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View Full Version : (REL) Realistic torpedo wake for Pacific ROW


kriller2
02-11-08, 04:14 PM
I noticed that the torpedo wakes is to bright in the Pacific Enviroment for ROW and saw someone posting about it, so here is a small fix to make it more transparent:

Here is my second attempt on improving the torpedo wakes:
Before:
http://img112.imageshack.us/img112/7246/beforeir9.th.jpg (http://img112.imageshack.us/my.php?image=beforeir9.jpg)

After:
http://img238.imageshack.us/img238/2433/aftercm8.th.jpg (http://img238.imageshack.us/my.php?image=aftercm8.jpg)

Try download this and tell me if it's better now?

Download 1.1 here:
http://rapidshare.com/files/91253129/Realistic_torpedo_wake_1.1_for_Pacific_ROW.rar.htm l

Digital_Trucker
02-11-08, 04:20 PM
Thanks, K2, looks like it's gonna be better from the screenshots:up:

One little question, though. What the heck were you shooting that fish at?:rotfl:

swdw
02-11-08, 05:17 PM
Thanks, K2, looks like it's gonna be better from the screenshots:up:

One little question, though. What the heck were you shooting that fish at?:rotfl:
Yeah- he missed the stopwatch by several feet :p :lol:

Looks much better with the change!

misfitdreamer
02-11-08, 05:25 PM
you know, i was t hinking about this earlier but one thing that needs to be fixed in the torpedo wake is how the wake dissapears when the torpedo hits the ship, whereas it would naturally fade away..

check it out. .

Alex
02-11-08, 05:42 PM
Looks much better with the change!

I agree. ;)

linerkiller
02-12-08, 01:41 AM
you know, i was t hinking about this earlier but one thing that needs to be fixed in the torpedo wake is how the wake dissapears when the torpedo hits the ship, whereas it would naturally fade away..

check it out. .
Perfectly right

And it should be a lot longer

donut
02-12-08, 02:11 AM
:oops: :p :up:

LukeFF
02-12-08, 03:45 AM
Looks good!

DrBeast
02-12-08, 07:42 AM
Looks good in the screenie. :up: Downloading, will test when I get home (if the PC is available).

DavyJonesFootlocker
02-12-08, 07:53 AM
That's really cool, dude. In fact I was talking to my animation whizz kid pal about making the wakes more realistic looking with surfacing bubbles and all. He did a demo of it and it looked pretty good. Trouble is incorporating it in this sim.

bruschi sauro
02-12-08, 09:41 AM
THIS MOD IS READY FOR JSGME?:oops:

ReallyDedPoet
02-12-08, 10:25 AM
THIS MOD IS READY FOR JSGME?:oops:

It is JSGME ready :yep::up:


RDP

kriller2
02-12-08, 01:12 PM
New version up! see top of this thread.

Defiance
02-12-08, 03:49 PM
Woohoo

More Goodies :)

Cheers K2 :rock:

Have Fun

Ciao

Def

Zero Niner
02-12-08, 08:01 PM
Can this run by itself, or do I need ROW for it to work properly?

DrBeast
02-13-08, 06:46 AM
New version up! see top of this thread.

Yeah...your aiming still sucks, my man! :rotfl:

kriller2
02-13-08, 07:13 AM
New version up! see top of this thread.

Yeah...your aiming still sucks, my man! :rotfl:

No I promise you there is a warship to the left! :rotfl: You just can't see it :oops: