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Capt Jack Harkness
02-07-08, 04:42 AM
This is a continuation of my request thread, created because now there is actual work being done on the project. The idea is for a 1960's or 1970's Cold War total conversion mod involving American and Russian submarines, both nuclear and diesel-electric, as well as period correct surface fleets. No idea for a plot as of yet...

So far, we have a functional Project 627A November class nuclear submarine that was discovered on Sukhoi.ru and created by Dagon. He is also working on an Oscar II class (possibly others as well). USS Trigger has been working on both a Hotel II class, K-19 specifically, as well as a Los Angeles class, and one of his friends is at work on a Guppy/Tang class boat.

We hope to get at least one nuclear and one diesel boat per side for starters and would greatly appreciate the help of any and all experienced modders!

Original Sukhoi.ru thread:

http://www.sukhoi.ru/forum/showthread.php?t=50322

Now on the subject of the November: It is currently in an alpha stage of development and as such is not yet available for public download. It lacks all sounds other than crew announcements (this is still a mystery to me) and needs much more to be a complete submarine, such as a proper interior. I can email the current version to anyone willing to experiment or improve upon it, just pm me with your address.

tonibamestre
02-07-08, 05:03 AM
Well,my personal vission as a SH player,not modder,is that this can be a very positive future challenge.Now,with the inminent addon,and exploting the entire SH4 for the next months,are good news a mod conversion into the early cold war.
My vote goes for you,very good job !

tonibamestre
02-07-08, 05:48 AM
Oh by the way...,dont you think would be interesting to implement the Foxtrot and Sturgeon classes?
And what about early SSBLs ? do you see them viable inside the project?

Capt Jack Harkness
02-07-08, 06:47 AM
The Foxtrot would be great, after all, it was the diesel-electric workhorse of the Soviet fleet until the Kilo was developed. Basically any sub from the '50s to the 80s would be cool, but I'm trying to keep the focus on the earlier subs as they are not so wildly advanced compared to the WWII boats and thus should be a bit easier to implement.

As for the SSBNs, it all depends on whether or not we can implement missiles. Trigger has been doing some work on this (as well as a handful of other projects), but as I've said, any help is appreciated.

DavyJonesFootlocker
02-07-08, 06:54 AM
Now what possible scenario can this take on? Not historical I suspect but a sort of quasi-fantasy type storyline. Kudos for taking up this project.:yep:

tonibamestre
02-07-08, 08:35 AM
Why not? We have the Cuba crisis.By the rest,just give chance to our imagination,patrol US east coast,outside Murmansk base.......and more.
You know what would be nice for that? to have a 24h server engaged in order to play long term missions,leave the base,navigate thousands of miles,comply with the mission and come back home, if able of course.

Nuc
02-07-08, 09:04 AM
Why not? We have the Cuba crisis.By the rest,just give chance to our imagination,patrol US east coast,outside Murmansk base.......and more.
You know what would be nice for that? to have a 24h server engaged in order to play long term missions,leave the base,navigate thousands of miles,comply with the mission and come back home, if able of course.

This study on submarine operations in the Korean War may be of interest

http://stinet.dtic.mil/cgi-bin/GetTRDoc?AD=ADA279727&Location=U2&doc=GetTRDoc.pdf

USS_Trigger
02-07-08, 11:05 PM
as Capt Jack said i am working with and playing around with several ideas, two which have reached 33% completion in 3D model the rest are still in research and drawings on paper. unfortunaly i am unable to commit as much time to this as i would like to as i am juggling my own command of a SSN as well as working some Cold War mods

Captain Vlad
02-10-08, 04:33 AM
Cuba has a lot of plotline potential for something like this...perhaps construct a campaign around a US invasion of Cuba and the Soviet's response?

Capt Jack Harkness
02-10-08, 05:21 AM
Actually, I always thought it would be fun to intercept the freighters carrying the nukes and sink them before they hit the blockade we set up... :arrgh!:

There are, however, a million different ways to pan out that scenario, let alone the Cold War in the 60's. The only sad thing is that American tech was way beyond the Soviets until about the time the Victor class SSNs and Yankee class SSBNs were commissioned.

jdkbph
02-10-08, 11:53 AM
I don't think you can go much past 1965 or so. By that time, I believe they were doing computer assisted TMA, which I would guess is a little beyond the scope of SH4. Unless you introduced an external app to output/input data to/from...?

JD

Captain Vlad
02-10-08, 12:15 PM
Actually, I always thought it would be fun to intercept the freighters carrying the nukes and sink them before they hit the blockade we set up... :arrgh!:

Yeah.:rock:

Or, from the Soviet side, try and fend off prowling US subs and destroyers to allow the weapons to get through. If the war escalates to a more general confrontation, another good Soviet scenario might be mining or raiding East Coast ports where the troop build-up is taking place.

Hartmann
02-10-08, 02:26 PM
I don't think you can go much past 1965 or so. By that time, I believe they were doing computer assisted TMA, which I would guess is a little beyond the scope of SH4. Unless you introduced an external app to output/input data to/from...?

JD


the problem is model advanced devices like sonars and guided torpedoes, sh4 only allow early cold war mods.

DS
02-10-08, 07:04 PM
Here's my thoughts on this. Nuke's will take a lot of work.

We alreay have Tench Class Boats with SH4 mods, and they served well into the 50's I believe.

If we can have:

1. a Guppy sail modeled for them
2. add a snorkel using residual SH3 coding
3. use the early acoustic homing torpedoes that already come with SH4,

then we are already good to go for WWIII/Cold war scenarios set in the 50's.

Is this achievable?

USS_Trigger
02-10-08, 11:25 PM
well im working on getting the snorkel from the type XXI to work and im also trying tp design a guppy sail but the snorkel is proving to be quite troublesome:damn: it just wont work

Capt Jack Harkness
02-11-08, 03:06 AM
Well, snorkle aside, it's all possible. At the very least, though, we need the Tang class and the numerous GUPPY variants for the Americans and for the Soviets we need Whiskeys and either Tangos or Foxtrots.

I don't think nuclear boats are out of the question either, so long as they're from the 50s or early 60s and we fix the couple bugs with the one we have. On that note, the Skate would be the perfect counterpart for the November. USS Skate was commissioned in '57 and the class is basically a downsized Nautilus with the re-addition of 2 stern tubes. And if missiles can be implemented then the Hotel class would be great for the Soviets and the Halibut or Growler for the US.

Anybody willing to start modelling any of these?

tonibamestre
02-11-08, 08:18 AM
I have two questions concerning this mods guys;

1- Talking about modelling 3D enviroment for new subs,are going to be possible real age and style command rooms? And,do you think would be achievable to add some more rooms like Captains room or so?

2- About Ports and Naval Bases,what about adding reworked sceneries for that? taking as reference known photos and data lets say from the 60s ?

If Im not wrong this is possible with the Autocad right? So,imagine added ports like Murmansk,Grotton,Gibraltar,Rota,Naples,.......and so.

Is all this a dream?

denis_469
02-11-08, 01:44 PM
I have two questions concerning this mods guys;

1- Talking about modelling 3D enviroment for new subs,are going to be possible real age and style command rooms? And,do you think would be achievable to add some more rooms like Captains room or so?

2- About Ports and Naval Bases,what about adding reworked sceneries for that? taking as reference known photos and data lets say from the 60s ?

If Im not wrong this is possible with the Autocad right? So,imagine added ports like Murmansk,Grotton,Gibraltar,Rota,Naples,.......and so.

Is all this a dream?

Question about Murmansk and other ports is vary easy - simple insert ports from SH III in SH IV. And it's all that need for new ports. But this ports would be WW II era.
About command room submarines - WIP.

About scenaries - too hard made so is abscent all ships after WW II and need more powerful computers for this target. I'm can not continue my game in base SH III so my computer is weak now:cry:

And for new modern warfare computers need more than powerful... so in game need insert SSM, SAM and land attack missiles. Planes guided bombs and missiles. EW warfare and more more more....

For example few russian programmers made soviet destroyer type 956 with all missiles (ships can launch various missiles and can guide and more). For this ship need servers that he start work... It's vary long perspective (more than 5 years).:oops:

DavyJonesFootlocker
02-11-08, 02:41 PM
What software are you using for the models? I'm using 3DS max for WW2 German U-boat these days. How many polygons can the game's engine handle and can 3DSMax.obj be incorporated into the sim?

Capt Jack Harkness
02-11-08, 07:48 PM
I have two questions concerning this mods guys;

1- Talking about modelling 3D enviroment for new subs,are going to be possible real age and style command rooms? And,do you think would be achievable to add some more rooms like Captains room or so?

2- About Ports and Naval Bases,what about adding reworked sceneries for that? taking as reference known photos and data lets say from the 60s ?

If Im not wrong this is possible with the Autocad right? So,imagine added ports like Murmansk,Grotton,Gibraltar,Rota,Naples,.......and so.

Is all this a dream?

Well as for new rooms like the captain's quarters, etc, it's possible but it would involve adding more buttons to the interface (meaning low resolution players would lose buttons).

And, depending on how far we get with this mod, it will eventually become necessary to put in ports like Severodvinsk, Murmansk, Polyarny, etc. Another thing I'd like to add, but only if we have nuclear subs, is ice in the arctic (it would be kinda cheap to be able to hop the North pole in a nuke boat without having to navigate the ice).

I'm also still wondering if electronic fire control really can be integrated. Doesn't SH4 have an auto-aim feature for rookies? If so, that could be exploited for our purposes, which only leaves the problem of submeged identification... I think I'll start a new thread for this one, check it out if you have any thoughts.

Oh and Trigger, on the subject of snorkles, I would say to just wait until the upcoming U-Boat Missions expansion comes out in which we will have an SH4 compatible Type XXI (Well technically Type XVIII) with a functional snorkle you could use.

denis_469
02-12-08, 01:03 PM
http://www.sukhoi.ru/forum/attachment.php?attachmentid=81640&d=1202822345

SSN in sea... (in SHIV)

tonibamestre
02-12-08, 03:38 PM
Cool !! really impressive. Will be great if we could add Foxtrot,Alfa and Victor classes for example,with their respective compartments and phisics.
I really think a lot can be done into SH4 with the upcoming expansion,if Ubi dont give us a surprise and does it for us.

Anyway... GOOD JOB GUYS !

Capt Jack Harkness
02-13-08, 08:36 PM
Well the Alfas and Victors had computerised fire control and really fancy sonar compared to WWII stuff, so getting them in game depends on whether or not we can implement those (50/50 chance at this point). The Victor I may be possible, however; it was made in the late 60s if memory serves...

Another difficult aspect of the Victors and Alfas is that they had small maneuvering props in addition to their main propeller, the Victor's were on the roots of the stern planes while the Alfa's were on the tips. I'm not sure how to get something like that to work because technically the main prop should shut down and the tiny ones should start up while silent running (and at 1/3 bell or less) and only while silent running. While the idea of adding a third propulsion system should be possible (it's done in the expansion with the Walter turbine), I'm not sure how to get two prop sets to run independent of one another. If anyone has any ideas on this let me know.

Here's a pic of an Alfa in dry dock so you can see the little props (it's too big to insert in this post):
http://www.russiansubmarines.info/images/photos/9C4C98BE-B4B4-D04A-A973-0F3568DB5A4E.jpg

And here's a pic of a model Alfa:

http://www.modelshipmaster.com/products/submarines/alfa_m4.jpg

And here's an illustration of the Victor's maneuvering props:

http://www.fas.org/man/dod-101/sys/ship/row/rus/victor3-DNSC8704344.JPG

On a separate note, wire guided torpedoes and towed array sonar are out of the question, but I am currently experimenting with getting an active homing torpedo, we'll see how that goes.

Axlwolf
02-14-08, 03:00 AM
Well the Alfas and Victors had computerised fire control and really fancy sonar compared to WWII stuff, so getting them in game depends on whether or not we can implement those (50/50 chance at this point). The Victor I may be possible, however; it was made in the late 60s if memory serves...

Another difficult aspect of the Victors and Alfas is that they had small maneuvering props in addition to their main propeller, the Victor's were on the roots of the stern planes while the Alfa's were on the tips. I'm not sure how to get something like that to work because technically the main prop should shut down and the tiny ones should start up while silent running (and at 1/3 bell or less) and only while silent running. While the idea of adding a third propulsion system should be possible (it's done in the expansion with the Walter turbine), I'm not sure how to get two prop sets to run independent of one another. If anyone has any ideas on this let me know.

