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Torps
01-21-08, 01:51 AM
UPDATE 07:08 02/26/08

Alot of changes and enhancements have been made and there are a few to go. At this point I am working on putting in whale sounds,

Thanks castorp345 for the whale sounds!

The work here is dedicated to Dave, so rest assured more to follow.;)

Questions?, Concerns?, just post:up: .

Changes to SH.Sdl

Torpedo launch sound increased
Torpedo Doors opening sound increased
Lightning volume levels adjusted
Diving sound level increased
Surface ambient sound increased
Sub interior sounds lowered slightly
Depth charge sound increased (inside sub)
Deck Gun sound slightly increased
Shellnoise increased
torpedo noise increased
Periscope sound increased
Crash dive sound increased
Surface sound increased (wind & waves slightly)
Ship Siren sound increased
Big shell impact (radius increased*sound*)
Rain sound distance increased

NEW/UPDATED MACHINE GUN SOUND MIXED WITH 20MM RECORDING
NEW/UPDATED BATTLESHIP MAIN BATTERY SOUND
NEW/UPDATED SURFACE_INT
UPDATED WAVE BAD WEATHER

vindex
01-21-08, 02:26 AM
I have noticed something strange about my creaking sounds, and I don't know if it's related to a mod or the game itself. (I'm using Ultimate Sound Mod on top of TM).

When I'm at periscope depth, I hear lots of creaking, fairly loud. When I dive deeper, I hear no creaking at all, total silence. Any ideas what is happening here?

AVGWarhawk
01-21-08, 08:33 AM
I good with the sounds Torps. Any idea if you can get the sounds that came with the game working? Steve got the damage sounds going. Perhaps the other voice sounds that are not working. Can you do anything with these?

ReallyDedPoet
01-21-08, 08:36 AM
It was great work that you and Luke did Torps, I would not play the game without them. I am with AVG, be nice to get the voice stuff working :yep:


RDP

DrBeast
01-21-08, 08:59 AM
I've been thinking of adding some ambient sounds to the sonar background noise...whale songs, stuff like that. Haven't looked for samples yet, though. It's constantly on my to-do list, which quickly becomes my damn-I-forgot-this-again list! :rotfl:

letterboy1
01-21-08, 09:05 AM
I'm using the ROW sound mod which I assume is your guys' work. I was wondering why some distant sounds don't last as long as when they are up close. I notice this alot with targets I'm shooting at with the deck gun. I see the explosion and then hear it later as is appropriate, but the sound gets choked off suddenly. It should basically ring out as long as a close-by explosion but have less volume. I'm using the maximum sound settings in-game. I have a X-Fi Platinum sound card with EAX enabled. What might I be doing wrong?

pythos
01-21-08, 09:06 AM
Near complete lack of hull compression sounds.

I played a single mission in GWX. Type XXI. I got nailed by a very well placed hedghog volley. My boat was doomed. Something I noticed was the sound of the creaks got more ominous as the boat dropped. There were pipes bursting, and rivets popping (a feature restored in SH4 with the Gato, Salmon, and S boat mods that recently came up, thanks guys). As the boat continued its drop, the sounds increased in frequencyj. finally 3 minutes later, the boat went beyond crush depth.

This was a total Das Boot Gibraltar scene, without the shovel full of sand.

In SH4 There are no reports of reaching or exceeding max depth. The boat passes beyond safe depth, and the XO stands there looking dumb.

Concerning the hull creaks, can something be done about this?

DrBeast
01-21-08, 09:08 AM
@letterboy: That's probably something to do with the sh.sdl file used in this mod. Try running ROW Sounds without that file (i.e. disable the mod, remove that file from the mod folder, enable, run the game).

ETA: Any progress with finding any other enemy ships that don't produce hydrophone sound?

ETA #2:
Near complete lack of hull compression sounds.

I played a single mission in GWX. Type XXI. I got nailed by a very well placed hedghog volley. My boat was doomed. Something I noticed was the sound of the creaks got more ominous as the boat dropped. There were pipes bursting, and rivets popping (a feature restored in SH4 with the Gato, Salmon, and S boat mods that recently came up, thanks guys). As the boat continued its drop, the sounds increased in frequencyj. finally 3 minutes later, the boat went beyond crush depth.

This was a total Das Boot Gibraltar scene, without the shovel full of sand.

In SH4 There are no reports of reaching or exceeding max depth. The boat passes beyond safe depth, and the XO stands there looking dumb.

Concerning the hull creaks, can something be done about this?
That's how creak sounds work in ROW Sounds, too. Also, the XO does report "we're diving too deep, sir" every time I pass crush depth in my game (using ROW Sounds, of course, though I think it works in vanilla game as well).

Torps
01-21-08, 11:08 AM
Awesome, I will get working on this stuff very soon.

ReallyDedPoet
01-21-08, 01:31 PM
Awesome, I will get working on this stuff very soon.

Excellent, look forward to this :up:


RDP

fvd
01-21-08, 02:11 PM
Maybe the sound of torpedo-doors opening: a bit louder?
Or the sound of launching a torp a bit louder.
But i don't know if it is very historically accurate the way it is now, or the louder version?

Regards,
fvd

letterboy1
01-21-08, 07:09 PM
Dr Beast, thanks for the reminder. I'm still trying to find boats with no hydrophone sounds but got side-tracked with a new BF2 mod (occasionally I need some quick shoot-em-up action).

