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View Full Version : Conning tower in gelatin


Pascal
12-26-07, 07:05 AM
(used GWX2)
Is there a Mod for this bug ?

http://pagesperso-orange.fr/Ermitage-France/l.jpg

Mush Martin
12-26-07, 07:06 AM
what do you mean the bino's coming through the tower?

Pascal
12-26-07, 10:51 AM
what do you mean the bino's coming through the tower?

YES

MRV
12-26-07, 11:01 AM
Looks like a clipping error like it happens quite often in all kinds of video games. (objects disappearing in walls, people stuck in doors.......) the only fix that I can think about is to place crewman a little bit further inside the conning tower as collisions in the game should be hard coded.

Mush Martin
12-26-07, 11:26 AM
well its a bit of speculation on my part but what I would assume about
it is this

1. yes with hexing its possible to back the crewman far
enough away from the conning tower wall to have it so
his range of motion doesnt intercede with it.

2. under that circumstance when you moved all four crewman away
from the conning tower wall far enough to avoid intrusion through it
they would all be stood either back to back or back in back merged
due to the limited amount of space in the conning towers.

by inference then I suppose the direct answer to the question
is no not currently and it seems unlikely. though nothing is beyond
the possible around this place.

M

Kpt. Lehmann
12-26-07, 12:15 PM
Ja, that bug has been with us since stock SH3. Once the crewman stands up straight and quits gawking at the U-boat pen that he's leaving behind... the clipping problem largely disappears.

The problem with moving the location of a crew member is that it will likely cause a similar problem somewhere else.

It is safest to leave it alone as it is rare in occurance.