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View Full Version : Should I worry that ROW Sub Reflections and TM 1.7.2 conflict?


Quagmire
12-19-07, 09:25 PM
Well the title says it all. A lot of overwrites of TM 1.7.2 when I apply ROW Sub Reflections via JSGME. None of the other latest ROW (THANKS LEO!) mods throw conflicts.

Duci? Leo?

Thanks in advance...
.

leovampire
12-19-07, 09:44 PM
I just got home today from a long Hospital stay. I did all the new work with strickly stock files on a new lap top while I was in and had no internet access so I do not know what DUCI has done or anyone else for that matter right now.

SO I can not say what is okay and not at the moment.

I do not see how what I did can be to much of an issue with Duci's work. No matter what it will not cause a game crash or a playable problem. As far as I know he did mostly changes for ranges of subs. With some of the files ROW uses.

Ducimus
12-19-07, 09:56 PM
what files specifically are confliciting?
Sim? zon?


Primary changes in the sim files are
- endurance, both submerged and surfaced
- crash dive times.
- how the boat rolls about on the ocean


Primary changes in the zon file, is essentually a reduction in the toughness of the submarine. Under stock conditions, they are tantamount to submersible tanks, that would make an ABRAMS main battle tank green with envy.

So, if its a sim or zon file conflict, it wont crash your game, you'll just be playing with stock submarines i guess.

Ducimus
12-19-07, 09:57 PM
BTW, im glad your out of the hostpial leo. Take it easy on the ole ticker!

leovampire
12-19-07, 09:58 PM
what files specifically are confliciting?
Sim? zon?


Primary changes in the sim files are
- endurance, both submerged and surfaced
- crash dive times.
- how the boat rolls about on the ocean


Primary changes in the zon file, is essentually a reduction in the toughness of the submarine. Under stock conditions, they are tantamount to submersible tanks, that would make an ABRAMS main battle tank green with envy.

So, if its a sim or zon file conflict, it wont crash your game, you'll just be playing with stock submarines i guess.

Dat / Sim / CFG and VAL

Dat for reflections caustics and bubble work

SIM for roll pitch control

VAL for better wake and foam effects and to give all duel prop subs duel prop water kick up

CFG to change surface depth of subs.

Ducimus
12-19-07, 10:00 PM
As the CFG goes, all ive done was specify periscope depths, crash dive depth, and snorkel (radar) depth.

black1
12-19-07, 10:05 PM
Great news your home Leo well done mate. Question for you or Ducimus, what should the order be for the new ROW and T.M. Right now i have ROW first then T.M. Is this ok??? thanks.

leovampire
12-19-07, 10:06 PM
As the CFG goes, all ive done was specify periscope depths, crash dive depth, and snorkel (radar) depth.

I also changed the snorkel depth / now radar depth to 30 feet

I left the rest alone and only made changes personaly to my own game.

My primary concern was to lower the subs surface ride hight to accomidate the new ocean work for the 15 mps wind state to stop sub's from trying to sit above the waves while moving.

So I lowered all sub surface height by 1 foot

Ducimus
12-19-07, 10:21 PM
Eeehhh, i forgot, i also altered the telegraph settings :roll:

I guess the CFG is one big "personality confict" . :rotfl:

I guess since your in this thread ill answer your other post:


made some changes to the 15 mps wave state's for the ocean so to keep the subs from flying you need to lower the surface running depth in the cfg file by 1 foot to make it look act and work right.

Thats pretty slick!

Also if you have a new zones file for the mod need it to do the row effects if you want them as the game uses a new zones file in the 1.4 patch.

I had lots of fun applying my changes to the new zones.cfg, and then applying the row special effects for TM to the resulting file. So i think im ok in this regard, and saved you some compatiblity headaches.

As for other row, Graphcs effects such as prop kick up, bow, wave effects and the like. I don't beleive i have anything like that in TM. I figured it id just leave that in your court, its been your baby. I think the only graphical elements i have in TM are the slower clouds ive been using, a no grainy PPF, and maybe 1 or 2 other small trivial items. But nothing like sea foam, waves, scene.dat or the like. I think the only file ocnflict we'll have is with the sub directory as this thread is starting to highlight.

Truthfully leo, im pretty burnt out, and don't intend on doing anything more to TM except to finalize a sensor patch (beta of which is posted) I stripped row elements out of TM for maxium compatiblity to give you "room to breath" later on when you were back on your feet. Im not sure how were going to handle the sub directory. Have to meet in the middle there somewhere im guessing.

Quagmire
12-19-07, 10:22 PM
Hey thanks for the quick response guys. Yeah, its the various sub .sim files, etc. that are overwritten. So I guess I should stick with the ROW versions since they will provide the full ROW experience (sub wake, etc.). I am happy to wait for the TM compatible (or ROW compatible) Sub directory you guys come up with. Thanks!

And welcome back Leo! That heart stuff is scary! I am glad you made it through.
.

leovampire
12-19-07, 10:33 PM
Eeehhh, i forgot, i also altered the telegraph settings :roll:

I guess the CFG is one big "personality confict" . :rotfl:

I guess since your in this thread ill answer your other post:


made some changes to the 15 mps wave state's for the ocean so to keep the subs from flying you need to lower the surface running depth in the cfg file by 1 foot to make it look act and work right.

Thats pretty slick!

Also if you have a new zones file for the mod need it to do the row effects if you want them as the game uses a new zones file in the 1.4 patch.

I had lots of fun applying my changes to the new zones.cfg, and then applying the row special effects for TM to the resulting file. So i think im ok in this regard, and saved you some compatiblity headaches.

As for other row, Graphcs effects such as prop kick up, bow, wave effects and the like. I don't beleive i have anything like that in TM. I figured it id just leave that in your court, its been your baby. I think the only graphical elements i have in TM are the slower clouds ive been using, a no grainy PPF, and maybe 1 or 2 other small trivial items. But nothing like sea foam, waves, scene.dat or the like. I think the only file ocnflict we'll have is with the sub directory as this thread is starting to highlight.

Truthfully leo, im pretty burnt out, and don't intend on doing anything more to TM except to finalize a sensor patch (beta of which is posted) I stripped row elements out of TM for maxium compatiblity to give you "room to breath" later on when you were back on your feet. Im not sure how were going to handle the sub directory. Have to meet in the middle there somewhere im guessing.

My only real concern was the sub surface hight for the new ocean work in the cfg file.

As to the sim I will gladly make changes to it to accomidate your work. But if you already worked with the CG factor then this is what I sugest.

Adjust the surface hight of the subs in your CFG files and then TM subs can be added on top of the ROW sub with out issues.

leovampire
12-19-07, 10:35 PM
Hey thanks for the quick response guys. Yeah, its the various sub .sim files, etc. that are overwritten. So I guess I should stick with the ROW versions since they will provide the full ROW experience (sub wake, etc.). I am happy to wait for the TM compatible (or ROW compatible) Sub directory you guys come up with. Thanks!

And welcome back Leo! That heart stuff is scary! I am glad you made it through.
.

But thanks for the welcome back.

I am sure Duci and I can figure it all out between us.

I can just make a ROW compatable with TM release for the subs.

I will get the files from Duci's mod and then make a seperate download so his stuff works with mine.

For now add row subs first then duci's but the subs my runn a little funny in the higher wave states.

claybirdd
12-19-07, 10:37 PM
I love how quickly problems get solved in this forum.:smug: Truly a tight knit communtiy.

leovampire
12-19-07, 10:45 PM
I love how quickly problems get solved in this forum.:smug: Truly a tight knit communtiy.

Duci and I both like people to be able to use our stuff without problems so we work together to fix things so everyone can get the best of both worlds.

No arguments because there is a lot of mutual respect between the modders.

We just want the comunity to be happy with their games and our work.

So like a DEV we try to handle all issues fast and clean.

Ducimus
12-19-07, 10:52 PM
I think the CG adjustments in the SIm file are from ROW's pitch and roll mod. I remember applying those to my files for compatiblity reasons. My goal was to make it so it didnt matter what order people installed it in. Although whatever order you recommended id just nod my head and say "yup!" ;)

At any rate, if those CG adjustments are bad for whatever reason, then i'll have to patch it. Seemed to work ok from what i tested, and rather liked what i saw. So As patch 1.4 goes, i thought, "If it aint broke, why change it?"

On a side note, i like the stock wave actions because it (combined with some deep running torpedos), returned an age old problem with torpedo shooting and rough seas.... As ships rise and fall in the waves, fish go right under then because the draft of the ships is never consistant due to the wave mechanics. At any rate, I think im only going to get concerned if boats roll over and get inverted honestly. If that was the case, id have people screaming at me already i think.

edit: BTW, did you grab the narwhal files? Seems to be a favorite with alot of folks. I had to stop/free progressive refits however, because the game would do some funky things with the deck guns, and the twin gun configuration would get borked. So its frozen at a mid war configuration.

leovampire
12-19-07, 10:57 PM
I think the CG adjustments in the SIm file are from ROW's pitch and roll mod. I remember applying those to my files for compatiblity reasons. My goal was to make it so it didnt matter what order people installed it in. Although whatever order you recommended id just nod my head and say "yup!" ;)

At any rate, if those CG adjustments are bad for whatever reason, then i'll have to patch it. Seemed to work ok from what i tested, and rather liked what i saw. So As patch 1.4 goes, i thought, "If it aint broke, why change it?"

On a side note, i like the stock wave actions because it (combined with some deep running torpedos), returned an age old problem with torpedo shooting and rough seas.... As ships rise and fall in the waves, fish go right under then because the draft of the ships is never consistant due to the wave mechanics. At any rate, I think im only going to get concerned if boats roll over and get inverted honestly. If that was the case, id have people screaming at me already i think.

After seeing the poll Pantherclies did and what people were saying about the roll I changed it slightly.

With the modifications I did to the ocean I just needed to make sure the subs rode the waves proper and not get back to stock un patched game effects.

I did see a picture and post by AVGWarhawk about his sub getting rolled over in the game. So now instead of 3.15 I am using 3.0 even to make sure that dosn;t happen again.

The game stock now has a good torpedo dud / deep runner set up when it is checked for use. Seems to work very well without changes so far. And I can now to magnetic hits on the ships so i am happy.

I have missed a few ships due to the ocean work but that is to be expected in real life as well.

Nope still have to download your new sub havn;t done that yet. Only been home a few hours. A lot to read and catch up on and download.

Ducimus
12-19-07, 11:07 PM
Yeah i saw that picture too. Truthfully i didnt get overly concerned because i thought, "well how often does one get rammed?" Right now im having PC issues so i can't test it. But if it proves to be something i need to readjust, then i think its an opportunity to get the sim files compatible between TM and ROW. I mean.. im putting out a patch anyway (i labled it as beta, so i can still change it, right? :roll:). Would be nothing to add sim files to said patch.

Anyway, take your time man, if you just got home, your already working too hard! I am in NO rush at all. Right now ill be doing any mod development at a glacier's pace. I just posted a beta patch to let people test /kick it around for awhile before i offically say, "ok thats it, im done". So as far as im concerned, theres all the time in the world. ;) ( I know im really bad at whipping myself into deadlines, and i susepct others do the same to some degree. )

leovampire
12-19-07, 11:16 PM
Yeah i saw that picture too. Truthfully i didnt get overly concerned because i thought, "well how often does one get rammed?" Right now im having PC issues so i can't test it. But if it proves to be something i need to readjust, then i think its an opportunity to get the sim files compatible between TM and ROW. I mean.. im putting out a patch anyway (i labled it as beta, so i can still change it, right? :roll:). Would be nothing to add sim files to said patch.

Anyway, take your time man, if you just got home, your already working too hard! I am in NO rush at all. Right now ill be doing any mod development at a glacier's pace. I just posted a beta patch to let people test /kick it around for awhile before i offically say, "ok thats it, im done". So as far as im concerned, theres all the time in the world. ;) ( I know im really bad at whipping myself into deadlines, and i susepct others do the same to some degree. )

I had to stay put and not move for days in bed so I got to get the mod compatable with 1.4 and then do some new work that I wanted to do like the ship wakes and what not.

And learn how the game uses stuff like the in game fog and what not. Because old fog adjustments from old mods are no longer compatable so had to do new work for the scene file and learn how it all comes into play.

I love the new game capabilities the DEV's did and truly enjoying working with the environment and special effects.

No more fighting to get what look I want comes easy now.

Ducimus
12-19-07, 11:47 PM
Leo, your an addict! :lol: I have to admit though, if i owned a laptop, id be doing the same thing. My guess is keeping your mind occoupied and focused on something helps.

leovampire
12-20-07, 12:01 AM
Leo, your an addict! :lol: I have to admit though, if i owned a laptop, id be doing the same thing. My guess is keeping your mind occoupied and focused on something helps.

I hate hospital TV no good movies nothing. So getting the lap top was a supper big :up: :up: :up:

Never had one or thought I needed one till this year.

It is the new Dell XPS extream gammers lap top. Works nice enough for me. But missed the Desk top one I made.

The doctors and nurses could not thank Francisco enough for getting it for me! :rotfl:

The best way to shut up a man who hates being in the hospital with a passion! Believe you and me! :rotfl: Especialy one who can not move his lower body for days on end.