PDA

View Full Version : Free cam on deck


bracer
12-18-07, 03:22 PM
Hi mates!
Before I installed GWX2 I used to have sergbutos cam mod installed. And now I really miss being able to climb down the ladder from the watch tower and walk down on the deck, and u know, drink my coffe watching the sunrise while sitting on deck leaning up against the conning tower.... :|\\ ...nerdy....
However, I just wondered if anyone know if Gwx2 mods the cam files or is it cool to use the cam mod?
Or does anyone know how to make watch-cam free by editing the cameras file so I can do it myself?
Regards
Bracer

ref
12-18-07, 03:32 PM
An adaptation of Serg's camera mod is on the top priority to do list, if I can clear RL work I'll see if I can do it this weekend.

Ref

bracer
12-18-07, 03:47 PM
THANK YOU!!!! I really appreciate that!!! It adds such a feeling to the game....

edit: I just saw your sig, so I'll take my chance to say thanks for GWX2 too, it's really great work by you guys, haven't had the time to try everything yet but it looks awesome!!! And the manual is great!!

ref
12-18-07, 03:54 PM
haven't had the time to try everything yet...

Don't worry, neither haven't I :D , I haven't been able to finish a patrol since we started with v2.0 (about a year ago).

Thanks for your kind words.

Ref

Wolfehunter
12-18-07, 03:59 PM
REF you the man dude.:rock: I can't wait.

CaptainNemo12
12-18-07, 04:06 PM
I use it, it works fine with GWX 2.0

Hence, I was able to take this shot:

http://i3.photobucket.com/albums/y84/CaptainNemo12/deck1.jpg

ref
12-18-07, 04:35 PM
I use it, it works fine with GWX 2.0

Yes, but without proper adaptation it brings up problems with the sub interiors and some other changes on GWX 2.0.

Ref

CCIP
12-18-07, 10:36 PM
I use it, it works fine with GWX 2.0
Yes, but without proper adaptation it brings up problems with the sub interiors and some other changes on GWX 2.0.

Ref

Really? I haven't noted any issues so far. I was wondering what specifically it would cause problems with...

JCWolf
12-18-07, 10:49 PM
Hi Ref...


http://img267.imageshack.us/img267/3345/sh3img17122007011ua8.jpg


Is it possible to move the captains positioning
from the place he is by default to another closer to
that pace or another were he doesn't look like he is
with the periscope up his ...:lol: ?


I saw a lot off camera mods untill now,
but somehow they change the position in the conning
tower and also when you rotate the camera in the end you are totaly displaced on the bridge...

so never used none...:yep:

Kpt. Lehmann
12-18-07, 10:51 PM
I use it, it works fine with GWX 2.0
Yes, but without proper adaptation it brings up problems with the sub interiors and some other changes on GWX 2.0.

Ref

Really? I haven't noted any issues so far. I was wondering what specifically it would cause problems with...

Believe me. Before Sergbuto made his camera mod and we obtained permission to use it, we worked on and adjusted dozens of camera settings and positions for a host of reasons, that will be lost unless we adapt his camera mod.

Does it function with GWX 2.0... yes.

Is it fully compatible with GWX 2.0... no.

An integrated version is under construction. We'd meant to finish it for inclusion with GWX 2.0 but ran out of time.

It was either 'cut it temporarily' or delay release.

We didn't feel like being lynched.:lol:

Hartmann
12-18-07, 11:01 PM
What water colour is it ?? looks like farcry :hmm:


I use it, it works fine with GWX 2.0

Hence, I was able to take this shot:

http://i3.photobucket.com/albums/y84/CaptainNemo12/deck1.jpg

CCIP
12-19-07, 01:42 AM
Does it function with GWX 2.0... yes.

Is it fully compatible with GWX 2.0... no.

An integrated version is under construction. We'd meant to finish it for inclusion with GWX 2.0 but ran out of time.

It was either 'cut it temporarily' or delay release.

We didn't feel like being lynched.:lol:
No trouble! I'm just wondering what the specific issue(s) is (are?) since I haven't noticed anything with it so far. Not that I don't believe you on that, etc. Perhaps I could look into it myself in my free time :)

Kpt. Lehmann
12-19-07, 02:28 AM
Does it function with GWX 2.0... yes.

Is it fully compatible with GWX 2.0... no.

An integrated version is under construction. We'd meant to finish it for inclusion with GWX 2.0 but ran out of time.

It was either 'cut it temporarily' or delay release.

We didn't feel like being lynched.:lol:
No trouble! I'm just wondering what the specific issue(s) is (are?) since I haven't noticed anything with it so far. Not that I don't believe you on that, etc. Perhaps I could look into it myself in my free time :)

No worries. I hope you don't mind if I don't dig into the cameras.dat and do a full comparison. The cameras.dat has hundreds of entries. :huh: We made dozens of changes to camera positions, fields of view, speeds etc. Its easier for us to just make the fixes than to describe them in detail.

It looks as if the integrated version will be available for everyone this weekend or soon after anyway. (See Ref's statement)

ref
12-19-07, 07:04 AM
Does it function with GWX 2.0... yes.

Is it fully compatible with GWX 2.0... no.

An integrated version is under construction. We'd meant to finish it for inclusion with GWX 2.0 but ran out of time.

It was either 'cut it temporarily' or delay release.

We didn't feel like being lynched.:lol:
No trouble! I'm just wondering what the specific issue(s) is (are?) since I haven't noticed anything with it so far. Not that I don't believe you on that, etc. Perhaps I could look into it myself in my free time :)

Try looking around in the 7c interior camera, do a full 360º.

Though using a different camera file can't break the game, as the Kpt stated there are a lot of subtle changes that we don't like to loose.

Ref

danlisa
12-19-07, 07:23 AM
@ Ref

While I am eager to have this mod made compatible for GWX 2.0, I know how much work you have done on GWX and how much RL work you currently have.

Make this compatible by all means but do not sacrifice your well earned rest/holiday period for it.

Sometime Thursday will do.:arrgh!: :rotfl::rotfl:j/k.

Mush Martin
12-19-07, 07:25 AM
:shifty:....................... is it thursday yet?

Koondawg
12-19-07, 07:31 AM
....................... is it thursday yet?
It was Thursday 4.35 hours ago...weres the link :cool:

Mush Martin
12-19-07, 07:33 AM
honest I was just kidding no pressure but I would love to see this
mod.
M

danlisa
12-19-07, 07:36 AM
....................... is it thursday yet? It was Thursday 4.35 hours ago...weres the link :cool:

Strange.:doh:

It's only Wednesday here in the UK. Do you guy's still subscribe to GMT over there?:rotfl:

ref
12-19-07, 09:30 AM
Same here, and besides I wasn't aware that thursday is part of the weekend, I must move to the UK :D.

I said I'll make it during the weekend, provided I have time, I'm up to my neck with RL work, and I want to test it thorougly before releasing it, it changes the camera files for each sub so it'll take some time.

Ref

danlisa
12-19-07, 09:34 AM
....I said I'll make it during the weekend, provided I have time, I'm up to my neck with RL work, and I want to test it thorougly before releasing it....
Ref

I know you are very busy.:yep: So don't over do it.

Friday will do.:arrgh!::rotfl::rotfl:

LOL mate.:D

JCWolf
12-19-07, 09:50 AM
Hi Ref...


http://img267.imageshack.us/img267/3345/sh3img17122007011ua8.jpg


Is it possible to move the captains positioning
from the place he is by default to another closer to
that pace or another were he doesn't look like he is
with the periscope up his ...:lol: ?


I saw a lot off camera mods untill now,
but somehow they change the position in the conning
tower and also when you rotate the camera in the end you are totaly displaced on the bridge...

so never used none...:yep:


was a question!:shifty:

And I would love to get the doubt taken off!:roll:
When someone from the GWX team haves a litlle time
to spare and reply this doubt I'll apreciate !:yep:


Thanks...

CaptainNemo12
12-19-07, 10:25 AM
What water colour is it ?? looks like farcry :hmm:


I use it, it works fine with GWX 2.0

Hence, I was able to take this shot:

http://i3.photobucket.com/albums/y84/CaptainNemo12/deck1.jpg
I took this pic while cruising in the Med, I'm not sure if the Atlantic looks like this but it sure makes you feel on vacation everytime you surface!!!:D

Penelope_Grey
12-19-07, 11:29 AM
Same here, and besides I wasn't aware that thursday is part of the weekend, I must move to the UK :D.

I said I'll make it during the weekend, provided I have time, I'm up to my neck with RL work, and I want to test it thorougly before releasing it, it changes the camera files for each sub so it'll take some time.

Ref

If you do move here, I'll happily put you up on our sofa bed for a bit! :up: Its very very comfortable too.:yep:

bracer
12-19-07, 01:40 PM
An adaptation of Serg's camera mod is on the top priority to do list, if I can clear RL work I'll see if I can do it this weekend.

Ref

Nothing more needs to be said! Take your time! I'm satisfied by just knowing that you have thought about it.
I'll gladly wait since I know that when you release it, then it will be a well made mod, very well worth the wait!

As stated by others, you do indeed deserve a holiday, so reboot the computer, get some sleep meanwhile, and get back to work!!!:lol:

Best regards
Bracer

Kpt. Lehmann
12-19-07, 01:43 PM
Hi Ref...





Is it possible to move the captains positioning
from the place he is by default to another closer to
that pace or another were he doesn't look like he is
with the periscope up his ...:lol: ?


I saw a lot off camera mods untill now,
but somehow they change the position in the conning
tower and also when you rotate the camera in the end you are totaly displaced on the bridge...

so never used none...:yep:


was a question!:shifty:

And I would love to get the doubt taken off!:roll:
When someone from the GWX team haves a litlle time
to spare and reply this doubt I'll apreciate !:yep:


Thanks...

The problem with moving the captain's bridge location, is that something else will end up blocking the view. I think you would be more upset if you couldn't see where you were going.;)

You can also go to DivingDuck's website to get tweak files for camera locations for the SH3 Minitweaker.

Capitan_Viejo
12-23-07, 01:56 PM
Any news about the adaptation of this mod for GWX 2?

Kpt. Lehmann
12-23-07, 02:44 PM
On hold till after the holidays.

Wolfehunter
12-23-07, 05:09 PM
On hold till after the holidays.:doh: the torcher, the pain... Got to have it aaaarrrggh:smug: :rotfl:

Liddabit
01-21-08, 09:51 PM
I know I'm just a lurker here and more active at the ubi forums but I wanted to thank you for GWX And I am also looking foreward to this mod. I'm having a blast!(and booms and bangs!) in my little IID boat in GWX 2 now, I just feel a little cramped on the conning tower sitting on the compas :D

Reece
01-21-08, 10:09 PM
I tried this with GWX 1.03 but the camera.dat file caused my binocular bearing not to work, it would display "0" all the time no matter where you looked, just thought I'd mention it!:)

Hellraiser
01-21-08, 10:33 PM
I tried this with GWX 1.03 but the camera.dat file caused my binocular bearing not to work, it would display "0" all the time no matter where you looked, just thought I'd mention it!:)

I believe it was a 'known' side effect...but well worth the tradeoff IMO!

:up:

onelifecrisis
01-21-08, 10:40 PM
...being able to climb down the ladder from the watch tower and walk down on the deck...

Now I'm confused.

I tried Serg's camera mod a while back, and it didn't let me do those things! It let me float around (and even through) the boat like a ghost. Did I install it wrong or is this the effect you refer to?

Liddabit
01-21-08, 10:44 PM
...being able to climb down the ladder from the watch tower and walk down on the deck...

Now I'm confused.

I tried Serg's camera mod a while back, and it didn't let me do those things! It let me float around (and even through) the boat like a ghost. Did I install it wrong or is this the effect you refer to?

I think he means he roleplayed it. Moved the floating camera around like he was doing those things. I do the same with the similier mod in SH4 :P

Kpt. Lehmann
01-21-08, 11:02 PM
Hi Liddabit.

Just a quick FYI as I am in a conference on TeamSpeak now.

We have completed the GWX camera files incorporating parts of Sergbuto's camera work without losing other improvements previously introduced by the GWX mod.

The new camera modifications will become default to GWX, and will not be introduced as an optional mod.

Cool stuff.

Liddabit
01-22-08, 01:33 AM
Ooo yay! But does that mean I have to download GWX 2.0 again?

Philipp_Thomsen
01-22-08, 02:01 AM
Ooo yay! But does that mean I have to download GWX 2.0 again?

No, it means you have to wait for gwx 2.1

Liddabit
01-22-08, 02:54 AM
Ooo yay! But does that mean I have to download GWX 2.0 again?

No, it means you have to wait for gwx 2.1

ahh okie! Thanks :D

Kpt. Lehmann
01-22-08, 03:21 AM
Roger Liddabit,

The 2.1 fileset update will go right on top of GWX 2.0.:up:

rifleman13
05-29-08, 05:28 AM
Did a search and found this! Is this function already in GWX2.1? If it is, how to use it? THX! Sorry for resurrecting this thread!

Uber Gruber
05-29-08, 07:09 AM
And while we're here I'd like to point out its Thursday again...all day.

Contact
05-29-08, 11:06 AM
Just figured out that I never used walking cam before :\ Would be appreciated if someone could remind me how to turn on this cam..

Sailor Steve
05-29-08, 11:41 AM
If you have it installed just use the NumPad buttons. There is no 'on' or 'off'.

Cheapskate
05-29-08, 12:07 PM
Labas vakaras, Contact

If you download and install Sergbuto's mod you will have two ' walk about' cameras in SH3

Sergbuto's Camera Mod
With this mod you can walk about on the bridge and also go down on to the deck. It can also be used in the control tower and on the lower deck. I do use it in the tower but not on the lower deck. Here I use the standard SH3 Shift+F2 key combination.

Shift+F2
This can only be used with safety in the Control Room and Radio room. Never try to go outside on deck - you'll end up with a black screen. You can walk up the ladder into the tower but this takes some practice. If you get it wrong, you'll also end up with a black screen. This isn't fatal but it is a nuisance.

Both mods use mouse movement to steer and look around and the keyboard arrow keys * to move. Sergbuto's mod is automatically activated when installed. The Shift+F2 is enabled by pressing those keys.

There are slight peculiarities with using both of them. They act as unofficial stations and if you move to another station using the shortcut icons, will leave the camera where you left it. You can get back them easily though.

This might sound complicated but it isn't really. Try it you'll soon get the hang of it!

I think that both add lots to the immersion factor and I'd hate to be without either of them.

Edit

* or the numpad keys - like Steve says!

Contact
05-29-08, 12:53 PM
Labas vakaras, Contact

If you download and install Sergbuto's mod you will have two ' walk about' cameras in SH3

Sergbuto's Camera Mod
With this mod you can walk about on the bridge and also go down on to the deck. It can also be used in the control tower and on the lower deck. I do use it in the tower but not on the lower deck. Here I use the standard SH3 Shift+F2 key combination.

Shift+F2
This can only be used with safety in the Control Room and Radio room. Never try to go outside on deck - you'll end up with a black screen. You can walk up the ladder into the tower but this takes some practice. If you get it wrong, you'll also end up with a black screen. This isn't fatal but it is a nuisance.

