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View Full Version : [REQ]Tow mod


donut
12-20-07, 08:37 PM
I am not the first To fall short on fuel due to damage 400nm East of Midway:roll:

Work-around ? starving @Sea.com Radio still works:rotfl: :oops:

LukeFF
12-20-07, 08:53 PM
Show me some proof submarines were towed back to base due to lack of fuel...

leovampire
12-20-07, 09:05 PM
Now that they have the new refit point set up in the game for allied ports.

I was thinking about revising my Airbase nav map mod to have a couple of fuel points on remote islands that would just suply fuel only to the subs.

It will be a bit but if people are interested I will work on it.

donut
12-20-07, 09:16 PM
Show me some proof submarines were towed back to base due to lack of fuel...:rotfl: This was not Valor @ Sea:rotfl: but the patrol was !

Dirty Dave,>> Nice to have you home bud!:up: :up: :up:

leovampire
12-20-07, 09:20 PM
Show me some proof submarines were towed back to base due to lack of fuel...:rotfl: This was not Valor @ Sea:rotfl: but the patrol was !

Dirty Dave,>> Nice to have you home bud!:up: :up: :up:

So what do you think of the idea so set up a clouple of fuel bases on small islands like between pearl and Australa and Midway to Japan.

No torpedo's or anything just fuel.

donut
12-20-07, 09:29 PM
Now that they have the new refit point set up in the game for allied ports.

I was thinking about revising my Airbase nav map mod to have a couple of fuel points on remote islands that would just supply fuel only to the subs.

It will be a bit but if people are interested I will work on it. Super secret Subsim pit stops unmarked Clandestine Isle INTEL

tater
12-20-07, 10:07 PM
Running out of fuel never happens to me except due to battle damage (by the time I leak fuel, diesel is the least of my worries, shipping a boatfull of water more likely is ;) ).

The real problem that would be cool to fix would be the inability to move on with a career EVER if you are stranded. While I am unaware of boats being towed, I know for a fact a few were rescued by other subs (crew taken off, boat scuttled). I THINK I read of one having some fuel transferred, though it didn't work well.

I have been sunk in game at least once where I miraculously was given a new boat, so the game clearly supports the ability to rescue you when sunk some random % of the time. Wish we could pry into that bit of code, and have the ability to call for help or abandon ship and get rescued if we are within certain areas of the map...

Digital_Trucker
12-20-07, 10:08 PM
I love the idea, Dave, and you could just put a "Flying J" in the locations for the pit stops so we know they're just fuel stops:hmm:

Wolfling04
12-21-07, 01:57 AM
Was it SH2 or Aces of the Deep that you could actually abandon ship? (even though it resulted in your "death")anyways....It sucks when your so close and you run outta fuel because some Jap DD got a lucky shot on ya...Leo, would it be like the sub tenders in the game right now or an island in the middle of nowhere that you could gas and go?

If you like i can do some digging and see if i can find anything on subs being towed, crews being rescued, or forward refueling stations

JSF
12-21-07, 03:08 AM
Now that they have the new refit point set up in the game for allied ports.

I was thinking about revising my Airbase nav map mod to have a couple of fuel points on remote islands that would just suply fuel only to the subs.

It will be a bit but if people are interested I will work on it.

During the later stages of the war there were bases set up throughout the Pacific to accomodate the sub fleet... Guam and Saipan come to mind.

Sailor Steve
12-21-07, 11:48 AM
Was it SH2 or Aces of the Deep that you could actually abandon ship? (even though it resulted in your "death")anyways....It sucks when your so close and you run outta fuel because some Jap DD got a lucky shot on ya...Leo, would it be like the sub tenders in the game right now or an island in the middle of nowhere that you could gas and go?

If you like i can do some digging and see if i can find anything on subs being towed, crews being rescued, or forward refueling stations
Aces.

SH1 let you abandon ship, and be either rescued, lost at sea or captured, depending on location and luck. SH1 also let you be towed home if you were close enough, but I don't know of any real-life instances of that happening.

donut
12-21-07, 12:33 PM
http://img90.imageshack.us/img90/3852/sapin9vx3.gif (http://www.subsim.com/radioroom/)
>>>MERRY CHRISTMASS <<<

SH1 let you abandon ship, and be either rescued, lost at sea or captured, depending on location and luck. SH1 also let you be towed home if you were close enough, but I don't know of any real-life instances of that happening.

Good old SHCE,still a hallmark .You would think,w/enough renoun,one might get a
tow job. After a 100 Ton Patrol:rotfl: & save a career:oops:

Snuffy
12-21-07, 01:33 PM
Would setting up "bases" for fuel only be more difficult a mod than say a button that gets pushed to send a signal for help ... and then you are miracilously back in port?

donut
12-21-07, 02:02 PM
Would setting up "bases" for fuel only be more difficult a mod than say a button that gets pushed to send a signal for help ... and then you are miracilously back in port?
But since the tech.is not WWII simulation,It should cost renown to save career:rock:

I have been looking for that button since SHIV,day one:rotfl: :sunny:

donut
12-21-07, 03:02 PM
http://img233.imageshack.us/img233/1469/image1oc0.jpg
http://www.subsim.com/radioroom/showpost.php?p=728074&postcount=1

leovampire
12-21-07, 05:18 PM
http://img233.imageshack.us/img233/1469/image1oc0.jpg
http://www.subsim.com/radioroom/showpost.php?p=728074&postcount=1

I am not sure I want to get to involved with this as I want the phrases working first in our games.

Sailor Steve
12-21-07, 05:57 PM
Unfortunately I don't think the sub will run on avgas.:dead:

donut
12-21-07, 07:18 PM
Put some bildge oil in the avgas,& I am good to go:yep: In friendly waters.
"I want the phrases working first in our games". :up: Also:sunny:

Digital_Trucker
12-21-07, 10:06 PM
Just a thought, but does anyone know what controls how far from a base you have to be before you are offered the option of refitting? I'm thinking maybe we could extend that range a bit so that if you get close enough to a base you can get back safely.

donut
12-21-07, 10:30 PM
I'ma thinking about 20nm,but I need 500nm rescue Midway only never had needed ComSubPackSW:sunny:

donut
12-27-07, 07:46 PM
http://www.subsim.com/radioroom/showpost.php?p=732146&postcount=1:sunny: :roll: