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View Full Version : GWX 1.03 better for MP than 2.0?


i_b_spectre
01-06-08, 02:04 AM
It's a given that playing online is a whole different animal than playing offline. SH3 is generally plays well offline, but when it comes to multiplayer, it gets strange real fast. A friend and I have been playing it for awhile and we've made some observations.

We are able to play GWX 1.03 fairly reliably and consistently whereas our experience with GWX 2.0 has been fraught with problems. When we launch 2.0 with me as client, my friend as host, I am far more likely not to get credit for the ships I pump torpedo after torpedo into, whereas in 1.03, I get the results you'd expect when packing that much TNT into a targeted ship. It is supremely frustrating to hit targets consistently, yet not sink them nor get credit. I am unable to host at present, so I cannot compare results to see if the experience is symmetrical if I am hosting and my friend is the client.

We also found that we had a better chance of a successful online session if we launched GWX without SH3 Commander. I don't know why this is, because SH3 Commander is a "must have" when playing offline. Still, we tried it "with" and "without" and, in our experience, we are likely to have a successful game if we bypass SH3 Commander and launch GWX directly.

Anyone else having similar experiences with MP of late?

The Milkman
01-06-08, 02:38 AM
uuuuuuhhhh...........i have faith the problems will be solved with GWX 2.1

AOTD_MadMax
01-06-08, 03:48 AM
We from AOTD-Clan do 2 times in a year a big online-campaign.
In history we play with ouer own AOTD-Mods but now we start with GWX 2.0 cause GWX is a better modern base as ouer AOTD-Mod.

We play with 5 Boats on a server and ouer self written missions are ver big.
Sometimes one mission takes more then 8 hours.
To realize a great szenario with a 5 boat-server with several ships , convoys and huntergroups in it, we have small down the GWX 2.0 size from 200 ships to 130 ships.
Also we deleted the campaignfiles.
This makes the game much more stable and the missions loads much faster.

After this changes and some other small changes GWX 2.0 runs very nice in Multiplayer.

But you dont have to change anything if you only want to play the original GWX Multiplayermissions cause there is no big spawn inside of this missions.

Dont worry about the sunken ships with no credits, this is a problem in every SH3 Multiplayersession and not a special GWX 2.0 Problem.


Greets

AOTD|MadMax

i_b_spectre
01-06-08, 07:46 AM
Dont worry about the sunken ships with no credits, this is a problem in every SH3 Multiplayersession and not a special GWX 2.0 Problem.
I understand multiplayer games often behave quite differently than their offline versions, but the observations were made specifically between two versions of GWX and the behavior was consistent over several evenings of trials. I don't know why they behave differently, I only know they were different and 1.03 did not exhibit the degree of anomolies as did 2.0.

The host and I often reported seeing different things. For instance, I torpedoed ships and set them ablaze with huge smoke columns obvious, but the host's view of them showed no visible damage and they continued to steam on. He could see my torpedo impacts, but they seemed to have no effect. Perhaps this partially explains why the ships often appear to be on the verge of going under yet keep bobbing back up for hours. I could eventually sink them, but only after pumping many eels into them over a long time. I don't think it is connection quality because my pings are always under 90 and his are usually below 30. We are running stock GWX versions and identical mods in JSGME. One thing we haven't tried is removing all GWX mods and plugging them in one at a time. That will be for a future session.

AOTD_MadMax
01-06-08, 09:41 AM
We didnt got any problem like yours and we are over 50 Kaleuns which play GWX 2.0 !
We only noticed that the Sea-Folder from GWX 2.0 was to big for some small cached computers.
We have downsized it for old systems with only 1 GB Memory and all works fine.

I think the problem is founded in your synchronisation !

Greets

AOTD|MadMax

i_b_spectre
01-06-08, 11:14 AM
We didnt got any problem like yours and we are over 50 Kaleuns which play GWX 2.0 !

I think the problem is founded in your synchronisation !
You are probably right. By "synchronization", I presume you mean data packet flow and loss? If so, I don't think there's anything that I can do about it.:cry:

AOTD_MadMax
01-06-08, 12:35 PM
@ i_b_spectre

Try this :

1.) make a safecopy of the campaign-files and make this JSGME compatible !

2.) delete with the missiongenerator the scr_campaign.mis contents to zero wich means delete all units in this campaign-file.

3.) do the same to the rnd_campaign.mis

You will see this shorts down the loading time to a few seconds and it it is better for the synchronisation between computers in a pair to pair net !

You can enable bothe campaign-systems with JSGME.
One is for Singleplayer and the other only for Multiplayer but remember you can only conect to people who got the same configuration and no random generated mission will work after this changings !

Greets

AOTD|MadMax

i_b_spectre
01-06-08, 03:31 PM
Thanks for the pointers, AOTD_MadMax. Looking in the data\Campaigns\Campaign folder, I see Campaign_LND.mis, Campaign_RND.mis, and Campaign_SCR.mis files and various language text message documents. I am unclear what the "LND, RND and SCR" files do. I presume the necessity of having to use the Mission Generator to delete the RND and SCR files means using a normal "delete" would have undesirable consequences.

I don't have knowledge of SH3 and GWX files structures and want to make sure I don't do anything that would require total reinstallation. Also, I need to do some research to find out how to make files JSGME compatible. I appreciate your help.

AOTD_MadMax
01-06-08, 06:01 PM
@ i_b_spectre

I will help you !
I make a JSGME-Compatible Mod wich shut down the campaign.
Its only for your Onlinegaming and every of your partners needs this to.

I will ask the gwx-crew for permission to release this small mod for better onlineplaying !

Greets

AOTD|MadMax

i_b_spectre
01-06-08, 08:36 PM
Outstanding! I don't see many people in the Ubi.com room when we're there, so I know the MP population is small, but those of us with a long history of online gaming feel playing a fabulous game like SH3/GWX with friends enhances our enjoyment. Thanks again AOTD_MadMax.