Both mods use mouse movement to steer and look around and the keyboard arrow keys * to move. Sergbuto's mod is automatically activated when installed. The Shift+F2 is enabled by pressing those keys.

There are slight peculiarities with using both of them. They act as unofficial stations and if you move to another station using the shortcut icons, will leave the camera where you left it. You can get back them easily though.

This might sound complicated but it isn't really. Try it you'll soon get the hang of it!

I think that both add lots to the immersion factor and I'd hate to be without either of them.

Edit

* or the numpad keys - like Steve says!

Thank u very much for explanation :up: And for greetings in my country way lol :lol:

Marko_Ramius
05-29-08, 04:57 PM
Hi guys,

I must have missed something .. Is the Camera mod still on the shelf for full compatibility with GWX 2.1 ?

Or is it considered integrated with 2.1 ? :hmm:


Forgive me if ..well.. you know what :oops: :rotfl:

bracer
05-30-08, 08:30 PM
...being able to climb down the ladder from the watch tower and walk down on the deck...

Now I'm confused.

I tried Serg's camera mod a while back, and it didn't let me do those things! It let me float around (and even through) the boat like a ghost. Did I install it wrong or is this the effect you refer to?

I think he means he roleplayed it. Moved the floating camera around like he was doing those things. I do the same with the similier mod in SH4 :P

:p :lol: :p

I did alot of fun stuff with that mod!!

@Marko - No, it didn't get integrated into 2.1, so we'll have to wait and see if someone finds a way to integrate it and at the same time minimizing the loses from the GWX camera modifications! I do not think GWX plans to do so officially, but who knows, they are full of surprises does Greywolfs! :rock:

My question for the modders is: Is it possible to just turn on the free cam without using all of sergbutos "shaking-bed-cam-stuff" with some easy hex editing? Or do you have to change alot of stuff to just "switch on" the free cam by hex editing? Please threat me like a noob when it comes to hex....

Cheers mates!
/Bracer

Cheapskate
05-31-08, 08:51 AM
Seriously gents, I think this is a totally brilliant mod. One of two (the other being DD's Open Hatches) that I wouldn't dream of playing without.

Of course, you can walk through things - same as with the Shift/F2 combo on the lower deck.

However, if you are able to assert your sense of realism sufficiently to avoid the temptation of walking through walls , it can really enhance the feeling of "being there" You can even go for a "pretend" swim if you want.

Alas,it's also true that using it can cause some dissatisfaction at previously unnoticed deficiences in other areas.

F'rinstance walking round the deck I noticed the ladders at the back of the Type VIIb Turm 1 are missing. I know they were there in real life - I've seen U-Boote Westwaerts! :D

Perhaps some enterprising modder can put them in - I'm fed up with having to climb/float up the ladder-like rungs at the side of the Tower.

Bracer ,I quite like the rocking effect when the sea's a bit rough. That seems fairly realistic. Had a few trips on the Felixstowe/Zeebrugge ferry where that happened. Still if you feel sea-sick, you can usually submerge. It stops then!! :yep:

What does bother me slightly is the GWX compatibility issue. A couple of guys have reported that it works tolerably well with GWX 2.1.

Has anyone noticed any particularly serious problems?

Sailor Steve
06-05-08, 07:44 PM
However, if you are able to assert your sense of realism sufficiently to avoid the temptation of walking through walls , it can really enhance the feeling of "being there" You can even go for a "pretend" swim if you want.
I like walking from the bow to the stern of a Type II, squeezing around the narrow deck space by the conning tower. That's one of the coolest things I've enjoyed in SH4 - that game has a permanent Free Cam that lets you even walk around the merchants.:sunny:

Contact
06-06-08, 02:00 AM
Ghost cam :)
Well actually I was imagining the walking camera a bit different, like a true walking around with step sounds and so..
Anyway, better than nothing.. :up: