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CaptainHaplo
01-11-08, 10:28 PM
This post is to Rcjonessnp175, Sqk7744, Donut, Letterboy 1, Snuffy, W_Clear, FooFighters , and Reallydedpoet.

Guys, David allowed us to test the new Sky and Water Controls he made. His loss is devastating, but I know that David would have wanted this done. To my knowledge, no one found an issue with the changes, and I would like you all to either PM me or post here if any issue was in fact found.

I ask this because we owe it to Dave to see this test thru. I don't have the skill to fix any problems, maybe some of you do if any were found. If not, I think it needs to be released to the community. Dave would have wanted that. To keep this mod without releasing it would be a grave dishonor - unless you all feel that it should never be released, at which point I would request we all delete it. I honestly feel Dave wanted this - it is the least we can do. If we all agree there were no bugs, then I or one of you can release it with a simple readme paying homage to its creator.

FooFighters
01-12-08, 02:25 AM
This post is to Rcjonessnp175, Sqk7744, Donut, Letterboy 1, Snuffy, W_Clear, FooFighters , and Reallydedpoet.

Guys, David allowed us to test the new Sky and Water Controls he made. His loss is devastating, but I know that David would have wanted this done. To my knowledge, no one found an issue with the changes, and I would like you all to either PM me or post here if any issue was in fact found.

I ask this because we owe it to Dave to see this test thru. I don't have the skill to fix any problems, maybe some of you do if any were found. If not, I think it needs to be released to the community. Dave would have wanted that. To keep this mod without releasing it would be a grave dishonor - unless you all feel that it should never be released, at which point I would request we all delete it. I honestly feel Dave wanted this - it is the least we can do. If we all agree there were no bugs, then I or one of you can release it with a simple readme paying homage to its creator.

I am using it for quite some time now, and it looks fine to me.
The only thing I was not really happy about was some reflections on the waves further away in the distance. I also mailed Dave how to get it better.
For me there was to much reflection. Especially when you go very low over the water with the outside cam.

Did any of you also have this small problem ?

Stary Wuj
01-12-08, 02:57 AM
" For me there was to much reflection." - agree, for me to :-)
And water is too dark IMHO, looks like from SF movie.

Best Regards

Stary Wuj

CaptainHaplo
01-12-08, 11:04 AM
Well guys - either of you know how to address this issue? The more I think about it, the more I think this should just be put out as an optional add-in piece to the existing ROW package. I have to admit - you guys are more detail oriented than I am obviously, because I didnt see this at all (meaning I probably just missed it!).

So what say you all, get it out there and let people use it as they want? That is, after all, what Dave would have done I think.....

(Ok - I admit - I just think it should be out there!)

ReallyDedPoet
01-12-08, 11:08 AM
I did not see anything out of the ordinary with it, but to be honest I did not test it much over the holidays, and after Dave's Death not at all. But I agree here, Dave would want it to be done, to have his work completed.


RDP

Mush Martin
01-12-08, 11:33 AM
May I have copy?
M:hmm:

swdw
01-12-08, 12:29 PM
Kriller2 was doing a lot of the ocean color work for ROW. Maybe he can help with the color.

If nothing else, it should be made available for someone else to try tweaking to get it to where Dave was heading.

FooFighters
01-12-08, 02:57 PM
Well guys - either of you know how to address this issue? The more I think about it, the more I think this should just be put out as an optional add-in piece to the existing ROW package. I have to admit - you guys are more detail oriented than I am obviously, because I didnt see this at all (meaning I probably just missed it!).

So what say you all, get it out there and let people use it as they want? That is, after all, what Dave would have done I think.....

(Ok - I admit - I just think it should be out there!)

Yeah I fixed it, I also had some PM contact with Dave about it.
He tested it but never had the chance to give me any feedback.

All fixes are in the scene.dat

About the water color, Dave always tested and created all files with PPS of.
The PPS options make the water darker.

skwasjer
01-12-08, 03:19 PM
In the current public available scene.dat, there are 2 bugs. I don't know if Leo redid the scene.dat, and if those 2 bugs still exist in the file you guys have though. To be sure, send it to me and I'll have a look.

AVGWarhawk
01-12-08, 03:48 PM
THis would be great guys if the two bugs are squished and the test file is made available to all. :up:

kriller2
01-13-08, 05:44 AM
Hi guys,

I worked alot on the textures and Dave's latest work yesterday and have something I want you guys to test, who is interested?

@RDP I will send you the file so you can see what I am working on..
Corrected some bugs and edited the ocean at sun set and sun rise to make the ocean less dark.

BTW I havent' touched the scene.dat, just texture work and the enviroment dat-file.

Kriller2

ReallyDedPoet
01-13-08, 10:11 AM
Hi guys,

I worked alot on the textures and Dave's latest work yesterday and have something I want you guys to test, who is interested?

@RDP I will send you the file so you can see what I am working on..
Corrected some bugs and edited the ocean at sun set and sun rise to make the ocean less dark.

BTW I havent' touched the scene.dat, just texture work and the enviroment dat-file.

Kriller2

Thanks Kriller :up: I will test it today and get back to you with comments.


RDP

ReallyDedPoet
01-13-08, 10:50 AM
Just doing some initial testing on the file. Noticing a better color seperation of the water from morning, day and then evening. It is lighter dawn and dusk.

http://img81.imageshack.us/img81/2519/tetsrs8.jpg

Couldn't resist posting this one :yep:


RDP

kriller2
01-13-08, 11:19 AM
Hi,

Sorry for interrupting in this thread, but after reading all the responses in the main Reflections of the water thread and reading this thread, I decided I want to help with this and see if we can finish what Dave started. It would be great if you will test the files I send you with ROW and tell me if it has corrected some of the problems you mentioned in this thread.

@reallydedpoet Thanks, that is what I was hoping for ;)

@Skwasjer Check your PM

Kriller2

kriller2
01-13-08, 01:38 PM
Dawn before sunrise:
http://img229.imageshack.us/img229/8500/rowbeforedawn2008kw7.th.jpg (http://img229.imageshack.us/my.php?image=rowbeforedawn2008kw7.jpg)
Dawn before sunrise2:
http://img229.imageshack.us/img229/4384/rowdawn2008jp0.th.jpg (http://img229.imageshack.us/my.php?image=rowdawn2008jp0.jpg)
Allmost sunrise:
http://img229.imageshack.us/img229/2492/rowveryearlysun2008nc7.th.jpg (http://img229.imageshack.us/my.php?image=rowveryearlysun2008nc7.jpg)
Early before sunrise:
http://img229.imageshack.us/img229/7350/rowearlysun2008lv4.th.jpg (http://img229.imageshack.us/my.php?image=rowearlysun2008lv4.jpg)
Sun rise:
http://img229.imageshack.us/img229/6005/rowsun2008cn1.th.jpg (http://img229.imageshack.us/my.php?image=rowsun2008cn1.jpg)

Unfortunately I don't have an nvidia gfx-card, so Im using CptJokers sunmod, which can be downloaded here:
http://www.4shared.com/file/34730571/4f128f57/SHIV_Sun.html
If some of you own a ATI-gfx card with no sun flair :)

DrBeast
01-13-08, 01:39 PM
Bless you guys for keeping Dave's legacy alive. My respect to you. And if I may say so, I once again protest vehemently at the lack of an "hats off" emoticon! :rotfl:

kriller2
01-13-08, 05:09 PM
Skwasjer corrected 2 bugs in the latest scene.dat and now I haven't seen any choppy ocean while I was playing SH4, I will do some more tests on the new file and send it in a PM

skwasjer
01-13-08, 05:11 PM
Really? That's great :cool:

I'll go have a look myself :)

ReallyDedPoet
01-13-08, 06:38 PM
Skwasjer corrected 2 bugs in the latest scene.dat and now I haven't seen any choppy ocean while I was playing SH4, I will do some more tests on the new file and send it in a PM
Very nice, look forward to it Kriller :up: Sounds like you did some nice stuff
skwasjer :roll::yep:


RDP

skwasjer
01-13-08, 06:41 PM
I've just had a look, and took the following shots. I really have missed out alot the past many months. Never had time to really take a good look at all the awesome mods (due to S3D). Really jaw dropping.

16:30pm
http://sh4.skwas.net/media/row/thumbs/16.30.jpg (http://sh4.skwas.net/media/row/16.30.jpg)
16:40pm
http://sh4.skwas.net/media/row/thumbs/16.40.jpg (http://sh4.skwas.net/media/row/16.40.jpg)
16:50pm
http://sh4.skwas.net/media/row/thumbs/16.50.jpg (http://sh4.skwas.net/media/row/16.50.jpg)
17:00pm
http://sh4.skwas.net/media/row/thumbs/17.00.jpg (http://sh4.skwas.net/media/row/17.00.jpg)
17:10pm
http://sh4.skwas.net/media/row/thumbs/17.10.jpg (http://sh4.skwas.net/media/row/17.10.jpg)
17:20pm
http://sh4.skwas.net/media/row/thumbs/17.20.jpg (http://sh4.skwas.net/media/row/17.20.jpg)
17:30pm
http://sh4.skwas.net/media/row/thumbs/17.30.jpg (http://sh4.skwas.net/media/row/17.30.jpg)
17:35pm
http://sh4.skwas.net/media/row/thumbs/17.35.jpg (http://sh4.skwas.net/media/row/17.35.jpg)
17:40pm
http://sh4.skwas.net/media/row/thumbs/17.40.jpg (http://sh4.skwas.net/media/row/17.40.jpg)
17:45pm
http://sh4.skwas.net/media/row/thumbs/17.45.jpg (http://sh4.skwas.net/media/row/17.45.jpg)
17:55pm
http://sh4.skwas.net/media/row/thumbs/17.55.jpg (http://sh4.skwas.net/media/row/17.55.jpg)

And just a general shot I really liked (leaving PH, after sunrise):
http://sh4.skwas.net/media/row/thumbs/LeavingPearl.jpg (http://sh4.skwas.net/media/row/LeavingPearl.jpg)

Pics are from a GTX 8800

Mush Martin
01-13-08, 06:44 PM
Lovely isnt it. you will have to forgive my friend RDP skwasjer being
an easterner he cant spell well enough to copy and paste your name.
:D
M

ReallyDedPoet
01-13-08, 06:50 PM
Lovely isnt it. you will have to forgive my friend RDP skwasjer being
an easterner he cant spell well enough to copy and paste your name.
:D
M

:oops::roll:..... sorry skwasjer

In yours, isn't, not isnt :doh::rotfl::rotfl::rotfl:


RDP

Mush Martin
01-13-08, 06:51 PM
yer reaching but it just keeps escaping you:rotfl:

skwasjer
01-13-08, 06:53 PM
No preblom, rellydeadpeot... :88)

ReallyDedPoet
01-13-08, 06:54 PM
No preblom, rellydeadpeot... :88)

:rotfl::rotfl::up:


RDP

Front Runner
01-14-08, 07:53 AM
I want to add my thanks to y'all for continuing the work Dave began.
I don't think there will ever be a final release of ROW.
The modding community has picked up the ball and will run with it in Dave's honor and memory.

ReallyDedPoet
01-14-08, 07:57 AM
I want to add my thanks to y'all for continuing the work Dave began.
I don't think there will ever be a final release of ROW.
The modding community has picked up the ball and will run with it in Dave's honor and memory.

Very well said FR, there will never be another Dave. The work here is very much driven by his memory and in his honor.


RDP

Torps
01-14-08, 08:30 AM
Very nice guys, Dave would be proud!

swdw
01-14-08, 09:46 AM
count me in on the testing!

Mush Martin
01-14-08, 09:46 AM
I too would be happy to help where I can.
M:|\\

kriller2
01-14-08, 11:11 AM
Since you are so stubborn ;), which is a good thing in this team..

I will send you the latest files in your PM :), but now the submarine is full and the it's leaving the harbour :o

Mush Martin
01-14-08, 11:14 AM
Gee thanks pick on me first;)

at the very least I can make a dramatic promotional screenie.

send it along I will see if I can be of some use.
M

ReallyDedPoet
01-14-08, 11:32 AM
Since you are so stubborn ;), which is a good thing in this team..

I will send you the latest files in your PM :), but now the submarine is full and the it's leaving the harbour :o

Can we have a vote on this, thanks :lol:


RDP

Digital_Trucker
01-14-08, 11:41 AM
I, too, would like to express my thanks for y'all taking up the "torch" ,as it were, to continue Dave's work (and for carrying it out with a little bit of his humor, too). I needed a good laugh and y'all's (don't even tell me I spelled that wrong, I don't think there's a right way to do that) clowning around was just the ticket. Thanks again.

I'd offer to test, but I don't wanna be the one to overload the boat:rotfl:

Carry on :arrgh!: (in both senses of the phrase)

kriller2
01-14-08, 11:47 AM
Since you are so stubborn ;), which is a good thing in this team..

I will send you the latest files in your PM :), but now the submarine is full and the it's leaving the harbour :o

Can we have a vote on this, thanks :lol:


RDP

Sorry RDP, I will remember that in the future ;)

BTW I have send the latest work out to these team members:

skwasjer x
W_clear x
rcjonessnp175 x
Snuffy x
donut x
letterboy1 x
sqk7744 x
AVGWarhawk x
CaptainHaplo x
Mush Martin x
FooFighters x

ReallyDedPoet
01-14-08, 12:01 PM
I, too, would like to express my thanks for y'all taking up the "torch" ,as it were, to continue Dave's work (and for carrying it out with a little bit of his humor, too). I needed a good laugh and y'all's (don't even tell me I spelled that wrong, I don't think there's a right way to do that) clowning around was just the ticket. Thanks again.

I'd offer to test, but I don't wanna be the one to overload the boat:rotfl:

Carry on :arrgh!: (in both senses of the phrase)

Dave's work will never be duplicated, however the least folks can do is carry on what he was doing in his memory and honor as Kriller has stated. One thing Dave did have was a great sense of humor, as folks know ( see his blooper thread ) so I think he would appreciate it as well.


RDP

Mush Martin
01-14-08, 12:02 PM
The vote was pre determined RDP I had a better campaign poster

ReallyDedPoet
01-14-08, 12:05 PM
The vote was pre determined RDP I had a better campaign poster
Still, you are on a probation for the next few weeks just to be sure ;):rotfl::rotfl:

Anyway, back to the task at hand.


RDP

FooFighters
01-14-08, 02:04 PM
Since you are so stubborn ;), which is a good thing in this team..

I will send you the latest files in your PM :), but now the submarine is full and the it's leaving the harbour :o

Can we have a vote on this, thanks :lol:


RDP

Sorry RDP, I will remember that in the future ;)

BTW I have send the latest work out to these team members:

skwasjer x
W_clear x
rcjonessnp175 x
Snuffy x
donut x
letterboy1 x
sqk7744 x
AVGWarhawk x
CaptainHaplo x
Mush Martin x

That's cool.. I am not on the list but recieved the files :rotfl:

I was working with Dave on the reflections further on the ocean.
I will send my modified scene.dat to all guys from the list.
This scene.dat was also send to Dave, I know he tested it but never had time to tell me what he thought.

So guys please tell me what you think.

Foo
;)

kriller2
01-14-08, 02:11 PM
Since you are so stubborn ;), which is a good thing in this team..

I will send you the latest files in your PM :), but now the submarine is full and the it's leaving the harbour :o

Can we have a vote on this, thanks :lol:


RDP

Sorry RDP, I will remember that in the future ;)

BTW I have send the latest work out to these team members:

skwasjer x
W_clear x
rcjonessnp175 x
Snuffy x
donut x
letterboy1 x
sqk7744 x
AVGWarhawk x
CaptainHaplo x
Mush Martin x

That's cool.. I am not on the list but recieved the files :rotfl:

I was working with Dave on the reflections further on the ocean.
I will send my modified scene.dat to all guys from the list.
This scene.dat was also send to Dave, I know he tested it but never had time to tell me what he thought.

So guys please tell me what you think.

Foo
;)

Hi Foofighter!
That was my mistake you should have been in the above list :rotfl: If you are doing work on scene.dat, can I ask you to work with the version Skwasjer have corrected for the 2 bugs, Leo was asking him to correct? - I will send you the scene.dat in a PM right away!
Kriller2

FooFighters
01-14-08, 02:13 PM
Since you are so stubborn ;), which is a good thing in this team..

I will send you the latest files in your PM :), but now the submarine is full and the it's leaving the harbour :o

Can we have a vote on this, thanks :lol:


RDP

Sorry RDP, I will remember that in the future ;)

BTW I have send the latest work out to these team members:

skwasjer x
W_clear x
rcjonessnp175 x
Snuffy x
donut x
letterboy1 x
sqk7744 x
AVGWarhawk x
CaptainHaplo x
Mush Martin x

That's cool.. I am not on the list but recieved the files :rotfl:

I was working with Dave on the reflections further on the ocean.
I will send my modified scene.dat to all guys from the list.
This scene.dat was also send to Dave, I know he tested it but never had time to tell me what he thought.

So guys please tell me what you think.

Foo
;)

Hi Foofighter!
That was my mistake you should have been in the above list :rotfl: If you are doing work on scene.dat, can I ask you to work with the version Skwasjer have corrected for the 2 bugs, Leo was asking him to correct? - I will send you the scene.dat in a PM right away!
Kriller2

Oke, no problem..

To all people from the list, the new scene will folow a bit later due to this.

kriller2
01-14-08, 02:38 PM
Okay now we just need Captain Haplo and WClear if they want to be a part of this? to have the whole team gathered.

Looking forward to hear mission reports from all members of this bunch of rowdy sailors and dedicated seamen! :cool:

FooFighters
01-14-08, 02:43 PM
Okay now we just need Captain Haplo and WClear if they want to be a part of this? to have the whole team gathered.

Looking forward to hear mission reports from all members of this bunch of rowdy sailors and dedicated seamen! :cool:

:arrgh!: It's a good bunch :arrgh!:

ReallyDedPoet
01-14-08, 02:52 PM
this bunch of rowdy sailors and dedicated seamen! :cool:

When is our first bar fight :hulk::hulk:

On a serious note, will be loading up the latest a little later, and taking it out for a sail.


RDP

Mush Martin
01-14-08, 03:10 PM
Darn it I was saving this shot for the contest now I have to find
a new location to do the shoot. oh well heres a small sample of
how it looked on my cheapie Raydeon 9600

http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-14_122718_377.jpg

http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-14_122743_064.jpg

http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-14_122758_674.jpg

http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-14_122827_439.jpg

Now I dont have decent comparission shot but under these conditions
this is a better rendering than the original version of ROW I was using.
at least as far as my set up goes. To me it looked more natural.
M

skwasjer
01-14-08, 03:15 PM
Just want to add, it would be a good idea (if any of you use S3D) to start using the 'AuthorInfo' description field. Type in a version number or date and a (rough) description of the changes made (newest entry on top), and maybe even the name of who did it. This way, everybody can keep track of what version they are dealing with... If S3D is used once to save the file, minitweaker files will be unusable with it though.

ReallyDedPoet
01-14-08, 03:15 PM
You can get something to help with sun glare, see this post :yep:
http://www.subsim.com/radioroom/showpost.php?p=747489&postcount=15

How does the water rendering look, some work was done to it. Less or no jiggle
now :yep:

Nice pics by the way.


RDP

Mush Martin
01-14-08, 03:22 PM
My waters always been ok
Water Jiggle is a minimum thing with me.

(learn to spell you bleeding provincial Giggle
is a form of laughter like im doing at you now, not be with mistaken with
Google which is where we find pictures of you doing your village people
impressions or Jiggle which is what Jello (C) does and what we're trying
to describe)

anyway as I was saying jiggle aint so bad I only get it after high
tc and I faithfully without ever looking automatically do an esc button
pause to reset it, I seriously think Ive only ever seen it twice.

M

ReallyDedPoet
01-14-08, 03:22 PM
Just want to add, it would be a good idea (if any of you use S3D) to start using the 'AuthorInfo' description field. Type in a version number or date and a (rough) description of the changes made (newest entry on top), and maybe even the name of who did it. This way, everybody can keep track of what version they are dealing with... If S3D is used once to save the file, minitweaker files will be unusable with it though.

To be honest skwasjer, I think only you Kriller and FF should mess with the guts of it, the rest of us can act as testers so to speak. Would avoid confusion of versions, as well as let those who know their way around S3D, do their job. Just a suggestion here.


RDP

Mush Martin
01-14-08, 03:25 PM
Indeed I have no S3d experience at all at this point it would take me
a month or two to get up to speed on it I think.
M

Mush Martin
01-14-08, 03:33 PM
I just tried the sun fix but wasnt able to see any real noticeable difference.
M

skwasjer
01-14-08, 03:41 PM
Indeed I have no S3d experience at all at this point it would take me
a month or two to get up to speed on it I think.
I doubt that. It's really very easy (if I may say so myself), and in fact has given alot of modders more understanding of the game files. You are not doing yourself a favor by not trying. I guarantee you you will be surprised...


To be honest skwasjer, I think only you Kriller and FF should mess with the guts of it, the rest of us can act as testers so to speak. Would avoid confusion of versions, as well as let those who know their way around S3D, do their job. Just a suggestion here.


I agree, it's not a good idea to have dozens of active developers. I will not be actively modding the files either, because I just can't. I'm clueless regarding most of the terms and options S3D gives us (ironically :lol:). I'll be happy to test and give support if there are technical problems (such as I did yesterday), but that's as far as my time/skill permits im afraid :-?

ReallyDedPoet
01-14-08, 03:43 PM
I doubt that. It's really very easy (if I may say so myself), and in fact has given alot of modders more understanding of the game files. You are not doing yourself a favor by not trying. I guarantee you you will be surprised...



I am going to try it, but not for this, as for my previously mentioned reasons :yep:


RDP

kriller2
01-14-08, 03:44 PM
Just want to add, it would be a good idea (if any of you use S3D) to start using the 'AuthorInfo' description field. Type in a version number or date and a (rough) description of the changes made (newest entry on top), and maybe even the name of who did it. This way, everybody can keep track of what version they are dealing with... If S3D is used once to save the file, minitweaker files will be unusable with it though.

To be honest skwasjer, I think only you Kriller and FF should mess with the guts of it, the rest of us can act as testers so to speak. Would avoid confusion of versions, as well as let those who know their way around S3D, do their job. Just a suggestion here.


RDP

I Agree to the above. To avoid confusion of which file to work with, it would be a good ide to only have one or two working on the scene file, now I have 3 versions;

1. Skwasjers bugfree version of Daves latest work - tested and works ok
2. Foofighters version of the above. - not tested so have to dive into it to see what the changes are.
3. Swdw trying to get the fix for the ATI cards showing the sun under the horizont. - not tested so have to dive into it to see what the changes are.

Foofighters have just send me his latest work and when I receive swdw's work I will try to combine all of the above into only one file and test it.

On the other hand it warms my heart to see all of you are eager to make this happen :)

Thanks to all of you!

Mush Martin
01-14-08, 03:44 PM
Good pitch I'm Skwasjer, all for my further education I will try it but when I last tried to get it installed I had issues
what I cant remember but I will figure it out.

M

ReallyDedPoet
01-14-08, 03:55 PM
Just want to add, it would be a good idea (if any of you use S3D) to start using the 'AuthorInfo' description field. Type in a version number or date and a (rough) description of the changes made (newest entry on top), and maybe even the name of who did it. This way, everybody can keep track of what version they are dealing with... If S3D is used once to save the file, minitweaker files will be unusable with it though.
To be honest skwasjer, I think only you Kriller and FF should mess with the guts of it, the rest of us can act as testers so to speak. Would avoid confusion of versions, as well as let those who know their way around S3D, do their job. Just a suggestion here.


RDP
I Agree to the above. To avoid confusion of which file to work with, it would be a good ide to only have one or two working on the scene file, now I have 3 versions;

1. Skwasjers bugfree version of Daves latest work - tested and works ok
2. Foofighters version of the above. - not tested so have to dive into it to see what the changes are.
3. Swdw trying to get the fix for the ATI cards showing the sun under the horizont. - not tested so have to dive into it to see what the changes are.

Foofighters have just send me his latest work and when I receive swdw's work I will try to combine all of the above into only one file and send it out for testing.

On the other hand it warms my heart to see all of you willing to make this happen :)

Thanks to all of you!

Great :up:, are you going to PM the other testers just to be sure they see the above.

Dave would be proud to see what is happening :yep: I am sure he is smiling somewhere in the great beyond.


RDP

kriller2
01-14-08, 04:05 PM
Just want to add, it would be a good idea (if any of you use S3D) to start using the 'AuthorInfo' description field. Type in a version number or date and a (rough) description of the changes made (newest entry on top), and maybe even the name of who did it. This way, everybody can keep track of what version they are dealing with... If S3D is used once to save the file, minitweaker files will be unusable with it though.
To be honest skwasjer, I think only you Kriller and FF should mess with the guts of it, the rest of us can act as testers so to speak. Would avoid confusion of versions, as well as let those who know their way around S3D, do their job. Just a suggestion here.


RDP
I Agree to the above. To avoid confusion of which file to work with, it would be a good ide to only have one or two working on the scene file, now I have 3 versions;

1. Skwasjers bugfree version of Daves latest work - tested and works ok
2. Foofighters version of the above. - not tested so have to dive into it to see what the changes are.
3. Swdw trying to get the fix for the ATI cards showing the sun under the horizont. - not tested so have to dive into it to see what the changes are.

Foofighters have just send me his latest work and when I receive swdw's work I will try to combine all of the above into only one file and send it out for testing.

On the other hand it warms my heart to see all of you willing to make this happen :)

Thanks to all of you!

Great :up:, are you going to PM the other testers just to be sure they see the above.

Dave would be proud to see what is happening :yep: I am sure he is smiling somewhere in the great beyond.


RDP

No need RDP, the only scene we all are testing is the bugfree version by Skwasjer or have you allso received the file from Foofighters? - I would appreciate if we only test one file at a time.

Fish40
01-14-08, 04:23 PM
I'm alittle confused:huh: Is this something other then ROW, or just an improved part of Row?

AVGWarhawk
01-14-08, 04:26 PM
A few issues with ROW that Dave was not able to complete.

Fish40
01-14-08, 04:29 PM
Thanks for that AVG:up: Looking forwards for the new stuff!

ReallyDedPoet
01-14-08, 04:29 PM
Just want to add, it would be a good idea (if any of you use S3D) to start using the 'AuthorInfo' description field. Type in a version number or date and a (rough) description of the changes made (newest entry on top), and maybe even the name of who did it. This way, everybody can keep track of what version they are dealing with... If S3D is used once to save the file, minitweaker files will be unusable with it though.
To be honest skwasjer, I think only you Kriller and FF should mess with the guts of it, the rest of us can act as testers so to speak. Would avoid confusion of versions, as well as let those who know their way around S3D, do their job. Just a suggestion here.


RDP
I Agree to the above. To avoid confusion of which file to work with, it would be a good ide to only have one or two working on the scene file, now I have 3 versions;

1. Skwasjers bugfree version of Daves latest work - tested and works ok
2. Foofighters version of the above. - not tested so have to dive into it to see what the changes are.
3. Swdw trying to get the fix for the ATI cards showing the sun under the horizont. - not tested so have to dive into it to see what the changes are.

Foofighters have just send me his latest work and when I receive swdw's work I will try to combine all of the above into only one file and send it out for testing.

On the other hand it warms my heart to see all of you willing to make this happen :)

Thanks to all of you!
Great :up:, are you going to PM the other testers just to be sure they see the above.

Dave would be proud to see what is happening :yep: I am sure he is smiling somewhere in the great beyond.


RDP
No need RDP, the only scene we all are testing is the bugfree version by Skwasjer or have you allso received the file from Foofighters? - I would appreciate if we only test one file at a time.

Ok kriller :up:


RDP

FooFighters
01-14-08, 04:54 PM
Just want to add, it would be a good idea (if any of you use S3D) to start using the 'AuthorInfo' description field. Type in a version number or date and a (rough) description of the changes made (newest entry on top), and maybe even the name of who did it. This way, everybody can keep track of what version they are dealing with... If S3D is used once to save the file, minitweaker files will be unusable with it though.

To be honest skwasjer, I think only you Kriller and FF should mess with the guts of it, the rest of us can act as testers so to speak. Would avoid confusion of versions, as well as let those who know their way around S3D, do their job. Just a suggestion here.


RDP

I Agree to the above. To avoid confusion of which file to work with, it would be a good ide to only have one or two working on the scene file, now I have 3 versions;

1. Skwasjers bugfree version of Daves latest work - tested and works ok
2. Foofighters version of the above. - not tested so have to dive into it to see what the changes are.
3. Swdw trying to get the fix for the ATI cards showing the sun under the horizont. - not tested so have to dive into it to see what the changes are.

Foofighters have just send me his latest work and when I receive swdw's work I will try to combine all of the above into only one file and test it.

On the other hand it warms my heart to see all of you are eager to make this happen :)

Thanks to all of you!

I thought I was the only one working on the scene.dat :rotfl:
Not knowing about the other to until an hour ago.

p.s. I only send the scene.dat to the names in your list.

billko
01-14-08, 05:49 PM
If anyone is willing to give me a tutorial on how zones work in SH4, maybe I can help with a NSM version of ROW zones and special effects (when the new version of NSM comes out).

Unfortunately, I'm colorblind, so I cannot help with coloring the sky (you could have a green sunset instead of a red one and I probably couldn't tell).

Bill

kriller2
01-14-08, 05:59 PM
If anyone is willing to give me a tutorial on how zones work in SH4, maybe I can help with a NSM version of ROW zones and special effects (when the new version of NSM comes out).

Unfortunately, I'm colorblind, so I cannot help with coloring the sky (you could have a green sunset instead of a red one and I probably couldn't tell).

Bill

Hi Bilko,

Thank you for the suggestion.
I would help you, but I don't have a clue about how the zones work in SH4.. :hmm:

Aniuk
01-14-08, 06:02 PM
Since you are so stubborn ;), which is a good thing in this team..

I will send you the latest files in your PM :), but now the submarine is full and the it's leaving the harbour :o

Can we have a vote on this, thanks :lol:


RDP

Sorry RDP, I will remember that in the future ;)

BTW I have send the latest work out to these team members:

skwasjer x
W_clear x
rcjonessnp175 x
Snuffy x
donut x
letterboy1 x
sqk7744 x
AVGWarhawk x
CaptainHaplo x
Mush Martin x

That's cool.. I am not on the list but recieved the files :rotfl:

I was working with Dave on the reflections further on the ocean.
I will send my modified scene.dat to all guys from the list.
This scene.dat was also send to Dave, I know he tested it but never had time to tell me what he thought.

So guys please tell me what you think.

Foo
;)

Hi Foofighter!
That was my mistake you should have been in the above list :rotfl: If you are doing work on scene.dat, can I ask you to work with the version Skwasjer have corrected for the 2 bugs, Leo was asking him to correct? - I will send you the scene.dat in a PM right away!
Kriller2

I just discovered the existence of this thread due to a reference made by Kriller2 on the Leovampire thread. As i said to Dave in a PM asking for help: i'm just a player of the game, but he didnot care and I got a PM back. Reading this thread in the last minutes and especially the CARRY ON made my day. Thanks fellows. The best memorial for Leovampire is surely going to be this thread. He will never go away. It was a real pleasure to read your posts and I pay my respect as "just a player of the game" to you all. :up: Aniuk

ReallyDedPoet
01-14-08, 06:13 PM
If anyone is willing to give me a tutorial on how zones work in SH4, maybe I can help with a NSM version of ROW zones and special effects (when the new version of NSM comes out).

Unfortunately, I'm colorblind, so I cannot help with coloring the sky (you could have a green sunset instead of a red one and I probably couldn't tell).

Bill
Hi Bill,

Nice offer Bill :yep: I to do not have any skills with the zones file. I am wondering if for starters you take what has been done, Wernersobe's stuff, Ducimus's stuff with Trigger and have a good look at those files, see how they are configured, etc. Ducimus might be willing to assist you a bit as well, maybe Werner the same ( but I cannot speak for those folks ).

I am sure the lads here would be willing to test. Redwine had done some nice stuff with his Die Slowly Mod back in the 1.1, 1.2 days, I know he thought a lot of Dave, to bad we could not get him back, as he may be willing to help as well.


RDP

ReallyDedPoet
01-14-08, 06:19 PM
As i said to Dave in a PM asking for help: i'm just a player of the game, but he did not care and I got a PM back.

That was Dave, he was willing to help all who ventured his way. A great role model for this game, SUBSIM and beyond. Thanks for sharing that Aniuk :oops:


RDP

kriller2
01-14-08, 06:21 PM
Now I am off to bed, hope you are all enjoying the new build of ROW and are having time to play and enjoy the game while you are testing allso.
See you tomorow!

Kriller2

ReallyDedPoet
01-14-08, 06:23 PM
Now I am off to bed, hope you are all enjoying the new build of ROW and are having time to play and enjoy the game while you are testing allso.
See you tomorow!

Kriller2
Adios my friend, will be testing later :yep:


RDP

billko
01-14-08, 10:27 PM
If anyone is willing to give me a tutorial on how zones work in SH4, maybe I can help with a NSM version of ROW zones and special effects (when the new version of NSM comes out).

Unfortunately, I'm colorblind, so I cannot help with coloring the sky (you could have a green sunset instead of a red one and I probably couldn't tell).

Bill
Hi Bill,

Nice offer Bill :yep: I to do not have any skills with the zones file. I am wondering if for starters you take what has been done, Wernersobe's stuff, Ducimus's stuff with Trigger and have a good look at those files, see how they are configured, etc. Ducimus might be willing to assist you a bit as well, maybe Werner the same ( but I cannot speak for those folks ).

I am sure the lads here would be willing to test. Redwine had done some nice stuff with his Die Slowly Mod back in the 1.1, 1.2 days, I know he thought a lot of Dave, to bad we could not get him back, as he may be willing to help as well.


RDP

Thank you for the suggestions! I think maybe soon they will get a PM on it. :)

Bill

ReallyDedPoet
01-14-08, 10:40 PM
If anyone is willing to give me a tutorial on how zones work in SH4, maybe I can help with a NSM version of ROW zones and special effects (when the new version of NSM comes out).

Unfortunately, I'm colorblind, so I cannot help with coloring the sky (you could have a green sunset instead of a red one and I probably couldn't tell).

Bill
Hi Bill,

Nice offer Bill :yep: I to do not have any skills with the zones file. I am wondering if for starters you take what has been done, Wernersobe's stuff, Ducimus's stuff with Trigger and have a good look at those files, see how they are configured, etc. Ducimus might be willing to assist you a bit as well, maybe Werner the same ( but I cannot speak for those folks ).

I am sure the lads here would be willing to test. Redwine had done some nice stuff with his Die Slowly Mod back in the 1.1, 1.2 days, I know he thought a lot of Dave, to bad we could not get him back, as he may be willing to help as well.


RDP
Thank you for the suggestions! I think maybe soon they will get a PM on it. :)

Bill
Good luck with it :up:, the zones stuff are an important piece of the this, be nice to have them completed as well. Let us know how you make out, or how we can be of assistance.

Lose the bonnet though :o:lol:

http://www.subsim.com/radioroom/images/ranks/medic.jpg


RDP

ReallyDedPoet
01-14-08, 10:58 PM
Few shots from testing a little while ago:

Sunrise
http://static1.filefront.com/images/personal/r/reallydedpoet/124228/pyhgufzmql.thumb500.jpg
Early Morning
http://static1.filefront.com/images/personal/r/reallydedpoet/124231/igsacmhxcu.thumb500.jpg
Mid Morning
http://static1.filefront.com/images/personal/r/reallydedpoet/124228/ymffngdbbv.thumb500.jpg
Late Afternoon
http://static1.filefront.com/images/personal/r/reallydedpoet/124231/psoeomwdwn.thumb500.jpg
Sunset
http://static1.filefront.com/images/personal/r/reallydedpoet/124228/mlkygtfkmv.thumb500.jpg
Dusk
http://static1.filefront.com/images/personal/r/reallydedpoet/124228/llaapjfubp.thumb500.jpg

One thing I did notice was the water still had the jiggling effect:yep: , not much, but still there. This was evident only while on the bridge, just off the stern. I am mentioning it as I know it is something that is being worked on.

Overall though good separation of colors as the day progressed. Did not get a chance to get into storm conditions\fog yet, be interesting to see what they bring.


RDP

DrBeast
01-15-08, 05:39 AM
Few shots from testing a little while ago:

Sunrise

Early Morning

Mid Morning

Late Afternoon

Sunset

Dusk

*photos ommitted to preserve bandwidth*

One thing I did notice was the water still had the jiggling effect:yep: , not much, but still there. This was evident only while on the bridge, just off the stern. I am mentioning it as I know it is something that is being worked on.

Overall though good separation of colors as the day progressed. Did not get a chance to get into storm conditions\fog yet, be interesting to see what they bring.


RDP

I...uh...the...WOW!! :doh:

*DrBeast runs off to play a lotto to get money for a new computer!

I hate it when my timing sucks...I'd gladly participate in this project, if the damn espresso machine...uh...computer wasn't off limits! Whoever scheduled University exams in January-February should be hung, drawn and quartered! :shifty:

Mush Martin
01-15-08, 08:42 AM
Ok so this is a small sample of it with the scene dat that Foo did up.
and heres a link to the full set of screenies just run it through picture
and fax viewer its a good series.

http://rapidshare.com/files/83989799/Rowcovery_Screenies.rar.html

http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-15_071835_939.jpg

http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-15_071953_423.jpg

http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-15_072108_642.jpg

http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-15_072133_876.jpg

M

ReallyDedPoet
01-15-08, 12:35 PM
Nice M., I will have a better look when I get my high-speed back :damn: :damn:
I am curious on how the fog looks, as well as other's experience with the jiggling water.


RDP

Digital_Trucker
01-15-08, 02:23 PM
Just to get an idea of the color changes over time, I did three series of screenshots, with special emphasis on the dawn and sunset periods. I put these together and upped them to FileFront (I really didn't think posting 54 pcitures was such a cool idea). They're available at http://files.filefront.com/Sequencesrar/;9441238;/fileinfo.html

They're in name order, so just previewing and hitting next should get you the time sequence. I put the time in large numerals in the upper left corner of each shot so you won't have to go blind reading the game time from the interface.

IMHO everything looks good. The only thing I noticed was a light green tinge around the sun and this appeared more ingame than it did in the screenshots (odd), so it may have been my eyes at the moment.

These were all done on a low end system and have been reduced in size, so they aren't the "be all, end all" of screen shots, but they should demonstrate the color changes over time. Seeing as how I don't get outside much, it's hard to say how realistic they are, but they sure look realistic to what memory I have left:rotfl:

AVGWarhawk
01-15-08, 03:17 PM
Nice M., I will have a better look when I get my high-speed back :damn: :damn:
I am curious on how the fog looks, as well as other's experience with the jiggling water.


RDP
Jiggling water is much reduced. I played with the new file with the two bug corrections. Only a slight jiggling that cleared up on it's own after a second or two. This was after very high TC. In fact, it looks so good now I turned on the PPF again and it looks even better to me....no grainy effect though. That grainy can stay away for now.

kriller2
01-15-08, 04:09 PM
Hi,
Thanks for all the comments about my new work and Dave's work, it looks like we are on the right track with the colours, most of us thinks the colours is just right now, so I will leave the colours alone then.

@Digital trucker and Mush Martin it's great with all the screenshots you have made it gives me and all others a realy good view on our work :up:

We still have letterboys and CaptainHaplos review of the work, but most of us are satisfied, just a few of us thinks the reflection is to much in calm seas and I aggree ;) and tried Foofighters version of the scene work yesterday and he have done a very nice little change which makes the ocean looks more natural and lifelike in calm seas.

One personal thing, is if you look at the screenshots Digital trucker have made just before the sun turns to sunrise the white around the sun is going all the way down to the horizont, I know Dave had something against this, so will look into this later.

Allso I still don't have Swdw's change to the scene.dat...

Mush Martin
01-15-08, 04:42 PM
Reading that reminds me.

when next your looking on the sun on the horizon at sundown
"On a Moonless night"
turn around 180 degrees from the sunset and look at the opposite
horizon.

kriller2
01-15-08, 05:28 PM
Reading that reminds me.

Negative, My existing/previous current rfb set
up had too much night water reflections
(too bright for darkness level) now there fine.
what I mean is that if you are watching a sunset
and turn around and look at the opposite horizon
theres a reflection there that has no apparent
source that wouldnt appear in real life. the source
is really the existing enhancement of the suns
reflections but it carries to the far horizon when
it shouldnt and it gets brighter as it approaches
the horizon with no sun.

I have your oppion Mush Martin and will ask you to try the scene.dat, Foofighters have made and see if the problem still exist? - Allso I will ask you to take a screenshot of the problem you are describing so I can see it and try to correct it.

kriller2
01-15-08, 05:38 PM
Few shots from testing a little while ago:

Sunrise
http://static1.filefront.com/images/personal/r/reallydedpoet/124228/pyhgufzmql.thumb500.jpg
Early Morning
http://static1.filefront.com/images/personal/r/reallydedpoet/124231/igsacmhxcu.thumb500.jpg
Mid Morning
http://static1.filefront.com/images/personal/r/reallydedpoet/124228/ymffngdbbv.thumb500.jpg
Late Afternoon
http://static1.filefront.com/images/personal/r/reallydedpoet/124231/psoeomwdwn.thumb500.jpg
Sunset
http://static1.filefront.com/images/personal/r/reallydedpoet/124228/mlkygtfkmv.thumb500.jpg
Dusk
http://static1.filefront.com/images/personal/r/reallydedpoet/124228/llaapjfubp.thumb500.jpg

One thing I did notice was the water still had the jiggling effect:yep: , not much, but still there. This was evident only while on the bridge, just off the stern. I am mentioning it as I know it is something that is being worked on.

Overall though good separation of colors as the day progressed. Did not get a chance to get into storm conditions\fog yet, be interesting to see what they bring.


RDP

Nice pictures RDP :up: I allso think the water has a slight jiggling effect, when the sun is shining bright. You should try Foofighters scene.dat and see if you like that version better, it did wonders to my game :rock:

Just to get an idea of the color changes over time, I did three series of screenshots, with special emphasis on the dawn and sunset periods. I put these together and upped them to FileFront (I really didn't think posting 54 pcitures was such a cool idea). They're available at http://files.filefront.com/Sequences.../fileinfo.html

They're in name order, so just previewing and hitting next should get you the time sequence. I put the time in large numerals in the upper left corner of each shot so you won't have to go blind reading the game time from the interface.

IMHO everything looks good. The only thing I noticed was a light green tinge around the sun and this appeared more ingame than it did in the screenshots (odd), so it may have been my eyes at the moment.

These were all done on a low end system and have been reduced in size, so they aren't the "be all, end all" of screen shots, but they should demonstrate the color changes over time. Seeing as how I don't get outside much, it's hard to say how realistic they are, but they sure look realistic to what memory I have left

Looks good DT. be carefull with the screenshots, I know you had some problems earlier with all those pictures eating away your space on the harddisk :rotfl:

Nice M., I will have a better look when I get my high-speed back :damn: :damn:
I am curious on how the fog looks, as well as other's experience with the jiggling water.


RDP
Jiggling water is much reduced. I played with the new file with the two bug corrections. Only a slight jiggling that cleared up on it's own after a second or two. This was after very high TC. In fact, it looks so good now I turned on the PPF again and it looks even better to me....no grainy effect though. That grainy can stay away for now.

Hi AvgHawk,
Can I ask you to try Foofigters scene.dat and see if the Jiggling water is gone with his work? - and it is definately an improvement if you are turning on PPF again , I have been trying to make the colours look best with it on.

AVGWarhawk
01-15-08, 05:42 PM
I have Foos and will try it also. Your scene.dat kriller is just fine also. This is with your new textures and the new corrected scene.dat. Looks fantastic to me and like I said. Water jitters are about nonexistent.

http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img2008-01-14_203501_734.jpg

AVGWarhawk
01-15-08, 06:31 PM
OK, Foo's looks like a winner also. Pick which one you guys want for the final ROW corrections and scene.dat.

skwasjer
01-15-08, 06:36 PM
I'll have a test run now and look for water jiggle. I too didn't really notice it. Will try Foo's now. Couple of screens in a bit...

ReallyDedPoet
01-15-08, 06:43 PM
Can somebody send or point me in the right direction regarding Foo's scene file, thanks. Nice pics and comments in some of the previous posts by the way. Just d/led DT's stuff and will be looking at it shortly.


RDP

kriller2
01-15-08, 06:48 PM
Can somebody send or point me in the right direction regarding Foo's scene file, thanks. Nice pics and comments in some of the previous posts by the way. Just d/led DT's stuff and will be looking at it shortly.


RDP
Hi RDP,
Yes, I have examined FooFighters scene.dat and been PM'ing with him to find out what he did and it's only a very small change he did to the scene.dat to reduce the reflection a little to the seastate #1 and seastate #2 which is the calm seas, so it's just a question of which we like the best and so far the general oppinion has been that FooFighters small change hit the spot.

If you have received a file from Foo, then you should copy his scene.dat to your Sh4/Data diretory have test it on the calm sea and tell me if you think it's an improvement on the reflections at calm seas.

ReallyDedPoet
01-15-08, 06:53 PM
Can somebody send or point me in the right direction regarding Foo's scene file, thanks. Nice pics and comments in some of the previous posts by the way. Just d/led DT's stuff and will be looking at it shortly.


RDP Hi RDP,
Yes, I have examined FooFighters scene.dat and been PM'ing with him to find out what he did and it's only a very small change he did to the scene.dat to reduce the reflection a little to the seastate #1 and seastate #2 which is the calm seas, so it's just a question of which we like the best and so far the general oppinion has been that FooFighters small change hit the spot.

If you have received a file from Foo, then you should copy his scene.dat to your Sh4/Data diretory have test it on the calm sea and tell me if you think it's an improvement on the reflections at calm seas.
Hi kriller, no I don't have his file, do you mind sending it if possible. Thanks :yep:
Edit: Just received your PM, thanks again.


RDP

kriller2
01-15-08, 07:12 PM
Hi,
Thanks for all the comments about my new work and Dave's work, it looks like we are on the right track with the colours, most of us thinks the colours is just right now, so I will leave the colours alone then.

@Digital trucker and Mush Martin it's great with all the screenshots you have made it gives me and all others a realy good view on our work :up:

We still have letterboys and CaptainHaplos review of the work, but most of us are satisfied, just a few of us thinks the reflection is to much in calm seas and I aggree ;) and tried Foofighters version of the scene work yesterday and he have done a very nice little change which makes the ocean looks more natural and lifelike in calm seas.

One personal thing, is if you look at the screenshots Digital trucker have made just before the sun turns to sunrise the white around the sun is going all the way down to the horizont, I know Dave had something against this, so will look into this later.

Allso I still don't have Swdw's change to the scene.dat...

:o Forget what I wrote with bold! it's because the screenshots were taken with fog! Dave allways reminded me of NOT to remove that, so I better leave it! :rotfl:

skwasjer
01-15-08, 07:23 PM
Sorry, something else came up... can't do it atm. :shifty:

Mush Martin
01-15-08, 07:28 PM
Ok here you go three samples here to look at and the whole
one side then the other sequence is here.

http://rapidshare.com/files/84131972/opphorizissue.rar.html

theres a single odd pic that isnt a one side or the other the middle one
posted below
with a much thinner and more defined reflection line just so you know
the odd one is what happens when you turn the camera around when
you dont go to the opposite side of the sub.

heres the quick three of the 180 degree opposite to sunset view twice
and the 180 view with no camera relocation (in the middle)

http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-15_191729_828.jpg

http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-15_191850_765.jpg

http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-15_192158_953.jpg

kriller2
01-15-08, 07:28 PM
Sorry, something else came up... can't do it atm. :shifty:

Okay Skwasjer, I would realy like to hear your oppion allso, but I know you are a busy guy at the moment, so take your time.

Now I will hit the sack it's late here and I'm tired and stuffed like a fruit cake of all the food and birthdaycake :88)

Kriller2

AVGWarhawk
01-15-08, 07:30 PM
I'll have a test run now and look for water jiggle. I too didn't really notice it. Will try Foo's now. Couple of screens in a bit...

Oh man, the jiggy after high TC after a weather change was just nasty. I think this correction took care of that. I tried all kinds of high TC and the jiggy was there just a little then cleared up in a few seconds. Big plus here:up:

kriller2
01-15-08, 07:31 PM
Ok here you go three samples here to look at and the whole
one side then the other sequence is here.

http://rapidshare.com/files/84131972/opphorizissue.rar.html

theres a single odd pic that isnt a one side or the other the middle one
posted below
with a much thinner and more defined reflection line just so you know
the odd one is what happens when you turn the camera around when
you dont go to the opposite side of the sub.

heres the quick three of the 180 degree opposite to sunset view twice
and the 180 view with no camera relocation (in the middle)

http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-15_191729_828.jpg

http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-15_191850_765.jpg

http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-15_192158_953.jpg

Hi MM.

Thanks for the feedback.
Okay now I see it, what graphic card do you have? - Swdw have corrected this with his work on the scene.dat, I remember he said it was some of the ATI Radeon cards (maybe the 3850 or something..) that was having the problem of the suns reflection could be seen.. Will look into it later...

@To all the team: Have some of you allso seen this?

ReallyDedPoet
01-15-08, 07:39 PM
@To all the team: Have some of you allso seen this?

No, have not seen this kriller :roll:.


RDP

AVGWarhawk
01-15-08, 07:47 PM
I have not seen this either. What did we tell you about fool'in with your videocard Mush???? :shifty:

Mush Martin
01-15-08, 08:59 PM
Its that darn cheapie video card I am going to have to convince
my beautiful wife to get me a brand new one for my birthday
M

ReallyDedPoet
01-15-08, 09:02 PM
Its that darn cheapie video card I am going to have to convince
my beautiful wife to get me a brand new one for my birthday
M
Be sure to show her this post, might get you a few extra brownie points :D


RDP

Mush Martin
01-15-08, 09:38 PM
She was sitting with me at the time.:rotfl::rotfl::rotfl:

oOops and she just came back to see me putting up
my three friends up top their.

M

ReallyDedPoet
01-16-08, 01:49 PM
Bump :up:

Any news on the testing front. I did not get to Foo's scene file, but will tonight. I was to busy shovelling snow :-?

http://www.gov.pe.ca/islandcam/pictures/picture10.jpg

PEI's snowy Capital, this cam is located in Province House, notice the Cenotaph just to the right.
Here is it's story: http://www.stemnet.nf.ca/monuments/pei/charlott.htm


RDP

Mush Martin
01-16-08, 01:59 PM
Snow in PEI is not a story I have the scene dat if you dont get it otherwise.
M

ReallyDedPoet
01-16-08, 02:04 PM
Snow in PEI is not a story I have the scene dat if you dont get it otherwise.
M

Inlander :roll::nope:
I have the file, but did not give it a rip last night, but will have a go at it tonight.


RDP

kriller2
01-16-08, 02:12 PM
I have received the info from swdw for the ATI fix for the sun showing underneath the horizont and will examine it now and post a new scene later with it included.

We haven't snow here, but it's very cold and i hate january... no money after all the drinking fireworks and eating in the holidays :nope: But modding is a nice way to forget about that ;)

ReallyDedPoet
01-16-08, 02:24 PM
I have received the info from swdw for the ATI fix for the sun showing underneath the horizont and will examine it now and post a new scene later with it included.

We haven't snow here, but it's very cold and i hate january... no money after all the drinking fireworks and eating in the holidays :nope: But modding is a nice way to forget about that ;)
Look forward to the new stuff :yep::up:

This has been a record year for us for snow, since November, the Island ( PEI )has received 194 cm of snow — three centimeters short of last year’s total of 197 cm.

We can handle it though :yep:, unlike those nobs in Central Canada, well maybe one nob ( MM ) :lol:


RDP

Mush Martin
01-16-08, 05:58 PM
learn to spell you bleeding provincial thats Knob with a K as in Knucklehead
I am betting that of twenty six letters in the english alphabet you could
probably recognize a K for obvious reasons, then again its you were talking
about here.

:hmm:

:rotfl::rotfl::rotfl:

M

Digital_Trucker
01-16-08, 06:23 PM
learn to spell you bleeding provincial thats Knob with a K as in Knucklehead
I am betting that of twenty six letters in the english alphabet you could
probably recognize a K for obvious reasons, then again its you were talking
about here.

:hmm:

:rotfl::rotfl::rotfl:

M

It's a known fact that the english language also includes punctuation marks. We're picky about their use, too:rotfl: :rotfl: :rotfl:

kriller2
01-16-08, 06:42 PM
Be nice to eachother, we are a team not in a barfight..! NOT :rotfl: Still working on comparing the scene.dat and looking into the change Swdw did, it looks like it allso makes the sun smaller when it's sun set / rise, so I think we have to make a compromise between having nice sun sets with a big sun or having ATI cards working.. Or have two versions. MM I will send the new scene.dat to you so you can see if the change helped with your observation.

kriller2
01-16-08, 06:47 PM
Check your PM and tell me if it works okay?

kriller2
01-16-08, 06:54 PM
Sorry, something else came up... can't do it atm. :shifty:

Skwasjer how's the test going? still jiggly water with Foos scene?

ReallyDedPoet
01-16-08, 07:05 PM
Now back to the task at hand. Off to test in a few :yep:


RDP

ReallyDedPoet
01-16-08, 08:01 PM
Ok, using Foo's scene with skwasjer's 2 fixes, jiggling water much improved, I am at a 5 meter wind speed. Very nice :yep:
Edit: At 0 it does seem to be a little more noticeable as mentioned below. At higher speeds hardly noticeable.


RDP

skwasjer
01-16-08, 08:03 PM
Sorry, something else came up... can't do it atm. :shifty:

Skwasjer how's the test going? still jiggly water with Foos scene?
If I look carefully, I see it when I move slowly with freemove cam. If I just stand on the conning tower, it's not visible at all. It's most obvious in calm weather, when the reflection is the highest I guess. In rough seas it's not very visible or almost non-existend because of the foam and less reflection. It is still there but I really don't notice it as much. In anyway, the jiggle is much much less than the original (bugged) file.

A couple of other things I noticed (mind you, I'm relatively new to ROW so these may be known things):

In high seas, if I use my bino I don't see alot of high waves at fairly short distance. Can something can done about this? Probably a performance/visual compromise I guess? Can be best seen in freecam, set TC=0 and then move away from where you paused. Doesn't take alot of distance for the waves to flatten out.
If I look 180deg the sea looks very dull (daytime). Not sure how to explain. Might need a screenshot, but I haven't taken any of it.Don't get me wrong, I'm very impressed by the whole mod in general :up:

I love the foam and clouds, it's just awesome.

Here some shots:

Sunrise facing the sun
http://sh4.skwas.net/media/row/foo/sunrise.jpg

This shot is same location/time as previous, but at ~160deg away from sun.
http://sh4.skwas.net/media/row/foo/sunrise_180.jpg

Sunset
http://sh4.skwas.net/media/row/foo/sunset.jpg

Sunset, encountering a convoy
http://sh4.skwas.net/media/row/foo/sunset_hunting.jpg

There's one sinking (not of previous convoy ;))
http://sh4.skwas.net/media/row/foo/sinking.jpg

Daytime:
http://sh4.skwas.net/media/row/foo/daytime.jpg

Amazing if you ask me... :up: It looks just to damn real :sunny:

AVGWarhawk
01-16-08, 09:51 PM
Personally both scene.dat files work great and I would release the new corrected scene.dat file for others. Either just the scene.dat or the entire texture/scene.dat as a the final version. It is up to you guys tweaking. Let me know the link and I will edit the link for it in the ROW thread.

Mush Martin
01-16-08, 09:59 PM
learn to spell you bleeding provincial thats Knob with a K as in Knucklehead
I am betting that of twenty six letters in the english alphabet you could
probably recognize a K for obvious reasons, then again its you were talking
about here.

:hmm:

:rotfl::rotfl::rotfl:

M
It's a known fact that the english language also includes punctuation marks. We're picky about their use, too:rotfl: :rotfl: :rotfl:


I Love it, I yield your point sir.:rotfl::rotfl::rotfl:

ReallyDedPoet
01-17-08, 09:14 AM
Personally both scene.dat files work great and I would release the new corrected scene.dat file for others. Either just the scene.dat or the entire texture/scene.dat as a the final version. It is up to you guys tweaking. Let me know the link and I will edit the link for it in the ROW thread.

I think maybe because we are doing this in Dave's memory folks just want to be sure that all is up to snuff so to speak before it is released. That being said, when is anything ever finished in the world of mods\modding :doh:

I sent kriller a PM last night with regards to some of the key areas still being worked on ( what folks are posting here ) and a few suggestions on how to best go about dealing with them as we continue to do this.


RDP

gclarkso
01-17-08, 10:00 AM
Personally both scene.dat files work great and I would release the new corrected scene.dat file for others. Either just the scene.dat or the entire texture/scene.dat as a the final version. It is up to you guys tweaking. Let me know the link and I will edit the link for it in the ROW thread.
I think maybe because we are doing this in Dave's memory folks just want to be sure that all is up to snuff so to speak before it is released. That being said, when is anything ever finished in the world of mods\modding :doh: RDP
IMHO, I think most folks would like to have the updated file released now, as it sounds it's fairly "up to snuff" (at least based on the most recent comments).

The way I see it, community feedback would be much more benificial compared to a handful of other players.

As you say RDP "...when is anything ever finished in the world of mods\modding?" :yep:

ReallyDedPoet
01-17-08, 10:17 AM
Personally both scene.dat files work great and I would release the new corrected scene.dat file for others. Either just the scene.dat or the entire texture/scene.dat as a the final version. It is up to you guys tweaking. Let me know the link and I will edit the link for it in the ROW thread.
I think maybe because we are doing this in Dave's memory folks just want to be sure that all is up to snuff so to speak before it is released. That being said, when is anything ever finished in the world of mods\modding :doh: RDP
IMHO, I think most folks would like to have the updated file released now, as it sounds it's fairly "up to snuff" (at least based on the most recent comments).

The way I see it, community feedback would be much more benificial compared to a handful of other players.

As you say RDP "...when is anything ever finished in the world of mods\modding?" :yep:

Those who knew Dave, had the chance to work with him, knew that he was a perfectionist, folks here working on this want to be sure we honor this. That being said, I am sure it won't be to long now :yep::up:

Dave loved this community, SUBSIM, he would not want folks to go without for long.


RDP

Digital_Trucker
01-17-08, 10:27 AM
Those who knew Dave, had the chance to work with him, knew that he was a perfectionist, folks here working on this want to be sure we honor this. That being said, I am sure it won't be to long now :yep::up:

Dave loved this community, SUBSIM, he would not want folks to go without for long.


RDP

Well said, RDP. The only response I could think of was "Amen" on both points. He would have wanted it correct and quick and, somehow, he managed to balance the two very well.

gclarkso
01-17-08, 10:37 AM
Those who knew Dave, had the chance to work with him, knew that he was a perfectionist, folks here working on this want to be sure we honor this. That being said, I am sure it won't be to long now :yep::up:

Dave loved this community, SUBSIM, he would not want folks to go without for long.


RDP
Well said, RDP. The only response I could think of was "Amen" on both points. He would have wanted it correct and quick and, somehow, he managed to balance the two very well.

Both points well taken...I (we) should be grateful his vision continues.

kriller2
01-17-08, 10:37 AM
Relax, in every project there is a testing phase to be sure every possible situation is taken care of with new work. I feel like I am on timeschedule here...! If this is Dave's last contribution to the subsim members he loved it got to be perfect! no forget about that, it has to be more than perfect and I don't want to release a half-done addon to ROW if there are issues that needs to be looked into.

This addon will be released SOON (tm)

gclarkso
01-17-08, 11:05 AM
Relax, in every project there is a testing phase to be sure every possible situation is taken care of with new work. I feel like I am on timeschedule here...! If this is Dave's last contribution to the subsim members he loved it got to be perfect! no forget about that, it has to be more than perfect and I don't want to release a half-done addon to ROW if there are issues that needs to be looked into.

This addon will be released SOON (tm)

Don't get me wrong kriller. I appreciate your (and the teams) work on this. I guess I'm just a little anxious.

ATR-42
01-17-08, 11:11 AM
:up: i think what gclark is trying to say is...
you cant go puttin pictures like these up and not expect us to beg :D
it looks great guys, you're doing an amazing job...

FooFighters
01-17-08, 01:04 PM
I am really glad everybody likes the new scene.dat file.
It's a big improvent if you ask me

:up:

kriller2
01-17-08, 01:53 PM
Hi Rcjonessnp175, Sqk7744, Donut, Letterboy 1, Snuffy, W_Clear, FooFighters , and Reallydedpoet.

Here is a status of the situation and issues we need to test, when I send out a new scene.dat in a minute.

Jiggling water - I think it's much better with Daves and skwasjers work and it seems you all aggree, but we still we have to watch for it in the new scene with the ATI fix.

High seas not showing up as much in the binoculars view - This i as I remember an old issue which allso could be seen in the stock scene, it's because of the limits of the rendering-engine, is this correct?

Reflection showing on the water after sun set I noticed this last night while I was testing the ATI fix with Foos scene, but maybe it's because I am using ATI :damn: Have any of you seen this with the scene we are testing now?

Please send me an PM so I can keep track of the situation.

@Skwasjer great screenshots !

Thanks for the effort :sunny:

EDIT: Team : new scene out,check you PM's! Doh! :o wrong link in the PM's :damn: :damn: :damn: will send out a new one... :rotfl:

HEMISENT
01-17-08, 02:36 PM
Guys, I've been watching this thread and the main ROW one. I didn't know anything about Dave/Leovampire prior to a couple weeks ago as I had shelved SH4 in frustration long ago. Only recently have I gotten back into it and am trying to build up some kind of enthusiasm for the game. Work like TM and RSRD and the ROW mods are what makes me think that there is something here after all.

It seems that Dave was one helluva guy and appears to be loved/revered by all here. I would think, after reading about him that he'd want you to take as much time as you require. I for one am content simply to sit back and watch your progress on this. As a sort of memorial or tribute to him and his wonderful work, coupled with your desire to make it as right as possible you simply cannot release it until you know in your hearts that it truly is the best it can be.

It'll be done when it's done.

skwasjer
01-17-08, 03:40 PM
Reflection showing on the water after sun set I noticed this last night while I was testing the ATI fix with Foos scene, but maybe it's because I am using ATI :damn: Have any of you seen this with the scene we are testing now?

I have a GTX8800, and I've seen it as well with last scene.dat, but only very short (couple of minutes real time), just after the sun has set. I'm just theorizing, but I read somewhere that the sealevel was raised a bit? Maybe the game thinks the sun is still slightly over the horizon? Maybe I'm just an idiot for coming up with this though :rotfl:

kriller2
01-17-08, 03:48 PM
Reflection showing on the water after sun set I noticed this last night while I was testing the ATI fix with Foos scene, but maybe it's because I am using ATI :damn: Have any of you seen this with the scene we are testing now?

I have a GTX8800, and I've seen it as well with last scene.dat, but only very short (couple of minutes real time), just after the sun has set. I'm just theorizing, but I read somewhere that the sealevel was raised a bit? Maybe the game thinks the sun is still slightly over the horizon? Maybe I'm just an idiot for coming up with this though :rotfl:

No I think you hit the hammer on the nail there, the question is if we can do something about it? - I tried to edit the texture which controls the colour of the reflection, but it didn't help, so it must be hidden in scene..

It would look so cool if the reflection disappears with the sun behind the horizont :cool:

swdw
01-17-08, 04:16 PM
Reflection showing on the water after sun set I noticed this last night while I was testing the ATI fix with Foos scene, but maybe it's because I am using ATI :damn: Have any of you seen this with the scene we are testing now?
I have a GTX8800, and I've seen it as well with last scene.dat, but only very short (couple of minutes real time), just after the sun has set. I'm just theorizing, but I read somewhere that the sealevel was raised a bit? Maybe the game thinks the sun is still slightly over the horizon? Maybe I'm just an idiot for coming up with this though :rotfl:
One thing I didn't have chance to do with the ATi fix was play with the angle setting. At
SunAltitudeAngle= -2 degrees, the default sunrelativesize value is 1. I left the size and angle alone and changed all the other sunrelativesize values below -2 to 0. This caused the sun to quit blinking on and off occasionally once it was underwater.

From the playing around I did, sunrelativesize controls how large the sun texture/sun is rendered. It's why this value is smaller at 90 (sun's zenith), and larger near the horizon- same with the moon's equivalent settings. 0 seems to make it stop rendering the texture.

Setting the sunrelativesize value for -2 degree at 0 causes the sun to blink out before it's fully below the horizon.

I think we might be able to come up with a workable solution by altering the SunAltitudeAngle values at -2 and -9 to something else which will give a visual perceptoin that things are working correctly. Might need to change the sunrelativesize value for -2 and the new angle to get the appearance we need.As it stands now, the sun's size will be 1 until it hits -9 degrees. WHen I was going through this, it appears the size is not interpolated between settings, but rather is a step change. You'll never notice this w/o a large change in the size value occuring at the exact time you are looking at the sun.

BTW, this isn't just a ROW issue- stock did the same thing for me, which is why I edited that file first. Also was not aware there was an issue with the Nvidia cards relating to this.

kriller2
01-17-08, 04:20 PM
Reflection showing on the water after sun set I noticed this last night while I was testing the ATI fix with Foos scene, but maybe it's because I am using ATI :damn: Have any of you seen this with the scene we are testing now?

I have a GTX8800, and I've seen it as well with last scene.dat, but only very short (couple of minutes real time), just after the sun has set. I'm just theorizing, but I read somewhere that the sealevel was raised a bit? Maybe the game thinks the sun is still slightly over the horizon? Maybe I'm just an idiot for coming up with this though :rotfl:

One thing I didn't have chance to do with the ATi fix was play with the angle setting. At SunAltitudeAngle= -2 degrees, the default sunrelativesize value is 1. I left it there and changed all the other values below -2 to 0.

Setting the sunrelativesize value for -2 degree at 0 causes the sun to blink out before it's fully below the horizon.

I think we might be able to come up with a workable solution by altering the SunAltitudeAngle value at -9 to something less to give a visual perceptoin that things are working correctly. Might need to change the sunrelativesize value for -2 and the new angle to get the appearnce we need.

:|\\ :hmm: sounds interesting.. you are welcome to edit the file swdw and see if you can come up with something that works.

FooFighters
01-17-08, 04:44 PM
what about underhorizon ? Dave changed it to -5.
I always put it back to 0 because of the strange stars when changing the weather.

kriller2
01-17-08, 05:00 PM
I simply got to try this out now :cool: and see if I can make it work with the new info :up:

skwasjer
01-17-08, 05:22 PM
Don't expect such info from me :rotfl:

Anyway, I will test last scene in one hour or so... (unless you hit me with an update... wink.. wink..)

ReallyDedPoet
01-17-08, 06:05 PM
Hi Rcjonessnp175, Sqk7744, Donut, Letterboy 1, Snuffy, W_Clear, FooFighters , and Reallydedpoet.

Here is a status of the situation and issues we need to test, when I send out a new scene.dat in a minute.

Jiggling water - I think it's much better with Daves and skwasjers work and it seems you all aggree, but we still we have to watch for it in the new scene with the ATI fix.

High seas not showing up as much in the binoculars view - This i as I remember an old issue which allso could be seen in the stock scene, it's because of the limits of the rendering-engine, is this correct?

Reflection showing on the water after sun set I noticed this last night while I was testing the ATI fix with Foos scene, but maybe it's because I am using ATI :damn: Have any of you seen this with the scene we are testing now?

Please send me an PM so I can keep track of the situation.

@Skwasjer great screenshots !

Thanks for the effort :sunny:

EDIT: Team : new scene out,check you PM's! Doh! :o wrong link in the PM's :damn: :damn: :damn: will send out a new one... :rotfl:
Ok kriller, just got the file, will test in a bit, gotta put the kiddies to bed :yep: I'll get back to you later tonight. Thanks for the directions :roll::up:


RDP

ReallyDedPoet
01-17-08, 09:04 PM
http://img301.imageshack.us/img301/4408/deathme2.jpg

Someone wanna tell these lads :roll: I am trying to test here :yep::nope:
To late for this guy :D

Just a quick check in. Still got the jiggling water at calmer seas, 0-5. As well, noticed the reflections after the sunset, went away about an hour after total darkness. Did not get storm seas so I could not test the bino's issue.


RDP

AVGWarhawk
01-17-08, 09:11 PM
RDP, looking at your clouds, are you using he stock files with the new scene.dat?

ReallyDedPoet
01-17-08, 09:30 PM
RDP, looking at your clouds, are you using he stock files with the new scene.dat?
Yes, one thing I forgot to add in for testing, sad arn't they.


RDP

kriller2
01-18-08, 09:18 AM
http://img88.imageshack.us/img88/8571/shkrillerrowfordaveworkjc3.jpg

http://img88.imageshack.us/img88/2058/daveandkrillerssunpk1.jpg

http://img88.imageshack.us/img88/8057/shkrillerrowfordaveworkbi8.jpg

Sometimes a picture says more than words :cool: I found out a way to enhance the distance and detail of the sunlight yesterday, but I am testing if it's to much for the engine :hmm:

BTW to all the testers: Try to turn on dynamic shadows in your "My documents/Sh4/data/cfg/main.cfg" and modify this :
[VIDEO]
Resolution=1280,1024,60,22
DynamicShadows=Yes (was No)
FullScreen=Yes
Synchronized=Yes
TextureResolutionHigh=Yes

ReallyDedPoet
01-18-08, 09:20 AM
Great kriller :up:, did you see my post above :roll: regarding the water and reflections.


RDP

skwasjer
01-18-08, 09:22 AM
Did someone on your crew forget to lower both scopes :roll:

:rotfl:

Nice shot :smug:

AVGWarhawk
01-18-08, 09:29 AM
Did someone on your crew forget to lower both scopes :roll:

:rotfl:

Nice shot :smug:

Nah....checking for babes on the beach:D Need the observation scope to survey the situation and then the attack scope for the approach;)

ReallyDedPoet
01-18-08, 09:33 AM
Did someone on your crew forget to lower both scopes :roll:

:rotfl:

Nice shot :smug:
Nah....checking for babes on the beach:D Need the observation scope to survey the situation and then the attack scope for the approach;)

:rotfl::rotfl::rotfl:

I'll have to remember the above next time I am close to land, some " land surveillance " so to speak :lol:


RDP

kriller2
01-18-08, 09:35 AM
Did someone on your crew forget to lower both scopes :roll:

:rotfl:

Nice shot :smug:

LOL :rotfl: I totaly forgot that, how is it going with the test of ATI fix? - I think there is a little more jiggle than with Foos scene, what about you?

But we are so close now, look how strong the sun light is and how the shape of the reflection looks.

@RDP Yes I saw your comment about the reflections and need you to try change your settings to dynamic shadows and test it again, because it looked better after I did that, the reflection is not there as long as before, think it has something to do with the sun beams hiding behind the earth.

AVGWarhawk
01-18-08, 09:56 AM
Kriller,
With these new scene.dats I have turned on the PPF again. No grainy effect. That hurts my eyes. Anyway, I like the shadowing better and the relections look much nicer to me with PPF on.

Give it a try and see how it looks to you.

kriller2
01-18-08, 10:42 AM
@FooFighters
... :lol: Maybe you should do a cleanup in the inbox

kriller2
01-18-08, 10:44 AM
Kriller,
With these new scene.dats I have turned on the PPF again. No grainy effect. That hurts my eyes. Anyway, I like the shadowing better and the relections look much nicer to me with PPF on.

Give it a try and see how it looks to you.

Hi AvgHawk,

Im allready running with PPF filters on and all the whistles and bells, but my graphics-card is getting old, Radeon x1950 with an old rusty Amd X3000+ (will be getting a Athlon64 X2 5000 soon and 800 mhz dual ram next month and can't wait :p )

FooFighters
01-18-08, 11:03 AM
@FooFighters
... :lol: Maybe you should do a cleanup in the inbox

Again :rotfl: :rotfl:

Just removed 16 PM's.. check the rest later.

swdw
01-18-08, 01:08 PM
Im allready running with PPF filters on and all the whistles and bells, but my graphics-card is getting old, Radeon x1950 with an old rusty Amd X3000+ (will be getting a Athlon64 X2 5000 soon and 800 mhz dual ram next month and can't wait :p )

2 things- I

First, until you upgrade, if you haven't tried the ATItray tools, give it a go. Using that, I was able to OC my 1950 before I upgraded by 18% and set the fan speeds so it never went over 65C

second- will get a chance to test this tonight. Have been playing catch up at work which means working long hours, and also teach a class on Mon & Thursday nights from 7 to 9pm or later (ended at 10 pm last night), so haven't had a chance to do much this week.

Will see what I get tonight- need a break from doing "work related work":D

kriller2
01-18-08, 09:31 PM
Upcoming ROW addon dedicated to Dave alias LeoVampire by Kriller2 with help from FooFighters, Skwasjer and Swdw (Thanks guys without your help I would have been lost in S3D :up:

Features:

1. Improved sky without banding and more different colours through the day.
2. Better reflection and sun sets / sun rise textures and enviroment files, which means no more black sea with sun sets / sun rise (see pictures in this thread!)
3. Improved rendering of the water with more detail and with high waves in storm with tip's on the waves so you will realy feel you are in a storm!
4. Enhanced sun reflection.
5. Allmost no jiggling of the water!


New version will be sent out for testing tommorow and if everything goes ok, this addon should be ready for a release friday the 26!

A special thank's to all the dedicated testers in this thread, I couldn't have done it without you guys.

Fish40
01-18-08, 09:36 PM
Upcoming ROW addon dedicated to Dave alias LeoVampire by Kriller2 with help from FooFighters, Skwasjer and Swdw (Thanks guys without your help I would have been lost in S3D :up:

Features:
1. Improved sky without banding and more different colours through the day.
2. Better reflection and sun sets / sun rise textures, which means no more black sea with sun sets / sun rise (see pictures in this thread!)
3. Improved rendering of the water with more detail and with high waves in storm with tip's on the waves so you will realy feel you are in a storm!
4. Enhanced sun reflection.
5. Allmost no jiggling of the water, it still occurs sometimes, but it has been alot reduced.
New version will be sent out for testing tommorow and if everything goes ok, this addon should be ready for a release friday the 26!


What exactly is meant by "addon"? Dose this mean it will be enabled on top of the current ROW setup, or will it replace only certain parts of the current ROW? Either way, I can't wait!:D

kriller2
01-18-08, 09:40 PM
Upcoming ROW addon dedicated to Dave alias LeoVampire by Kriller2 with help from FooFighters, Skwasjer and Swdw (Thanks guys without your help I would have been lost in S3D :up:

Features:
1. Improved sky without banding and more different colours through the day.
2. Better reflection and sun sets / sun rise textures, which means no more black sea with sun sets / sun rise (see pictures in this thread!)
3. Improved rendering of the water with more detail and with high waves in storm with tip's on the waves so you will realy feel you are in a storm!
4. Enhanced sun reflection.
5. Allmost no jiggling of the water, it still occurs sometimes, but it has been alot reduced.
New version will be sent out for testing tommorow and if everything goes ok, this addon should be ready for a release friday the 26!


What exactly is meant by "addon"? Dose this mean it will be enabled on top of the current ROW setup, or will it replace only certain parts of the current ROW? Either way, I can't wait!:D

It means you simply install it on top of ROW for easy install.
Thanks ;)

Fish40
01-18-08, 10:00 PM
Thanks Kriller! Can't wait to try it:up:

skwasjer
01-18-08, 10:13 PM
Upcoming ROW addon dedicated to Dave alias LeoVampire by Kriller2 with help from FooFighters, Skwasjer and Swdw (Thanks guys without your help I would have been lost in S3D :up:

Features:

1. Improved sky without banding and more different colours through the day.
2. Better reflection and sun sets / sun rise textures and enviroment files, which means no more black sea with sun sets / sun rise (see pictures in this thread!)
3. Improved rendering of the water with more detail and with high waves in storm with tip's on the waves so you will realy feel you are in a storm!
4. Enhanced sun reflection.
5. Allmost no jiggling of the water!New version will be sent out for testing tommorow and if everything goes ok, this addon should be ready for a release friday the 26!

A special thank's to all the dedicated testers in this thread, I couldn't have done it without you guys.
Sorry I haven't provided you feedback today, I was a bit busy and sidetracked with other stuff.

One thing I did notice... When was the last time you checked SH4 1.4 without any mods? Well, I did again today and I was amazed to see the water jiggle. The jiggle is roughly the same, hmm, maybe a tad worse than the last modded scene.dat I checked.
First I thought the mod-deinstall may have gone bad but I checked the files and they were ok... WTF? Is this because patch 1.4 contains stuff from Leo's pre-1.4 patch work or has this been a stock issue all along? I have no idea. :huh: I haven't played SH4 since May (only the past week have I finally played it again) so I don't have a good reference over how ROW has developed over the past months

kriller2
01-19-08, 06:50 AM
Hi Rcjonessnp175, Sqk7744, Donut, Letterboy 1, Snuffy, FooFighters, and Reallydedpoet.

I have just send you a PM with the newest stuff!
Now I got to sleep have been working all night on this stuff... ZZzz....

Hope you like this one. Dave have probaly said this a million times ;) but remember to be in port before testing.

ReallyDedPoet
01-19-08, 12:02 PM
Hi Rcjonessnp175, Sqk7744, Donut, Letterboy 1, Snuffy, FooFighters, and Reallydedpoet.

I have just send you a PM with the newest stuff!
Now I got to sleep have been working all night on this stuff... ZZzz....

Hope you like this one. Dave have probaly said this a million times ;) but remember to be in port before testing.

Thanks k, got it :up:


RDP

gclarkso
01-19-08, 06:16 PM
Upcoming ROW addon dedicated to Dave alias LeoVampire by Kriller2 with help from FooFighters, Skwasjer and Swdw (Thanks guys without your help I would have been lost in S3D :up:

Features:
1. Improved sky without banding and more different colours through the day.
2. Better reflection and sun sets / sun rise textures and enviroment files, which means no more black sea with sun sets / sun rise (see pictures in this thread!)
3. Improved rendering of the water with more detail and with high waves in storm with tip's on the waves so you will realy feel you are in a storm!
4. Enhanced sun reflection.
5. Allmost no jiggling of the water!
New version will be sent out for testing tommorow and if everything goes ok, this addon should be ready for a release friday the 26!

A special thank's to all the dedicated testers in this thread, I couldn't have done it without you guys.

Great news! Please accept my thanks as well!

AVGWarhawk
01-19-08, 08:23 PM
Here is the latest look with the new file. I'm quite impressed with the reflections.

http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img2008-01-19_201647_531.jpg


I noticed some artifacts in the sky. You know, the blocky looking colors. No big deal to me really. Just here and there I see it. I spend my time looking at the water and refections anyway. Very well done and would not change a thing on that at all.

skwasjer
01-19-08, 11:32 PM
Brightened it up a bit (this is without PP):

http://sh4.skwas.net/media/misc/row_final_test.jpg

With PP:
http://sh4.skwas.net/media/misc/row_final_test_pp.jpg

I noticed two things, and I will PM them to you in the next day or so. It's way past my bedtime now...

[edit] Ah lol, notice my goddamn mousepointer :rotfl:

swdw
01-19-08, 11:36 PM
Sky's great.

Sun rises and set's great.

I don't notice any flickering of the water under several weather conditions.

Do have 2 items- this may be limited to the HD series of ATi cards, but the color on the horizon at dusk and dawn is off. It's almost an aqua color. This will even make land look bluish at a distance during dusk and dawn, even when the light is behind the land and should be a shadow, so I think it's the fog color, but don't quote me on that;) Could be something else. Happens with PPF on and off. If this is not a problem on any other series of cards, I'll work on a fix for it.

cropped images of horizon- banding in the sky is due to the jpeg compression, so ignore it.

http://www.kickinbak.com/posts/test/fog1.jpg

http://www.kickinbak.com/posts/test/fog3.jpg

http://www.kickinbak.com/posts/test/fog4.jpg

Also, used the lifeguard war patrol and when the storm kicked in close to sunset, the waves were moving so fast psat the boat, it made it look like the sub was doing a back emergency instead of a standard bell.

swdw
01-19-08, 11:40 PM
Ok, now that said, here's a sunrise series with no clouds. I really like the contrast in the water color from the bottom, of the pic to the horizon.
http://www.kickinbak.com/posts/test/sunrise-1.jpg
http://www.kickinbak.com/posts/test/sunrise-2.jpg
http://www.kickinbak.com/posts/test/sunrise-3.jpg
http://www.kickinbak.com/posts/test/sunrise-4.jpg
http://www.kickinbak.com/posts/test/sunrise-5.jpg
http://www.kickinbak.com/posts/test/sunrise-6.jpg

swdw
01-19-08, 11:42 PM
Here's a sunset with clouds.
http://www.kickinbak.com/posts/test/sunset1.jpg
http://www.kickinbak.com/posts/test/sunset2.jpg
http://www.kickinbak.com/posts/test/sunset3.jpg

swdw
01-19-08, 11:47 PM
Last, here's the water reflection on a cloudy day- looks great
http://www.kickinbak.com/posts/test/cloudy.jpg

Will-Rommel
01-20-08, 05:30 AM
Great work !

It would be so nice if we managed to increase the ''splash'' size in front of the submarine in fool weather! Twice it's actual size could be a great eye candy.

I don't know a heck about modding, but i guess that if we managed to get a walking camera inside the sub, this proposition could be worked on!

Mush Martin
01-20-08, 05:47 AM
Well I finally got caught up this morning, heres the my test of the
last package sent.
Row addon by LeoVampire and Kriller2


this first one shows nice for colour but personally I feel the
reflection could be a bit brighter or sharper in these conditions
http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-20_053535_593.jpg


This second one is also good for colour and close for light but still I feel
that under these conditions the reflection still might appear more contrasty
http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-20_053905_812.jpg


in this last one I feel the light is actually correct but I feel the reflection
isnt quite showing enough of the pink salmon sky colours to quite be
realistic though to my eye I do like the light level in this one.
http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-20_054013_218.jpg

hope it helps
M

Mush Martin
01-20-08, 05:50 AM
Great work !

It would be so nice if we managed to increase the ''splash'' size in front of the submarine in fool weather! Twice it's actual size could be a great eye candy.

I don't know a heck about modding, but i guess that if we managed to get a walking camera inside the sub, this proposition could be worked on!

Im not certain but I think you can only get bow splash in one flavour
maybe im wrong (hopefully) either way though thats a part of modding
the submarines not the environment and so its not quite directly related
to the project here.

regards
M

kriller2
01-20-08, 06:19 AM
Well I finally got caught up this morning, heres the my test of the
last package sent.
Row addon by LeoVampire and Kriller2


this first one shows nice for colour but personally I feel the
reflection could be a bit brighter or sharper in these conditions
http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-20_053535_593.jpg


This second one is also good for colour and close for light but still I feel
that under these conditions the reflection still might appear more contrasty
http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-20_053905_812.jpg


in this last one I feel the light is actually correct but I feel the reflection
isnt quite showing enough of the pink salmon sky colours to quite be
realistic though to my eye I do like the light level in this one.
http://i43.photobucket.com/albums/e368/MartinPicfix/SH4Img2008-01-20_054013_218.jpg

hope it helps
M

Something is not right on your picture. What mods are you runing ? - and more impotantly what Graphic card do you use? - I did a complete reinstall of my SH4 ,because I allso had some problems with colours and after the reinstall it was much better. LeoVampire mentioned that overwriting files again and again could corrupt the files....

Regarding your PM about the names in the credits, it's because I copy / pasted the names from the first page of this thread, that's what happens when you are doing this stuff way over bedtime.. :rotfl: :rotfl:

Mush Martin
01-20-08, 06:24 AM
Well I finally got caught up this morning, heres the my test of the
last package sent.
Row addon by LeoVampire and Kriller2


this first one shows nice for colour but personally I feel the
reflection could be a bit brighter or sharper in these conditions



This second one is also good for colour and close for light but still I feel
that under these conditions the reflection still might appear more contrasty



in this last one I feel the light is actually correct but I feel the reflection
isnt quite showing enough of the pink salmon sky colours to quite be
realistic though to my eye I do like the light level in this one.


hope it helps
M
Something is not right on your picture. What mods are you runing ? - and more impotantly what Graphic card do you use? - I did a complete reinstall of my SH4 ,because I allso had some problems with colours and after the reinstall it was much better. LeoVampire mentioned that overwriting files again and again could corrupt the files....

Regarding your PM about the names in the credits, it's because I copy / pasted the names from the first page of this thread, that's what happens when you are doing this stuff way over bedtime.. :rotfl: :rotfl:
My Vcard is a junkpile1.0 Coal fired and steam powered.
so nuff said about the issue.
in the case of the row testing I was using my career install
as my testrig install is vanilla1.4 and staying that way.
I can reset it all and see if theres a difference but I think
in this case the visual is being obscured by the coal dust
and steam coming out of the stacks on my video card.

thats what you get when you send your wife shopping
no worries though I have a fine card on the way
in the mail I believe. I was the fastest typist
last week when dustyboats was doing the freebee.

So I will have a decent picture and the missus will
still get to save money:rotfl:

[edit] Ok theres just too many of you guy's on
this thread so here's a little equal billing for the
underdogs.
http://www.authenticsportscollectibles.com/store/images/01500_gianhes000011-L.jpg
(http://tbn0.google.com/images?q=tbn:3JdamV8u4_c71M:http://www.authenticsportscollectibles.com/store/images/01500_gianhes000011-L.jpg)

AVGWarhawk
01-20-08, 07:56 AM
Gents,

We have to realize that we are working with two types of cards. ATI or Nvidia. We are also up against the speeds of each of the cards, what they can do concerning full blast graphics as to a tweaked sliders set up so the person can play. The latest file looks great on my card. The only problem I see was some artifacts in the sky (blocky colors). Even so, they were not life threatening and after just checking things out, I went on and patroled. This small artifact in the sky was not even in my mind. The reflections on the water in the evening IMHO is superb. Really Kriller, I could feel the heat of the evening sun! The sun reflecting off the water in the evening is dead on.

SWDW, the aqua color on the horizon, I see it also but IMHO it always looked like the mist you see and particulate in the air experienced visually in RL. I do recall Dave running the colors true from ocean to sky concerning the horizon and it produced jaggy edges. I think the thin aqua color on the horizon helps with that issue. I always thought is was just mist or was attempting to create mist.


So, were am I going with this? Before we send Kriller into a :damn: frenzy, not all cards are going to render the same thing Kriller sees on his rig as compared to what we see on our rig.

I will post up a complete day and what it looks like. I do however use PPF again as it seems to blend the colors better in my minds eye.

kriller2
01-20-08, 08:14 AM
Brightened it up a bit (this is without PP):

http://sh4.skwas.net/media/misc/row_final_test.jpg

With PP:
http://sh4.skwas.net/media/misc/row_final_test_pp.jpg

I noticed two things, and I will PM them to you in the next day or so. It's way past my bedtime now...

[edit] Ah lol, notice my goddamn mousepointer :rotfl:

Hi skwasjer,

Will you PM the 2 things please :yep: Try the mod with PPF on it helps on the colours, because I made the textures for that mode.

...and remove of that mousepointer it's spoiling the moment! :lol:

kriller2
01-20-08, 08:20 AM
Sky's great.

Sun rises and set's great.

I don't notice any flickering of the water under several weather conditions.

Do have 2 items- this may be limited to the HD series of ATi cards, but the color on the horizon at dusk and dawn is off. It's almost an aqua color. This will even make land look bluish at a distance during dusk and dawn, even when the light is behind the land and should be a shadow, so I think it's the fog color, but don't quote me on that;) Could be something else. Happens with PPF on and off. If this is not a problem on any other series of cards, I'll work on a fix for it.

cropped images of horizon- banding in the sky is due to the jpeg compression, so ignore it.

http://www.kickinbak.com/posts/test/fog1.jpg

http://www.kickinbak.com/posts/test/fog3.jpg

http://www.kickinbak.com/posts/test/fog4.jpg

Also, used the lifeguard war patrol and when the storm kicked in close to sunset, the waves were moving so fast psat the boat, it made it look like the sub was doing a back emergency instead of a standard bell.

Hi Swdw,
Is there fog on the pictures? - it's the rendering engine way of transitioning the colour from the sky to the ocean, me and Dave have used ALOT of time trying to get rid of it, but it happens when you have 2 different colours for sky and ocean, especialy when it's foggy.

If haven't seen the difference you posted here, but will take a closer look at it later today.

EDIT:
Swdw I think I found a solution for this see bottom of this thread.

Also, used the lifeguard war patrol and when the storm kicked in close to sunset, the waves were moving so fast psat the boat, it made it look like the sub was doing a back emergency instead of a standard bell.

This is the rendering engine going nuts! and a known issue, go to your nav map and pause the game for a few seconds and go back to bridge then it should be gone.

Kriller2

AVGWarhawk
01-20-08, 08:27 AM
http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img2008-01-20_081139_562.jpg
http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img2008-01-20_081246_828.jpg
http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img2008-01-20_081309_203.jpg
http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img2008-01-20_081343_828.jpg
http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img2008-01-20_081412_171.jpg
http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img2008-01-20_081509_000.jpg
http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img2008-01-20_081020_359.jpg


This is how it is rendered on my card. I do recall the ATI card making that thin line of aqua color on the horizon. Perhaps Nvidia blends a bit better....who knows. The last shot is the artifacts in the sky. Really no issue for me. I do not spend my time bird watching:D

kriller2
01-20-08, 08:34 AM
Gents,

We have to realize that we are working with two types of cards. ATI or Nvidia. We are also up against the speeds of each of the cards, what they can do concerning full blast graphics as to a tweaked sliders set up so the person can play. The latest file looks great on my card. The only problem I see was some artifacts in the sky (blocky colors). Even so, they were not life threatening and after just checking things out, I went on and patroled. This small artifact in the sky was not even in my mind. The reflections on the water in the evening IMHO is superb. Really Kriller, I could feel the heat of the evening sun! The sun reflecting off the water in the evening is dead on.

SWDW, the aqua color on the horizon, I see it also but IMHO it always looked like the mist you see and particulate in the air experienced visually in RL. I do recall Dave running the colors true from ocean to sky concerning the horizon and it produced jaggy edges. I think the thin aqua color on the horizon helps with that issue. I always thought is was just mist or was attempting to create mist.


So, were am I going with this? Before we send Kriller into a :damn: frenzy, not all cards are going to render the same thing Kriller sees on his rig as compared to what we see on our rig.

I will post up a complete day and what it looks like. I do however use PPF again as it seems to blend the colors better in my minds eye.

Hi Hawk,
Yes you are right about that "frenzy" ;),but it looks like must of us think we are allmost there, the question of modding is "when to step back" in time before modding the things that was good to something worse and say "Hey this ain't going to be better with this rendering-engine", if it was a Crysis engine we could turn this thing in to a realy nice enviroment :hmm: , but we have pushed the engine so far with higher resolution textures, more level of detail in the scene, more sun light reflecting more objects etc. etc. that I think we have hit the wall where it's just not possible to get more out of this engine without getting more jiggly water, strange smoke and other weird things happening...

Thanks for your review it makes me happy :D

About the blocky sky seen on the last picture:
Again it's because the rendering engine is transitioning the textures, f.ex. in sun rise it will slowly blend the colours with colours of the texture for dusk and so on, so it's not an easy task to make it smooth.

Kriller2

ReallyDedPoet
01-20-08, 08:43 AM
I am going to get to the latest this afternoon guys, sorry for being a little slack here .
By the way, go Packers :yep::up:

Go easy on Mush today-tonight, it is going to be a difficult one for him :oops::oops:


RDP

AVGWarhawk
01-20-08, 08:44 AM
Gents,

We have to realize that we are working with two types of cards. ATI or Nvidia. We are also up against the speeds of each of the cards, what they can do concerning full blast graphics as to a tweaked sliders set up so the person can play. The latest file looks great on my card. The only problem I see was some artifacts in the sky (blocky colors). Even so, they were not life threatening and after just checking things out, I went on and patroled. This small artifact in the sky was not even in my mind. The reflections on the water in the evening IMHO is superb. Really Kriller, I could feel the heat of the evening sun! The sun reflecting off the water in the evening is dead on.

SWDW, the aqua color on the horizon, I see it also but IMHO it always looked like the mist you see and particulate in the air experienced visually in RL. I do recall Dave running the colors true from ocean to sky concerning the horizon and it produced jaggy edges. I think the thin aqua color on the horizon helps with that issue. I always thought is was just mist or was attempting to create mist.


So, were am I going with this? Before we send Kriller into a :damn: frenzy, not all cards are going to render the same thing Kriller sees on his rig as compared to what we see on our rig.

I will post up a complete day and what it looks like. I do however use PPF again as it seems to blend the colors better in my minds eye.

Hi Hawk,
Yes you are right about that "frenzy" ;),but it looks like must of us think we are allmost there, the question of modding is "when to step back" in time before modding the things that was good to something worse and say "Hey this ain't going to be better with this rendering-engine", if it was a Crysis engine we could turn this thing in to a realy nice enviroment :hmm: , but we have pushed the engine so far with higher resolution textures, more level of detail in the scene, more sun light reflecting more objects etc. etc. that I think we have hit the wall where it's just not possible to get more out of this engine without getting more jiggly water, strange smoke and other weird things happening...

But! you are right about the textures for dusk is a little blocky and I am working on it at the moment..

Thanks for your review it makes me happy :D but again it's because the rendering engine is transitioning the textures, f.ex. in sun rise it will slowly blend the colours with colours of the texture for dusk and so on, so it's not an easy task to make it smooth :)

Kriller2


Well Kriller, I see you falling into the same deal Dave was getting into, continue tweaking and tweaking. Yes, at some point, you have to say this is it. As far as the blending in the sky, it is a tough call because as you blend more, FPS seems to suffer some. BTW, if it helps you to lessen some of the work, it is just the blue texture for the sky that needs a bit of smoothing in transition. All the other textures look good to me! I have never played Crisis so I can not comment on that engine. I was fortunate to play this game with a ATI card. I can see what the other fellas are talking about with the rendering and I believe you use the ATI card as well. Nivida seems to render a bit better to my eye. I went and purchased the Nvidia card so I could see what Dave was seeing on his rig. So, yeah, it is tough for you at present because of the two different cards. All in all, this last file is going in the right direction:up:

kriller2
01-20-08, 08:47 AM
I am going to get to the latest this afternoon guys, sorry for being a little slack here . By the way, go Packers :yep::up:

Go easy on Mush today-tonight, it is going to be a difficult one for him :oops::oops:


RDP
Hi RDP.

I know you are a busy man with kids, so test when you have time and enjoy the new scenery. Mush Martin's name is in the readme now so is CaptainHaplos and all my colleagues from the main ROW thread :oops: and will be included in the final mod.

AVGWarhawk
01-20-08, 08:49 AM
I am going to get to the latest this afternoon guys, sorry for being a little slack here . By the way, go Packers :yep::up:

Go easy on Mush today-tonight, it is going to be a difficult one for him :oops::oops:


RDP
Hi RDP.

I know you are a busy man with kids, so test when you have time and enjoy the new scenery. Mush Martin's name is in the readme now so is CaptainHaplos and all my colleagues from the main ROW thread :oops:


I have two kids! I give the $20.00 each to go find somthing to do for a few hours:rotfl: Then they show back up to play Webkinz on my rig:o . Got to love internet clutter:roll:

kriller2
01-20-08, 08:51 AM
I am going to get to the latest this afternoon guys, sorry for being a little slack here . By the way, go Packers :yep::up:

Go easy on Mush today-tonight, it is going to be a difficult one for him :oops::oops:


RDP
Hi RDP.

I know you are a busy man with kids, so test when you have time and enjoy the new scenery. Mush Martin's name is in the readme now so is CaptainHaplos and all my colleagues from the main ROW thread :oops:


I have two kids! I give the $20.00 each to go find somthing to do for a few hours:rotfl: Then they show back up to play Webkinz on my rig:o . Got to love internet clutter:roll:

:rotfl: That's the easy part, the hard part is what you say to the misses so that she will both be happy and leave you alone modding in the middle of the nights :o :rotfl:

ReallyDedPoet
01-20-08, 09:07 AM
I have two kids! I give the $20.00 each to go find somthing to do for a few hours:rotfl:

:roll::hmm::yep:


RDP

kriller2
01-20-08, 01:15 PM
I just found a new way to control the colours !! You have to see this testers! I found a way to control what colour of the reflections and how much of the sky should be reflected according to the daytime! Will send a new file out in a sec...

See this for pitures of the new reflection work:
http://www.subsim.com/radioroom/showpost.php?p=754489&postcount=13

kriller2
01-20-08, 01:52 PM
Great work !

It would be so nice if we managed to increase the ''splash'' size in front of the submarine in fool weather! Twice it's actual size could be a great eye candy.

I don't know a heck about modding, but i guess that if we managed to get a walking camera inside the sub, this proposition could be worked on!

Hi Will,

Thanks, I am still learning how the different files Dave worked with affect , so I don't know what to look for to increase the size of the splash, anyone else outthere have an idea about that?

Mush Martin
01-20-08, 02:14 PM
Data\Misc\

and then either bow waves (varioius)
or
caustics ( I dont know as you can tell by this statement)
or
Bowwake

p.s. I think :88)

kapitan_zur_see
01-20-08, 02:51 PM
wow!
looks splendid to me! :cool:

AVGWarhawk
01-20-08, 03:33 PM
I just found a new way to control the colours !! You have to see this testers! I found a way to control what colour of the reflections and how much of the sky should be reflected according to the daytime! Will send a new file out in a sec...

See this for pitures of the new reflection work:
http://www.subsim.com/radioroom/showpost.php?p=754489&postcount=13


You have found it Kriller..........the same thing that kept Dave tweaking and going like the energizer bunny!!! You took one step forward and two steps back with the newly found color controls :rotfl: :rotfl:

kriller2
01-20-08, 03:34 PM
I just found a new way to control the colours !! You have to see this testers! I found a way to control what colour of the reflections and how much of the sky should be reflected according to the daytime! Will send a new file out in a sec...

See this for pitures of the new reflection work:
http://www.subsim.com/radioroom/showpost.php?p=754489&postcount=13


You have found it Kriller..........the same thing that kept Dave tweaking and going like the energizer bunny!!! You took one step forward and two steps back with the newly found color controls :rotfl: :rotfl:

Yes you are right Hawk.. :huh: more work to do..! :rotfl:

ReallyDedPoet
01-20-08, 06:48 PM
Just checking in while watching the Packers\Giants game. Did a little testing earlier.
Jiggling has improved, still there but not as noticable. Funny thing is, before we got back to testing, I had pretty well forgotten :roll: about it in the game.

Also reflections on the water ( mod plug there :D ) after a sunset much improved, very nice. Will check back in later.


RDP

Torps
01-21-08, 02:16 AM
Just checking in while watching the Packers\Giants game. Did a little testing earlier.
Jiggling has improved, still there but not as noticable. Funny thing is, before we got back to testing, I had pretty well forgotten :roll: about it in the game.

Also reflections on the water ( mod plug there :D ) after a sunset much improved, very nice. Will check back in later.


RDP

The Packers lost sadley.

vindex
01-21-08, 02:47 AM
My only feedback is that, with the version I downloaded a couple days ago, a clear blue sky looks too dark blue, unless you are looking at the sky immediately surrounding the sun.

kriller2
01-21-08, 02:58 AM
My only feedback is that, with the version I downloaded a couple days ago, a clear blue sky looks too dark blue, unless you are looking at the sky immediately surrounding the sun.

Can I ask you where did you download that file from ? If you mean the ROW that is availble now it's something I worked on for this new addon.

@ Skwasjer and Swdw check your PM's :)

ReallyDedPoet
01-21-08, 09:00 AM
The Packers lost sadley.
Yeah, the pain of it all :oops:
@ vindex, I am more than a little curious as well to kriller's question. Just need some clarification.


RDP

Toastman
01-21-08, 11:40 AM
Hi Guys ,
Please could you tell me if the upcoming ROW sea & sky addon , features improved
sea textures / effects / reflections under storm / 15mps wind speeds ? As the previous sea & sky control file produced some really nasty dark almost metallic looking sea , that didn't look realistic at all .. IMHO !!
Please could someone post some sreenshots showing some rough weather effects under the new ROW addon .
Many thanks in advance guys .
Your hard work on Dave's ROW stuff is much appreciated .

Toastman out.

kriller2
01-21-08, 12:30 PM
Hi,
I am trying to make the reflections, reflect the right colour of the sky instead of f.ex. having a blue sky with a green sea.

Overall the colours should be more lifelike now at dusk and dawn? (I hope so :p )

Allso the new work contains some enhancements to the refletion at rough sea.

The new work is tested by, because they mention the issues:
Swdw
AvgHawk
Skwasjer

Awaiting new guidelines from the above before I know what to work on next.
Kriller2

ReallyDedPoet
01-21-08, 12:33 PM
Thanks for the update kriller :up:


RDP

kriller2
01-21-08, 12:36 PM
Thanks for the update kriller :up:


RDP
You are welcome RDP, sorry for not including you in the above, but I need to test those issues and see if the new work helped.

BTW Skwasjer mentioned that his perfomance went down with the latest work you have, have you noticed that? - I suspect it's the dynamic fog causing it :hmm: so he will try turning it off.

But I did up the reflection of the sun by 10% and increased the "level of detail" on the reflection from the sun by 1...

Kriller2

ReallyDedPoet
01-21-08, 12:41 PM
Thanks for the update kriller :up:


RDP You are welcome RDP, sorry for not including you in the above, but I need to test those issues and see if the new work helped.

BTW Skwasjer mentioned that his perfomance went down with the latest work you have, have you noticed that? - I suspect it's the dynamic fog causing it :hmm: so he will try turning it off.

But I did up the reflection of the sun by 10% and increased the "level of detail" on the reflection from the sun by 1...

Kriller2
Don't worry about it, getting the work done and responding to tester's issues is what matters :yep::up:


RDP

Toastman
01-21-08, 01:15 PM
Thanks Kriller ,

Keep up the good work !

Toastman out .

kriller2
01-21-08, 05:35 PM
Thanks for the update kriller :up:


RDP You are welcome RDP, sorry for not including you in the above, but I need to test those issues and see if the new work helped.

BTW Skwasjer mentioned that his perfomance went down with the latest work you have, have you noticed that? - I suspect it's the dynamic fog causing it :hmm: so he will try turning it off.

But I did up the reflection of the sun by 10% and increased the "level of detail" on the reflection from the sun by 1...

Kriller2
Don't worry about it, getting the work done and responding to tester's issues is what matters :yep::up:


RDP

I need yor help RDP :yep:

skwasjer
01-21-08, 06:31 PM
Thanks for the update kriller :up:


RDP
You are welcome RDP, sorry for not including you in the above, but I need to test those issues and see if the new work helped.

BTW Skwasjer mentioned that his perfomance went down with the latest work you have, have you noticed that? - I suspect it's the dynamic fog causing it :hmm: so he will try turning it off.

But I did up the reflection of the sun by 10% and increased the "level of detail" on the reflection from the sun by 1...

Kriller2
I've found the very likely problem. One of my raptors on my raid 0 is about to die. It's my system drive with the pagefile on it. Thing is, I've reinstalled about 2 months ago and forgot to install the raid monitoring software that comes with the card. And since I always hibernate my pc, I never come across the bootmanager (which indicates problems as well)... So, long story short, the lag most likely comes from my degraded raid-unit. In regular work I do I haven't noticed the slowdown (because those drives are fast enough for that), but it seems the drive has started failing occassionally for the past 2 weeks. So, I need to replace it until I can make a new assesment if that fixes the problem, but 99% sure it will because my drive speed atm is ubercrap (monitored with benchmark)...

That said, I'm not gonna push my drives any further to the limit now that I am running a degraded unit because I don't want to break the other. So I won't be testing ROW for the time being. Hope I get the new drive asap... Luckily most of my important data sits on a raid 5...

... gonna backup now...

[edit] I must say I was kindof surprised myself that the last ROW release was causing lag. This pc isn't the shabbiest one for todays standards...

kriller2
01-21-08, 06:36 PM
Thanks for the update kriller :up:


RDP
You are welcome RDP, sorry for not including you in the above, but I need to test those issues and see if the new work helped.

BTW Skwasjer mentioned that his perfomance went down with the latest work you have, have you noticed that? - I suspect it's the dynamic fog causing it :hmm: so he will try turning it off.

But I did up the reflection of the sun by 10% and increased the "level of detail" on the reflection from the sun by 1...

Kriller2
I've found the very likely problem. One of my raptors on my raid 0 is about to die. It's my system drive with the pagefile on it. Thing is, I've reinstalled about 2 months ago and forgot to install the raid monitoring software that comes with the card. And since I always hibernate my pc, I never come across the bootmanager (which indicates problems as well)... So, long story short, the lag most likely comes from my degraded raid-unit. In regular work I do I haven't noticed the slowdown (because those drives are fast enough for that), but it seems the drive has started failing occassionally for the past 2 weeks. So, I need to replace it until I can make a new assesment if that fixes the problem, but 99% sure it will because my drive speed atm is ubercrap...

That said, I'm not gonna push my drives to the limit now that I am running a degraded unit because I don't want to break the other. So I won't be testing ROW for the time being. Hope I get the new drive asap...

... gonna backup now...

Okay I see...
Thanks for the response, that doesn't sound good about your RAID-unit :nope: , hope it works out with a new one and I understand you don't want to push the rig more than nescesary.

ReallyDedPoet
01-21-08, 06:40 PM
Thanks for the update kriller :up:


RDP You are welcome RDP, sorry for not including you in the above, but I need to test those issues and see if the new work helped.

BTW Skwasjer mentioned that his perfomance went down with the latest work you have, have you noticed that? - I suspect it's the dynamic fog causing it :hmm: so he will try turning it off.

But I did up the reflection of the sun by 10% and increased the "level of detail" on the reflection from the sun by 1...

Kriller2
Don't worry about it, getting the work done and responding to tester's issues is what matters :yep::up:


RDP
I need yor help RDP :yep:

Just sent you a PM, having a look now :yep: Will send what I have back to you shortly, it looks good :up:


RDP

kriller2
01-21-08, 06:49 PM
Thanks for the update kriller :up:


RDP You are welcome RDP, sorry for not including you in the above, but I need to test those issues and see if the new work helped.

BTW Skwasjer mentioned that his perfomance went down with the latest work you have, have you noticed that? - I suspect it's the dynamic fog causing it :hmm: so he will try turning it off.

But I did up the reflection of the sun by 10% and increased the "level of detail" on the reflection from the sun by 1...

Kriller2
Don't worry about it, getting the work done and responding to tester's issues is what matters :yep::up:


RDP
I need yor help RDP :yep:

Just sent you a PM, having a look now :yep: Will send what I have back to you shortly, it looks good :up:


RDP

Thanks RDP :up: I appreciate your help on this.

ReallyDedPoet
01-21-08, 07:11 PM
Thanks for the update kriller :up:


RDP You are welcome RDP, sorry for not including you in the above, but I need to test those issues and see if the new work helped.

BTW Skwasjer mentioned that his perfomance went down with the latest work you have, have you noticed that? - I suspect it's the dynamic fog causing it :hmm: so he will try turning it off.

But I did up the reflection of the sun by 10% and increased the "level of detail" on the reflection from the sun by 1...

Kriller2
Don't worry about it, getting the work done and responding to tester's issues is what matters :yep::up:


RDP
I need yor help RDP :yep:
Just sent you a PM, having a look now :yep: Will send what I have back to you shortly, it looks good :up:


RDP
Thanks RDP :up: I appreciate your help on this.

No problem kriller, anything to help this along :D


RDP

kriller2
01-22-08, 03:52 AM
Hi Rcjonessnp175, Sqk7744, Donut, Letterboy 1, Snuffy, W_Clear, FooFighters , and Reallydedpoet, Mush Martin and CaptainHaplo.

I just got a PM from swdw with alot of nice words and he couldn't find anything that needs changing :D so I will not work anymore on this mod and the expected release will be in the main ROW thread besides all of Dave work in the main thread as a last gesture to what he was striving at.

It has been a rollercoaster ride, examining how Dave worked with the Scene files and trying to improve on his work, but allso a cheerful experience, because now I know why Dave loved to do this stuff! The possibilities with the SH4-rendering engine is so great with Skwasjers excelent S3D tool, that it's hard to leave it alone and as I wrote before in this thread the secret behind a succesful mod is knowing when to stop modding and changing and step back and just enjoy what you have archived.

Hope all of the people working on this mod has been enjoying this ride as much as me :up: and thank you to all those who encouraged me to continue on working on this and for all the great comments (and critisism) I have been given in the Screenshots thread!

Thanks to Dave alias LeoVampire for his hard work on this mod it's a shame he aint around to see it. May your sun sets be cheerful and filled with joy whereever you are Dave (LeoVampire)

Kriller2

Kpt. Lehmann
01-22-08, 04:00 AM
Hi Rcjonessnp175, Sqk7744, Donut, Letterboy 1, Snuffy, W_Clear, FooFighters , and Reallydedpoet, Mush Martin and CaptainHaplo.

I just got a PM from swdw with alot of nice words and he couldn't find anything that needs changing :D so I will not work anymore on this mod and the expected release will be in the main ROW thread besides all of Dave work in the main thread as a last gesture to what he was striving at.

It has been a rollercoaster ride, examining how Dave worked with the Scene files and trying to improve on his work, but allso a cheerful experience, because now I know why Dave loved to do this stuff! The possibilities with the SH4-rendering engine is so great with Skwasjers excelent S3D tool, that it's hard to leave it alone and as I wrote before in this thread the secret behind a succesful mod is knowing when to stop modding and changing and step back and just enjoy what you have archived.

Hope all of the people working on this mod has been enjoying this ride as much as me :up: and thank you to all those who encouraged me to continue on working on this and for all the great comments (and critisism) I have been given in the Screenshots thread!

Thanks to Dave alias LeoVampire for his hard work on this mod it's a shame he aint around to see it. May your sun sets be cheerful and filled with joy whereever you are Dave (LeoVampire)

Kriller2

Awesome to hear Kriller.

Way to go... and with such a tough job...

~SALUTE!~:up: :up: :up:

Mush Martin
01-22-08, 05:17 AM
Hi Rcjonessnp175, Sqk7744, Donut, Letterboy 1, Snuffy, W_Clear, FooFighters , and Reallydedpoet, Mush Martin and CaptainHaplo.

I just got a PM from swdw with alot of nice words and he couldn't find anything that needs changing :D so I will not work anymore on this mod and the expected release will be in the main ROW thread besides all of Dave work in the main thread as a last gesture to what he was striving at.

It has been a rollercoaster ride, examining how Dave worked with the Scene files and trying to improve on his work, but allso a cheerful experience, because now I know why Dave loved to do this stuff! The possibilities with the SH4-rendering engine is so great with Skwasjers excelent S3D tool, that it's hard to leave it alone and as I wrote before in this thread the secret behind a succesful mod is knowing when to stop modding and changing and step back and just enjoy what you have archived.

Hope all of the people working on this mod has been enjoying this ride as much as me :up: and thank you to all those who encouraged me to continue on working on this and for all the great comments (and critisism) I have been given in the Screenshots thread!

Thanks to Dave alias LeoVampire for his hard work on this mod it's a shame he aint around to see it. May your sun sets be cheerful and filled with joy whereever you are Dave (LeoVampire)

Kriller2


:up::up::up:
Well done everyone.
M

Fish40
01-22-08, 05:43 AM
Waiting anxiously!:yep: Gonna hurry up and finish this patrol, so I'll be all nice and ready!:up: Great job guys! I'm sure Dave is looking down and has a big smile on his face!!

Nuc
01-22-08, 06:28 AM
Great work. Thanks

DrBeast
01-22-08, 07:12 AM
Thanks to Dave alias LeoVampire for his hard work on this mod it's a shame he aint around to see it. May your sun sets be cheerful and filled with joy whereever you are Dave (LeoVampire)

Kriller2

I'm sure he's watching over us from somewhere far beyond ;)
Great work guys, I'd buy you all a round or two of your favorite drink if I could (uh...you all love water, right? :rotfl:) :up:

AVGWarhawk
01-22-08, 08:48 AM
I'm waiting on Kriller for the upload link to add to the original ROW thread. Once I have it from Kriller the link will be found there. :up:

DrBeast
01-22-08, 08:49 AM
I'm waiting on Kriller for the upload link to add to the original ROW thread. Once I have it from Kriller the link will be found there. :up:

Done yet?
Done yet?
Done yet?

...

Done yet?
:rotfl:

ReallyDedPoet
01-22-08, 08:57 AM
Hi Rcjonessnp175, Sqk7744, Donut, Letterboy 1, Snuffy, W_Clear, FooFighters , and Reallydedpoet, Mush Martin and CaptainHaplo.

I just got a PM from swdw with alot of nice words and he couldn't find anything that needs changing :D so I will not work anymore on this mod and the expected release will be in the main ROW thread besides all of Dave work in the main thread as a last gesture to what he was striving at.

It has been a rollercoaster ride, examining how Dave worked with the Scene files and trying to improve on his work, but allso a cheerful experience, because now I know why Dave loved to do this stuff! The possibilities with the SH4-rendering engine is so great with Skwasjers excelent S3D tool, that it's hard to leave it alone and as I wrote before in this thread the secret behind a succesful mod is knowing when to stop modding and changing and step back and just enjoy what you have archived.

Hope all of the people working on this mod has been enjoying this ride as much as me :up: and thank you to all those who encouraged me to continue on working on this and for all the great comments (and critisism) I have been given in the Screenshots thread!

Thanks to Dave alias LeoVampire for his hard work on this mod it's a shame he aint around to see it. May your sun sets be cheerful and filled with joy whereever you are Dave (LeoVampire)

Kriller2
Nice work kriller for taking the lead on this :yep: and to the rest of the team who wanted to see Dave's work completed, great job lads.

We got it done buddy, we got it done :roll::up: Wish you were here to see it, but as others have mentioned, I am sure you can.


RDP

AVGWarhawk
01-22-08, 09:07 AM
I'm waiting on Kriller for the upload link to add to the original ROW thread. Once I have it from Kriller the link will be found there. :up:
Done yet?
Done yet?
Done yet?

...

Done yet?
:rotfl:

Not yet big guy. Kriller is in bed on the other side of the world! Just waiting on Kriller to wake up and download:up:

DrBeast
01-22-08, 09:12 AM
I'm waiting on Kriller for the upload link to add to the original ROW thread. Once I have it from Kriller the link will be found there. :up:
Done yet?
Done yet?
Done yet?

...

Done yet?
:rotfl:
Not yet big guy. Kriller is in bed on the other side of the world! Just waiting on Kriller to wake up and download:up:
Just kidding, mate! ;) I always wanted to pull an "impatient" immitation! :rotfl:
If memory serves, kriller is australian, correct? That's the only place at the other side of the world where people are sleeping. We Europeans have been up and about for at least several hours by now, and the yankees are just waking up. At times like this I really hate time zones! :88)

AVGWarhawk
01-22-08, 09:15 AM
Kriller is Danish. He had RDP help with translations and such to get the work completed. In fact, it is ahead of schedule. Kriller was thinking this Friday. So we hurry up and wait:D

DrBeast
01-22-08, 09:19 AM
Kriller is Danish. He had RDP help with translations and such to get the work completed. In fact, it is ahead of schedule. Kriller was thinking this Friday. So we hurry up and wait:D

Danish?! What the heck is he doing, sleeping at 15:20 in the afternoon! :rotfl:
But yes, patience is virtue, so we'll just gnaw our fingernails or eat our hats or something to keep us occupied until the deed is done ;)

ReallyDedPoet
01-22-08, 09:34 AM
Kriller is Danish. He had RDP help with translations and such to get the work completed.

Yeah, AVG is right. Actually there was not much work to do, just a couple of things to change here and there. kriller did a great job with the translation :yep:


RDP

kriller2
01-22-08, 09:37 AM
Kriller is Danish. He had RDP help with translations and such to get the work completed. In fact, it is ahead of schedule. Kriller was thinking this Friday. So we hurry up and wait:D

Danish?! What the heck is he doing, sleeping at 15:20 in the afternoon! :rotfl:
But yes, patience is virtue, so we'll just gnaw our fingernails or eat our hats or something to keep us occupied until the deed is done ;)
I think he is working... (or trying to) :hmm: all though he's abit tired after working late with packing the mod ! :rotfl: :rotfl: Will send this when I come home from work ;)

AVGWarhawk
01-22-08, 09:42 AM
Kriller is Danish. He had RDP help with translations and such to get the work completed. In fact, it is ahead of schedule. Kriller was thinking this Friday. So we hurry up and wait:D
Danish?! What the heck is he doing, sleeping at 15:20 in the afternoon! :rotfl:
But yes, patience is virtue, so we'll just gnaw our fingernails or eat our hats or something to keep us occupied until the deed is done ;) I think he is working... (or trying to) :hmm: all though he's abit tired after working late with packing the mod ! :rotfl: :rotfl: Will send this when I come home from work ;)


Work....what a concept!! What a minute....I'm at work:o

ReallyDedPoet
01-22-08, 09:43 AM
Kriller is Danish. He had RDP help with translations and such to get the work completed. In fact, it is ahead of schedule. Kriller was thinking this Friday. So we hurry up and wait:D
Danish?! What the heck is he doing, sleeping at 15:20 in the afternoon! :rotfl:
But yes, patience is virtue, so we'll just gnaw our fingernails or eat our hats or something to keep us occupied until the deed is done ;) I think he is working... (or trying to) :hmm: all though he's abit tired after working late with packing the mod ! :rotfl: :rotfl: Will send this when I come home from work ;)

Work....what a concept!! What a minute....I'm at work:o

Guilty here as well :yep:


RDP

swdw
01-22-08, 09:51 AM
Looks wonderful, I told kriller I was going to post some screenshots but didn't want to spoil it for anyone. So you'll have to download it to see it. :p

And boy is it worth the look.:sunny:

AVGWarhawk
01-22-08, 09:54 AM
I have to say I'm greatful for you guys looking at it. Really, that shakey water after high TC was driving me nuts. Now that it just about non-existant, it was worth all the trouble.

ReallyDedPoet
01-22-08, 09:59 AM
http://www.kickinbak.com/posts/packers.jpg

^^^^^

swdw, you're bringing back some bad memories with that. I had to
endure having the Giant's Logo on my sig. yesterday :oops::oops: as
a result of a bet gone wrong with Mush Martin.


RDP

The General
01-22-08, 10:03 AM
While we anxiously wait for the upload of this historic Mod, can someone please post a screenshot of their JGSME 'holding-pattern'? i.e: the essential Mods they intend to install in the correct order. I have just deactivatd TM 1.7.5, Natural Sinking Mechanics 3.3 and Sound Distance boost (Compulsory). Do I install the new ROW before anything else? Sorry to be such a Noob:oops:

Even though I finally made it to '43, I think I'll start a new career to mark the occasion (any excuse,lol!)

swdw
01-22-08, 10:12 AM
Looks stunning. I told kriller I was going to post some screenshots but didn't want to spoil it for anyone. So you'll have to download it to see it. :p

And boy is it worth the look.:sunny:

swdw
01-22-08, 10:12 AM
One more thing that may be worth considering. I dropped this suggestion on Dave and he really liked it. He was going to do it once he felt ROW was past the testing stage.

I recommend renaming the ROW folders with a leading ROW-##, posting them, and changing the download links to the files with numbered folders. I numbered my ROW folders and here's what the list looks like in JSGME

ROW-03-Camera vs_2b
ROW-04a-Object Reflections and Search Lights vs_5
ROW-04b-Sub Reflections and Roll Pitch Mod vs_5
ROW-05-Textures with Sun Halo camera flair vs_5
ROW-06-Special Effects with stock zones vs_5
ROW-07-Row addon by LeoVampire and Kriller2
ROW-08-Sound Effects vs_8
ROW-09-NEW Clouds from Kriller2

This causes the ROW folders to be listed as a group and in the required order of installation in JSGME. You can select the entire group as a chunk and activate them because JSGME will start with the top folder in the list and work its way down the list in order.

This also eliminates the question- what order do I install them in? When listed this way, if a fle in ROW-07 overwrites a file from a previous folder, you know it's ok.

The General
01-22-08, 10:21 AM
@SWDW

That's brilliant mate thank you so much!:up:

What other Mods do you use and do you install them after ROW?

I haven't been this excited since the days before SH4 came out. God bless you Dave and God bless this awesome community!!

AVGWarhawk
01-22-08, 10:24 AM
What I need is were Krillers new file will fall into place on the main ROW thread. I will enter the link and whatever Kriller needs it to say. It will be a different color to to indicate this is Krillers(others involved) work and were it needs to be loaded.

I have seen peeps add a number to the order to load with in their mod folders before.

swdw
01-22-08, 11:04 AM
Just in case anyone was interested, here's part of the feedback post

I tried it in clear days, cloudy days, stormy days, calm seas and high winds w/ clouds. Sunrises and sunsets under many of these conditions. (know which patrols and missions to pick to get the weather I want).

Was going to post a couple of screenshots, but decided to not spoil it for the others.

<snip>
Back to the colors- they are great ,as is the water reflection. With a cloud cover that varied from orange to purple because of a sunset w/ clouds, I got some incredible color effects that were very subtle looking away from the sun, and the correct color and intensity looking towards the sun. The sunrise and sunset with winds and seafoam were impressive too. Water color and reflections with clear skys and bright sun were sooooo nice.

I also tried something. Took the camera view to standing on the deck of the boat and saw the sunrise/sunset reflection was much broader. Kinda like the beach sunset picture the one guy posted. At a higher "altitude" and angle it was not as widespread, but that's what it should do.

What I didn't tell kriller was my brother who made a couple of WesPacs is extremely impressed too.
Between Dave and Krillers work, it makes me wish I'd had a chance to sail the Pacific instead of just the Atlantic.

Mush Martin
01-22-08, 11:57 AM
Kriller is Danish. He had RDP help with translations and such to get the work completed. In fact, it is ahead of schedule. Kriller was thinking this Friday. So we hurry up and wait:D
Danish?! What the heck is he doing, sleeping at 15:20 in the afternoon! :rotfl:
But yes, patience is virtue, so we'll just gnaw our fingernails or eat our hats or something to keep us occupied until the deed is done ;) I think he is working... (or trying to) :hmm: all though he's abit tired after working late with packing the mod ! :rotfl: :rotfl: Will send this when I come home from work ;)

Work....what a concept!! What a minute....I'm at work:o
Guilty here as well :yep:


RDP

Repeat Offender no less

AVGWarhawk
01-22-08, 12:12 PM
Kriller is Danish. He had RDP help with translations and such to get the work completed. In fact, it is ahead of schedule. Kriller was thinking this Friday. So we hurry up and wait:D
Danish?! What the heck is he doing, sleeping at 15:20 in the afternoon! :rotfl:
But yes, patience is virtue, so we'll just gnaw our fingernails or eat our hats or something to keep us occupied until the deed is done ;) I think he is working... (or trying to) :hmm: all though he's abit tired after working late with packing the mod ! :rotfl: :rotfl: Will send this when I come home from work ;)

Work....what a concept!! What a minute....I'm at work:o
Guilty here as well :yep:


RDP
Repeat Offender no less


:rotfl:

Both of us!!!! :shifty:

skwasjer
01-22-08, 12:15 PM
I work at home, or I am home for work.

And I swore I would never do homework again when I quit school early!

:rotfl:

ReallyDedPoet
01-22-08, 12:17 PM
Kriller is Danish. He had RDP help with translations and such to get the work completed. In fact, it is ahead of schedule. Kriller was thinking this Friday. So we hurry up and wait:D
Danish?! What the heck is he doing, sleeping at 15:20 in the afternoon! :rotfl:
But yes, patience is virtue, so we'll just gnaw our fingernails or eat our hats or something to keep us occupied until the deed is done ;) I think he is working... (or trying to) :hmm: all though he's abit tired after working late with packing the mod ! :rotfl: Will send this when I come home from work ;)

Work....what a concept!! What a minute....I'm at work:o
Guilty here as well :yep:


RDP
Repeat Offender no less

:rotfl:

Both of us!!!! :shifty:
I would rather think of it as being skilled at multi-tasking :smug:, something MM struggles with. Ask him to chew gum and walk at the same time, he can't do it. Go ahead, ask him :lol:


RDP

Mush Martin
01-22-08, 12:18 PM
@ RDP Care to go head to head on the surface Sans auto evasion?

anytime.................:arrgh!:

ReallyDedPoet
01-22-08, 12:23 PM
@ RDP Care to go head to head on the surface Sans auto evasion?

anytime.................:arrgh!:

I am busy multi-tasking :D Get rid of " Barry Bonds " and I may :roll::hmm:


RDP

Mush Martin
01-22-08, 12:25 PM
To reitterate mister slacking off at work and calling it multitasking.....,

you name the boat the ocean the year and the loadout not a problem:arrgh!:

Still waiting....................................

kriller2
01-22-08, 12:28 PM
Hi, I just finished uploading the files and submitted something to AvgHawk.

How are you guys doing?

ReallyDedPoet
01-22-08, 12:29 PM
Still waiting....................................

You would be :roll:

Go get a tea, or have a smoke .....
Do something would ya' :D


RDP

err, back on task now :yep:

ReallyDedPoet
01-22-08, 12:31 PM
Hi, I just finished uploading the files and submitted something to AvgHawk...

Awsome kriller :yep::up:


RDP

Mush Martin
01-22-08, 12:31 PM
:|\\MMmmmmm Good tea.

back on topic for the thread now. I am looking forward to seeing it all
on the new Vcard.

this was a nice thing this whole project Kudos all around.
M

kriller2
01-22-08, 12:33 PM
:|\\MMmmmmm Good tea.

back on topic for the thread now. I am looking forward to seeing it all
on the new Vcard.

this was a nice thing this whole project Kudos all around.
M
Thanks MM for your suggestions and your constructive critism, I hope you had a okay experience in this bunch of rowdy sailors? :rotfl:

kriller2
01-22-08, 12:37 PM
Just in case anyone was interested, here's part of the feedback post

I tried it in clear days, cloudy days, stormy days, calm seas and high winds w/ clouds. Sunrises and sunsets under many of these conditions. (know which patrols and missions to pick to get the weather I want).

Was going to post a couple of screenshots, but decided to not spoil it for the others.

<snip>
Back to the colors- they are great ,as is the water reflection. With a cloud cover that varied from orange to purple because of a sunset w/ clouds, I got some incredible color effects that were very subtle looking away from the sun, and the correct color and intensity looking towards the sun. The sunrise and sunset with winds and seafoam were impressive too. Water color and reflections with clear skys and bright sun were sooooo nice.

I also tried something. Took the camera view to standing on the deck of the boat and saw the sunrise/sunset reflection was much broader. Kinda like the beach sunset picture the one guy posted. At a higher "altitude" and angle it was not as widespread, but that's what it should do.

What I didn't tell kriller was my brother who made a couple of WesPacs is extremely impressed too.
Between Dave and Krillers work, it makes me wish I'd had a chance to sail the Pacific instead of just the Atlantic.

Yes that was what put a stop on this :D very nice words and I know Swdw for earlier developing of the visual upgrade mod, discussing sea color and sending eachother pictures and links to flickr.com to prove our point, so when he wrote that I realized this mod was done! :up:

Mush Martin
01-22-08, 12:40 PM
:|\\MMmmmmm Good tea.

back on topic for the thread now. I am looking forward to seeing it all
on the new Vcard.

this was a nice thing this whole project Kudos all around.
M Thanks MM for your suggestions and your constructive critism, I hope you had a okay experience in this bunch of rowdy sailors? :rotfl:

To judge from the previous exchange you may consider omitting RDP from
that statement.......:rotfl:

Otherwise I is prouder 'n a Game Rooster to have Rid with ye.

M

Digital_Trucker
01-22-08, 12:47 PM
Seems like it's off topic now:rotfl: , but thanks to all that had a hand in bringing this to fruition:up:

Special thanks to Kriller for putting up with the rest of the rowdy bunch and still being able to stay on track and "git 'er done":arrgh!:

And, of course, most special thanks to Dave for all the hard work he put into this to begin with:sunny:

AVGWarhawk
01-22-08, 12:48 PM
Go get it DT. It is in the ROW thread.

ReallyDedPoet
01-22-08, 12:49 PM
Yes in Dave's remembrance, salute my good friend :up:, we miss you :yep:


RDP

Mush Martin
01-22-08, 12:52 PM
Kameraden :up: heres looking at you Dave.

Digital_Trucker
01-22-08, 12:57 PM
Go get it DT. It is in the ROW thread.

Thank you, sir. As my brother "Bubba J" would say, "done did it already":rotfl:

Now I just have to decide whether to scrap this patrol and go back to Midway so I can enjoy it in career mode.:hmm: Yep, toss this patrol out the window (only one kill on the new boat anyway) and go back to base:arrgh!:

Doolittle81
01-22-08, 09:35 PM
One more thing that may be worth considering. I dropped this suggestion on Dave and he really liked it. He was going to do it once he felt ROW was past the testing stage.

I recommend renaming the ROW folders with a leading ROW-##, posting them, and changing the download links to the files with numbered folders. I numbered my ROW folders and here's what the list looks like in JSGME

ROW-03-Camera vs_2b
ROW-04a-Object Reflections and Search Lights vs_5
ROW-04b-Sub Reflections and Roll Pitch Mod vs_5
ROW-05-Textures with Sun Halo camera flair vs_5
ROW-06-Special Effects with stock zones vs_5
ROW-07-Row addon by LeoVampire and Kriller2
ROW-08-Sound Effects vs_8
ROW-09-NEW Clouds from Kriller2

This causes the ROW folders to be listed as a group and in the required order of installation in JSGME. You can select the entire group as a chunk and activate them because JSGME will start with the top folder in the list and work its way down the list in order.

This also eliminates the question- what order do I install them in? When listed this way, if a fle in ROW-07 overwrites a file from a previous folder, you know it's ok.

I disenabled and then re-enabled the ROW mods in the order shown, but somewhere along the line I've lost track of where the "ROW Sky and Oceans Control_vs5" MOD goes.... ????? Is that MOD incorporated into the final ROW Add-On MOD?

kriller2
01-23-08, 03:37 AM
One more thing that may be worth considering. I dropped this suggestion on Dave and he really liked it. He was going to do it once he felt ROW was past the testing stage.

I recommend renaming the ROW folders with a leading ROW-##, posting them, and changing the download links to the files with numbered folders. I numbered my ROW folders and here's what the list looks like in JSGME

ROW-03-Camera vs_2b
ROW-04a-Object Reflections and Search Lights vs_5
ROW-04b-Sub Reflections and Roll Pitch Mod vs_5
ROW-05-Textures with Sun Halo camera flair vs_5
ROW-06-Special Effects with stock zones vs_5
ROW-07-Row addon by LeoVampire and Kriller2
ROW-08-Sound Effects vs_8
ROW-09-NEW Clouds from Kriller2

This causes the ROW folders to be listed as a group and in the required order of installation in JSGME. You can select the entire group as a chunk and activate them because JSGME will start with the top folder in the list and work its way down the list in order.

This also eliminates the question- what order do I install them in? When listed this way, if a fle in ROW-07 overwrites a file from a previous folder, you know it's ok.

I disenabled and then re-enabled the ROW mods in the order shown, but somewhere along the line I've lost track of where the "ROW Sky and Oceans Control_vs5" MOD goes.... ????? Is that MOD incorporated into the final ROW Add-On MOD?

Hi Doolitle.

Yes it's incorporated into the new addon, so just enable it as the last thing in JSGME and it should work fine.

DrBeast
01-23-08, 06:59 AM
WOOHOO!

*DrBeast grabs the new file and runs home!

Salute, people! :up:

ATR-42
01-23-08, 04:26 PM
Nice tribute guys, very well done. I just had to post this...

http://i37.photobucket.com/albums/e53/klehmann/SH4Img2008-01-23_161700_921sm.jpg