PDA

View Full Version : [REL] Rising/Lowering SD antenna ... ?


Anvart
12-28-07, 04:13 PM
Hi all.
I read, that the submarine being on periscope depth lifted a mast of SD radar antenna and detected signals. I have made it at myself in game using toggle_snorkel command ...
I wish to know your opinion on this subject...

http://img80.imageshack.us/img80/2932/risingsdgl6.jpg

It's simple mod (no more than 15...20 minutes) ...
All changes are shown on a picture ...
Files: menu.txt, commands.cfg and Sensors_sub_US.sim.
In Sensors_Sub_US.sim, you should change type of object 04000000 --> 05000000 in obj_Extensible controllers for EarlySD and LateSD ...

http://img80.imageshack.us/img80/2918/risingsdtxtcd1.jpg

Attention!
For stock game (v1.4) you can download SDantenna_UpDown.7z file on my FileFront page in folder SH4ver14 ...

This mod enables to lift and lower SD radar antenna when the submarine is on periscopic depth.
Press SHIFT + X and enjoy ...
And press "Comma" or ";" for SJ radar depth ...
You can use this mod through JSGME ...

tater
12-28-07, 04:16 PM
Wow, that's pretty cool.

Is it just visual, or also functional?

tater

Anvart
12-28-07, 04:20 PM
Wow, that's pretty cool.

Is it just visual, or also functional?

tater
I do not understand about what you? :o
Citate: "I have made it for myself in game ..."

AVGWarhawk
12-28-07, 04:25 PM
Very cool. Tater is asking, does it work when extended out of the water?

CCIP
12-28-07, 04:25 PM
The question is - if you raise it, will you be able to detect radar contacts at greater depth than if it was lowered?

То бишь если антенна поднята - будет ли она правильно работать (и улавливать там всякие нехорошие контакты...) на большей глубине чем в опущенном положении? :hmm:

Ducimus
12-28-07, 04:26 PM
Is obj_Extensible boolean? Ive seen it all the time in S3D and TT's tweaker, i know what it does, it just never occured to me it might acutally work.

Also, how long is the radar shaft? Did you have to increase it, or is it already at or extends to, a useable length?

edit:
N/m i think i see what you did, you didn't just turn extending objects on, you mapped the snorkel message handle to the SD radar as well. Otherwise, just changing the message would do nothing.

Anvart
12-28-07, 04:47 PM
Да, это работает также как и тогда, когда подлодка находится на поверхности ... В SH4 SD радар работает как RW и не более ...
Yes, it works also as well as surfaced submarine ...
In SH4 game, SD radar works as RW (radar warning) ...
You can see messages "Radar contact ..." ...
These messages appear after rising SD antenna ...

tater
12-28-07, 04:50 PM
Nevermind, you answered my question. Very cool!

tater

Anvart
12-28-07, 04:53 PM
Is obj_Extensible boolean? Ive seen it all the time in S3D and TT's tweaker, i know what it does, it just never occured to me it might acutally work.

Also, how long is the radar shaft? Did you have to increase it, or is it already at or extends to, a useable length?

edit:
N/m i think i see what you did, you didn't just turn extending objects on, you mapped the snorkel message handle to the SD radar as well. Otherwise, just changing the message would do nothing.
It is difficult to me to understand you...
I do not use S3D so this program is useless for me...
That you see all is made (very simply) and works...
My question: is it correctly and is it necessary for you ...

P.S.
I have tried to make pictures that all this job was clear...
My pictures and comments are not clear?:nope:
I did these pictures longer, than mod. :D

Anvart
12-28-07, 05:35 PM
2 Ducimus.
I think length of the mast is sufficient ...:D ... i did not change it ...

http://img80.imageshack.us/img80/2497/sdantena1tg5.jpg

At the left - late... On the right - early

http://img80.imageshack.us/img80/3687/sdantennauz7.jpg

And next ... obj_Extensible is not independent action controller ... It's comp_Extensible Controller with param's for moving ...
That it worked (that it was working), we should have the trigger-command (hard code) ... i think ...

Ducimus
12-28-07, 05:50 PM
definately long enough.

Good work as always. :up:

Anvart
12-28-07, 05:56 PM
And what about my question ... :D

jdkbph
12-28-07, 06:14 PM
Wow! Can this be done for the SJ as well?

If so, that would not only be cool in and of itself, but might also free up a "depth setting" for Ducimus to use in solving his deep dive off the dial problem. :D

JD

Ducimus
12-28-07, 06:19 PM
>> is it correctly and is it necessary for you ..


Is it correct?
How so? Historically? I don't know. Historically correct or not, i kind of like the mechanic.

is it necessary?
yes and no.

Yes Its neccessary in an obscure way, because it free's up "snorkel depth", which ive been using for radar depth. I could then rewrite snorkel depth to be "test depth". Which allows me to set the max depth in the sub.cfg to be below 450 feet, and still have the user a way to decend to test depth and have the boat automatically level off.

It's not neccessary because ive been using snorkel depth as "radar depth" which allows both SD and SJ radar to be useable while mostly submerged (i had to map radar on/off to a hotkey to use SJ while submerged but it works)

lurker_hlb3
12-28-07, 06:31 PM
Is it correct?
How so? Historically? I don't know. Historically correct or not, i kind of like the mechanic.


Its is Historically correct.

http://www.hnsa.org/doc/radar/part4.htm#pgSD-4


Use of the SD radar before surfacing.
1. The power switch should he on for 10 minutes before using the set.
2. Raise the antenna mast while at periscope depth.
3. When depth decreases to a point at which the antenna is clear of the water (7 to 10 feet), turn on the transmitter plate high voltage switch.

lurker_hlb3
12-28-07, 06:34 PM
Wow! Can this be done for the SJ as well?

If so, that would not only be cool in and of itself, but might also free up a "depth setting" for Ducimus to use in solving his deep dive off the dial problem. :D

JD


Not Historically accurate, however it can be done.

Ducimus
12-28-07, 06:39 PM
Is it correct?
How so? Historically? I don't know. Historically correct or not, i kind of like the mechanic.