Here's a pic of an Alfa in dry dock so you can see the little props (it's too big to insert in this post):
http://www.russiansubmarines.info/images/photos/9C4C98BE-B4B4-D04A-A973-0F3568DB5A4E.jpg

And here's a pic of a model Alfa:

http://www.modelshipmaster.com/products/submarines/alfa_m4.jpg

And here's an illustration of the Victor's maneuvering props:

http://www.fas.org/man/dod-101/sys/ship/row/rus/victor3-DNSC8704344.JPG

Wire guided torpedoes and towed array sonar are out of the question, though, but I am currently experimenting with getting an active homing torpedo, we'll see how that goes.

Are you sure they are some type of towed array sonar?
The Victor class has a huge pod on the top of the fin which was the housing of that type of sonar.

Capt Jack Harkness
02-14-08, 03:10 AM
I'm aware that the pod is towed sonar. What I said under the pics is that I can't make towed sonar functional in-game.

tonibamestre
02-14-08, 05:27 AM
Please,have a look at this thread -Good "Nagato" model (http://www.subsim.com/radioroom/showthread.php?t=130965) - I am wondering aswell if these models from Turbosquid could be implemented fully controllable into SH4. If there was any chance,I would buy some,send them to you to experiment and work with. There are really good units there,specially the Carriers.

Please,let me know about it.

Capt Jack Harkness
02-14-08, 06:35 AM
Please,have a look at this thread -Good "Nagato" model (http://www.subsim.com/radioroom/showthread.php?t=130965) - I am wondering aswell if these models from Turbosquid could be implemented fully controllable into SH4. If there was any chance,I would buy some,send them to you to experiment and work with. There are really good units there,specially the Carriers.

Please,let me know about it.

Well, they all look damned impressive and some could work for the Cold War. However, besides being exorbitantly expensive, the poly counts are way too high for use in a video game where you may be rendering a dozen simultaneously.

denis_469
02-16-08, 02:13 PM
http://www.sukhoi.ru/forum/showpost.php?p=1076067&postcount=64

French submarine Le Redoutable v 1.0a From Dagon.

WIP - project 949A in it moment.
http://www.sukhoi.ru/forum/attachment.php?attachmentid=81782&d=1203165445
http://www.sukhoi.ru/forum/attachment.php?attachmentid=81783&d=1203165445

denis_469
02-17-08, 07:33 AM
Incoming submarine:
http://www.sukhoi.ru/forum/attachment.php?attachmentid=81838&d=1203247227
http://www.sukhoi.ru/forum/attachment.php?attachmentid=81839&d=1203247227

andycaccia
02-17-08, 12:50 PM
Nice subs!:yep:

tonibamestre
02-17-08, 01:30 PM
My God!! Thats absolutely incredible. Are this subs going to be available with a new mod in a near future for SH4? And what about modern conventional units like Kilo,Agosta and more? Now that the addon is almost here,more possibilities are closer.
And another thing,is there any chance to model control rooms for every sub class in a real fidelity way?

Best regards.

Capt Jack Harkness
02-17-08, 09:50 PM
My God!! Thats absolutely incredible. Are this subs going to be available with a new mod in a near future for SH4? And what about modern conventional units like Kilo,Agosta and more? Now that the addon is almost here,more possibilities are closer.
And another thing,is there any chance to model control rooms for every sub class in a real fidelity way?

Best regards.

Alright, I'd like to make one thing clear: The wizards over at Sukhoi.ru are doing their own project; we are in no way affiliated with them. What we are doing is taking their subs (plus a couple of our own if we can get them made) and making them into a (hopefully) complete mod.

And as for the state of completion, it is far from done. At the moment, myself and USS_Trigger are the only modders working on the project and we have only just laid the groundwork for what we are trying to achieve here. Once again, any experienced modders willing to help, please pm myself or Trigger!

Specifically, we would really appreciate help coding the new gear like modernised sonar and homing torpedoes, etc, as well as modellers and texture artists. I would really like to get all these mechanics in working order before we start working on campaign layers, missions, etc.

Oh and yes, it is possible to model every sub's control room, assuming we have plenty of photos and good modelers/texture artists, though not everything will be functional. And I'm hoping to get a bunch of diesel subs like the GUPPY-converted Balao and Tench classes, the Tang class, Foxtrot class, Golf class, Tango class, Whiskey class. Newer boats like the Kilo and Agosta might come later, but as I've said, many of the gadgets these boats have cannot be simulated in SH4, and thus the focus for this mod is the Cold War in the 1950s through the 1970s, unless someone out there can really work some magic with SH4 code...

denis_469
02-18-08, 12:16 AM
My God!! Thats absolutely incredible. Are this subs going to be available with a new mod in a near future for SH4? And what about modern conventional units like Kilo,Agosta and more? Now that the addon is almost here,more possibilities are closer.
And another thing,is there any chance to model control rooms for every sub class in a real fidelity way?

Best regards.

Alright, I'd like to make one thing clear: The wizards over at Sukhoi.ru are doing their own project; we are in no way affiliated with them. What we are doing is taking their subs (plus a couple of our own if we can get them made) and making them into a (hopefully) complete mod.

And as for the state of completion, it is far from done. At the moment, myself and USS_Trigger are the only modders working on the project and we have only just laid the groundwork for what we are trying to achieve here. Once again, any experienced modders willing to help, please pm myself or Trigger!

Specifically, we would really appreciate help coding the new gear like modernised sonar and homing torpedoes, etc, as well as modellers and texture artists. I would really like to get all these mechanics in working order before we start working on campaign layers, missions, etc.

Oh and yes, it is possible to model every sub's control room, assuming we have plenty of photos and good modelers/texture artists, though not everything will be functional. And I'm hoping to get a bunch of diesel subs like the GUPPY-converted Balao and Tench classes, the Tang class, Foxtrot class, Golf class, Tango class, Whiskey class. Newer boats like the Kilo and Agosta might come later, but as I've said, many of the gadgets these boats have cannot be simulated in SH4, and thus the focus for this mod is the Cold War in the 1950s through the 1970s, unless someone out there can really work some magic with SH4 code...

Few subs from you list now WIP and you would be double work.

Capt Jack Harkness
02-18-08, 02:15 AM
I beg your pardon?

denis_469
02-18-08, 06:35 AM
I beg your pardon?

Sorry, but I misundestand you post:oops:

gimpy117
02-18-08, 12:28 PM
OMG!!:huh:

those are nuke subs

about the torps, grab the homing one from SH3 for now...

USS_Trigger
02-18-08, 04:01 PM
problem with the homing one from SH3 as is the problem with the ones in SH4 is that its too unreliable, its hard to get a lock, you need loud higher speed props

Capt Jack Harkness
02-19-08, 10:05 PM
Well, I'm looking into making an active-homing torpedo. To do this I may have to create a new sensor for the torp so that I can reduce or eliminate the drop in performance with speed without affecting every other sonar system in game. With that out of the way I can rig up anything from 35kt electric homing torps to 60+kt ADCAPs!

Actually, now that I think about it, I may need to add half a dozen new sensors to incorporate the new sonar on the subs while taking into account the differences between the USA and the Soviets...

andycaccia
02-20-08, 05:59 AM
But those nuclear subs...are they donwloadable?
Their site is (obviously) in russian...and i do not understand russian..:88)

The General
02-20-08, 11:28 AM
I'm the guy who posted the Poll for SH5 being set in the Cold War and I am very happy to see some of the work being posted here. I think that I'm gonna drop Neal a line and ask if he can post one of the screen shots on the main page....

denis_469
02-20-08, 01:20 PM
But those nuclear subs...are they donwloadable?
Their site is (obviously) in russian...and i do not understand russian..:88)

submarines project 627A and Le Redoutable donwloadable from russian site.

andycaccia
02-20-08, 02:54 PM
Thanks denis,
I think somone that speaks russian could easily donwload their subs and then upload on filefront to make them usable by the sh4 community....of course we must ask for permission first, that's THEIR job and THEIR CONSENSE is absolutely necessary.



:lurk:

tonibamestre
02-21-08, 06:03 AM
Hey guys,I am concerned that you are working hard into this mod.Perhaps one day,not far,SH4 comunity will have an exceptional mod covering this age.Are you going to let coexist Cold war units with the existing ones in the actual SH?
How to implement (if possible) 50s,60s surface units like destroyers,guided missile cruisers,frigates and carriers Midway and Forrestal class for example?
Concerning actual ports,how to give them +15,20 years update shape,plus the construction of new ones from Russia,China,Korea and allied ports worldwide?

M. Sarsfield
02-21-08, 11:39 AM
I'm assuming that they are either making missions or a new campaign layer would have to be added where only 50's and 60's ships are loaded into the game, if you choose a Cold War career.

Capt Jack Harkness
02-23-08, 06:19 PM
Excactly. Every ship has a start and end date for availability; we're going to give all the new boats their actual service dates, and when playing in the 50s the only ships you will see are those in service at that time.

Sailor Steve
02-23-08, 09:14 PM
Wow, this is fascinating. I'm an old-time junkie myself, so whenever anyone started threads about more modern ships and warfare I would always post that it was outside my interest area and I couldn't care less. I know, I too find it annoying when someone posts on a thread just to say he's not interested in that thread's subject. So why post here? Because in spite of my lack of enthusiasm for the subject I think it's great that people who are interested in the era have decided to do something about it. Who knows, I might even be tempted to recreate Nautilus' under-the-icecap polar voyage, or even follow Triton around the world submerged, if that's possible.

A word of encouragement: don't underestimate what you'll be able to do with SH4. It wasn't very long ago that people were saying that it was impossible to have player-driven surface ships in SH3, and now there's the new Schnellboot mod, and everybody's loving it.

Best of luck in this project. Maybe I won't want to play it, or maybe I will. Either way I'll be keeping my fingers crossed hoping that you guys can make it work.

badaboom
02-23-08, 11:41 PM
I used Google translate to translate the Sukhoi Russian web page,from Russian to English. view it here.

http://translate.google.com/translate?u=http%3A%2F%2Fwww.sukhoi.ru%2Fforum%2Fs howthread.php%3Ft%3D50322&langpair=ru%7Cen&hl=en&ie=UTF-8


WOW!!!!!!! O.K I'm officially excited!!!!!!!!

http://img.photobucket.com/albums/v27/badaboom/688.jpg

http://img.photobucket.com/albums/v27/badaboom/116.jpg
http://img.photobucket.com/albums/v27/badaboom/cw.jpg

gimpy117
02-24-08, 12:38 AM
my only concern is the campaign.....

will they be albe to mak a fun campaign based on Cold war events that never happened. Hopefully yes. Also, the lack of modern ships brings the ambience down a bit...and the realism

cheese123
02-24-08, 12:39 AM
I cant find the download link for Le Redoutable.

AJ!
02-24-08, 04:04 AM
Those models look top notch. This really does look like a first class mod. Will we see missiles launched from the subs in the near future? Is there also a chance of adding the Regulus missile in the early stages of the cold war?

http://en.wikipedia.org/wiki/Regulus_missile ;)

denis_469
02-24-08, 06:47 AM
After talk with autor submarines (Dagon) he agree place him units in my FF after full complete units and repair bags in subs only. So, now I'm wait him word for place in near future.

The General
02-24-08, 07:10 AM
Dear Subsim Community,

I know some of the die-hard Silent Hunter puritans out there will balk at the series moving on from their beloved WWII arena, but time marches on regardless. As an example, I would ask them to look at EA's wonderful Battlefield series that started in 1942, but now has moved on to modern day weaponry and as a result, is one of the most popular online gaming experiences of all-time. The creation of a Cold-War era subsim Mod, based on the Silent Hunter engine, is just an experiment in viability for a potential official sequel set during this era. We all know that in reality this time period didn't provide a lot of 'Action' for sub Commanders, but that doesn't mean that we can't throw in a few theoretical elements. For example, a lot of 'War games' took place during ths period. While participant's weren't firing live ordinance, I'm sure it was still pretty exciting. In addition to this; I'm sure alot of stuff 'went down' that is still classified. Various, unexplained sinking, Sub's returning from patrol with damage of an unknown origin, reactor leaks etc. I mean Tom Clancy's famous novel is based during this period and that scenario was frighteningly feasible and still is! In summation; I feel and so do many others, that there is room in the Silent Hunter Cannon for an Cold-War set Subsim. If it fails, what have we lost? We can and shall return to the WWII arena, and maybe in attempting to broaden our horizon's, we will have learnt something along the way. On behalf of all Subsimer's I humbly ask for your support.

Cheers!

The General :up:

USS Sea Tiger
02-24-08, 07:30 AM
I look forward to seeing this develop. I have a Skipjack model I would love to chase about in this,

Steel_Tomb
02-24-08, 11:49 AM
If only Dangerous Waters had graphics like this lol. Good job, just worried that lack of waterfall etc and modern ships is going to ruin it.

Snakeeyes
02-24-08, 01:12 PM
Wow.... wow.... wow....


The merging of the graphics of SHIV with my favorite submarine era....

I wouldn't make a good beta tester because my time is REALLY limited until June but I had to make sure that you knew how excited I am and have your full support.

THANK YOU!

Oberon
02-24-08, 02:15 PM
DO WANT!!


Seriously, this is superb and I will be following this closely! :up:

Kapitan_Phillips
02-24-08, 03:03 PM
:huh::huh::huh::huh::huh: Whoooooooa

tonibamestre
02-24-08, 05:08 PM
I totally agree with the stated above.Even though by that period,the detection devices where not very accurate,the approach to a highest fidelity will be compulsory to get a correct balance between different units.
Also,lets say every unit command room is modeled in more or less detail.Do you think will be possible to add some more compartment like Captain cabin or Officer quarters?
This would give more reality,in prolonged periods below the surface,one needs to evade out of the control room sometimes :yep:

Admiral_Olof
02-24-08, 06:29 PM
Excellent idea!!!:up:
I followed the debate of a Cold War mod while it was a "hot potato" the last time. Personally, I think it' could be a beautiful thing.
I'm an avid player of Dangerous Waters, a great game technically, but unfortunately lacking the air and ambience of the SH titles.
I won't go into the tech talk - I'm not a programmer and my graphic skills are strictly two-dimensional. I am, however, since long a GM in several story-driven role-playing games and a part-time writer. I would simply love to sink my teeth into creating a beliaveble story-line for a campaign. I know some of the criticism against a Cold War mod was that things never got "hot". Well - would it be so terrible if we re-wrote history into a "what-if"? Someone pointed out the Cuban Missile Crisis as a possible start point. I would agree. Someone else mentioned the Korean War. I'm sure a campaign involving diesel-electric subs could be a real treat. Is there any reason why a mod should be a one-campaign matter? Wouldn't it be possible to focus one 50's campaign to, say, the Korean War and a 60's to a post-Cuba hot war?
And - perhaps the most chilling alternative - a campaign where the sub leaves port for what is then peace-time, while during the days at sea, matters on land deteriorate into...war? Almost war? "Hostile intent"?
MMmmmmm....the possibilities given by the news broadcasts, dubious orders, mission updates. Confusion. Chill. Fear. And maybe, Armageddon waiting around the corner...

Stick to this idea fellows - it's simply too good to let go of.
Best regards,
Admiral_Olof

PeriscopeDepth
02-24-08, 09:21 PM
While a great idea, I think anything that goes beyond 1955 is simply too ambitious for the Silent Hunter engine. Keep it simple. :)

PD

Blood_splat
02-24-08, 09:30 PM
What about how deep the subs can go is all that stuff still classified?

PeriscopeDepth
02-24-08, 10:36 PM
What about how deep the subs can go is all that stuff still classified?

I would suspect a good deal of it still is. But that doesn't stop Dangerous Waters from being good, for example. You can still make educated guesses.

PD

LobsterBoy
02-24-08, 11:46 PM
I would also suggest an earlier time period, at least to start with. Perhaps, late in the Korean War, the US takes greater exception to the fact that Russian pilots are flying and fighting against American aircraft in the Korean theater. :hmm:

Naval exercises can often be harder than the real thing, but I wouldn't be satisfied unless something went BOOM (even if that something is my poor boat).

M. Sarsfield
02-25-08, 07:31 AM
I agree that the timline should probably end around the late 50's/early 60's. As for not having "period craft" to shoot at, freighters and tankers didn't change a whole lot in a 15 year period after WWII. Plus, we would be hunting Soviet, North Korean, etc. vessels that would more than likely be left-overs from WWII. Japanese ships would now be allied/neutral and could be limited to the "modern composite" ships found in SH4 (since we sank all of the old ones).

If the modders are succesful at importing sub models into the game, then I don't see why 1950's era warships couldn't be added, too. I think this could be very realistic with a combination of historic and what-if scenarios molded into a campaign.

tonibamestre
02-25-08, 08:39 AM
Do you think would be interesting into this mod the capability(option) to lower-raise anchor in order to stay fastened into some neutral or allied harbour,and conecting lines when docked at port ?

The General
02-25-08, 08:46 AM
Even Indiana Jones isn't fighting the Nazis anymore. I think it's time Silent Hunter moved on from the WWII arena for a while.

Someone could do a Poll for which decade this Project should be set in?

navy_ae
02-25-08, 09:04 AM
well the torpedoes shouldnt have much of an issue just adding the homing ability of the mk 27 to the different bodies and increasing range /warhead the only torp that i think would be too difficult to add on this platform would be the mk 48 /mk 48 ADCAP but then again i have been known to be mistaken from time to time ... also add in some initial nuc boat cruises and milestones etc ... the boomers i dont know how youd implement them but i do like the idea of the early cold war patrols mainly recon patrols but add some cold war gone hot scenarios there also but how would you model the advanced sonar systems for use in gatekeeping missions etc ?

well anyways ive proably said whats been said before so ill shut up for now

M. Sarsfield
02-25-08, 09:05 AM
Do you think would be interesting into this mod the capability(option) to lower-raise anchor in order to stay fastened into some neutral or allied harbour,and conecting lines when docked at port ?


Now that the Pacific will be a lot friendlier place after the war, I would personally like to see functional sub tenders with the ability to rearm/repair/refit at sea. Of course, Manila, Subic Bay, Japanese Ports, et-al will be open for business and the trips into hostile waters will be much shorter in duration, unless you're based at Pearl.

Being able to moor at a dock would just be eye candy, IMHO. Once I get home, I'm ready to award medals/promotions, rearm/refit, and head back out to sea.

I think it would be cool to have some "patrols" where you get to try out a new weapon or piece of equipment before any other boat gets it. Maybe have some cat and mouse games with friendly DDs as part of the operation or target an old freighter with a newly acquired missile.

The boats would also reflect incremental post-war mods like the aft torpedo room being converted into a classified radio intercept room, like on the USS Requin. GUPPY would be the most obvious one.

denis_469
02-25-08, 12:02 PM
New submarine in Sukhoi forum - Los Angeles sub.

http://www.sukhoi.ru/forum/showthread.php?p=1082616#post1082616

screens:
http://www.sukhoi.ru/forum/attachment.php?attachmentid=82231&d=1203948490

http://www.sukhoi.ru/forum/attachment.php?attachmentid=82232&d=1203948490

ofc
02-25-08, 12:12 PM
I served on a fleet snorkel boat out of Pearl in the mid-fifties which completed three "simulated war patrols" while I was aboard. There is no question in my mind that such experiences could provide an operational basis for the extention of SHIV. For example: recon (locating and tracking shipping - naval and merchant, port monitoring while evading the hunters, remaining undetected in the midst of naval manuevers - theirs not ours, ECM missions, and others. I know these missions don't require you to sink ships, but the excitement, the tension, the danger was very real. Another area that could be addressed in mods for any time period could be the everyday challenges of going to sea in a sub - failure of crucial equipment, surviving a typhoon (the smoke boats had to ride them out on the surface), fire, flooding, etc. All of this while trying to remain undetected. No "fire one", but an adventure nonetheless!

geetrue
02-25-08, 02:40 PM
I served on the USS Salmon SS-573 from 63 to 65 ... as a young sonar tech.

We sank the entire first fleet including one oiler, to destroyer's and the USS Hornet with ASW gear protected by a fast attack.

We did all of this in a war game of course, but we were playing a Russian diesel boat and we did quite well.

The 50's and 60's were an exciting part of submarine history even though no shots were fired.

Good luck on your development of a cold war add on/mod etc ...

Don't forget to have scenerio's where we try to follow boats out of Pearl or Kamchakta (that's southern for Russian).

Kapitan
02-25-08, 03:21 PM
50's to mid 60's best russian boats out where the whiskeys and some foxtrots, foxtrots started production 1958 best boat produced i like them alot, i can get you information on the russian side of things if you need it any vessel (submarine mainly) at the cold war period 1945 to present.

DeepIron
02-25-08, 03:31 PM
Suggested reading: "Blind Man's Bluff" by Sontag and Drew has some excellent reporting of diesel boats and the early nukes used for Cold War ops.

badaboom
02-25-08, 05:53 PM
DeepIron,I couldn't agree more:up: "Blind Man's Bluff" what a fantastic read about submarine espionage in that time period,I won't spoil the great story for those who haven't read it but I will say,Remember the phone cable mission?:D

DeepIron
02-25-08, 06:09 PM
Remember the phone cable mission?:D

Oh yeah! Insane...:up:

Snakeeyes
02-25-08, 06:26 PM
Phone cable Missions

I just want to walk the deck of a Delta I or II or see the command room of an Alfa. :cool:

Kapitan
02-25-08, 06:33 PM
Phone cable Missions

I just want to walk the deck of a Delta I or II or see the command room of an Alfa. :cool:

Havnt been on the deltas but the alfas are very very small if your 6ft+ its not nice being inside, i went on K123 at gremikha she was gutted inside but even with bits missing its still a small uncomftable boat.

gimpy117
02-25-08, 10:32 PM
we should partner with them

I think we should come up with a fictional sea war in wich the russians are backing a faction and we are fighting for another and "advising them" we could have two versions one for people whom are keen on the soviet side and another who want to play as the americans.

it would be like a naval korea or vietnam

keltos01
02-26-08, 04:58 AM
Could you email a copy of that sub to me as you said you could on request ? my email is either fred.heller@swing.be (max 5 mb) or fred.heller@hotmail.com if larger in size.

For ur intel, we have a foxtrot class russian sub in zeebrugge, at the belgian coast, which is there on display. I've been in it twice, I should be able to get pictures for anyone who'd like to mod one of those.

fred












This is a continuation of my request thread, created because now there is actual work being done on the project. The idea is for a 1960's or 1970's Cold War total conversion mod involving American and Russian submarines, both nuclear and diesel-electric, as well as period correct surface fleets. No idea for a plot as of yet...

So far, we have a functional Project 627A November class nuclear submarine that was discovered on Sukhoi.ru and created by Dagon. He is also working on an Oscar II class (possibly others as well). USS Trigger has been working on both a Hotel II class, K-19 specifically, as well as a Los Angeles class, and one of his friends is at work on a Guppy/Tang class boat.

We hope to get at least one nuclear and one diesel boat per side for starters and would greatly appreciate the help of any and all experienced modders!

Original Sukhoi.ru thread:

http://www.sukhoi.ru/forum/showthread.php?t=50322

Now on the subject of the November: It is currently in an alpha stage of development and as such is not yet available for public download. It lacks all sounds other than crew announcements (this is still a mystery to me) and needs much more to be a complete submarine, such as a proper interior. I can email the current version to anyone willing to experiment or improve upon it, just pm me with your address.

tonibamestre
02-26-08, 09:09 AM
I am wondering if this great mod is successful,on further developments could be possible to implement controllable destroyers,FFGs,cruisers or Carriers? Or this is the result of my hot imagination?
The best would be that Ubi start the development of such addons,but what in the event they never do it?

Linton
02-26-08, 11:16 AM
Oberons,mmm!!!!!!!!!!!!!:up:

tonibamestre
02-26-08, 04:08 PM
Yeah!! Oberon class why not? Its an early 60s submarine perfectly adjustable into a project like this.
I think the oportunities are really a lot.An amazing cold age enviroment can be developed and introduced,with several types of platforms from 2 or 3 different navies,and if it goes well more complex units can be built.
About the multiplayer,do you think some kind of dedicated server could be used in order to develop long term sea missions (days)?

