View Full Version : GWX: how can you reduce the power of the deckguns of mechant ships?
hi,
in my opinion the power and accuracy of the deckguns of merchant ships in GWX v2 is much to strong. how can i reduce the power and/or the accuracy of these deckguns?
THX
McM
irish1958
12-26-07, 10:52 AM
In actual fact, the guns on the merchants were manned by regular navy crews, and could take down a sub with one hit. Stay away from them.
In actual fact, the guns on the merchants were manned by regular navy crews, and could take down a sub with one hit. Stay away from them.
Stay away from them......they are bad news!:nope:
i know that :) but i read in a book, that especially in the beginning years of the war the weapons were old and poor and the crew was bad trained with the deckguns... thatīs why i want to reduce them. and itīs more fun of course :rock:
Mush Martin
12-26-07, 11:27 AM
you would need to teach yourself how to use timetravellers
mini tweaker. to alter the guns dat.
M
i know how to use the mini tweaker, but didnīt know the exact file name. now i have to figure out what numbers have to be changed in which direction :)
Mush Martin
12-26-07, 11:39 AM
Well each allied ship has its own gun loadout and crew ai these all
effect how well or how powerful.
with mini tweak you can reduce hitting power reduce rate of fire
reduce range etc and can also likely increase there probability of
a miss as well.
you can reduce a ships ai in mission explorer but thats far to extensive
a process to be practicle as you cant do a ship type but must do individual
units more or less for each track in a mission or the campaign layers.
Also guns dat is ships allied and axis.
guns sub dat is your guns.
Jimbuna
12-26-07, 11:48 AM
My father manned a 4" deck gun from the beginning of the conflict......It was an ancient relic from WWI and training consisted of a dozen or so practice shots.
He informs me that from mid 40 onwards, the British merchant marine were often helped by the addition of Royal Marine gunnery crews.
Be advised, U-boats seldom fought it out on the surface with armed merchants because of the potential of taking damage.
A heavy calibre machine gun round was more than capable of penetrating a U-boats pressure hull, nevermind a 3 or 4" shell.
Once penetrated, it ceased to be a 'submersible' http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Kpt. Lehmann
12-26-07, 12:12 PM
My father manned a 4" deck gun from the beginning of the conflict......It was an ancient relic from WWI and training consisted of a dozen or so practice shots.
He informs me that from mid 40 onwards, the British merchant marine were often helped by the addition of Royal Marine gunnery crews.
Be advised, U-boats seldom fought it out on the surface with armed merchants because of the potential of taking damage.
A heavy calibre machine gun round was more than capable of penetrating a U-boats pressure hull, nevermind a 3 or 4" shell.
Once penetrated, it ceased to be a 'submersible' http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Not only that, but merchant ships make for a far more stable firing platform... much more steady on the surface... making their fire more accurate than a U-boat's own fire.
Sailor Steve
12-26-07, 12:56 PM
...but i read in a book...
As with the internet, anyone can write anything in a book. It would help if you could remember which book, and exactly what was said, and whether he cited references.
The deck gun was usually used for very small targets, or to finish off a ship which had already been abandoned by the crew. The real problem was that submarines were in even more danger than the game allows; in real life it would only take one penetration of the pressure hull, and the submarine was suddenly a very poor surface ship, unable to dive and very vulnerable.
Kpt. Lehmann
12-26-07, 01:09 PM
...but i read in a book...
As with the internet, anyone can write anything in a book. It would help if you could remember which book, and exactly what was said, and whether he cited references.
The deck gun was usually used for very small targets, or to finish off a ship which had already been abandoned by the crew. The real problem was that submarines were in even more danger than the game allows; in real life it would only take one penetration of the pressure hull, and the submarine was suddenly a very poor surface ship, unable to dive and very vulnerable.
So technically... what we should do... is INCREASE the merchie deck gun damage ptential.:lol:
Teehee.:arrgh!:
ok i understand! and if u tell us how to do this, i know for myself to turn it the other way round with the numbers ;)
Hartmann
12-26-07, 02:27 PM
One tactic is surface very close to the ship and fire in black point range with AA machinegun to the ship . it could destroy the gun and other equipment with devasting effects.:88)
Jimbuna
12-26-07, 03:24 PM
...but i read in a book...
As with the internet, anyone can write anything in a book. It would help if you could remember which book, and exactly what was said, and whether he cited references.
The deck gun was usually used for very small targets, or to finish off a ship which had already been abandoned by the crew. The real problem was that submarines were in even more danger than the game allows; in real life it would only take one penetration of the pressure hull, and the submarine was suddenly a very poor surface ship, unable to dive and very vulnerable.
So technically... what we should do... is INCREASE the merchie deck gun damage ptential.:lol:
Teehee.:arrgh!:
Careful mate.....we don't want to plant the seeds for a uber merchant mod http://www.psionguild.org/forums/images/smilies/wolfsmilies/wacko.gif
http://www.psionguild.org/forums/images/smilies/wolfsmilies/scream.gif
danurve
12-26-07, 04:03 PM
Take 1 large merchant with a forward gun.
Take 1 remaining TII and your best shot.
Result = 1 damaged and slow but well armed pissed off merchant blasting away at you. In calm seas this can be an issue. This happened to me just the other day 1.03 mid `41 out of Vigo (Bessel).
So, I got in behind the sucker and finished it off with the deck-gun.
Mush Martin
12-26-07, 04:41 PM
...but i read in a book... As with the internet, anyone can write anything in a book. It would help if you could remember which book, and exactly what was said, and whether he cited references.
The deck gun was usually used for very small targets, or to finish off a ship which had already been abandoned by the crew. The real problem was that submarines were in even more danger than the game allows; in real life it would only take one penetration of the pressure hull, and the submarine was suddenly a very poor surface ship, unable to dive and very vulnerable.
So technically... what we should do... is INCREASE the merchie deck gun damage ptential.:lol:
Teehee.:arrgh!:
Careful mate.....we don't want to plant the seeds for a uber merchant mod http://www.psionguild.org/forums/images/smilies/wolfsmilies/wacko.gif
http://www.psionguild.org/forums/images/smilies/wolfsmilies/scream.gif
:hmm:Hmmmmmmmmmmmmmmmm
Madox58
12-26-07, 04:51 PM
If the MERCHANTS are to hard?
Re-install Stock Sh3.
GWX is hardcore.
To baby it down is
BLASPHEMY!!!
Can you say?
SINNER!!!!
:rotfl: :rotfl: :rotfl:
Kpt. Lehmann
12-27-07, 12:46 AM
If the MERCHANTS are to hard?
Re-install Stock Sh3.
GWX is hardcore.
To baby it down is
BLASPHEMY!!!
Can you say?
SINNER!!!!
:rotfl: :rotfl: :rotfl:
Amen.
They miss half the time anyways :D
Penelope_Grey
12-27-07, 08:59 AM
What is this stock thing Privateer speaks of? Is it used in cooking? :hmm:
Jimbuna
12-27-07, 09:32 AM
.....or it could be these http://imgcash6.imageshack.us/img231/1076/shockedvi8.gif
http://img184.imageshack.us/img184/1383/pillorystocksct2.jpg (http://imageshack.us)
Capt. Shark Bait
12-27-07, 11:16 AM
In actual fact, the guns on the merchants were manned by regular navy crews, and could take down a sub with one hit. Stay away from them.
Stay away from them......they are bad news!:nope:
unless you're a very good gunner:ping:
back to my simple question: how can i reduce the power of the deckguns? :88)
danlisa
12-28-07, 04:07 AM
Simply put, you'll need to identify each & every DG shell used by the merchants in the game. Then you'll need to reduce the damage/hit points of each shell. A long and tricky task.
If you undertake this, you'll almost certainly cause extensive changes to all Merchants & Warships, which will have adverse affects to the entire game in general. As such it's not advisable to do.
Proceed at your own risk.;) Personally, it's easier to dive and put a torp in the sucker.
back to my simple question: how can i reduce the power of the deckguns? :88)
You do realsie even the primitive shells of the older guns would be nasty to a u-boat...which was not a Tiger tank after all...oh and Danlisa is right you will break other stuff if you monkey with the ammo.
Jimbuna
12-28-07, 07:16 AM
Just remember.....Don't http://imgcash4.imageshack.us/img144/1561/monkeyheadbigco8.gif around http://www.psionguild.org/forums/images/smilies/wolfsmilies/scream.gif
http://imgcash3.imageshack.us/img412/4774/thumbsuplargeon1.gif
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