Its is Historically correct.

http://www.hnsa.org/doc/radar/part4.htm#pgSD-4


Use of the SD radar before surfacing.
1. The power switch should he on for 10 minutes before using the set.
2. Raise the antenna mast while at periscope depth.
3. When depth decreases to a point at which the antenna is clear of the water (7 to 10 feet), turn on the transmitter plate high voltage switch.


That being the case, if someone wants to use the SJ, they can mantually set depth to 40 feet just as easily as i can. :88)

I might have to work this into the last TM version. :hmm:

edit: after rereading the thread, I finally understand what anvarts saying. I guess im pretty dense. Like marble!

castorp345
12-28-07, 08:51 PM
this is great Anvart!

'just to confirm... the hex addresses of the early & late 'type' values are: 67A & 70A ?

castorp345
12-28-07, 09:43 PM
Wow! Can this be done for the SJ as well?

Not Historically accurate, however it can be done.

it certainly isn't listed in the radar operator's manual...
but does anyone have any ideas as to why not? why employ only one radar set on an extendable mast for this era of diesel boats? didn't the later GUPPY conversions allow for multiple radar set extensions? what made the difference? is it just a 'feature' of sail geometry/configuration?

LukeFF
12-29-07, 12:43 AM
Anvart, could you explain how this can be modded (sensors_sub_US.sim) with S3D?

LukeFF
12-29-07, 01:00 AM
This photo gives an idea of how far up the SD radar mast could be extended

http://www.navsource.org/archives/08/0818206.jpg

http://www.navsource.org/archives/08/0818206.jpg

Reece
12-29-07, 02:59 AM
Who What Where!!!

Anvart
12-29-07, 04:21 AM
>> is it correctly and is it necessary for you ..


Is it correct?
How so? Historically? I don't know. Historically correct or not, i kind of like the mechanic.

is it necessary?
yes and no.

Yes Its neccessary in an obscure way, because it free's up "snorkel depth", which ive been using for radar depth. I could then rewrite snorkel depth to be "test depth". Which allows me to set the max depth in the sub.cfg to be below 450 feet, and still have the user a way to decend to test depth and have the boat automatically level off.

It's not neccessary because ive been using snorkel depth as "radar depth" which allows both SD and SJ radar to be useable while mostly submerged (i had to map radar on/off to a hotkey to use SJ while submerged but it works)
:rotfl:
Sorry, Ducimus.
I for a long time use Snorkel Depth command as Radar Depth command (irrespective of yours mod) ...
These are different things independent from each other (Snorkel Depth Command and Toggle_Snorkel Command)...
There are no problems to use these features together ...
;)

Anvart
12-29-07, 04:32 AM
this is great Anvart!

'just to confirm... the hex addresses of the early & late 'type' values are: 67A & 70A ?
Yes.
For late: 0x0000070A ;
For early: 0x0000067A .

joegrundman
12-29-07, 04:36 AM
Great stuff!

Can I just say that where you have given the CE comment "Rising SD antenna!"

I think maybe it should be "Raising SD antenna"

joe

Ducimus
12-29-07, 05:11 AM
:rotfl:
Sorry, Ducimus.
I for a long time use Snorkel Depth command as Radar Depth command (irrespective of yours mod) ...
These are different things independent from each other (Snorkel Depth Command and Toggle_Snorkel Command)...
There are no problems to use these features together ...
;)





Yeah i realized that later. I had to reread a couple times before what you were saying sunk into my thick skull.

Anvart
12-29-07, 05:19 AM
Anvart, could you explain how this can be modded (sensors_sub_US.sim) with S3D?
I don't use S3D ...
May be you cann't do this changing with this prog (it's not finished) ...
But you can use MiniTweaker ...
Write Sensors_sub_US_sim.txt file with this content:

Version=1.4

Path=Data\Library\USSubParts\Sensors_sub_US.sim

[1]
DropDownName=NSS_EarlySD-->obj_Extensible-->Type
search,type,2,long,>2,Type

[2]
DropDownName=NSS_LateSD-->obj_Extensible-->Type
search,type,3,long,>2,Type

It's all

Mush Martin
12-29-07, 05:24 AM
What is also accurate though is a surface search radar built into
a later periscope.
[edit]
ST radar ( I think )
I think its modelled in game
but I havent had chance to
look it up but I beleive it was
there in april when I tested
the first time.

M

Anvart
12-29-07, 05:25 AM
:rotfl:
Sorry, Ducimus.
I for a long time use Snorkel Depth command as Radar Depth command (irrespective of yours mod) ...
These are different things independent from each other (Snorkel Depth Command and Toggle_Snorkel Command)...
There are no problems to use these features together...
;)





Yeah i realized that later. I had to reread a couple times before what you were saying sunk into my thick skull.
Sorry, Ducimus.
I did not wish you to offend ... :yep:
http://img172.imageshack.us/img172/237/okyn8.gif

Anvart
12-29-07, 05:31 AM
What is also accurate though is a surface search radar built into
a later periscope.

M
Yes. In game we have NSS_radar_periscop ...
But it is other history ...

P.S.
Do not think, but look:

http://img338.imageshack.us/img338/9279/stperiradjf1.jpg

Anvart
12-29-07, 05:37 AM
Great stuff!

Can I just say that where you have given the CE comment "Rising SD antenna!"

I think maybe it should be "Raising SD antenna"

joe
I am not anglo-saxon... therefore I have not changed original words ...
Look 1 post ...

P.S.
word rising corresponds to word lowering ... i think ...

Mush Martin
12-29-07, 05:38 AM
Anvart I do not follow you here

"But it is other history ..."

please if you could again?


[edit] I found it in the
upgrade packs.

[UpgradePack 6]
ID= UpackSTRadar
NameDisplayable= ST Radar
FunctionalType= UpFTypeSensorPeriscope
UpgradePackSlotType= AdvPeriscope
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1944-07-01, 1944-12-31, 3000
UnitUpgradePackIntervalOptions2=1945-01-01, NULL, 1500
IDLinkUpgradePackElements= ObsPeriscopeST


IIRC you had to manually sweep with the periscope
other wise it would just give range data on peri target.
(that may be right that may be wrong)
I believe it was supplemental to the ships
SJ unit not a replacement for it.

Anvart
12-29-07, 05:57 AM
Anvart I do not follow you here

"But it is other history ..."

please if you could again?