Oberon
02-26-08, 05:38 PM
:up: :up: :up: :up: :up: :up: :up: :up: :up:

Betcha couldn't guess that an Oberon would get my vote! ;)

Linton
02-26-08, 06:00 PM
Sneakies up North.That is what I have always wanted!!!!!!!!!!!!!:up::up::up::up:

scrag
02-26-08, 07:00 PM
Mixed feelings on yet another broke Cold War Sim. To be clear. Dangerous Waters, 688I, SEAWOLF attempts are nice games but as a sim goes they are lacking in accuracy and realism. They make decent games. To achieve a cold war goes hot situation you no longer have a sim byt a game (that is fine as it becomes more liberal in it's application and ability to 'interpet" the data regarding capabilities of Modern SSN combat - I especially love the comments by those who have never actually been involved in any "Cold War Action" weighing in on "it is boring". Those comments are based on ignorance and are totally inaccurate. I am dubious about ANY Cold War Submarine game because of the lack of data and necessity keeping it that way. Since this has been already written about in the past I will past what I wrote regarding 1946-49 time frame.
US Submarine development:
The US (and UK) examined and did extensive testing on a few XXI boats as well as some of the Hydrogen Peroxide Walther designs attempting to adopt some of the technology for use. The Hydrogen Peroxide boats developed by all navies resulted in some form of casualty which resulted in at least heavy damage or loss of the boat itself. Essentially in this time frame the Guppy I conversions took place and in 47-48 the Guppy II conversions (and in 5 new boats while they were being built) of the Balao and Gato class boats. The German Balkon Sonar system was being tested (NATO/USSR) and in the 49 the first attempted Sub Vs Sub ASW exercise took place in the Greenland Norwegian Sea as well as the fringes of the Barents Sea. A new design of Sonar called the BQR-2 which later incorporated more BALKON technology would spin off the first ASW capable Sonar System called the BQR-4 with a reported range of 20k against a Snorkeling Submarine. The plan during this time was to attack and sink the enemy submarine on the Surface or Snorting. Submerged attack against a sub on the Batt was still not feasible due to limitations in the sonar systems. (BTW - this holds true somewhat today as well - a front line SS on the Batt is a real bitch to find under the right circumstance). Weapon technology showed some experimentation in improving homing torpedo seekers from both the captured stuff and what was already in place. We also see the first Radar Picket Subs and the design of a new SSK class which incorporates the larger array of the BQR-4 sonar system.
Russia - same stuff with regards to XXI testing, though the Soviets suffered a setback when the German Carrier Graff Zeppelin was overloaded with captured materials (including tooling for some of the German equipment for advanced underwater designs) and subsequently capsized in the Baltic. The Soviets boats for this period included S/Shch ; K classes with the Whiskey Zulu and Quebec classes following in the early 50's. The Soviet Navy really was a coastal force with extremely limited capabilities - patrolling areas primarily in the Barents and Baltic Seas. They also were working on there version of the BALKON system which would be known in the west as Pike Jaw and Trout Cheek aka Feniks.

Good luck on the new game endeavor - be pretty cool to see modern stuff or semi modern stuff in a SHIV game format.

miner1436
02-26-08, 08:14 PM
I cant find any download links at all, can someone post a link to them?

Yoram777
02-27-08, 11:19 AM
When this is finished this will be one awesome mod! :rock:
But for now, please tell me where can I download those cold war subs shown in that Russian thread and how to install them??

tomagabriel
02-28-08, 12:15 PM
To Captain Jack Harkness,

Just wanted to say that when other subs are available, please give us a tip here. The Redoutable and project 627 are a dream to ride even in this early stage :sunny:.

Regards!

Yoram777
02-28-08, 12:52 PM
The Redoutable and project 627 are a dream to ride even in this early stage.

so you 'can' download them? but iv'e looked at that forum and there's no download link at all :dead:

badaboom
02-28-08, 01:22 PM
Reminds me of "The Hunt for Red October":D

http://img.photobucket.com/albums/v27/badaboom/ballist.jpg

Snakeeyes
02-28-08, 01:25 PM
I thought the November was longer than that. Are you sure those dimensions are correct?

Kapitan
02-28-08, 01:40 PM
Thats a 627 ZhMT its got the extra sonar buldge the bow keel area, all the others have plain tear dropped hulls, only one ZhMT was made.

from memory il double check about its correct classification.

Friedmann
02-29-08, 04:56 AM
Any download links yet for the models so we can try them out?

An accurate (at least in the portrayal of weapons systems and platforms etc) simulation of a hypothetical Cold War conflict would be awesome.

I will also join the chorus of...

Oberons.....mmmmmmmmm

tomagabriel
02-29-08, 07:40 AM
I thought the November was longer than that. Are you sure those dimensions are correct?
I would say the sub is at an angle towards the camera (judging by the wake).

Edit:

I was thinking now about the moment I saw the small screenshot of 688SSN with the title "SHIV Cold War Mod". Basically I immediatelly started to drool. Abundantly... I can not say and will not even try to say how much I waited for that thing.

P.S. Boooooo Oberons!!! (just kidding of course) Love them just as I love any other sub. Aren't they some marvellous machines? This was a long week for me. Good night! XO, dive the ship!

Sniper_1
03-01-08, 05:43 AM
Capt Jack Harkness,

If you want pictures of the Alfa's control room I got quite a few of them from a Russian publication I picked up a few years ago. Not paticularly detailed or large but they give a good view of the shape and layout of the control room. There is also a low-res diagram of the reactor and engine plant control panel (also in the control room).

Sniper_1

Doctor Haider
03-02-08, 12:24 PM
These pictures are also available here: http://www.atrinaflot.narod.ru/1_submarines/03_pla_705k/0_705k_1.htm

This is an article about the Alfa class sub. The sub's images are on the right-hand side of the screen there. Simply click on them to enlarge. Interior images are included.

WilhelmSchulz.
03-03-08, 05:55 PM
YEET!!!! :rock: :rock: :rock: :rock:

Eagle1_Division
03-03-08, 08:51 PM
Wow, this is impressive.(Bump! Bump!) I don't actually have SHIV but I may look into getting it just for this... not to mention I LOVE modding :-). Btw, ive heard from other posts that geom's dont work when put into a .dat file for the game to use, if thats the case then how do these models work?

Also, Ive collected a large number of sound files from various sources and freeware(I keep the ones I got from freeware seperate). Im not sure if it would be totally legal to give the mod project sounds from other games, but I do have some nice modern/cold war sounds: A very nice propeller sound effect for a nuclear submarine, diesel submarine and a surface ship(modern), and nice ping emit and return sound effects. They all sound great, at least to MY ears :p.

You can PM if your interested, I'd love to contribute to this mod in one way or another.(Did I mention I also enjoy modelling w/ gmax?)

u-168
03-09-08, 08:15 AM
I think the cold war subs mod would be the doggys:up:
if the (Le Redoutable v 1.0a From Dagon) comes avalable to download. or ya can email me the link to download it or sompthing please let me know i have been begging for a cold war sub like the (le redoutable). If you need my email pm please or still pm me for eny updates ro sompthing to do with the (le redoutable).i would be thank full for the help all :rock: :rock: :rock: :rock: :rock: :rock:

andycaccia
03-10-08, 11:59 AM
Nice but do we have a donwload link??
Is there at least one sub finished and working?

I see the screenshots but I can not find abny donwloadable sub on either forums!

nautilus42
03-10-08, 12:21 PM
Nice but do we have a donwload link??
Is there at least one sub finished and working?

I see the screenshots but I can not find abny donwloadable sub on either forums!

Maybe it`s a Secret_Project.:hmm: :lol:

difool2
03-10-08, 12:33 PM
My questions revolve around the limits of the SH3 engine (despite the delicious screenies upthread):

Thermal Layers played a big part in post WWII Sub vs. Sub warfare. Can the layers be properly modeled, other than something like the rudimentary random "layer" subroutine in SH3 Commander?

Sonar. I often use target motion analysis in my XXI-with the crude tools available it is kind of hard but usually my solution is reasonably close the target's actual course and speed (if it is manuevering of course that becomes harder). I dunno when subs received things like waterfall displays and Demon-like speed estimators, but can such things be modeled in SH3?

Without the SDK such things may prove to be impossible to model. Just this layman's 2 cents...

denis_469
03-10-08, 01:01 PM
Nice but do we have a donwload link??
Is there at least one sub finished and working?

I see the screenshots but I can not find abny donwloadable sub on either forums!

D/l links in Sukhoi forum in teme: http://www.sukhoi.ru/forum/showthread.php?t=50322

Nokia
03-10-08, 02:43 PM
Looks great! I can't wait until this is completed! I really like modern subs but currently the only good modern sub simulator is DW and the graphics in DW kinda suck :-?


Also could someone tell me what sub this is?
http://www.sukhoi.ru/forum/attachment.php?attachmentid=81516&d=1202389565

u-168
03-10-08, 03:00 PM
that is a russian sub i think it looks like a typhoon bun i not a 100% sure:up:






u-168

u-168
03-10-08, 03:02 PM
dose enybody know or have a rough guess of when the mods might be finnished:up:

Nokia
03-10-08, 03:14 PM
that is a russian sub i think it looks like a typhoon bun i not a 100% sure:up:


u-168

I'm wuite sure it isn't a typhoon ;)
http://www.mda.mil/mdalink/bcmt/images/images_lg/typhoon.jpg

Kapitan_Phillips
03-10-08, 03:44 PM
Looks great! I can't wait until this is completed! I really like modern subs but currently the only good modern sub simulator is DW and the graphics in DW kinda suck :-?


Also could someone tell me what sub this is?
http://www.sukhoi.ru/forum/attachment.php?attachmentid=81516&d=1202389565

Dont know much about Russian subs, but a Whiskey maybe?

EDIT - nope, not even close :roll:

andycaccia
03-10-08, 04:05 PM
It could be a delta class SSBN...or at least it looks like:hmm:

M. Sarsfield
03-10-08, 04:06 PM
It looks funky enough to be British.

Bubbe
03-10-08, 07:07 PM
hi!
is possible download the russian skin of this modern submarine?
Thanks

andycaccia
03-11-08, 05:16 AM
I have seen a working 688 Los Angeles! Can be donwloaded??

denis_469
03-11-08, 12:51 PM
I have seen a working 688 Los Angeles! Can be donwloaded??

Yes, in Sukhoi forum.:D

nautilus42
03-11-08, 01:09 PM
I have seen a working 688 Los Angeles! Can be donwloaded??

Yes, in Sukhoi forum.:D

Nice answer!!!!!!!!!!!!!!!!:damn:

Bubbe
03-11-08, 01:11 PM
i've not find the link to download it... please can you post this link?


PLEASE HELP ME!!!!!!!!!

Delareon
03-12-08, 03:10 AM
oh yeah, please post the link. Its hard to find something there when u cant read cyrillic ;)

CCIP
03-12-08, 03:22 AM
It looks funky enough to be British.

No, think funnier.

It's the French "La Redoutable" :D

andycaccia
03-12-08, 05:38 AM
CCIPQuote:
Originally Posted by M. Sarsfield
It looks funky enough to be British.


No, think funnier.

It's the French "La Redoutable" :D
ha ha ha!!:rotfl: :rotfl:

denis_469
03-12-08, 12:15 PM
I have seen a working 688 Los Angeles! Can be donwloaded??

Yes, in Sukhoi forum.:D

Nice answer!!!!!!!!!!!!!!!!:damn:

Don't worry! Dagon in near time would be u/l him submarines again. Apparantly in russian sites only. But if need, I can u/l link for him submarines.

andycaccia
03-12-08, 01:50 PM
@denis_469

Thank you denis, If you could upload those great nuclear subs made by Dagon and the other friends of the russian community on filefront (or whatever site you choose) we would appreciate very much.

Keep us informed!:D

denis_469
03-12-08, 02:26 PM
@denis_469

Thank you denis, If you could upload those great nuclear subs made by Dagon and the other friends of the russian community on filefront (or whatever site you choose) we would appreciate very much.

Keep us informed!:D

Well. After long negotiation with Dagon wish u/l, in future, subs in single site, and I place link for d/l for non-russian peoples as Dagon made u/l. Wait more news:D

andycaccia
03-12-08, 02:57 PM
Thanx man! :D I'm looking forward to sail on a 688I Los Angeles. :arrgh!:
Well done.

My respects to Dagon and best wishes for his awesome work:up:

Bubbe
03-12-08, 03:23 PM
great!

tomagabriel
03-13-08, 05:11 AM
:rock:Great news!! I do not even dare to blink ... staring and waiting for the link ...
Thanks !!! ... :o

andycaccia
03-13-08, 09:19 AM
Right, I've managed to register my account at AviaForum and consequently I have been able to open the donwload link that Denis has provided. To simplify things for everyone I have posted the direct donwload link here. The site is in russian, but the donwload should start automatically after a few seconds. Since the link is open to everyone on the russian forum I think nobody will displeased...

that's the 688I Los Angeles.. (in russian, JSGME compatible)

http://slil.ru/25513964

and more to come.

