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Wolfling04
02-12-08, 01:48 AM
A little while ago I got into a thread about U.S. subs having four engines in the game and only two being usuable. I know historically U.S. subs had four engines. I just wondering whether anybody has made a mod that enables the other two or there is a mod in work

Thank You

Redwine
02-12-08, 04:53 AM
A little while ago I got into a thread about U.S. subs having four engines in the game and only two being usuable. I know historically U.S. subs had four engines. I just wondering whether anybody has made a mod that enables the other two or there is a mod in work

Thank You
Very anoying because, even when you adjust diferential hitpoints for both, they normally be destroyed together, then you become with no propulsion at all.

Same happen with another items, as rudders...

Wolfling04
02-12-08, 06:00 AM
I know....it really stinks i tried fixing it myself but didnt get close. When I play I try to stink to the parts when I can go deep, but I came across a task force in only 100ft of water and couldnt get away. Well i got depth charged and the only thing to get destroyed was both my engines. So i was just wondering if anybody had gotten close to fixing this prob.

btw- i was only 180 miles from home port....

DrBeast
02-12-08, 07:28 AM
A workaround (and cheat, but what the hey) is to increase the armor and hit points of the engines in zones.cfg.

Redwine
02-12-08, 01:25 PM
A workaround (and cheat, but what the hey) is to increase the armor and hit points of the engines in zones.cfg.

I had done it... i made it diferentially, diferent settings for port or straboard... into zones.cfg and into Equipment.upc files... this reduce the chance, but any way a good hit, will destroy both.

There are two ways, make them undestructibles, or edit a saved file to recover them after they was destroyed. :dead:

DrBeast
02-13-08, 06:19 AM
A workaround (and cheat, but what the hey) is to increase the armor and hit points of the engines in zones.cfg.
I had done it... i made it diferentially, diferent settings for port or straboard... into zones.cfg and into Equipment.upc files... this reduce the chance, but any way a good hit, will destroy both.

There are two ways, make them undestructibles, or edit a saved file to recover them after they was destroyed. :dead:

Yes, I edited the values in all the .upc files, too, but what really made the difference was the values in zones.cfg (and I suspect upping the armor in the engine room zone in the sub's .zon file will also help).

Editing a saved file after the engine was toast had no effect whatsoever.

Redwine
02-14-08, 08:39 AM
Editing the files. Zones.cfg and .upc files finally i was able to obtain a diferential diesel engine damage...

Look here, after a hard attack, i lossed one of the 4 diesel engines, it is completelly destroyed, i loss speed, from 19 down to 14 knts.

I lossed 2 of 4 electric engines and remain with no electric propulsion at all, plus batteries do not recharge any more at surface even when still having diesel propulsion... very strange.

Plus i have edited the sub armor, and i am using stock depth charges almost now.

The only problem with this is i have only wounded crew, no one dies, i need to edit crew hitpoints...

http://img179.imageshack.us/img179/7292/sh4img20080214110640921or4.th.jpg (http://img179.imageshack.us/my.php?image=sh4img20080214110640921or4.jpg)

DrBeast
02-14-08, 08:44 AM
The only problem with this is i have only wounded crew, no one dies, i need to edit crew hitpoints...


Alternatively, you can modify the CrewExposure value (in the .upc files) of each compartment. The lower it is, the more they get hurt.

Redwine
02-14-08, 09:39 AM
The only problem with this is i have only wounded crew, no one dies, i need to edit crew hitpoints...

Alternatively, you can modify the CrewExposure value (in the .upc files) of each compartment. The lower it is, the more they get hurt.

I need to explore that.. many thanks..! :up:

LukeFF
02-14-08, 07:07 PM
Alternatively, you can modify the CrewExposure value (in the .upc files) of each compartment. The lower it is, the more they get hurt.
It's not the higher it is, the more they get hurt?

i.e., will a value of 0.2 produce more crew injures than 0.4?

DrBeast
02-15-08, 06:13 AM
Alternatively, you can modify the CrewExposure value (in the .upc files) of each compartment. The lower it is, the more they get hurt.
It's not the higher it is, the more they get hurt?

i.e., will a value of 0.2 produce more crew injures than 0.4?

D-oh! You're right :oops: The higher it is, the more they get hurt.

LukeFF
02-15-08, 05:53 PM
D-oh! You're right :oops: The higher it is, the more they get hurt.

Good, just checking! :D I'd done a lot of work on this for RFB, so I wanted to be sure all I did wasn't in reverse.

DrBeast
02-16-08, 10:56 AM
D-oh! You're right :oops: The higher it is, the more they get hurt.
Good, just checking! :D I'd done a lot of work on this for RFB, so I wanted to be sure all I did wasn't in reverse.

Yeah...my memory keeps pulling me nasty tricks...btw, did you find out the torpedo order in their .zon file?

LukeFF
02-17-08, 06:21 AM
Yeah...my memory keeps pulling me nasty tricks...btw, did you find out the torpedo order in their .zon file?

Nah, it really wasn't that important, so I didn't pursue it.

DrBeast
02-18-08, 08:16 AM
@LukeFF: in case you want to pursue it in the future, here it is (http://www.subsim.com/radioroom/showpost.php?p=767515&postcount=602).

andycaccia
02-18-08, 09:55 AM
BTW, I may be wrong, but I think those subs used only two electric engines when submerged. They didn' use all 4 motors due to the poor battery capacity.

Redwine
02-18-08, 12:43 PM
BTW, I may be wrong, but I think those subs used only two electric engines when submerged. They didn' use all 4 motors due to the poor battery capacity.

The matter is... the ingame sub has 4 diesel motors, and 4 electric motors... but, if you loss 2 of them, you remain with no propulsion at all, diesel or electric according what engines you had lossed, even when the remaing pair of engines are intact.

To loss electric propulsion may sound interesting, you need to back home and be ware to be not detected, but to loss diesel propulsion and rudder capability sounds anoying.

If you loss all 4 diesel engines, it is because your hull was blasted to the nearest galaxy... if not it sound imposible to have hull intact and loss all diesel propulsion.

I made changes in eraly versions to minimize it, i am working on v1.4 now...

I am attempting to tweak values for diesel only, looks good almost up to now, need more test, i do nothing for electrics, sounds good for me the posibility to loss them.

I am tweaking proppellers transmission too, and rudder transminssion.

In real life, if you loss completelly rudder capability, in a single rudder ship, or double rudder ship... you can use diferential power in the proppellers to control direction... it is not posible in SH 4, then i will reiforced the rudders too.

andycaccia
02-19-08, 05:48 AM
Yes I see the point... but it's strange. I am quite sure that i have lost 2 engines during a patrol but my boat never stopped. It happened with engines destroyed on a single shaft and also on both power shafts. When one engine is destroyed the speed of the boat is greatly reduced.
Maybe I am wrong...it has been a long time ago.