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View Full Version : Ok, up on TM 1.7.6 and so far is it is not working


Jib01
02-08-08, 09:34 PM
What is wrong with the torpedos ?? With ships dead still at port and a perfect shot they go to the left.

Is this mod only for manual mode torpedo shots only ?? Even with that when it picks up distance it is off double at least. If I am at 1700yds it says 3400yds.

Please explain why I want to play with this....????

Is there a description of what the objective was with TM 1.7.6 ??

Everything is ok but the torpedo shooting....Help ??

Regards
Jib01
:down: :down: :down:

AVGWarhawk
02-08-08, 10:40 PM
I have not used TM. It does sound strange you torps are doing that. Have you tried just the torpedo school? Did you get the same results? I'm guessing you are using auto target.

Schultzy
02-08-08, 11:05 PM
Hmm, TM runs fine here and there are no torpedo problems, apart from the circle runners, deep runners, duds and prematures. :)

You got anything else running apart from TM? Might give us more of a clue.

Archie
02-08-08, 11:33 PM
As Schultzy said, a list of your mod setup in order would help. I run TM 1.7.6 + RSRDC no problems at all. :hmm:

MONOLITH
02-09-08, 01:35 AM
That thread titles like this are allowed amazes me.

cothyso
02-09-08, 02:37 AM
they ARE and they MUST be allowed. there's no dictatorship in here, andeveryone is entitled to have his own opinion, even if it differs grossly from the opinion of the majority. that's not a crime.

and we're also here trying to discuss about this, making him understand he's wrong, or understand we're wrong. that's called debate, and the purpose is to learn about the wrong things and believes, and trying to admit and correct them.

well, at least, that's what smart people should do.


on topic now, Jib01 seems to NOT know the fact that american torpedoes were vastly faulty before march 1943, causing a lot of duds, deeprunners, circlers and so on, and that this historical behavior is incorporated in TM 1.7.6.

that's all.

Meridian
02-09-08, 04:27 AM
I'm running TM with none of the problems he discussed.

No one was getting at him for what he was asking, it was the way the topic was worded.

switch.dota
02-09-08, 05:59 AM
You probably have the Spread dial set to like 5-10 degrees to the left.

Taurolas
02-09-08, 06:03 AM
Hi, Jib01

I also use TM 1.7.6 and i dont think i've ever encountered any very wayward torpedo's, i've had the odd circle runner and believe me they make you sweat! but... the settings (dud, gyro deflection, etc) on the early torps mean you could get upto 50 degrees out maybe this is what is being seen?

Jib01

If you could list in full what mods you have installed and what settings you are running + year we may be able to give you the advice you need.

PS always check your settings in the ward room before you sail, i've had settings change between the main menu option screens and the option screen in the wardroom this is especially true for manual / auto targetting. (believe that to be a stock problem and not related to any mods).

claybirdd
02-09-08, 08:44 AM
JB I had the same problem as you earlier this week. I approached a Large old split sitting tied up at dock on the Island of Guam. She was at a dead stop. I approached to 1300yds. with 90 AOB. Fired all three torps and each one of em went wide right. I was beyond my self with rage. Since then I have tried Manual Targeting, which only gives me worse results at he moment. (damn AOB guesstimation). Then and now I use T.M. 1.7.6 +RSRD+ROW. I do not use SCAF as i actually have better results withouy it enabled. Sorry I couldnt help butt it helps to know your not alone.

ReallyDedPoet
02-09-08, 09:14 AM
You sound frustrated, but.....

Jib01 find a more constructive way to ask your question, folks here will help and modders will appreciate it :yep: As one previous poster mentioned, list your mods and we can go from there with this.

Thanks.

Edit: Saw AVG's post, thanks for changing your thread title.


RDP

skwasjer
02-09-08, 09:34 AM
:nope:

How about:

I have been trying TM 1.7.6 and have a problem with torpedoes missing their target...


Learn to appreciate what you have instead of crying for what you can't get.

Jib01
02-09-08, 10:07 AM
I have SH4 Version 1.4 and loaded TM per the instructions. All I have is TM 1.7.6, TM sound, GFX-ROW V5 loaded and that is all. SH4 was a clean install.

Again, I ask, is TM 1.7.6 ONLY a manual system for torpedos ???

Sorry about the title but it was very frustrating because I remember this with the first TM 1.7 having the same problem.

Regards
Jib01

GOZO
02-09-08, 10:08 AM
:nope:

Patience, and back to reading the TDC manual properly a couple of times.:hmm:

If not faulty eels I guess you forgot to check the input on the TDC. You always see the solution on the left side of the attack peri/UZO. If eel still goes other way itīs just faulty.


No problems here with TM whatsoever. The mod is just amazing!!!:up:

(The realism bit includes FAULTY TORPEDOS.....:lol: :lol: :lol: )

Good luck.

/OB

Jib01
02-09-08, 11:10 AM
Now the Sonar does not work. Looks like the same problems I saw on the early release. I will remove 1.7.6 until I find out more of what it is supposed to do and what were the objectives of this mod. The ROW and GFX and Sound are fine but other mods are strange. Patrol planes at night ??? Early in the war there were no patrol planes at night and barely during the day...