Delareon
03-13-08, 09:49 AM
did anybody manage to download this file?
i trried it several times and always get an timeout after a few KBs

tomagabriel
03-13-08, 10:14 AM
it worked for me

tomagabriel
03-13-08, 10:16 AM
Right, I've managed to register my account at AviaForum and consequently I have been able to open the donwload link that Denis has provided. To simplify things for everyone I have posted the direct donwload link here. The site is in russian, but the donwload should start automatically after a few seconds. Since the link is open to everyone on the russian forum I think nobody will displeased...

that's the 688I Los Angeles.. (in russian, JSGME compatible)

http://slil.ru/25513964

and more to come.

are there other machines available there? if so I could try to manage the russian and get through to them.

andycaccia
03-13-08, 11:42 AM
are there other machines available there? if so I could try to manage the russian and get through to them.


yes and this is the 627 november class soviet SSN

http://slil.ru/25415672

There should be also a french Redoutable class sub, search the main thread

Original Sukhoi.ru thread:

http://www.sukhoi.ru/forum/showthread.php?t=50322

andycaccia
03-13-08, 11:59 AM
Could someone explain how to include a new submarine to the campaign mode??
I'd like to see my 688 in the pearl harbor flotilla. :arrgh!:

(yeah...I know it is not historically accurate:know: , but it's a beginning for future campaigns/flotillas in the during Cold War):D

adamae
03-13-08, 04:05 PM
Ive tried many times today to download the new Los Angeles Class sub but it starts of by downloading quick enauph but then it slose down dramaticly and some times it simply stops.:damn: Does anybody else have the same problem? And for those who have sucsefully downloaded it, what time of the day did you do it?
- Thanks


PLEASE REPLY!!!!!

miner1436
03-13-08, 04:12 PM
I get the same problem.

gimpy117
03-13-08, 04:29 PM
will these repace the subs in game or are they totaly independant?

what would be cool if we could have a mod from 1941 all the way to the 60's

you could just keep playing after....

Delareon
03-13-08, 04:43 PM
a wonderfull and nice 688i boat.
Hopefully they manage it to get nice interiors too.
And also i hope they find a way to get a working waterfall display for the sonar,
and maybe a TMA Station....
Maybe they find also a solution for the CO2 problem, because u dont have to surface
every 2 days in a 688i ;)
There is also the problem that this boat still uses batteries and diesel engines of course,
maybe they get also a solution for that problem in simulating a nuclear submarine.
Dont want to ask about a better Sonar modell because this would be hardcoded and not modable.

adamae
03-13-08, 05:47 PM
Hey just wanted to say for those who were having trouble downloading the Los Angeles class sub, Try it now cause it fianally worked.:up:

miner1436
03-13-08, 06:56 PM
Im having errors with the 688i, whenever I start the game it gets about 75% loaded then i get an error message saying "Could not find 'Lightmap TextureName' in 'UserPlayerUnit1' in section 'C:\Program Files\Ubisoft\Silent Hunter Wolves Of The Pacific\data\Submarine\NSS_688i\NSS_688i.upc."

Steeli
03-13-08, 07:17 PM
got the same errors. But it works anyway. Alt-Tab to windows and cklick ok. Than retab to the game. The Errors came also when you start a quick battle choosing the Russian Sub. The US sub works fine, the sound not :)

They look very very cool und they ary very fast under water. The russian sub makes 30 kts under water :)

Great stuff. Hope they will add some atomic reactor sound soon :) Think the interior graphics will take a long time to create.

adamae
03-13-08, 07:20 PM
Hy just wondering how to change the engine sound of the Los Angeles class sub to the the Atomic sound that came with the November class sub (627a)

andycaccia
03-14-08, 04:05 AM
Regardin donwload troubles, the russian site is not very reliable...I had to donwload 3 times.
The 688 is a completely independent boat...which means you can use all the existing submarines as well.

this mod worked for me perfectly, the error with Light maps may be caused by other mods because I'm running a 1.4 version with a clean install and I hand no problem at all.

If you want the Atomic sound for the los angeles just use the wav from the 627A and reneame it as an engine sound (i.e "submarine_electric_exterior.wav) and it will work fine. I've already done this.

Originally Posted by gimpy117
will these repace the subs in game or are they totaly independant?

what would be cool if we could have a mod from 1941 all the way to the 60's

you could just keep playing after....


This is also my goal...it would be nice to star during second world war and then contiune with nuclear subs and cold war scenario.

M. Sarsfield
03-14-08, 10:04 AM
Andy,

Are you currently focusing on SSK hunter-killer boats or nuke boats?

andycaccia
03-14-08, 11:09 AM
@ M. Sarsfield

What I have now is two magnificent SSN: Nuclear Fast Attack Submarine.
http://en.wikipedia.org/wiki/SSN_%28U.S._Navy%29

There are a 688I Los Angeles class, and a soviet Project 627A Kit (November class).

Conventional submarines are not under developement at this point, maybe in the future.

Keep in mind that I have created NOTHING, I only posted the links. Theese subs have been made by the russian guys at this forum:
http://www.sukhoi.ru/forum/showthread.php?t=50322

They are now focusing on cold war nuclear submarines and more boats (especially soviet) will be available in time.

No diesels... for now at least, sorry:cry:

M. Sarsfield
03-14-08, 11:20 AM
My bad. I got you confused with Capt. Jack. He's working on the campaign layers and is focusing on the earlier Cold War years.

andycaccia
03-14-08, 11:32 AM
Originally Posted by M. SarsfieldMy bad. I got you confused with Capt. Jack. He's working on the campaign layers and is focusing on the earlier Cold War years.


Don't worry...:p
I don't know how cpt jack's work is proceeding but the heart of the cold war mod is the russian community at Sukhoi forums.

Bubbe
03-17-08, 07:02 PM
when is ready type oscarII or Thyphon??

denis_469
03-17-08, 11:21 PM
when is ready type oscarII or Thyphon??

Apparantly near 19 march for Oscar II

Bubbe
03-18-08, 06:01 AM
thanks!:up:

PS: (if you can send me the link when it is ready.....):D :D :D

tomagabriel
03-18-08, 07:43 AM
mmmm, we are already close to 19 ;) ...' cause 19 is tomorrow :yep:

Bubbe
03-18-08, 10:11 AM
:o :o :o ...yes is tomorow...mmmm:o :o :o

badaboom
03-18-08, 04:30 PM
Hello,IS anyone having trouble installing this with Vista?I extract the files to JSME but all I see is a folder called Data,I need help:oops: Thanks.

Bubbe
03-18-08, 04:40 PM
Is possible change the internal?
Is not the best have a nuclear submarine with the internal of a gato class!!!;)

u-168
03-20-08, 02:23 PM
:up: :up: :up: :up: :up: is eny new sub avalible as a add-on eny cold war sub to download not looking on forums if so not to be offensive there but is their eny ?????? thanks all keep up the posts :up: :up: :up: :up: :up: :up:




u-168

AG124
03-20-08, 02:37 PM
Just wondering - have you found any appropriate surface ships yet?:hmm: I would be especially interested in seeing some new merchants.

M. Sarsfield
03-20-08, 02:41 PM
Depends on the era of the cold war. 1950's merchants won't differ much from 1940's merchants.

AG124
03-20-08, 03:31 PM
I thought this mod was intended for the late 1960s. Although I could very well be wrong.

Whether the mod is going to take place in the 1950s or 60s, I think the Passenger Liner (NPPL) from SHIII is one you should keep in mind - her bridge always looked too modern for a typical WWII liner.:cool: Although there were a couple of newer liners that looked like that in the 40s.

Also the SHIII German merchant raider (which was included in SHIV and which was cloned as a freighter by Sergbuto back in the early days of SHIII) could fit in either a 50s or 60s time period, mostly because of her blocky and solid bridge and larger size (she reminds me of a French freighter named the Daoula (spelled wrong?) that sank in the Western Atlantic in the 1960s in bad weather). Whether the mod will take place in the 50s or 60s though, one should try to avoid the smallest and oldest looking merchants of both SHIII and SHIV - especially Japanese ones that have distinctive Japanese profiles.

I would like to see some newer post-war freighters with aft-superstructures, and maybe some slightly larger tankers as well (not like today's supertankers, but some Torrey Conyon-sized units would work well). I think it was about 1976 before tankers (and lakers) were generally built without the forward superstructure (i.e. aft-superstructure only) so the current split-superstructure scheme should still work. Just some observations - I'll post more thoughts later.:hmm:

M. Sarsfield
03-20-08, 04:13 PM
I think two different teams/people are going into two directions. Capt. Jack is probably going to focus on post-WWII to early 60's-ish. Some other guys have been messing with 688i, Typhoon, etc. boats.

I agree that older Japanese freighters should be left out, mainly because most of them were sunk by war's end. Japan had a fairly new fleet of merchies in the 50's.

AG124
03-20-08, 05:01 PM
I agree that older Japanese freighters should be left out, mainly because most of them were sunk by war's end. Japan had a fairly new fleet of merchies in the 50's.

Definitely. But also, I meant that they shouldn't be used as generic representations/'fill ins' of post-war merchants for other nations because of the their older and distinct appearance.:yep:

badaboom
03-22-08, 07:23 AM
Hello,IS anyone having trouble installing this with Vista?I extract the files to JSME but all I see is a folder called Data,I need help:oops: Thanks.

****EDIT***** I did get it to work[installed directly into SH4 folder[not sure if that was right thing to do]

The L.A.688i is a BEAUTY!!!!!!

http://img.photobucket.com/albums/v27/badaboom/SH4Img2008-03-22_092442_141.jpg

http://img.photobucket.com/albums/v27/badaboom/SH4Img2008-03-22_092902_942.jpg

http://img.photobucket.com/albums/v27/badaboom/SH4Img2008-03-22_092509_430.jpg

iambecomelife
03-22-08, 09:18 AM
I thought this mod was intended for the late 1960s. Although I could very well be wrong.

Whether the mod is going to take place in the 1950s or 60s, I think the Passenger Liner (NPPL) from SHIII is one you should keep in mind - her bridge always looked too modern for a typical WWII liner.:cool: Although there were a couple of newer liners that looked like that in the 40s.

Also the SHIII German merchant raider (which was included in SHIV and which was cloned as a freighter by Sergbuto back in the early days of SHIII) could fit in either a 50s or 60s time period, mostly because of her blocky and solid bridge and larger size (she reminds me of a French freighter named the Daoula (spelled wrong?) that sank in the Western Atlantic in the 1960s in bad weather). Whether the mod will take place in the 50s or 60s though, one should try to avoid the smallest and oldest looking merchants of both SHIII and SHIV - especially Japanese ones that have distinctive Japanese profiles.

I would like to see some newer post-war freighters with aft-superstructures, and maybe some slightly larger tankers as well (not like today's supertankers, but some Torrey Conyon-sized units would work well). I think it was about 1976 before tankers (and lakers) were generally built without the forward superstructure (i.e. aft-superstructure only) so the current split-superstructure scheme should still work. Just some observations - I'll post more thoughts later.:hmm:

Very good points.

I agree it will probably be best to do away with some of the default old steamer models - although a few of them survived well into the 70's they would have already started to become rare by the postwar era.

Several ships like the T-3 and C-2 could be enlarged by maybe 10-20 percent to represent the size increases in merchant ships.

To REALLY get the ships to look cold-war-esque they should probably have a lot of streamlining. It always amuses me that many 21st Century vessels are blocky, with little streamlining - these days an excessively streamlined, supposedly "modern" look is a dead giveaway that a ship was built circa 1950. The "United States" and "Andrea Doria" were/are prime examples of the streamlining craze.

(SH3)JOHN LAMARRE
03-22-08, 04:30 PM
Anyway To Play On Campion Mode THE 688I

badaboom
03-22-08, 04:40 PM
I think it needs to be scripted in[a whole new campaign needs to be created]you can use them as US SUBS in quick mission.

(SH3)JOHN LAMARRE
03-22-08, 05:08 PM
I think it needs to be scripted in[a whole new campaign needs to be created]you can use them as US SUBS in quick mission.


to bad those ships would be scrap in a second

badaboom
03-23-08, 05:48 PM
:D I'm having a great time sailing in the 688i Hunter/Killer,you can slip in IJN Task Forces and reek havoc
http://img.photobucket.com/albums/v27/badaboom/SH4Img2008-03-23_162624_216.jpg
http://img.photobucket.com/albums/v27/badaboom/SH4Img2008-03-23_163943_944.jpg

then you can run for the fathoms and put your nuke reactor in rabbit and out run those pesky Destroyers on the ocean floor!!!:up:
http://img.photobucket.com/albums/v27/badaboom/SH4Img2008-03-22_092509_430.jpg

Oh Christ I gotta get rid of the Nurse aviator!!!!!

Fincuan
03-23-08, 06:40 PM
How to enable the 688i in the US Campaign:

Remember to back up all files before editing, or even better, make your own mod that you can enable and disable with JSGME.

Open Data/UPCData/UPCCampaignData/Flotillas.upc

[Flotilla X.UserPlayerUnitType Y]
ID= FX688i
NameDisplayable= Los Angeles Class
AvailabilityInterval= 1941-01-01, NULL
IDLinkUserPlayerUnitType= 688i
UnitTypeCommonality= 15
IDFlotillaLinkTransferTo= NULL


Find the flotilla where you want to start your career, and scroll down to the UserPlayerUnitType listings. Replace one of the listings with what you see above, replacing the two X with the number of the flotilla and Y with the listing you chose.

Now open CareerStart.upc from the same folder

[CareerStart 1]
ID= Beginning
NameDisplayable= December 6th 1941
StartTimeInterval=1941-12-06, 1942-01-01
BackgroundPic= Base.tga ; picture that is displayed on the background when this option is selected
CareerStartBriefingText= The war has just started, and we're being beaten.
RenownOptions= 0, 1000, 2000

[CareerStart 1.Flotilla 1]
ID= C1Flotilla1
NameDisplayable= Pearl Harbor
IDLinkFlotilla= PearlHarborCommand ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F1Porpoise, 3, F1Tambor, 4, F1Gar, 2, F1Narwhal, 2, F1688i, 10 ; enumeration of ID(s) that point to submarine upc file
FlotillaBriefingText= ; seems to have no function
FlotillaCommonality= 1 ; to be used when a random choice is assigned


Add only the bold part to the careerstart of your liking. As you can see we must add "Fx688i, 10" where x is the number of the flotilla . Had we chosen for example Gar, then we'd replace "F1Gar, 2" with "F1688i, 10". Makes sense?

Now go kick their ass, because the 688 absolutely rules in the WW2 environment :arrgh!:

gimpy117
03-23-08, 09:02 PM
:D I'm having a great time sailing in the 688i Hunter/Killer,you can slip in IJN Task Forces and reek havoc
http://img.photobucket.com/albums/v27/badaboom/SH4Img2008-03-23_162624_216.jpg
http://img.photobucket.com/albums/v27/badaboom/SH4Img2008-03-23_163943_944.jpg

then you can run for the fathoms and put your nuke reactor in rabbit and out run those pesky Destroyers on the ocean floor!!!:up:
http://img.photobucket.com/albums/v27/badaboom/SH4Img2008-03-22_092509_430.jpg

Oh Christ I gotta get rid of the Nurse aviator!!!!!

"AHHH The U.S is usein' teh H4X!!!"-japanese destroyer commander

Angeldust
03-24-08, 10:04 AM
Hey People ...
I'm new here and have read the whole Article by now.. it's quite interesting that some people have managed to do a "cold war mod" for sh4 finally...i've been waiting for something like this since i've begun to play sh2 ...

for some reason i've not been able to download the 688i and the other one ..:damn:
do the links have changed or do they have some problems with their servers?
in fact, i would love to sail a 688 class in the game so could anyone give me a link to this one that is NOT broken?

oh - i almost forgot - is there a chance that someone does a COMPLETE "cold war mod" with some nuclear subs , e.g. perhaps even a typhoon class?
hope 2 get some replies soon ;)

greetz from germany

A.D.



P.S. sorry if my english is bad sometimes - it's only german school english ;)

Ishigami
03-24-08, 01:53 PM
I was really astonished when I saw this project, it’s awesome!

I would like to test out these subs as well, looks fun, but all the download links do not work.:-? I always get this error message: 502 Bad Gateway
Could someone with a working version of these subs load them up at e.g. FileFront (http://www.filefront.com) or Megaupload (http://www.megaupload.com) and share here?

I and I guess some others would really appreciate that. :yep:

Anyway keep up the good work a post ww2 campaign would be something different. :up:

M. Sarsfield
03-24-08, 01:54 PM
Yeah. Not being to able see your enemy and not knowing when he will strike make for a much different experience. He might follow you for days and never take a shot.

andycaccia
03-24-08, 02:06 PM
@ Angeldust

Hi mate!
I know that russian site is quite slow an not very reliable. Try the donwload more times and you'll get them.

Ishigami
03-24-08, 03:50 PM
I found someone who uploaded them on a reliable source: http://www.file-upload.to/download.php?file=429Uboote.rar

badaboom
03-24-08, 04:30 PM
Hello!!!! Some big news from our very talented Comrades to the North!!!!!![From Dagon]


" Sorry for loss of time. Теперь новости.
Now the news. В течении 7-10 дней будет выложена первая часть мода Historic Submarine.
Within 7-10 days will be the first fashion vylozhena Historic Submarine. Туда войдут 627, 627а, Le Redoutable, 688, 688i, 949А «Антей»(появление вероятно).
There will be 627, and 627, Le Redoutable, 688, 688i, 949 A "Antey" (appearance likely). Что на текущий момент разрабатывается.
As currently drafted. тип «М», серия XII, проект 641, тип «К» (автор модели Егор Наумов), также идет доработка монитора «Ударный».
type "M" Series XII, the project 641, type "K" (by Egor Naumov model), the monitor also comes refinement "impactor."

Теперь объявление: Все кто умеет работать с редактором карт в Silent Hunter 4, умеет создавать миссии и задания для компании, просьба откликнутся.
Now announcement: All who can work with the editor of maps in Silent Hunter 4, can create the mission and tasks for us, please respond. Все переговоры вестись будут через личку.
All negotiations will be conducted through lichku.


С уважением Dagon
Sincerely Dagon":up:

You can read it on the translated Sukoi page on page 3 of this thread.

p.s.If the download site doesn't work,let me know and I'll see if I can upload it someplace.

Good Hunting...:up:

Angeldust
03-24-08, 06:14 PM
thx @ ishigami ..thx it worked ...let's see if i get it how to get these ones in the game^^

Angeldust
03-24-08, 07:18 PM
oh well..it works ..and the models are really great :D

can anyone of you tell me why my equipment is destroyed and finally my ship sinks when i crash dive to 90 meters? :damn: i've changed the .cfg file in the "submarine" folder to a diving depth of 200 meters - realistic for a los angeles class - but nothing changes :roll: plz help!!

aaaaaand...final question - anyone of you seen a typhoon, ohio or alfa class for sh4? :D:D

greetz a.d.

V.C. Sniper
03-24-08, 08:11 PM
200 METERS?? :x That's an insult!!! The mighty Los Angeles class can dive about 3 times that deep! If you had played 688(I) Hunter/Killer you would know that they can dive to around 1,900 feet with a 2,000 feet crush depth!:up:

Fincuan
03-24-08, 08:29 PM
The crush depth can be adjusted via the NSS_688i.zon file in Data/Submarine/NSS_688i.

edit: BTW anyone trying to add the sub to their campaign using the instructions above, please re-read the instructions. There was a flaw in the original ones.

badaboom
03-24-08, 08:36 PM
I believe this is just beta.The crush depth is just taken from a U.S.Sub already in game,from my post above Dagon and team are working on November class ,Tango class, Oscar II:up:,688,688i,627 LeRedoutable.They are presently seeking modders to make missions/Campaigns.

badaboom
03-24-08, 08:43 PM
The crush depth can be adjusted via the NSS_688i.zon file in Data/Submarine/NSS_688i.

I think it's in Russian,Can anyone translate?

Fincuan
03-24-08, 08:48 PM
The crush depth can be adjusted via the NSS_688i.zon file in Data/Submarine/NSS_688i.

I think it's in Russian,Can anyone translate?

No it's not in Russian, it just needs to be opened with Silent 3ditor

Ah screw it, here's a .zon where the crush depth is already considerably deeper than 90 meters, but I won't tell exactly how deep. Just replace the original one with this.
http://staufa.sytes.net/files/tutorial/NSS_688i.zon

badaboom
03-24-08, 09:27 PM
The crush depth can be adjusted via the NSS_688i.zon file in Data/Submarine/NSS_688i.

I think it's in Russian,Can anyone translate?

No it's not in Russian, it just needs to be opened with Silent 3ditor

Ah screw it, here's a .zon where the crush depth is already considerably deeper than 90 meters, but I won't tell exactly how deep. Just replace the original one with this.
http://staufa.bounceme.net/files/tutorial/NSS_688i.zon

:up: Thank You.That worked great!!!
Cheers Fincuan

andycaccia
03-25-08, 04:36 AM
One thing regarding the crush depth: remember that the game freezes below 500 meters (a strange thing indeed since the sea floor is rendered far below 500 meters, according to real sea depths) so you will not be able to dive below 1650ft! and be careful because passed 1500' the sub goes deeper without control and it ie easy to sink below 1650 ad crash he game.:damn:

Angeldust
03-25-08, 05:34 AM
yeah @ v.c.sniper i know that they can go far deeper but i tested it with 200 meters and it didn't work .. so now i'm testing what the s3d can do for it :)

so no one seen a typhoon class for sh4 ?
:cry:
ehm and why the hell does the game freeze with 500 meters? don't understand it.. isn't there a patch for somethign like this? :roll:

andycaccia
03-25-08, 06:31 AM
@ Angeldust
The typhoon is coming (I hope soon) and as soon as it will be available I'll post the donwload link for you as usual.
The 500 meters limit is something still related to sh3 that remained in sh4. I think it must be a limit of the game engine because i could not find anything to mod for this. Probably it's hard coded.

But keep in mind that it is dangerus to dive below 1000-1200' because the depth you have under the keel is not the same everywhere, and if you'll go too deep you'll be hitting the ground continuously. I have set my 688 to a 1500' normal dive depth (quite realistic, 460meters more or less) and i had destroyed my sub at least 5 times. I had to rise at 450 very often to avoid mountains. Of course it if sufficient to check the D.U.K often and react accoridngly, also a realistic navigation may be funny for realism-lovers.

Angeldust
03-25-08, 07:03 AM
next problem. with the scripting in the upcdata i can't get the boats to work in the campaign - the game crashes all the time after loading .. damn!

Bubbe
03-25-08, 01:25 PM
some news about oscarii???

Fincuan
03-25-08, 03:57 PM
next problem. with the scripting in the upcdata i can't get the boats to work in the campaign - the game crashes all the time after loading .. damn!

If you follow the instructions on the previous page it should work. At least it worked for me.

badaboom
03-25-08, 05:04 PM
I'm having a little problem myself,It seems The Electric Boat Co. forgot to add a little item at the shipyard to my Gato!!!!!!!:D

http://img.photobucket.com/albums/v27/badaboom/SH4Img2008-03-25_164923_729.jpg

http://img.photobucket.com/albums/v27/badaboom/SH4Img2008-03-25_165055_384.jpg

I'm not sure when this bug crept in,I was not able to add the modded subs using JSME so I installed directly to SH4 folder,So far it's only the Gato class missing the conning tower.This is from War patrol mode.

Any ideas or help would be great!!!
Thanks

Angeldust
03-25-08, 06:54 PM
yup. it worked since the time i realized that i can't put the sub in the game alone but have to replace another... now i'm having fun hunting japanese destroyers and nailing them to the seaground :D
ehm.. anyone of you know how to change the sub's name in the campaign?
even one who knows the correct number of the movie- "USS Dallas"?

greetz a.d.

andycaccia
03-26-08, 01:17 PM
I'm having a little problem myself,It seems The Electric Boat Co. forgot to add a little item at the shipyard to my Gato!!!!!!!:D

http://img.photobucket.com/albums/v27/badaboom/SH4Img2008-03-25_164923_729.jpg

http://img.photobucket.com/albums/v27/badaboom/SH4Img2008-03-25_165055_384.jpg




Take it easy!...It has a better aerodynamic coefficient now. Less fuel consumption and more speed.

:rotfl:

badaboom
03-26-08, 05:37 PM
:rotfl: Yeahh This guy called and wants to use my new "stealth" boat as an Escort Carrier to refuel scout planes in the south Pacific,I'm refitting for trap wires now!!!:rotfl:
http://img.photobucket.com/albums/v27/badaboom/200px-Chester_Nimitz-fleet-admiral.jpg

You don't say NO to this guy!!!!!:rock:

badaboom
03-26-08, 09:50 PM
O.K. I'll stop after these......I promise:D

http://img.photobucket.com/albums/v27/badaboom/SH4Img2008-03-22_185557_276.jpg

http://img.photobucket.com/albums/v27/badaboom/SH4Img2008-03-26_194834_379.jpg

http://img.photobucket.com/albums/v27/badaboom/SH4Img2008-03-22_190757_221.jpg

I'm just havin to much fun!!!!!:lol:

andycaccia
03-27-08, 07:49 AM
O.K. I'll stop after these......I promise:D

http://img.photobucket.com/albums/v27/badaboom/SH4Img2008-03-22_185557_276.jpg

http://img.photobucket.com/albums/v27/badaboom/SH4Img2008-03-26_194834_379.jpg

http://img.photobucket.com/albums/v27/badaboom/SH4Img2008-03-22_190757_221.jpg

I'm just havin to much fun!!!!!:lol:

It's a beauty...isn't it?

