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View Full Version : the NYGM Periscope mod is not working


tonschk
01-01-08, 07:36 AM
Hello , Happy new Year , Please can you help me with the NYGM Periscope mod ?, i downloaded this mod and the first unzip give me a folder named " Data" unzip this " Data" and give a folder named " Objects" and finally unzipped " Object " give me fifteen folders " Turm2A , Turm2D_1 ,Turm2D_2,,Turm7b_1 etc etc , I installed the "Object" folder inside JSGME and shifted left side to right side , but the periscope of the IXD2 is still unprotected even when lowered , can you tell me please where is the mistake , thank you

http://i194.photobucket.com/albums/z58/tonschk/nygmpersicopemodv110mi_small.jpg

The NYGM Periscope Mod fixes the periscopes so that they no longer stick up high out of the protective housing when they are fully lowered. Apart from being a cosmetic fix, this will also reduce the damage incurred from depth charges when the periscope is fully lowered.

The Butcher
01-01-08, 08:09 AM
The file structure should be different. Make a file called Periscope Fix, put the data folder with all of its subfolders in it. Put the Periscope Fix folder into the Mod folder for JSGME and you should be able to enable the mod.
When you put a mod into JSGME it is going to use the info inside that folder to modify the game. Most of the program modifications take place in the games "data" folder. If you look at the different folders in the Silent Hunter 3 folder you will see data, objects, and then all of the actual files . Good luck. When you use GWX2 that fix is already in the game.

tonschk
01-01-08, 09:37 AM
:up: :D Thank you butcher , now is working properly , thank you a lot :D :up:

The Butcher
01-01-08, 09:51 AM
No problem, all learned from my own mistakes.