Log in

View Full Version : underwater explosions and washout


porphy
01-08-08, 05:04 PM
Hi

Would it be possible to mod the torps to explode on command (when wire is not cut) with advanced torpedo control?

I also thought a bit on how a explosion affects passive sonars in the sim. The players passive is blanked out for quite a while, but what about AI and the torpedo passive sensors? Can they still hear through the washout?

Compared to decoys, explosions seem to do the job in a more brutal but more effective manner. Anyone noticed what distance the explosion washout works at?

cheers Porphy