I'll try again later after i understand what 1.7.6 is....

Thanks again for the work...but it doesn't work for me....

Regards
Jib01

BTW there is mention of torpedos not running correctly at depth, and there were duds and pre-exploders but I have not read yet about torpedos going wide. The ones circleling were very few even early on....

dean_acheson
02-09-08, 11:35 AM
Thats really an +++ title for this thread.

edited by me for content.

Jib01
02-09-08, 12:09 PM
The version I enjoy and have no problems with is as follows....

Sh4 V1.4
360 degree bearing plotter imperial 1.4
GreenLamp
Living Breathing Ocean (LBO) with 9KM visability
SB_13PersonViewCameras_Mod_v1.0
ROW Sound Effects vs_4

If someone can point me to a location that discusses the Objectives of TM 1.7.6 so I could understand how it is supposed to be used that would help....

Regards
Jib01

PS I would change the title but we are not allowed to.....

Torps
02-09-08, 12:19 PM
You sound frustrated, but.....

I wonder why modders like Ducimus have left, thread titles like this perhaps:

Ok, up on TM 1.7.6 and so far is sucks !!!

Jib01 find a more constructive way to ask your question, folks here will help and modders will appreciate it :yep: As one previous poster mentioned, list your mods and we can go from there with this.

Thanks.


RDP

I agree, modders have retired for this very reason. Imagin if you didnt have any mods......................scary isn't it. Ask for help, these guys spend hours on stuff like this, some so called super mods take over 100+ hours to create, so tread lightly.

claybirdd
02-09-08, 12:24 PM
I too have wonderd if T.M. cannot be played on Auto TDC. I've been playin manual for almost a week now and have yet to get a kill. i've thought about going back to auto but i would like to get at least one killl with manual. As my girlfriend of five years knows i am very stubborn.

AVGWarhawk
02-09-08, 12:35 PM
Thead title changed...seems OP was looking to do so. Now, lets help the fella out. :up:

fair_weather
02-09-08, 12:42 PM
I have a modified version of Trig Maru. (Modified so it doesn't default to alot of the realism option checked on. I'm not that good yet...)

So far, I have yet to get a kill, haven't even seen a merch yet. I'll see if I've got the same problem when I do meet a merch.

However I am loving the new free floating camera :rock:

CaptainNemo
02-09-08, 01:30 PM
I have another problem with TM. I am playing without manual targeting. I noticed that most of the torpedoes become dud when they hit the target although I switched off the parameter " Dud torpedoes". It seems that this modification is a little bit too historical correct.

Does anyone of you has made similiar experiences?

MONOLITH
02-09-08, 01:42 PM
they ARE and they MUST be allowed. there's no dictatorship in here,

Indeed.

I'll tell you what is in here though;

A little respect, for fellow gamers, yourself, and a talented modder.


Cheers Duci.

RickC Sniper
02-09-08, 02:01 PM
You probably have the Spread dial set to like 5-10 degrees to the left.


That was my thought when reading this thread.


Jib01, yes you can uncheck manual tdc with TM. Go ahead and try it.

Jib01
02-11-08, 11:19 AM
Now, can anyone explain why the sonar is not working. It doesn't even pick up my own props.

Regards
Jib01

Rosencrantz
02-11-08, 04:32 PM
I haven't done autotargeting at all, so really do not know how does it works. Have you checked the fire solution before launching?
If you could creap into some jap harbour and tried with manual targetin to the sitting duck to see if that'll make any difference? And maybe you just could aim with the boat = gyros zero. Then set depth, speed and type of detonator is all you have to do + open the tubes and launch. This way you should got at least one bull's eye. Besides that's something old Seawolf actually did in RL 1942, when there was really problems with eels.

What becomes to sonar, I don't know. Everything is running just fine here.

-RC-

Jib01
02-11-08, 05:57 PM
I have unchecked everything just to see. TM 1.7.6 is designed for Manual Targeting only !!! regardless of what you uncheck.

Sonar works but not at distances that it should. You have to be right on top of something for it to work.

I don't mind Duds, Prematures, Running deep but they should go straight. None will go straight probably because I am not setting manual targeting. I will try one more time with Manual targeting before I give up on 1.7.6.

I'm trying....
Jib01
:damn: :damn: :damn:

claybirdd
02-11-08, 07:15 PM
Try turning the PK on. (Sometimes a small change makes a big diffrence.)

Archie
02-11-08, 09:19 PM
I have unchecked everything just to see. TM 1.7.6 is designed for Manual Targeting only !!! regardless of what you uncheck.

Sonar works but not at distances that it should. You have to be right on top of something for it to work.

I don't mind Duds, Prematures, Running deep but they should go straight. None will go straight probably because I am not setting manual targeting. I will try one more time with Manual targeting before I give up on 1.7.6.

I'm trying....
Jib01
:damn: :damn: :damn:

I really can't tell you what the problem is here, I run TM 1.7.6 and only ever use auto targetting with no problems at all (except the realistic dud rates etc.), there is obviously some underlying problem with the game installation or mod order or something similar, like i said, no problems like this at all my end. :hmm: