Log in

View Full Version : Mip Maps or no?


jdkbph
12-22-07, 04:59 PM
General question on DDS editing.

I'm resizing the bearing tool for the map (it's scaled about 33% too small for my display) and Photoshop w/nVidia's DDS plug-in is asking me whether to include orignal mip maps, generate new mip maps, or use no mip maps at all.

Any ideas? Anyone?

TIA

JD

kriller2
12-22-07, 05:15 PM
General question on DDS editing.

I'm resizing the bearing tool for the map (it's scaled about 33% too small for my display) and Photoshop w/nVidia's DDS plug-in is asking me whether to include orignal mip maps, generate new mip maps, or use no mip maps at all.

Any ideas? Anyone?

TIA

JD

Hi Jd.
My advice is not to use the photoshop dds export, but save your files as tga's and use DDS converter 2 (search on google if you haven't got the tool allready ) to convert them to dds, that's what I do and it works. You can offcause do the same the other way around ;)

jdkbph
12-22-07, 06:25 PM
And so I shall. Thanks for the tip Kriller.

BTW... totally general comment....

I've been here for a while and this is nothing new, but I just wanted to go ahead and say it out loud. This forum and the people who frequent here are absolutely fabulous. I must have posted half a dozen questions, comments and observations here in the last two days - a veritable flurry for me - and I think I've had one or more helpful responses to each of them within an hour. This place could easily serve as a model for what an internet community should and can be.

A great big Bravo Zulu to all of us.

JD

letterboy1
12-22-07, 06:33 PM
jdkbph,
just for your info, I use PhotoShop and the Nvidia dds plug-in for adding kill flags to my conning tower. In my case I don't use mip-maps because as soon as I zoom out my view from the conning tower for about 10 to 20 feet, the entire kill flag and emblem art disappears. I guess it's a performance saving feature depending on how it's implemented. Anyway, the point is that it works without mip maps.