porphy
01-08-08, 05:04 PM
Hi
Would it be possible to mod the torps to explode on command (when wire is not cut) with advanced torpedo control?
I also thought a bit on how a explosion affects passive sonars in the sim. The players passive is blanked out for quite a while, but what about AI and the torpedo passive sensors? Can they still hear through the washout?
Compared to decoys, explosions seem to do the job in a more brutal but more effective manner. Anyone noticed what distance the explosion washout works at?
cheers Porphy
Would it be possible to mod the torps to explode on command (when wire is not cut) with advanced torpedo control?
I also thought a bit on how a explosion affects passive sonars in the sim. The players passive is blanked out for quite a while, but what about AI and the torpedo passive sensors? Can they still hear through the washout?
Compared to decoys, explosions seem to do the job in a more brutal but more effective manner. Anyone noticed what distance the explosion washout works at?
cheers Porphy