
:lol:

Thanks for this idea... it's working. So i am overworking the Nagato

Madox58
12-25-08, 12:50 PM
Each side and the top needs to be detached in the 3D program
:lol:

Thanks for this idea... it's working. So i am overworking the Nagato

Very Nice Mate.
:yep:

It's a lot of work, but well worth the effort.
Glad that I could help even a little.

Merry Christmas!!

rhonen
12-25-08, 04:11 PM
yeah it's a lot of work... but it looks well.

Think in 1 - 2 days more ... :)

Madox58
12-25-08, 04:33 PM
Looking forwards to the release Mate.
:up:

miner1436
01-13-09, 06:15 PM
So, has anyone done anything about Akagi yet?

Bramtyr
01-25-09, 10:34 PM
Nice work so far on the BB. One of these days i'll finally finish school and actually have the skillset to contribute.

cheese123
02-11-09, 10:11 PM
Any plans for Akagi?

chrysanthos
03-11-18, 03:36 AM
if anyone see the kancolle shipgirls anime see nagatos breasts....oh wow....:)))