XPETIT
03-29-08, 09:30 AM
Hi,

I have the same matter than Badaboom. Since I have install manually the sub, 688i, 627a and LeRedoutable, the tower of gato and the tower of LeRedoutable are disappear in the game. And during the game, I can't go to the tower view in LeRedoutable.

But curiously, I can see them in the museum whereas the tower of 688i is not the good one.

Is there anybody who know how to solve it?:-?

Greatings.

andycaccia
03-29-08, 01:39 PM
Hi,

I have the same matter than Badaboom. Since I have install manually the sub, 688i, 627a and LeRedoutable, the tower of gato and the tower of LeRedoutable are disappear in the game. And during the game, I can't go to the tower view in LeRedoutable.

But curiously, I can see them in the museum whereas the tower of 688i is not the good one.

Is there anybody who know how to solve it?:-?

Greatings.

Hi mate, and welcome on subsim forum!
I had the issue with the french Le Redoutable as well. Personally I had not the problems with other submarines, but the mess in the museum section is quite "normal". That's because turrets and equipment change through the war. And the museum shows turrets and equipment of '43 '44 only (I do not know).

Are you using other mods??

XPETIT
03-30-08, 01:17 PM
Thank's for your welcome Andycaccia.

I don't use other AddOn. But I will test in mission during 1943 or more to see if I find the same result that in the museum.:up:

badaboom
03-30-08, 06:38 PM
Do any of you Skippers use the mod SH Editor?If so is it easy to use?

andycaccia
04-02-08, 12:23 PM
Do any of you Skippers use the mod SH Editor?If so is it easy to use?

What do you mean exactly?
Are yuou talking about S3D editor or the SH4 Torpedo loadout editor?

badaboom
04-02-08, 05:36 PM
Hello Andy! I mean SH3D editor,I've seen it mentioned in the Russian forum,it seems to be the program they use to import things into the game.I'm curious how user friendly it is?

difool2
04-02-08, 06:52 PM
"AHHH The U.S is usein' teh H4X!!!"-japanese destroyer commander

You don't need to "requote" 3 pictures ya know... :nope:

gimpy117
04-02-08, 11:34 PM
@ Angeldust
The typhoon is coming (I hope soon) and as soon as it will be available I'll post the donwload link for you as usual.
The 500 meters limit is something still related to sh3 that remained in sh4. I think it must be a limit of the game engine because i could not find anything to mod for this. Probably it's hard coded.

But keep in mind that it is dangerus to dive below 1000-1200' because the depth you have under the keel is not the same everywhere, and if you'll go too deep you'll be hitting the ground continuously. I have set my 688 to a 1500' normal dive depth (quite realistic, 460meters more or less) and i had destroyed my sub at least 5 times. I had to rise at 450 very often to avoid mountains. Of course it if sufficient to check the D.U.K often and react accoridngly, also a realistic navigation may be funny for realism-lovers.

i went pop at 400' with the 688I any help??

qqbadwolf
04-03-08, 05:27 AM
how to download this mod

andycaccia
04-03-08, 05:42 AM
Hello Andy! I mean SH3D editor,I've seen it mentioned in the Russian forum,it seems to be the program they use to import things into the game.I'm curious how user friendly it is?

S3d is quite user friendly, but it is a modding tool, and this means you should know what you are doing when you modify something. Basically this program can open and edit almost every file in the game (i.e .zon files that contain crush depth and hull point of submarine, .sim file with the speed etc, .dat files and so on)

You can find s3d here

http://www.subsim.com/radioroom/showthread.php?t=119571

andycaccia
04-03-08, 05:54 AM
@ gimpy117

This is due to the fact the .zon file of the 688I has a crush depth of 400-450'.
You can change this simply by opening the .zon file ( /data/submarine/NSS_688i/NSS_688i.zon) with s3d and go under CollisionableObject, then Properties. Hare you'll find the CrashDepth. The value you see there is not expressed in feet or meters, but it is near the crash depth in meters X1.4

i.e a crush depth of 100 meters (325') will have a value of 140. So make your calculations and modifications accoridingly.

spiksy
04-03-08, 06:50 AM
Please Someone Give Me Link Of That Mod

Pleaseeeeeeeeeeeeeeeeee I Need A Liiiiink !!!!!!!!!!!!!!

andycaccia
04-03-08, 07:20 AM
Please Someone Give Me Link Of That Mod

Pleaseeeeeeeeeeeeeeeeee I Need A Liiiiink !!!!!!!!!!!!!!

Link?? What are you looking for?
If is S3d the link is this:

http://www.subsim.com/radioroom/showthread.php?t=119571
(I posted this link 2 posts above, PLEASE READ:damn: )

If the mod you are looking for is the nuclear sub then the links are theese
(again, they can be found i my posts above)

that's the 688I Los Angeles.. (in russian, JSGME compatible)

http://slil.ru/25513964

and this is the 627 november class soviet SSN

http://slil.ru/25415672

Hope this will help, otherwise try to be more precise.

qqbadwolf
04-03-08, 10:47 AM
Why 627A cannot launch torpedoes?

tomagabriel
04-03-08, 11:01 AM
Why 627A cannot launch torpedoes?

... weird. In my case it launches torpedoes. Does it say something? Crashing?

andycaccia
04-03-08, 01:56 PM
Why 627A cannot launch torpedoes?

Dunno:hmm: , It worked for me... does the sub have any torpedo loaded?
Are you using other mods?

qqbadwolf
04-04-08, 12:44 AM
i am not use other mod

tomagabriel
04-04-08, 10:46 AM
i am not use other mod

tell us more:
-at what depth you try to launch
-are the torpedoes loaded?
-does it say something? ("cannot compute solution" for example)
-the game crashes?
-a screen of the firing station when you prepare to fire would be probably helpful.

Sledgehammer427
04-04-08, 08:25 PM
anyone know where and how to request joining the dev team?

i can modify some campaign folders, write mission orders, set up flotillas, and i can add something to a storyline, if there is one.

anyone know if i can or not?

PM me plz

badaboom
04-04-08, 09:04 PM
I believe the team of modders for this are Russian.here is a translated link to the Sukhoi forums where they've been discussing thier work.Good Luck:up:

http://translate.google.com/translate?u=http%3A%2F%2Fwww.sukhoi.ru%2Fforum%2Fs howthread.php%3Ft%3D50322&langpair=ru%7Cen&hl=en&ie=UTF-8

qqbadwolf
04-05-08, 01:11 AM
How to use 627A in the career mode?

Fincuan
04-05-08, 03:17 AM
How to use 627A in the career mode?

Look up my post from a few pages back, where you have instructions on how to enable the 688i in career mode. Follow those instructions, but replace 688i with 627a. Also, where you have to put "Fx688i, 10" in flotillas.upc you now put "Fx627a, 8", x being the number of your flotilla.

Sledgehammer427
04-05-08, 03:51 AM
jeez, i spent two hours modifying the flotilla and careerstart.upc files to get the november in career, i feel accomplished :know:
by the time i was done, it was 1. am and even coffee couldnt save me :D

i am almost tempted to try and see if we can match the russians...
(the irony is reaching the redline and rising!)
anyone have an account on sukhoi to see if we can make this a joint effort?
apparently they have some 3d modelers worth their salt and im sure the subsim modding community can fill in whats left?

yes?
no?
am i insane?
(the third most likely, its a personal itch i need to scratch to combine the graphic realism of sh4 ((i feel i just made myself rather redundant)) with the ultra sleek, modern boats of the cold war)

Snakeeyes
04-06-08, 09:52 AM
Somebody Make A Damn Movie!!

tomagabriel
04-07-08, 06:18 AM
Somebody Make A Damn Movie!!

Bruce Willis for the captain!! (as a result he will swim all movie:rotfl:).

K19hiroshima
04-08-08, 02:32 PM
Hi, ive just joined this forum because i saw your post about the possible hotel class submarine.
I am totally obsessed by the hotel class (including K19 of course) and i would be all to happy to model it for you guys.
I have had plenty of expereince with modelling with programs such as "Gmax" and "valve hammar" (but produced the finer detailed with the former), i have a full version of "3DS max", and i would be overjoyed if you let me produce the hotel class.
If you let me, i promise that i will put time and effort into producing a thouroughly convincing submarine that will be true to size and detail(i am currently in the throes of gathering pictures of the internal compartments), and i will not quit in the middle of the job. in one month i will have about 8 weeks of solid free time; in which i hope to get the bulk of the job done (but obviosly i will work on it from the thumbs up). the stuff you guys are turning out at the moment are amazing! nice work! ill wait for any reply.
my email is "docsoat@yahoo.com" in case you have any pictures of anything that might help me, and if you want to talk about anything in general, as im totally sub crazy; so once u get me going i wont shup up (unless u depth charge me lol).

BadPirate
04-08-08, 02:54 PM
Hotel class....:hmm:
Sounds good. Which one of the existing units in SH4 will you sacrifice? Balao, Gato, S's?

Snakeeyes
04-08-08, 08:06 PM
Seriously... if you have been able download the mod PLEASE get fraps and make a movie!

K19hiroshima
04-09-08, 07:27 AM
balao i suppose, as its pretty big, and its the more advanced version on the gato.
what is the best software to use?
how do i get my model into the mod?
is there someone else making a hotel as well?
and, has anyone got any good pictures of a real hotel hull (not from the film k19 widowmaker, as they used a juliet class submarine which looks a lot different), i have the actual blueprints of the real k19, but its only a side on cutaway view.
also when you guys made the 688 sub, does it still operate as a desil sub, or have you found a way to bypass this?
also if i find that the hotel is being too much trouble, i can always make a foxtrot first, and then once im more familiar with the early russian style of sub internal etc. i will be better prepared to take on the hotel.
is anyone making a foxtrot yet? as i would be happy in making that, as it is a desil sub, it will be oh so easy to model in performance, so i can get the physical parts good, so when i move on to the hotel i will be able to effectively make the model in no time, and then be able to spend even more time figuring how to do the missiles and nuclear powerplant for the hotel.
anyone else tried a nuclear sub?
or had any success with missiles?
and has anyone started or finished a foxtrot, if not i think i should make that first, so i will be able to make a better hotel with the experience of a russian sub.
--------------------------------------------------------------------------
Glory to the motherland!

K19hiroshima
04-09-08, 07:30 AM
if i made a foxtrot i think i would use the type XXI model for performance, and create my own skin for it

Sledgehammer427
04-09-08, 12:17 PM
im looking up the performance specs of the foxtrot to see how close it matches the XXI

okay, the 'trots speed specs are this

16 knots surfaced, 15 knots (28 km/h) submerged, 9 knots (17 km/h) snorkeling

i just added you on msn, k19hiroshima. and there is a page in national geographics website about K-19 and it has pictures.

glad to help in any way

Sledgehammer427

K19hiroshima
04-09-08, 01:38 PM
by the way, this weekend im going to the royal submarine musium, theres an alliance class submarine there. if i get enough pictures of the control room i could make a very affective sh4 model, it is post ww2 desel sub (bristish of course)

andycaccia
04-09-08, 01:58 PM
@K19hiroshima

Hi Friend and welcome on this forum!:D
If you're willing to develop a new submarine you are welcome! I'd like to see it very much...so go on!! The K19 (Hotel class, or Project 658) is probably one of the most famous ssbn classes.
check here if you are looking for infos about this class

http://193.71.199.52/imaker?sub=1&id=10104

and in general about nuclear powered vessels in service with the Soviet Navy

http://193.71.199.52/en/international/russia/navy/northern_fleet/report_2-1996/11090.html

BTW, remember that it is not ncessary to sacrifice a boat to make a new one. It's much better to create a new submarine and the add it to the game. The difficult part is the 3d modeling, but if you are a skilled 3d modeler then no problem. I'm not a great modder, but if you have a good model I'm sure that you'll find a lot of people capable and willing to help you with your mod project.

Just Ask!