Ты меня "не догоняешь" (sorry, it's teeny slang)?
We speak about the first post (not about periscope-radar) ...
And i would like to hear your opinion on it ... :yep:

P.S.
I think, peri-radar will replace ... peri ... and in game peri-radar works as radar, not radio (radar) range finder ...

Mush Martin
12-29-07, 06:07 AM
I am delighted and looking forward to putting your SD unit into
my install, absolutely.

but I am also just arriving from the atlantic here in the pacific
and I am just ramping up my installs of the game It is my intention
to spend a little time sailing before modding myself, I have not
gotten to sea enough lately and I wish to spend some time
watching pacific sunsets and listening to the shadow radio program
during the moonlit evenings cruising.

then though I think I may have some tinkering I would like
to do, the game has come a long way in the time since it
was released especially with what the modding community
here has done.

I am excited but not quite set up yet.
I think your radar is a wonderful addition.

Не будет достаточной потехи будучи именными людьми здесь, я желают сделать subsim место потехи для посещения для людей. Я sail моя серьезная игра в карьере но я могу сделать torqued вверх по крейсеру или я не могу. Я по крайней мере сделаю немного вещей легким для молодых arcaders получить потому что я чувствую что если они учат иметь потеху на подводной лодке после этого, то они могут как раз выучить иметь потеху в истории и начинать влюбленность истории. причина, котор я не помню их имея этот подход потому что все из того исследования мы используем сделать mods и коррекции приходят от влюбленности истории вы в вашем Rodina вымочены в истории здесь они не поэтому превалирующе поэтому вы должен trick мир в быть более франтовск путем делать учить потеху.

Regards I must go to work now
have a good day all.
MM

Mush Martin
12-29-07, 06:09 AM
Anvart I do not follow you here

"But it is other history ..."

please if you could again?
Ты меня "не догоняешь" (sorry, it's teeny slang)?
We speak about the first post (not about periscope-radar) ...
And i would like to hear your opinion on it ... :yep:

P.S.
I think, peri-radar will replace attack peri ... and in game peri-radar works as radar, not radio (radar) range finder ...


in the upgrade pack its listed as an observation scope.

Anvart
12-29-07, 06:13 AM
Who What Where!!!
Hi, Reece.
You have enough information written above or you want that i have uploaded my files?

Anvart
12-29-07, 06:15 AM
Anvart I do not follow you here

"But it is other history ..."

please if you could again?
Ты меня "не догоняешь" (sorry, it's teeny slang)?
We speak about the first post (not about periscope-radar) ...
And i would like to hear your opinion on it ... :yep:

P.S.
I think, peri-radar will replace attack peri ... and in game peri-radar works as radar, not radio (radar) range finder ...


in the upgrade pack its listed as an observation scope.
Sorry, i was mistaken ...

Anvart
12-29-07, 06:22 AM
I am delighted and looking forward to putting your SD unit into
my install, absolutely.

but I am also just arriving from the atlantic here in the pacific
and I am just ramping up my installs of the game It is my intention
to spend a little time sailing before modding myself, I have not
gotten to sea enough lately and I wish to spend some time
watching pacific sunsets and listening to the shadow radio program
during the moonlit evenings cruising.

then though I think I may have some tinkering I would like
to do, the game has come a long way in the time since it
was released especially with what the modding community
here has done.

I am excited but not quite set up yet.
I think your radar is a wonderful addition.

Не будет достаточной потехи будучи именными людьми здесь, я желают сделать subsim место потехи для посещения для людей. Я sail моя серьезная игра в карьере но я могу сделать torqued вверх по крейсеру или я не могу. Я по крайней мере сделаю немного вещей легким для молодых arcaders получить потому что я чувствую что если они учат иметь потеху на подводной лодке после этого, то они могут как раз выучить иметь потеху в истории и начинать влюбленность истории. причина, котор я не помню их имея этот подход потому что все из того исследования мы используем сделать mods и коррекции приходят от влюбленности истории вы в вашем Rodina вымочены в истории здесь они не поэтому превалирующе поэтому вы должен trick мир в быть более франтовск путем делать учить потеху.

Regards I must go to work now
have a good day all.
MM
I understand you... also i envy you...
because english-speaking forum is difficult problem for me ...
Goodluck.

P.S.
Sorry.
I do not understand your russian translation ... :D

Ducimus
12-29-07, 06:23 AM
This is a pretty cool mod, and the radar mast is definatly long enough.

Anvart
12-29-07, 06:27 AM
This is a pretty cool mod, and the radar mast is definatly long enough.
Did you already try it?

Mush Martin
12-29-07, 06:27 AM
Я как раз использую babelfish для того чтобы перевести к вашему родному языку, котор некоторые из моих переводов правоподобны для того чтобы быть очень грубы в ваших языке и синтаксисе как georgian пытаться сказать nichevo и прозвучать русскими. все, котор вы сделать должно сказать его на русском языке на babelfish и они переведут их (также неидеально только свое лучшее чем ничего) могут помочь вам потом вы справедливый экземпляр и наклеить тексту в ваш столб.

http://babelfish.altavista.com/

[edit]
также если вы не понимаете что-то на английском языке, то они будут препятствовать вам перевести английскую язык к cyrrilic путем копировать английский столб в translater и выбирать english to russian вместо или русского к английской языку

Anvart
12-29-07, 06:36 AM
Я как раз использую babelfish для того чтобы перевести к вашему родному языку, котор некоторые из моих переводов правоподобны для того чтобы быть очень грубы в ваших языке и синтаксисе как georgian пытаться сказать nichevo и прозвучать русскими. все, котор вы сделать должно сказать его на русском языке на babelfish и они переведут их (также неидеально только свое лучшее чем ничего) могут помочь вам потом вы справедливый экземпляр и наклеить тексту в ваш столб.

http://babelfish.altavista.com/

[edit]
также если вы не понимаете что-то на английском языке, то они будут препятствовать вам перевести английскую язык к cyrrilic путем копировать английский столб в translater и выбирать english to russian вместо или русского к английской языку
Ok.
This translation is much better...
Thanks for info ... :D

Mush Martin
12-29-07, 06:40 AM
ваше гостеприимсво я должен пойти теперь но ive имело хорошее время говорить к вам снова.

MM:up:

Anvart
12-29-07, 08:46 AM
ваше гостеприимсво я должен пойти теперь но ive имело хорошее время говорить к вам снова.

MM:up:
Sorry MM.
But my Internet Provider does not give me good communication ... and i disappear sometimes ... :nope:

skwasjer
12-29-07, 09:52 AM
In S3D, goto chunk 15 (early) / 17 (late), and change the type from RadarAntenna to Snorkel...

lurker_hlb3
12-29-07, 12:47 PM
This is a pretty cool mod, and the radar mast is definatly long enough. Did you already try it?



I tried it and it works great

donut
12-29-07, 01:40 PM
And link,this JSGME ? Or must mod into game ? Looks neat:yep:

Anvart
12-29-07, 02:20 PM
And link,this JSGME ? Or must mod into game ? Looks neat:yep:
Look end of 1 post ...

Ducimus
12-29-07, 02:31 PM
This is a pretty cool mod, and the radar mast is definatly long enough.
Did you already try it?



Oh yeah, i love it. No big surpise though. Whenever you do any mod for this game, its always good. :up:

Anvart
12-29-07, 03:14 PM
Thanks, Ducimus. :D

donut
12-29-07, 03:34 PM
direct link http://files.filefront.com/SDantenna+UpDown7z/;9346660;/fileinfo.html
Very nice addition to my boat,love it !

ReallyDedPoet
12-29-07, 03:47 PM
Well done x 10 :yep::up:


RDP

Tigrone
12-29-07, 04:37 PM
This looks very tempting, and Ducimus is using it, so it's TM 1.7.4 compatable?

Thank you Anvart. A very nice detail.

jdkbph
12-29-07, 05:03 PM
This looks very tempting, and Ducimus is using it, so it's TM 1.7.4 compatable?

Thank you Anvart. A very nice detail.

Umm... be careful with this. I'm pretty sure all three of those files are TM modified. Ducimus may have done what I did... manually apply the mod by editing the files directly.

JD

donut
12-29-07, 05:04 PM
This looks very tempting, and Ducimus is using it, so it's TM 1.7.4 compatable?

Thank you Anvart. A very nice detail. alters cmd.cfg,but no bigy,Beautiful
:up:
http://img180.imageshack.us/img180/811/sh4img20071229144509546zz7.jpg
http://img180.imageshack.us/img180/811/sh4img20071229144509546zz7.jpg (http://www.subsim.com/radioroom/)
Dig Mast,& ROW by moonlite:huh:

Q3ark
12-29-07, 07:26 PM
Great mod Anvart :arrgh!:. I always thought that the SD mast looked like it could be raised and lowered but they never got a chance to finish it off.

I wanna use this but i'm using TM which uses a modified commands.cfg and menu.txt, my question is what lines in these two files do i need to alter if i want to install this manualy?

donut
12-29-07, 07:56 PM
Great mod Anvart :arrgh!:. I always thought that the SD mast looked like it could be raised and lowered but they never got a chance to finish it off.

I wanna use this but I'm using TM which uses a modified commands.cfg and menu.txt, my question is what lines in these two files do i need to alter if i want to install this manually?Disable both mods,compare files in question, Over-rite changes from mod files to TM files,& delete mod files that you got the changes from:lol: Then rein-able in JSGME.
Hope this makes some sense

LukeFF
12-29-07, 11:49 PM
In S3D, goto chunk 15 (early) / 17 (late), and change the type from RadarAntenna to Snorkel...

Thanks!

LukeFF
12-29-07, 11:52 PM
Its is Historically correct.

http://www.hnsa.org/doc/radar/part4.htm#pgSD-4


Use of the SD radar before surfacing.
1. The power switch should he on for 10 minutes before using the set.
2. Raise the antenna mast while at periscope depth.
3. When depth decreases to a point at which the antenna is clear of the water (7 to 10 feet), turn on the transmitter plate high voltage switch.


Yep, and the reverse is true for when the submarine was preparing to dive:


Diving procedure.
When the word "stand by to dive" is passed, the operator will perform the following operations:
1. Turn the transmitter plate variac to zero and turn the transmitter plate voltage switch off. 2. Lower the antenna mast.
3. Turn the power switch off.

Anvart
12-30-07, 12:16 AM
Great mod Anvart :arrgh!:. I always thought that the SD mast looked like it could be raised and lowered but they never got a chance to finish it off.

I wanna use this but i'm using TM which uses a modified commands.cfg and menu.txt, my question is what lines in these two files do i need to alter if i want to install this manualy?
Look second picture (top of pic) in my 1 post!
And post #27 too ...
Or Skwasjer's post #45 ...

Anvart
12-30-07, 12:37 AM
direct link http://files.filefront.com/SDantenna+UpDown7z/;9346660;/fileinfo.html
Very nice addition to my boat,love it !
Direct link:
http://files.filefront.com/SDantenna+UpDown7z/;9349074;/fileinfo.html

rascal101
12-30-07, 04:02 PM
Hi Mr Anvart,

I remember your excellent work on SH3, now your at it again with SH4 great mod re air search radar antennae, I wonder if the sme can be achieved for the radio direction finder on older subs and for the sea search radar as well.

A warning though, just because your at radar depth dont assume ASW aircraft cannot see you, I got blasted at radar depth, saved the boat but lost diesle engines, surfaced but couldnt move, engines destroyed, eventually sunk by later air attack.

Interesting that I had two diesle engines destroyed but another two were fine yet the boat was dead in the water, I couldnt use the remaining two engines, is this true to life or is this something that can be fixed.

Regards
R

direct link http://files.filefront.com/SDantenna+UpDown7z/;9346660;/fileinfo.html
Very nice addition to my boat,love it ! Direct link:
http://files.filefront.com/SDantenna+UpDown7z/;9349074;/fileinfo.html

AVGWarhawk
12-30-07, 04:18 PM
Interesting that I had two diesle engines destroyed but another two were fine yet the boat was dead in the water, I couldnt use the remaining two engines, is this true to life or is this something that can be fixed.



The game only recognizes two engines. Based on two engines in the uboats from SH3.

Q3ark
12-30-07, 04:22 PM
Look second picture (top of pic) in my 1 post!
And post #27 too ...
Or Skwasjer's post #45 ...

Duh:doh: thanks man didn't see that there:D.

Just wanna say thanks to Anvart, Leo, Ducimus and all the other modders out there. This wouldn't be half the game it is without you guys. :rock:

Anvart
12-30-07, 04:36 PM
Hi Mr Anvart,

I remember your excellent work on SH3, now your at it again with SH4 great mod re air search radar antennae, I wonder if the sme can be achieved for the radio direction finder on older subs and for the sea search radar as well.

A warning though, just because your at radar depth dont assume ASW aircraft cannot see you, I got blasted at radar depth, saved the boat but lost diesle engines, surfaced but couldnt move, engines destroyed, eventually sunk by later air attack.

Interesting that I had two diesle engines destroyed but another two were fine yet the boat was dead in the water, I couldnt use the remaining two engines, is this true to life or is this something that can be fixed.

Regards
R

direct link http://files.filefront.com/SDantenna+UpDown7z/;9346660;/fileinfo.html
Very nice addition to my boat,love it ! Direct link:
http://files.filefront.com/SDantenna+UpDown7z/;9349074;/fileinfo.html
For SD radar you must use periscope depth ... (close) enemy will mark you visually (may be) ...
For SJ radar you must use radar depth ... (close) enemy will mark you visually or (far) by radar detector (may be) ... ;)
Radar depth (SnorkelDepth in NSS_***.cfg) for example for Gato Class =~13...11.5 m ...

swdw
12-31-07, 12:45 PM
Its is Historically correct.

http://www.hnsa.org/doc/radar/part4.htm#pgSD-4


That being the case, if someone wants to use the SJ, they can mantually set depth to 40 feet just as easily as i can. :88)

I might have to work this into the last TM version. :hmm:

My thoughts exactly for RFB ;)

FooFighters
01-01-08, 03:03 PM
I've tried this mod in my carreer (Sargo, 1943 with radar) and with the Balao in a schoolmission.
But I cannot get it to work.

When I go to periscope depth, press shift X.
The radar mast goes up, but that's it.. nothing happens.

No contact, when I go to radar depth or whatch thru my scope.
There are plenty contacts.

Am I doing something wrong?

Anvart
01-01-08, 06:08 PM
I've tried this mod in my carreer (Sargo, 1943 with radar) and with the Balao in a schoolmission.
But I cannot get it to work.

When I go to periscope depth, press shift X.
The radar mast goes up, but that's it.. nothing happens.

No contact, when I go to radar depth or whatch thru my scope.
There are plenty contacts.

Am I doing something wrong?When you go to peri depth and raise SD antenna you will have the message Radar contact if planes will be within the limits of action range of your SD radar ...

FooFighters
01-02-08, 03:01 AM
I've tried this mod in my carreer (Sargo, 1943 with radar) and with the Balao in a schoolmission.
But I cannot get it to work.

When I go to periscope depth, press shift X.
The radar mast goes up, but that's it.. nothing happens.

No contact, when I go to radar depth or whatch thru my scope.
There are plenty contacts.

Am I doing something wrong?When you go to peri depth and raise SD antenna you will have the message Radar contact if planes will be within the limits of action range of your SD radar ...


:damn: It's the SD search radar..
Not the surface radar.

Thanks Anvart,

:up:

Capt Jack Harkness
01-30-08, 05:10 AM
You know what this mod would be great for? Making a Guppy converted Balao! They had fully retractable radar (as well as snorkles)... Admittedly it's out of the time period, but I still think it would be an awesome project.

Quacker
02-02-08, 03:18 PM
I'm having troubles with this mod, I extend the mast and run under water, but my radar station doesn't show any sign of activity.
I go to the 'radar'-man station and try using it but nothing works. Havn't had any airplane circle overhead yet, but still...

am I doing something wrong?

Anvart
02-02-08, 04:07 PM
I'm having troubles with this mod, I extend the mast and run under water, but my radar station doesn't show any sign of activity.
I go to the 'radar'-man station and try using it but nothing works. Havn't had any airplane circle overhead yet, but still...

am I doing something wrong?
Dear Quacker, as (i think) you have already read through, it's SD radar antenna.
In game SD radar works automatically and has no displays.

Quacker
02-02-08, 04:14 PM
Thanks for showing me the way ^^
Now I shall sit in a corner and contemplate on my nubness...

When that's over, I'll go boathuntin'

SgtWalt65
02-17-08, 02:19 AM
Thanks for showing me the way ^^
Now I shall sit in a corner and contemplate on my nubness...

When that's over, I'll go boathuntin'

You should have had a V-8 juice. :hmm: :up: :cool:

gumbeau
02-21-08, 05:52 PM
The latest Trigger Maru has SD Mast toggle set as Key T. That will toggle it up or down.

If you don't like toggles you can set a key for Down and one for Up by editing the commands file (If you are comfortable doing this) Just set the snorkel up or snorkel down commands to keys and away you go.

aanker
03-06-08, 08:47 PM
Anyone know if this works with patch 1.5 - US Boats? I bought 1.5 but am waiting to install it when my favorite mods become 1.5 compatible. This excellent Rising/Lowering SD antenna mast is a 'must have' for me!

Thanks....... and thank you for making it Anvart !!

Art

Anvart
03-07-08, 02:59 AM
Anyone know if this works with patch 1.5 - US Boats? I bought 1.5 but am waiting to install it when my favorite mods become 1.5 compatible. This excellent Rising/Lowering SD antenna mast is a 'must have' for me!

Thanks....... and thank you for making it Anvart !!

Art
Sorry, i have no Add-On ...

kakemann
03-07-08, 03:23 AM
Great work.

didn't know they had this great lowering device

aanker
03-10-08, 06:51 PM
Anyone know if this works with patch 1.5 - US Boats? I bought 1.5 but am waiting to install it when my favorite mods become 1.5 compatible. This excellent Rising/Lowering SD antenna mast is a 'must have' for me!

Sorry, i have no Add-On ...

I am just reporting back that it works great with the add-on/patch 1.5 after editing in your modifications to the new ver 1.5 "menu.txt" and "Commands.cfg" files.

Thank you again Sir!

Art

gimpy117
03-10-08, 07:45 PM
Hi Mr Anvart,

I remember your excellent work on SH3, now your at it again with SH4 great mod re air search radar antennae, I wonder if the sme can be achieved for the radio direction finder on older subs and for the sea search radar as well.

A warning though, just because your at radar depth dont assume ASW aircraft cannot see you, I got blasted at radar depth, saved the boat but lost diesle engines, surfaced but couldnt move, engines destroyed, eventually sunk by later air attack.

Interesting that I had two diesle engines destroyed but another two were fine yet the boat was dead in the water, I couldnt use the remaining two engines, is this true to life or is this something that can be fixed.

Regards
R

direct link http://files.filefront.com/SDantenna+UpDown7z/;9346660;/fileinfo.html
Very nice addition to my boat,love it ! Direct link:
http://files.filefront.com/SDantenna+UpDown7z/;9349074;/fileinfo.html

not in stock.....

but my antenna won't actually raise on my balao...it only goes to radar depth, it works
it also seems my peri depth is a little shallow, is this nromal
it could be the wave action/sitting in the water mod...

Kirby_TFS
03-10-08, 09:30 PM
aanker or someone could you post a mod that we could load with JSGME that will work in 1.5?

aanker
03-11-08, 12:17 PM
aanker or someone could you post a mod that we could load with JSGME that will work in 1.5?
Download Anvart's mod and backup your ver 1.5 Commands.cfg and Menu.txt in case you make a mistake. Backup your ver 1.5 Sensors_sub_US.sim someplace too.

Put Anvart's Sensors_sub_US.sim where it goes and edit these changes into your 1.5 Commands.cfg & Menu.txt with Notepad... not Word or rtf.

***** Commands.cfg changes:
[Cmd158]
Name=Toggle_snorkel
Ctxt=1
;Key0=0x59,,"Z"
Key0=0x58,sC,"Shift X"

***** Menu.txt changes:

4415=Raising SD antenna!;Rising snorkel!
4416=Lowering SD antenna!;Lowering snorkel!

This is Anvart's outstanding work not mine so I can't help you with JSGME.

Happy Hunting!

Art

PS: This is for the 1.5 US Boats...

Charlie901
03-24-08, 12:11 AM
aanker or someone could you post a mod that we could load with JSGME that will work in 1.5?
Download Anvart's mod and backup your ver 1.5 Commands.cfg and Menu.txt in case you make a mistake. Backup your ver 1.5 Sensors_sub_US.sim someplace too.

Put Anvart's Sensors_sub_US.sim where it goes and edit these changes into your 1.5 Commands.cfg & Menu.txt with Notepad... not Word or rtf.

***** Commands.cfg changes:
[Cmd158]
Name=Toggle_snorkel
Ctxt=1
;Key0=0x59,,"Z"
Key0=0x58,sC,"Shift X"

***** Menu.txt changes:

4415=Raising SD antenna!;Rising snorkel!
4416=Lowering SD antenna!;Lowering snorkel!

This is Anvart's outstanding work not mine so I can't help you with JSGME.

Happy Hunting!

Art

PS: This is for the 1.5 US Boats...


This sounds great, will try!


Does the antenna height (out of Water) determine when the SD radar becomes automatically active...

and if so is it peri or snorkel depth that determines this or is it dependand on which sub your in?

Breeze
03-26-08, 07:13 PM
Do we have to run that JSGME mod enabler? I keep crashing and Im not sure if thats why?:|\\

aanker
03-26-08, 08:49 PM
Preface this: this is Anvart's mod not mine. Go to periscope depth and it should raise out of the water. It has to be above the surface to work.

I can not make a JSGME for this... it is his outstanding mod.

You don't need to use JSGME for this. Be sure to uninstall your mods before you install this if you use JSGME. Backup your originals someplace safe.

Happy Hunting!

Art

Breeze
03-27-08, 12:07 PM
I appreciate the speedy reply but I did put in my files and the only mod I have is the 360 degree chart in the charting room thats it. but when I added these files I keep crashing before the game actually loads??

aanker
03-27-08, 06:56 PM
I appreciate the speedy reply but I did put in my files and the only mod I have is the 360 degree chart in the charting room thats it. but when I added these files I keep crashing before the game actually loads??
OK Breeze,


This is for the 1.5 US Boats SH4 (add-on) not the German U-Boats. If you have SH4 ver 1.4 see page 1 of this thread and download the JSGME version he made.
-------
Backup a copy of your ver 1.5 Commands.cfg found in:
C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Cfg
to someplace safe.

Open Commands.cfg in the location above with a plain text editor like Notepad and find the line [Cmd158]
Paste a text version of this section (Edit that little section) to say:
[Cmd158]
Name=Toggle_snorkel
Ctxt=1
;Key0=0x59,,"Z"
Key0=0x58,sC,"Shift X"
-------
Backup a copy of your ver 1.5 Menu.txt found in:
C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Menu
to someplace safe.

Open Menu.txt in the location above with a plain text editor like Notepad and find the lines 4415 and 4416.
Edit those lines to say:

4415=Raising SD antenna!;Rising snorkel!
4416=Lowering SD antenna!;Lowering snorkel!
-------
Backup a copy of your Sensors_sub_US.sim found in:
C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library\USSubParts
to someplace safe.
Hex edit your own or put Anvart's Sensors_sub_US.sim in:
C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library\USSubParts
-------
Hope this works. If not, re-install your backups replacing these modified files and enjoy this great game ... !

Happy Hunting!

Art

Charlie901
03-28-08, 12:20 AM
Too bad a "Rising SD Antenne" tab button couldn't be added to the interface in the Radar section?

All in all this is a "must have mod"!

I can't count how many times this feature has saved my bacon on patrol. :up:

Now, before surfacing I always poke my antenne up to search for enemy planes and I don't have to worry about being "jumped" during that awkward phase when I'm starting to surface and wait for my SD Radar to come on line.

Breeze
03-28-08, 12:21 PM
Well I had tried a few different ways to get this mod in and before your reply I had noticed it was only the menu crashing the game so I took the stock menu and made a copy adding the change you mentioned I load the game with all of the pieces in place and it no longer crashes but when I choose to use the Shift + X buttons at the same time I get the error "Snorkel not found or not able to raise snorkel something to this effect. I really am hoping to get this to work as it looks like a stellar mod.

aanker
03-28-08, 02:56 PM
Well I had tried a few different ways to get this mod in and before your reply I had noticed it was only the menu crashing the game so I took the stock menu and made a copy adding the change you mentioned I load the game with all of the pieces in place and it no longer crashes but when I choose to use the Shift + X buttons at the same time I get the error "Snorkel not found or not able to raise snorkel something to this effect. I really am hoping to get this to work as it looks like a stellar mod.
I need to stop looking at this thread..... ( just kidding ;-)

Did you outfit your boat with SD radar at the Office before heading out on patrol? I'm running out of ideas Breeze.

Art

Breeze
03-28-08, 03:20 PM
Thank you that is it I am now working with the one radar you rock

aanker
03-28-08, 08:34 PM
Glad to hear it Breeze!! ... Anvart is the one who rocks ... this was his discovery ;-)

Happy Hunting!

Art

PS: anyone else:

http://i127.photobucket.com/albums/p157/ptcbupers/SH4Img_empty_SD_125.jpg

Breeze
03-28-08, 08:53 PM
So this radar only finds planes and to get the SJ radar finds surface ships?

LukeFF
03-28-08, 08:56 PM
So this radar only finds planes and to get the SJ radar finds surface ships?

Ehm, that's what aanker's picture shows! ;)

Breeze
03-28-08, 09:51 PM
Well the pic shows that cause its the first sub, but I read it has SJ radar as well which i think is surface ships ?

SeniorSpan
04-11-08, 09:39 AM
G'day all,

Being able to raise and lower the SD mast while submerged is, INMO, a "must have" mod and I was very happy to stumble into this post, thx Anvart.

Having said that, I found this post after loading the 1.5 patch, but applied Anvart's mod with JSGME anyway, of course it did not work so I removed it with JSGME. Then I read the post by aanker and decided to give his method a go.

When I opened the commands.cfg and the menu.txt files aanker's suggested changes were already in place.


I then backed out the majority of mods, leaving historic 4 blade props, sober's sand, mts, and beter compass, and black smoke. I re-applied the Anvart's mod and started SH4 when I get to the menu page to select what I want to do, Sub School, America Career, U-Boat career, ect. I found the word American was missing but career was still there and the was an empty slot where U-Boat Career should be in; going past that point will result in a crash. I used JSGME to remove the SD mod, American and U-Boat career now appear in the menu and the commands.cfg and menu txt files remain modified as suggested by Aanker.

I have no doubt I errored some place, but just can see where; suggestions?

Thx

Bob

aanker
04-11-08, 01:20 PM
Hi Bob, I hope you saved the pristine clean untouched unmodified ver. 1.5 commands.cfg and menu.txt files. Somehow it looks like they are mixed up and maybe the JSGME isn't seeing the correct files? I don't know.

Anyway I would uninstall all mods that affect commands.cfg and menu.txt and start over. No changes should appear in the unmodified files and SH4 ver 1.5 should run good with all menus showing correctly etc. before you begin.

I'm not familiar with all your mods but you may need to (hand edit) - make changes to accomodate more than one mod in the commands.cfg and menu.txt files to the other mod before the other mod with these SD changes is installed wth the JSGME.

I hand edit everything in my installation the old fashoned way and although it is a lot of work I don't use the JSGME.... unbelievable right? lol ... (instead I make lots of backups)

Sorry, wish I could be of more help... and also for my convoluted attempt to explain this.

Art

SeniorSpan
04-11-08, 06:05 PM
G'day,

Thx much for the detailed reply Art, it's much appreciated. Sadly, I must report, I did not back up commands.cfg and menu.txt before applying the SD mod for the first time, so I fear to correct the problem it's going to be a reload. A reload more than likely needs to be done anyway as I mistakenly added several 1.4 mods after appling the 1.5 patch.

I completely agree with adding mods "the old fashioned way", I think I just got lazy.

Again, thanks for the info.

Cheers

Bob

Webster
02-07-09, 03:26 PM
I appreciate the speedy reply but I did put in my files and the only mod I have is the 360 degree chart in the charting room thats it. but when I added these files I keep crashing before the game actually loads??
OK Breeze,


This is for the 1.5 US Boats SH4 (add-on) not the German U-Boats. If you have SH4 ver 1.4 see page 1 of this thread and download the JSGME version he made.
-------
Backup a copy of your ver 1.5 Commands.cfg found in:
C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Cfg
to someplace safe.

Open Commands.cfg in the location above with a plain text editor like Notepad and find the line [Cmd158]
Paste a text version of this section (Edit that little section) to say:
[Cmd158]
Name=Toggle_snorkel
Ctxt=1
;Key0=0x59,,"Z"
Key0=0x58,sC,"Shift X"
-------
Backup a copy of your ver 1.5 Menu.txt found in:
C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Menu
to someplace safe.

Open Menu.txt in the location above with a plain text editor like Notepad and find the lines 4415 and 4416.
Edit those lines to say:

4415=Raising SD antenna!;Rising snorkel!
4416=Lowering SD antenna!;Lowering snorkel!
-------
Backup a copy of your Sensors_sub_US.sim found in:
C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library\USSubParts
to someplace safe.
Hex edit your own or put Anvart's Sensors_sub_US.sim in:
C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library\USSubParts
-------
Hope this works. If not, re-install your backups replacing these modified files and enjoy this great game ... !

Happy Hunting!

Art

not sure what the deal is but the download version was giving me nothing but CTD :nope:


i followed your instructions and redid my stock v1.5 files and then used anvarts sim file and everything works fine now. it raises and lowers by using the "shift+x" keys.

:yeah: thanks for your very helpfull post and thank you anvart for giving us a great mod.


EDIT:

i think i found the problem with the download version, its got a typo error

it actually reads: 4415=Rising SD antenna!;Rising snorkel!

instead of correctly saying - 4415=Raising SD antenna!;Raising snorkel!

you must change the spelling for it to work :up:

aanker
02-09-09, 09:39 PM
.......
EDIT:

i think i found the problem with the download version, its got a typo error

it actually reads: 4415=Rising SD antenna!;Rising snorkel!

instead of correctly saying - 4415=Raising SD antenna!;Raising snorkel!

you must change the spelling for it to work :up:
Those shouldn't matter - they can say almost anything you want ....

The main thing is you got it to work.

Skwasjer posted how to edit your own sim file with S3D (once I gained some confidence using S3D I eventually did) ..... although the 1.4 version of the sim in Anvart's mod works just fine in 1.5.
http://www.subsim.com/radioroom/showpost.php?p=733345&postcount=45

I really like, and have had a lot of fun with S3D. Everyone should keep it in their tool-kit - IMO

Happy Hunting!

Art

flyingdane
02-10-09, 02:32 AM
So this radar only finds planes and to get the SJ radar finds surface ships?

Ehm, that's what aanker's picture shows! ;)

Dude When will Stop being a dick?.. Not every ones as smart as you :03:
Besides thats What do you have to gain by talking to noobys that way?

People come to this web site for help not for lip, Not from you or anyone else.
I have been a member of this great fourm for a while, and what i don't like is poeple
talking out there ass EVEN IF they know what there talking about, Every body has there strong points and there weak points, And no where that i can find dose it say to treat new people or even old for that matter like you do,..I will give you this... Your clever" You know just what to say With out getting on the nerves of the mods.. But that don't make it right,...Dude take it easy on the noobs, show them that you know what your talking about with out making them wish theyed never found this web-site,.. As smart as you may be.. it don't make a hill of beans if noone wants to here you.

Webster
02-10-09, 03:34 AM
.......
EDIT:

i think i found the problem with the download version, its got a typo error

it actually reads: 4415=Rising SD antenna!;Rising snorkel!

instead of correctly saying - 4415=Raising SD antenna!;Raising snorkel!

you must change the spelling for it to work :up:
Those shouldn't matter - they can say almost anything you want ....

The main thing is you got it to work.

Art

well i was amazed as well that a simple typo was that critical but that was what was causing the CTD

i made the spelling correction and nothing else and CTD stopped and all works as it should.

EDIT: it turns out i had a corrupted file causing my issues and thats all it was. :oops:

keltos01
02-10-09, 06:25 AM
we had the same typo on the IJN snorkel, it says rising snorkel instead of raising..

keltos

aanker
02-10-09, 01:52 PM
.......
EDIT:

i think i found the problem with the download version, its got a typo error

it actually reads: 4415=Rising SD antenna!;Rising snorkel!

instead of correctly saying - 4415=Raising SD antenna!;Raising snorkel!

you must change the spelling for it to work :up: Those shouldn't matter - they can say almost anything you want ....

The main thing is you got it to work.

Art
well i was amazed as well that a simple typo was that critical but that was what was causing the CTD

i made the spelling correction and nothing else and CTD stopped and all works as it should.

anyway if anyone wants a fixed jsgme download version that works i uploaded one to my filefront
I made it say, "Hard Boiled Egg" instead of Raising (Rising) but you get the point:

http://i127.photobucket.com/albums/p157/ptcbupers/webster_egg.jpg

(I happened to be eating a hard boiled egg) The game or Menu.txt doesn't care what it says - with a few exceptions.

Anvart's 1.4 sim works with 1.5 but you must edit the changes into the 1.5 commands cfg - and also menu txt as described above.

As I said this is Anvart's outstanding mod not mine.

Happy Hunting!

Art

ancient46
02-11-09, 04:52 PM
There is a toggle switch command Toggle_snorkel that can be added to a button on the radar tab. the easiest way i know to do this is to use jimimadrid's Menumaker. I did and it works fine.

Warning: If the mod does not work take a look and see if the mast is out of the water with the external cam. You might have to adjust the " SnorkelDepth= (number in meters)" in the sub's NSS_(Your Sub's Class).cfg file to get the antenna out of water using a button. The button always takes the sub to the exact number in that file every time, if it takes the sub deeper than the mast can rise, the radar will not work:DL

AVGWarhawk
02-11-09, 05:53 PM
So this radar only finds planes and to get the SJ radar finds surface ships?

Ehm, that's what aanker's picture shows! ;)

Dude When will Stop being a meany?.. Not every ones as smart as you :03:
Besides thats What do you have to gain by talking to noobys that way?

People come to this web site for help not for lip, Not from you or anyone else.
I have been a member of this great fourm for a while, and what i don't like is poeple
talking out there ass EVEN IF they know what there talking about, Every body has there strong points and there weak points, And no where that i can find dose it say to treat new people or even old for that matter like you do,..I will give you this... Your clever" You know just what to say With out getting on the nerves of the mods.. But that don't make it right,...Dude take it easy on the noobs, show them that you know what your talking about with out making them wish theyed never found this web-site,.. As smart as you may be.. it don't make a hill of beans if noone wants to here you.

Dude, take it easy. Luke said that on 3/2008:shifty: Get a grip.

Anvart
02-13-09, 06:44 AM
...
i think i found the problem with the download version, its got a typo error
it actually reads: 4415=Rising SD antenna!;Rising snorkel!
instead of correctly saying - 4415=Raising SD antenna!;Raising snorkel!
you must change the spelling for it to work :up:
You repeat already told ...
Look:
#25 and #31 ...
... and
raise and rise in this case are synonymous ... and as in stock ...


...
well i was amazed as well that a simple typo was that critical but that was what was causing the CTD
...

:rotfl:
Sorry, mate ...
I will burst from laughter now ...

Anvart
02-13-09, 06:36 PM
Text string ... it's text string ... it's not reason for CTD ...

tomagabriel
03-06-09, 06:00 AM
Besides extensible radar/antennae masts, is it possible to also make a working retractable snorkel this way?

clayp
04-11-09, 11:21 PM
None of the links still work..Is Anvarts file still around for SH4 1.4 anyplace?

Webster
04-12-09, 02:39 AM
None of the links still work..Is Anvarts file still around for SH4 1.4 anyplace?

he moved it to subsim downloads clay, try the new search tool to search for downloads by modders names

heres the sd antenna mod: http://www.subsim.com/radioroom/downloads.php?do=file&id=169

clayp
04-12-09, 11:42 AM
Thanks buddy.....:yeah:

Anvart
04-12-09, 12:45 PM
Here:
http://hosted.filefront.com/Anvart/2320777
http://www.mediafire.com/?sharekey=5324d0834fa6b7f2b64026cfc06112367142074f ca8c43915621d66e282a0ee8