stormrider_sp
02-12-08, 07:43 PM
First of all I'm new to ww2 subsims, but I've been playing lot's of modern ones over the past years. I recently purchased my copy of SH4 and started playing. Got involved and wanted to move on, and found these TM 1.76 Mod.
But I'm having a few problems using it, either on my gameplay or due to crashes.
First, related to Gameplay. I spent the last 4h trying and re-trying a ambush that I set near japanese coast while playing the campaing (1941).
I set it in a way I can use my 4 aft tubes, 90 degrees to a Matsuki class destroyer's path which is traveling 7knots. By the time it finally reaches 1000m from me he is perpendicular to my position. I tried this scenario more than 20 times and could never hit a single fish on him. I tried lots of combinations of spread angles but the sukr always accelerate from 7kts to 22kts in a few seconds and all my torps pass by it. I tried different depth settings and everything I could do with a 4 torps spread attack.
(I'm using auto targeting tho)
This scenario raises my a few question. Is his accelaration value real? Is he way to smart detecting my incoming torps? Or am I too dumb to ever hit him?? :damn: :damn: :damn:
Second problem happens everytime I use the Identification Book. The game crashes back to desktop. TM 1.76 package is the only mod I have activated so I'm pretty much sure there aint no conflicts.
To end this post I would like to ask how to modify this mod so I have the old map style back. I dont really like those huge black dots (contacts' icons) with no course and other informations like the stock version. The bearing around my ship looks pretty good tho.
Thanks in Advance
Storm Rider
:damn:
But I'm having a few problems using it, either on my gameplay or due to crashes.
First, related to Gameplay. I spent the last 4h trying and re-trying a ambush that I set near japanese coast while playing the campaing (1941).
I set it in a way I can use my 4 aft tubes, 90 degrees to a Matsuki class destroyer's path which is traveling 7knots. By the time it finally reaches 1000m from me he is perpendicular to my position. I tried this scenario more than 20 times and could never hit a single fish on him. I tried lots of combinations of spread angles but the sukr always accelerate from 7kts to 22kts in a few seconds and all my torps pass by it. I tried different depth settings and everything I could do with a 4 torps spread attack.
(I'm using auto targeting tho)
This scenario raises my a few question. Is his accelaration value real? Is he way to smart detecting my incoming torps? Or am I too dumb to ever hit him?? :damn: :damn: :damn:
Second problem happens everytime I use the Identification Book. The game crashes back to desktop. TM 1.76 package is the only mod I have activated so I'm pretty much sure there aint no conflicts.
To end this post I would like to ask how to modify this mod so I have the old map style back. I dont really like those huge black dots (contacts' icons) with no course and other informations like the stock version. The bearing around my ship looks pretty good tho.
Thanks in Advance
Storm Rider
:damn: