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View Full Version : Need help with Trigger MAru 1.7.6


exponent8246
01-25-08, 05:57 PM
Hi all.

Got a bit of a niggle with TM with ROW and RSRDC.

Whenever I compress time, The game doesnt revert back to real-time when a ship or aircraft is spotted. Its the same when submerged!! The game just goes really slow and jumpy when a convoy is near for example but doesnt go back to normal time at all!!!

I'm missing out on vital tonnage!!!!

Any advice out there???

donut
01-25-08, 06:52 PM
Assuming JSGME installed back-off one at a time,it may most likely be T_M_,Run TM by it self To see if you still have feature bug. people are saying game does not jump out of TC for friendy's:lol: IJN only:hmm: Post Resolve please.>>(Defrag)

exponent8246
01-25-08, 07:25 PM
It seems to work for airborne targets. Ive got it running now and have been playing for around 4 hours now. It was fine at first. getting scattered contacts. I am now getting NO contacts what-so-ever!! Incredibly frustrating!!!

donut
01-25-08, 07:43 PM
Not being A mod God,I would have to pray one appear on topic:yep:

exponent8246
01-25-08, 08:09 PM
Gonna turn in now.

Maybe try a re-installed of mods tomorrow?

Thanks for your advice mate.

Zero Niner
01-25-08, 08:17 PM
Hmmm. I use TM 1.7.6 with RSRDC TM v 221. My experience is that;

a. Unidentified air contacts spooted on radar (speed is "very fast" on the nav map) will drop me to TC 1x.
b. Spotting enemy ships will drop me down to TC 1x. For example, in heavy seas the waves will cover the scope from time to time. In such instances TC will work but will drop to TC 1x when the scope is able to "see" targets again.
c. Spotting friendly or neutral units will *not* cause TC to drop to 1x.