Also, thanks for the tip about the sh.sdl file . . . I'm about to crank up SH4 and see how that works.:up:

donut
01-21-08, 07:35 PM
:sunny: Maybe the sound of torpedo-doors opening: a bit louder?
Or the sound of launching a torp a bit louder.
But i don't know if it is very historically accurate the way it is now, or the louder version?

Regards,
fvd Lites on fireing panel

Ducimus
01-21-08, 07:59 PM
RE Hull creaks:

They are in the game, but queued to occcur much deeper then we could normally expect to achieve. Since we don't dive as deep as we did in SH3, you never or rarely hear them.

DrBeast
01-22-08, 07:25 AM
Also, thanks for the tip about the sh.sdl file . . . I'm about to crank up SH4 and see how that works.:up:

Just so you know, S3D now supports modding of that file ;)

pythos
01-22-08, 09:08 AM
Is there a way to Re-que the creaks for shallower depths more fitting for our boats? What file would it be?

DrBeast
01-22-08, 09:22 AM
Hm...just hazarding a guess here, I think it should be sh.sdl. Never checked it out though, it was one more thing I kept adding to my "to-do" list.

Torps
01-23-08, 07:31 PM
, give me a few weeks, kinda got personal stuff to take care of gents;) .

skwasjer
01-23-08, 09:38 PM
The sh.sdl only controls how a specific soundfile is played, iow. volume, whether it loops, pitch etc. Controllers are used to tie sh.sdl-definitions to specific actions.

Torps
01-28-08, 11:54 PM
In need of testers, send me a PM if your interested.

ReallyDedPoet
01-29-08, 09:09 AM
In need of testers, send me a PM if your interested.
Bump :up:

C'mon lads, step forward, this one sounds :D like a worthy project :yep:


RDP

Canonicus
01-29-08, 06:27 PM
RE Hull creaks:

They are in the game, but queued to occcur much deeper then we could normally expect to achieve. Since we don't dive as deep as we did in SH3, you never or rarely hear them.


Go into the sh.sdl file and look at the amb_SubmarineInterior wav file. By simply turning the volume down a bit, (two or three numbers)...You'll hear the hull creak noises a little better.

Cheers!

Kapitan_Phillips
01-29-08, 08:19 PM
Nice one for working on a soundmod :up:

What I'd really like to see from a soundpack is the following:

Louder crew voices. I dont think the electric engines should drown out my OOD when I'm standing right next to him
Longer dive/crash dive sounds - I want to hear every nook of my boat rigging for dive, and the urgency of an emergency.
A shell sound for the deck gun. I loved it in SH3. *BOOM* *shhhTHUNG*
Maybe an alarm sound to go along with the Arooga during an emergency dive. I assume crash diving meant the crew needed to go into battle stations too ;)
A couple sounds in the style of Pacific Aces - the intercom telephone (who remembers the *click**whiiirrrwhirwhirwhir* "Prepare to surface, Prepare to Surface.."Those are just a couple of requests. I'll be watching. :stare: :rotfl:

Torps
01-30-08, 12:15 AM
Nice one for working on a soundmod :up:

What I'd really like to see from a soundpack is the following:

Louder crew voices. I dont think the electric engines should drown out my OOD when I'm standing right next to him
Longer dive/crash dive sounds - I want to hear every nook of my boat rigging for dive, and the urgency of an emergency.
A shell sound for the deck gun. I loved it in SH3. *BOOM* *shhhTHUNG*
Maybe an alarm sound to go along with the Arooga during an emergency dive. I assume crash diving meant the crew needed to go into battle stations too ;)
A couple sounds in the style of Pacific Aces - the intercom telephone (who remembers the *click**whiiirrrwhirwhirwhir* "Prepare to surface, Prepare to Surface.."Those are just a couple of requests. I'll be watching. :stare: :rotfl:

Noted..... never did play Pacific Aces, would you provide me with a link to dl and listen to the PA sounds in an PM?

LukeFF
01-30-08, 12:30 AM
A couple sounds in the style of Pacific Aces - the intercom telephone (who remembers the *click**whiiirrrwhirwhirwhir* "Prepare to surface, Prepare to Surface.."http://www.maritime.org/tour/sound/growler.mp3 (http://www.maritime.org/tour/sound/growler.mp3)

;)

Torps
01-30-08, 02:15 AM
Some stuff is a little out of my reach at the moment( fix sounds that are mia). Till I get some knowlege that will help address those issues I ask you to be patient, as soon as I get more information, I will keep everyone posted.

I update the main post with the status of the sound mod daily, so check there for info.

Good hunting!

Weather-guesser
02-22-08, 09:16 PM
Oh! Can't wait can't wait can't wait can't wait! C'mon ALPHA! :yep:

Torps
02-27-08, 12:15 AM
Mod is at the final stages of testing.

ReallyDedPoet
02-27-08, 09:43 AM
In my time spent with this, which has not been enough, I have been impressed by what I am hearing. For some of the sounds, duplicates have been made, so testers are getting the opportunity to pick and choose so to speak with this.


RDP

kylesplanet
02-27-08, 12:41 PM
Ooooh Ooooh can't wait!!!:yep:

DavyJonesFootlocker
02-27-08, 01:54 PM
Down Kyle, down. Here's some Prozac.:rotfl:

Can't wait myself but I'll wait on what the guinea pigs, erm, I mean testers come up with.:yep:

Torps
02-27-08, 10:46 PM
as my internet provider gets over here and fixes my cable on Thurday, I will upload the final version. Currently running at approx 224k, 20% signal loss per the providers tests to my modem, filefront times out because of the packet loss.