Ducimus
12-19-07, 03:35 AM
I thought id toss this up incase anyone wants to try it out. Primarly because i dont have the time to adequately test it, and also because im having some serious driver issues on my PC, and am unable to run SH4 without some serious, lag and choppyness. (ive uninstalling and reinstalling drivers about 10 times now with no avail).
Primary file changes
sim.cfg->Visual-> Thermal Layer Signal Attenuation from 1.0 to 5.0.
AI_sensors.dat -> additional visual nodes are now inside this dat, as opposed to being in a seperate dat file.
AI_visual_sensors.dat-> All nodes have been removed from this dat file. This is to avoid having two nodes of the same name being seen by the game, which causes issues. This file is being included so you can just install the patch over the existing TM1.7.2. (alternatly, you can disable TM1.7.2 and delete the AI_visual_sensors.dat from it, and this patch, if your happy with this patch)
data/air/*.*/*.SNS files -> changed some node assigments.
-----------------------
Specific changes to air visual nodes:
AirS_visual
- This node is for single seat aircraft. As such the visual arc is changed from 180 to 150.
- “MinSurface” from -4.35 to -2.2
- initial testing seems to indicate that submerged detection for aircraft using the AirS_Visual i.e. single seater/fighter etc is at or around 1000 metres.
AirB_visual
- “MinSurface” from -4.35 to -2.5
- initial testing seems to indicate taht submerged detection for aircraft using the AirB_Visual i.e. 2 seater/bombers etc is at around 1500 metres.
D/L link
http://www.ducimus.net/sh4/release/TMaru_BetaPatch_1.7.3.7z
If you encounter any bugs or weird behavior from the AI or the game itself, please let me know. If this patch works out, it will probably be the last update i do for quite awhile, possibly even my last update. edit: Be in port before enabeling this
Primary file changes
sim.cfg->Visual-> Thermal Layer Signal Attenuation from 1.0 to 5.0.
AI_sensors.dat -> additional visual nodes are now inside this dat, as opposed to being in a seperate dat file.
AI_visual_sensors.dat-> All nodes have been removed from this dat file. This is to avoid having two nodes of the same name being seen by the game, which causes issues. This file is being included so you can just install the patch over the existing TM1.7.2. (alternatly, you can disable TM1.7.2 and delete the AI_visual_sensors.dat from it, and this patch, if your happy with this patch)
data/air/*.*/*.SNS files -> changed some node assigments.
-----------------------
Specific changes to air visual nodes:
AirS_visual
- This node is for single seat aircraft. As such the visual arc is changed from 180 to 150.
- “MinSurface” from -4.35 to -2.2
- initial testing seems to indicate that submerged detection for aircraft using the AirS_Visual i.e. single seater/fighter etc is at or around 1000 metres.
AirB_visual
- “MinSurface” from -4.35 to -2.5
- initial testing seems to indicate taht submerged detection for aircraft using the AirB_Visual i.e. 2 seater/bombers etc is at around 1500 metres.
D/L link
http://www.ducimus.net/sh4/release/TMaru_BetaPatch_1.7.3.7z
If you encounter any bugs or weird behavior from the AI or the game itself, please let me know. If this patch works out, it will probably be the last update i do for quite awhile, possibly even my last update. edit: Be in port before enabeling this