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View Full Version : Must have MODS?


Johnson0311
12-28-07, 01:53 PM
Just got a new computer and wanted to know what are the must have mods for 1.4? Would love to get back into this.

Thanks in advance!

ryanwigginton
12-28-07, 02:45 PM
Trigger Maru (or Real Fleet Boat) along with Natural Sinking Mechanics (NSM) and Reflections on the Water (ROW) and you'll have a very polished, fullfilling experience. Oh and you'll need Run Silent Run Deep to (RSRD). Lots of abbreviations so I gave you the full names incase you've been out the loop a REALLY long time.

Just be aware, these excellent mods aren't all fully compatible with each other yet so you might need to pick and choose just one or two until the dust has settled from the release of patch 1.4.

Welcome back. :arrgh!:

Wilcke
12-28-07, 03:53 PM
Trigger Maru (or Real Fleet Boat) along with Natural Sinking Mechanics (NSM) and Reflections on the Water (ROW) and you'll have a very polished, fullfilling experience. Oh and you'll need Run Silent Run Deep to (RSRD). Lots of abbreviations so I gave you the full names incase you've been out the loop a REALLY long time.

Just be aware, these excellent mods aren't all fully compatible with each other yet so you might need to pick and choose just one or two until the dust has settled from the release of patch 1.4.

Welcome back. :arrgh!:

Yep, I agree and don't forget Foofighters recognition manual, he just released a new version. Works on stock TM and RFB with RSRD.

Enjoy!

ReallyDedPoet
12-28-07, 05:46 PM
Some of the radio mods are nice for immersion as well.


RDP

Johnson0311
12-28-07, 06:54 PM
Maybe one of the MODS can make a noob friendly sticky.