View Full Version : Mod listing and their correct usage
DavyJonesFootlocker
01-14-08, 10:49 AM
A question please. The following are the mods I'm planning on using. Are they compatible with each other and if so what are the correct installation order?
Sober's Super Mod
Living Breathing Ocean
ROW:
High-res foam
Realistic Camera
Slower clouds
Sub reflections
Improved night visibility
Object reflections
Sky and Ocean Control
Special Effects
Textures with Sun Halo
Sun Mod
Natural Sinking Mechanics
RSRDC_p2_RFB
SubSoWesPac Air Strike Mod
Airbase markers on Nav Map
RFB 1.4 for ROW RC1
DavyJonesFootlocker
01-16-08, 11:25 AM
Hmmm, not one single answer. No solution to this I guess.:damn:
M. Sarsfield
01-16-08, 11:30 AM
You'll have to read through each mod post and see if there are compatibility issues. Start with the big ones, first, and only do a few at a time. You'll know right away if you screwed something up because the game's favorite reaction is to CTD. Also, most mods require you to either be in port before implementing or to start a new career after implementing. So, don't get too attached to one boat as you install various mods.
DavyJonesFootlocker
01-16-08, 12:15 PM
Thanks. It'll be a tough job, though.
M. Sarsfield
01-16-08, 01:09 PM
After 1.4 came out I spent several days reading through countless posts. I made two lists. One for mods that I wanted now and one to keep track of mods that I was interested in for the future, but maybe they were still working some bugs out.
panzer 49th
01-16-08, 01:39 PM
the ROW special effects will not work with NSM if you have the latest version of the Special Effects.
panthercules
01-16-08, 10:18 PM
You can always do what I find myself doing from time to time - trial and error :lol:
Actually, with JSGME it's pretty easy to go ahead and start activating - it will tell you if/when it runs into a conflict, and you can pretty quickly figure out that most of what you have will "play nice" with each other, and you can narrow down your issues to just the few mods that actually will conflict with each other. It's a good bet that it will probably be the major mod packs that are involved in most of those conflicts, so then you can read those sticky threads for those particular mods, which will give you a good idea whether the conflicts really matter and if so either how to fix them or which ones to install last to get most of the benefit of the ones you want the most.
Good luck!
DavyJonesFootlocker
01-17-08, 06:58 AM
Well, I did have to go 'Trial and Error' since time is quite limited in a job stretching out to 13-14 hrs a day.:nope: But I did find out the Leovampire's (RIP) airbase mod and RSRDC mod Nav map negates each other in that the additional bay situated on the Indochina coast is gone. So I disabled the airbase mod. Pity, it would've been really cool to have the airbase on the Nav map. I wish I could mod a detailed Nav Map. Have a combination TM, Airbase and additional lables on places type Nav Map.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.