Sledgehammer427
04-09-08, 02:36 PM
I'm sure that you'll find a lot of people capable and willing to help you with your mod project.


like me! :D

K19hiroshima
04-10-08, 05:27 AM
Ah sorry, a thought what he ment was that you had to replace a submarine with another, no i meen to completly produce a new one. after june as said earlyier; i will have about 8 weeks of free time in which i will be able to play around with the sub until its realistic.
Also, has anyone managed to actually simulate a nuclear power plant or got any slight results reguarding missiles in sh4?
thanks for letting me into this forum, i will behave and apreciate the oppertunity of this.

thanks for the foxtrot data sledgehammer427! ill see what i can do with it,
i am an experience moddler, but not so sure about "modder", im sure with time i can make a realistic model, its just there might be other details im not familiar with.

also i have found the actual soviet blueprint of k19, so that should help enormously.
as i said in a previous post, i am going to the "royal submarine musium" on saturday (GMT) where there is "HMS Alliance" (guess it or not, shes an Alliance class), and i will take plenty of internal photos of her control room so that i can model the 3d panarama in SH4, i think ill make "HMS Alliance" before the hotel, so i become familiar with the "modding" system; including all the exportation.
then i will be well equipped to tackle the hotel class, although its quite daunting, as beleave it or not, there arent any photos of the hotel's control room.
but as i have the blueprint, i should manage, as ive got a wad of pictures of the foxtrots control room, i suppose i could guess what it looks like (as the foxtrot is in the same general era as the hotel). if anyone has any pictures of the inside of a real hotel class, or a november class (as long as it isnt from "k19 the widowmaker" as it is a film with a made up set).
i did check that national geographic site, it was great thanx, i already knew about it, but you gave me a realy good idea; when it does those lil movies, i can pause it and hit print screen, and "kaboom" i have a hull image of k19! thanx for that (although i first want to see where national geo generated their images from, as they might just be an artist's guess, but from my knoledge of the hotel, it looks fairly similar to the blueprint, so ill take it with a pinch of salt).
thanx guys

blueprint URL: http://images.google.co.uk/imgres?imgurl=http://www.dga.org/news/v27_2/images/featuresjuly02/k19blueprint_full.jpg&imgrefurl=http://www.dga.org/news/v27_2/images/featuresjuly02/k19blueprint_full.html&h=279&w=1200&sz=128&hl=en&start=1&tbnid=hW8zRY8mB3A_fM:&tbnh=35&tbnw=150&prev=/images%3Fq%3Dk19%2Bblueprint%26gbv%3D2%26hl%3Den%2 6sa%3DG

M. Sarsfield
04-10-08, 08:03 AM
has anyone managed to actually simulate a nuclear power plant

Turn off limited fuel and that will solve that problem.

My idea for the missile is similar for the float plane that I mentioned in the Pocket BB thread. Spawn a "raft", but change the model to whatever you like (plane, missile, rubber duck, etc.) Then modify the raft files to behave more like the object that you're simulating. I'm not a modder, but after reading enough threads, it's sounds like a possibility. If you can create new boats and torpedoes, missiles and float planes shouldn't be out of reach.

Sledgehammer427
04-10-08, 03:45 PM
actually, we could assume that this plant also has the ability to recycle oxygen, so the boats can stay under for a while, but you can mess with the parameters somewhere and make the mileage go forever. im going to try and find that file actually

and the Alliance thing is a good idea, i wish i was in CT to get some pics of the nautilus's control room, im sure its similar in some respects to soviet control rooms.

but in the movie K-19 i think thats a reasonably accurate control room.

@M. Sarsfield.
or you can model a torpedo with missile qualities, but im used to havin a "simulation" this and "simulation" that, so i dunno.
also, as interesting as it would be to tactically nuke entire cities, im not sure if that (city destruction) is included in game. i guess that you would have to find a way about porting the rockets from SH3 into sh4 and to make them player controlled( aimed, that is.) but the only way i can see missiles fit is in the anti ship role, which wasnt until the late 80s i believe, and i think thats beyond the timeline of the game. just a thought

edit: holy crap, looking at the blueprint of the K-19 its got this really pronounced arch.
thats unbelieveable

M. Sarsfield
04-10-08, 03:55 PM
K19 was asking about missiles, because he's working on some Cold War mods. I thought about turning the torpedoes into missiles, but the guys working on the Pocket BB are having such a difficult time with getting the torpedoes to behave correctly, that I ruled out that idea.

Sledgehammer427
04-10-08, 03:57 PM
i was just there and read that too.
still a fun idea though.

K19hiroshima
04-11-08, 10:49 AM
Right. does anyone want to model a british desil sub, as i said earlier im going there tomorro and ill be taking loads of pictures of everything so i can make a perfect control room etc. if anyone wants anything specific please ask and ill see what i can do...
also there is HMS Oberon at chatam dockyard in kent, ive been to see her, shes an "oberon class sub" (that so hard to guess isnt it?) and see was basically in operation until the late 1980s, so shes the british equivelent of the foxtrot.
it looks like ive got lots of british submarine stuff at my end.
Also my brother went to the last "festival of the sea", and he took loads of pictures of an "udaloy" class russian destoryer, the pics he got r realy hard to find on the internet, so if anyone wants any close ups, i got em.
has anyone here got access to early cold war russian subs? that one in america is pretty intresting, but unfortunatly the pics i got of the inside were pretty low resolution.
as ive got realy good access to british stuff, if anyone has a real intrest in are ships, im happy to tell u about it (we have a sailing boat in portsmouth harbour, so we see the destroyers and carriers every time we sail out. so to me theyre scenery lol. also ive slept on board HMS bristol twice, and im very accustomed to royal navy stuff.)

also at the submarine musium "holland 1" is now on display, so if anyone wants some pics of what she looks like nowadays, ill send em 2 u.

M. Sarsfield
04-11-08, 01:17 PM
If it's not too much trouble, create a web page with all of your ship/sub photos and post the link.

K19hiroshima
04-11-08, 02:40 PM
yeah thats a good idea, do you know a site which does free domain hosting with pictures allowed? (not blogspot)

M. Sarsfield
04-11-08, 03:56 PM
Not off the top of my head. You can pay for hosting through www.1and1.com (http://www.1and1.com) for a few bucks a month. I use it and I really don't notice the bills when they come in. The beginner package is $3.99 /month. I use the Linux server, instead of the Mickeysoft server.

keltos01
04-11-08, 05:35 PM
posted new mk28 mod :http://hosted.filefront.com/keltos01

has also mk31 and mk35 but they (yet) don't show in game, but are on the torploadout screen.
they have a new 3d body !
k

badaboom
04-12-08, 07:28 AM
:D Some news from Jenek 20[one of the modders]from the Sukhoi Russian site....



"One can say the project is not dead. Но времени на работу с ним катастрофически не хватает.
No time to work with him a disastrous shortage. НО на этой неделе может появятся все лодки в одном архиве.
BUT this week may appear all boats in the same archive. В нем будут проекты 627, 627А, 949А, 688, 688i.
It projects will be 627, 627 A, 949 A, 688, 688i.


PS Alt+tab сверни игру, когда услышишь звук ошибки и посмотри на что игра ругается.
PS Alt + tab sverni game when hear the sound of mistakes and look at that blame game."
__________________

А потопить нас, братцы, хрен там,
A sink us bratcy, horseradish there,

И в ураган, и в полный штиль
And in a hurricane, and full Calm

Мы из любого дифферента
We any trim

Торпеду вмажем вам под киль
Vmazhem you torpedoes under the clavicle


It's been very quiet there for a few weeks.Good to know the project is still a go:up:

K19hiroshima
04-12-08, 01:20 PM
right im back from the sub musium, i got loads of pics of her.
also there was:
@holland 1
@X24 (an x craft mini sub)
@a german "biber" mini sub
@HMS alliance, a A class sub (the british counterpart of the foxtrot).
obviosly the only one im modelling for SH4 cold war mod is HMS alliance, but in case anyone wants a "biber" or an X craft in SH3, ive got the pics :)

XPETIT
04-13-08, 10:05 AM
Hi,

I'm used to make 3D. I have made Airwolf for OFP and ArmedAssault. Now, I would to create a Triomphant class. It's not very different from a 688 or a sea wolf with a pumpjet propulsion. It just need to put the dive plane in the cowing tower like "Le Terrible" and modify a little the tower (base and upper part are more curve).

I have download S3D and network this week. But after I have installed them, the soft S3D ask me to download the last directX (210Mb - march2008)!!! My PC work fine and I'm affraided to bug my PC.

Is there anybody that have network and S3D which work with directX9.0c???? Or Have you try with success the last directX?:-?

u-960
04-16-08, 11:48 AM
This looks cool. any idea when it will come out? I will get it.:ping:

Nokia
04-16-08, 02:45 PM
This looks cool. any idea when it will come out? I will get it.:ping:

Well this is what they said over at sukhoi last week.

The final pack with all subs including Oscar will most likely be available next week.

Hopefully the subs have sounds when they release because I have the 627A and
Le Redoutable and they don't have any sounds and I don't like subs with no sound :-?.

Sledgehammer427
04-16-08, 03:59 PM
i was anticipating a typhoon, even if it didnt shoot missles, it would be interesting to have one

tomagabriel
04-17-08, 04:44 AM
here is one typhoon :smug:http://www.level.ro/galerie_imagini/image/faza_zilei/thumbnails_800/tb5_plaja_in_rusia_copy.jpg

Sledgehammer427
04-20-08, 04:43 PM
okay bringing this mod back up, i have come across a fantastic idea.

since we have been so helpfully provided the boats (thanks to the guys at sukhoi)
why dont't we take them, and build a game rewrite around it?
of course, not rewrite the entire GAME but enough to produce an interesting cold war experience?

anybody that has these criterion could help a lot
imaginative
able to rewrite:
campaign files
boat files
port files,
and possibly add/edit landmasses?
and enemy ships

PM me if you are willing to help

andycaccia
04-27-08, 10:20 AM
Thanks mate
But first we need to know which subs will be available and then we'll concentrate on the campaign structure. No news from the russians however..:-?

gimpy117
04-27-08, 10:30 AM
I think personally i should be a fictitious "what if"
lets say the cold war has gone hot but not nuclear yet....

how bout that?

andycaccia
04-27-08, 02:10 PM
Would be nice, no doubt. But i guess that nuclear sub would play an important role in "our" cold war anyway. At least they are appreciated by most people. I think a cold war scenario without nuclear subs wuold be quite a flop..

he best thing we can do is to make a both with both kinds of boats...nuclear and diesels, maybe with different objectives and home bases.:hmm:

gimpy117
04-27-08, 02:42 PM
Would be nice, no doubt. But i guess that nuclear sub would play an important role in "our" cold war anyway. At least they are appreciated by most people. I think a cold war scenario without nuclear subs wuold be quite a flop..

he best thing we can do is to make a both with both kinds of boats...nuclear and diesels, maybe with different objectives and home bases.:hmm:

the diesels I agree with, we can make some soviet boats and just modify the Balao and tench's with towers and snorkels...the 1.5 add on will allow for playing both sides...

andycaccia
04-27-08, 03:58 PM
Would be nice, no doubt. But i guess that nuclear sub would play an important role in "our" cold war anyway. At least they are appreciated by most people. I think a cold war scenario without nuclear subs wuold be quite a flop..

he best thing we can do is to make a both with both kinds of boats...nuclear and diesels, maybe with different objectives and home bases.:hmm:

the diesels I agree with, we can make some soviet boats and just modify the Balao and tench's with towers and snorkels...the 1.5 add on will allow for playing both sides...

Really not a bad idea.. and german uniforms somehow resemble soviet ones. Well...soviet were black if my memory serves me well.
But also the interiors of subs were similar in some aspects.

Let's say Germans=Russians and Americans=Americans, ok?

akdavis
04-27-08, 05:04 PM
Would be nice, no doubt. But i guess that nuclear sub would play an important role in "our" cold war anyway. At least they are appreciated by most people. I think a cold war scenario without nuclear subs wuold be quite a flop..

he best thing we can do is to make a both with both kinds of boats...nuclear and diesels, maybe with different objectives and home bases.:hmm:

Pretty sure by "gone hot buy not nuclear yet," he means USA and USSR haven't starting nuking eachother's cities yet, not that there would be no nuke subs included.

Lil' Subsim
04-27-08, 05:13 PM
here is one typhoon :smug:http://www.level.ro/galerie_imagini/image/faza_zilei/thumbnails_800/tb5_plaja_in_rusia_copy.jpg

what the heck is it doing in front of a beach? i bet the sailors on the submarine wanted to go to shore to be with the girls rather than stay on a submarine full of boys.

Hunter
04-28-08, 02:01 AM
what the heck is it doing in front of a beach?

What a strange photo. I've never heared that people go to swim at Mormansk or somewhere else at Northern seas, were these boats are stationed.