View Full Version : Boats and Ships without a TAIL
Dustyboats
12-15-07, 03:45 PM
As the new language of the Royal Navy was being taught to us in the late months of 1950; we the New Intake were constantly raising the wrath of a very plump, awesome bearded, rolling gait, three badged Petty Officer and punishment was duly dished out according to the adjudged seriousness by same Petty Officer. One of his favourites for, "Being an untidy sack of spuds, tied in the middle", was to wash everybody's socks, they having worn them on the Parade Ground that day. For the gross offence of having an untidy bed space or locker was to dig the little garden, in front of our wooden hut, with a dinner fork.
H.M.S. Collingwood was at that time the training base for prospective Electrical and Radio personnel so although most of us caught these punishments, we thought little of it as we voiced...."Well this will never really apply to us tech. people!"
Some 57 years later you can probably appreciate my amazement that in playing SH3/GWX 2.0 how, having cast some dogral on the Forum about "No Tails", this memory comes to mind!!
If you got all in a dither about Port, Staboard, Fore, Aft, Bulkhead. Deckhead, Halyard and many other of these Seaman Terms, a Seamans Manual was thrown at you and that night, in front of the whole mess of fellow intakes, you had to "BOX THE COMPASS" without the book. Reciting its 31 points was no easy memory test.....but HULLO !!!!....
it all comes back to me now.
As SH3/GWX 2.0 presents us with a galaxy of NNW to SSE or ESE to WSW etc. I remember the degrees....Who needs the tail?
KeptinCranky
12-15-07, 04:04 PM
I can by no means claim your wealth of experience, only a number of years as a boy scout :D, but that was enough to be able to pick this no tails thing up very quickly. I agree :up:
now, since you've been in the Royal Navy, could I direct your attention to my question posted here:
http://www.subsim.com/radioroom/showpost.php?p=720020&postcount=7
Blacklight
12-15-07, 05:30 PM
Who needs the tail?
I could certainly use it... more for close in maneuvering with ships all around me. I agree that you shouldn't see the tails unless you know the direction the ships are actually moving or when you get a reported contact from a German unit out there, they should report direction and there should be a tail. If you can't see them or the report doesn't contain the course of the reported ships, there should be no tail.
I like the idea of the tail on my own ship simply because it makes maneuvering so much easier in close quarters. I'm sure it's something easy to put back in too.
Cohaagen
12-15-07, 06:53 PM
I don't think the map "tail" has gone as such, just that the length has been reduced to zero. I think.
Well done on surviving Collingrad, Dustyboats :D
papa_smurf
12-16-07, 08:50 AM
I manage no problem without the tail, makes course plotting more realistic.
I think a tail aint to big a deal I just hope the contacts have a "dot" at the center cause I like to work form precize calcs
papa_smurf
12-16-07, 12:12 PM
I think a tail aint to big a deal I just hope the contacts have a "dot" at the center cause I like to work form precize calcs
No they don't - not sure if they do when you zoom in on a contact.
Jimbuna
12-16-07, 12:30 PM
I think a tail aint to big a deal I just hope the contacts have a "dot" at the center cause I like to work form precize calcs
No they don't - not sure if they do when you zoom in on a contact.
When you zoom in (hydrophone/visual range) the tails reappear :arrgh!:
http://www.itsnature.org/forums/images/smilies/wolfmoon.jpg
http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif
Schwuppes
12-18-07, 06:13 AM
I think a tail aint to big a deal I just hope the contacts have a "dot" at the center cause I like to work form precize calcs
No they don't - not sure if they do when you zoom in on a contact.
When you zoom in (hydrophone/visual range) the tails reappear :arrgh!:
http://www.itsnature.org/forums/images/smilies/wolfmoon.jpg
http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif
Hi jimbuna!
If its not too much trouble could you please make a mod to enable the tails for our own U Boat aswell as contacts again? just like it was in GWX 1.03 basically.
danlisa
12-18-07, 06:23 AM
If you put the player boat tails back in, all ships will have tails.:yep: It's a single TGA and it affects all ships/planes. We have already said we will make a mod to return the tails but we're too busy enjoying our work.:arrgh!:
I can understand people having trouble with close up navigation, maybe leaving port for example, however, I use waypoints to leave port or I manually navigate from the bridge. Shouldn't be too hard to do.
As for close navigation at sea or in a convoy, at a higher level of zoom, the U-Boat and the ships within visual range will be displayed on the map with their direction of travel indicated.
Von Manteuffel
12-18-07, 06:44 AM
If the tails do return, let it be as an optional mod, please. Personally, I like trying to hunt with no more information about a potential target than time sighted, course and rough speed ( "Slow" "Medium" etc.) Calculating that first rough interception course and then the final manoeuvering for the shot is, for me, one of the joys of GWX2.
Carotio
12-18-07, 09:13 AM
data\Menu\Gui\ContLine.tga has changed a little since GWX1.03 ;)
danlisa
12-18-07, 09:17 AM
If the tails do return, let it be as an optional mod, please. Personally, I like trying to hunt with no more information about a potential target than time sighted, course and rough speed ( "Slow" "Medium" etc.) Calculating that first rough interception course and then the final manoeuvering for the shot is, for me, one of the joys of GWX2.
There are no game breaking bugs in GWX 2.0 so there will be no need for a overhaul of the files (unless something is found). So the only other option is to release the Tails as an optional mod. It may not even be an official GWX mod but this mod will eventually surface.:yep:
There are no game breaking bugs in GWX 2.0
Damn Dan, please don't mention that again, you know about Murphy's laws don't you? :D
Ref
danlisa
12-18-07, 10:28 AM
There are no game breaking bugs in GWX 2.0
Damn Dan, please don't mention that again, you know about Murphy's laws don't you? :D
Ref
Don't worry mate, I crossed myself, touched wood and had a black cat cross my path when I posted. I should be covered.:smug:
Kpt. Lehmann
12-18-07, 10:59 AM
I don't understand.
The mirror in my bathroom just spontaneously burst into a thousand pieces!
http://i46.photobucket.com/albums/f117/KptLehmann/onoz1.gif
:rotfl: :rotfl: :rotfl:
I LIKE the NO TAILS.
I LIKE the new GWX.
I do NOT want to go back to the old days.
Having said that...yes, there are things I hope are 'tweaked' to be more to my liking...BUT if someone does not do them...I will learn to do it myself or I will learn to live with what a fantastic group of people have done for me.
[Now Where did that manual go.....?]
Jonathan
12-18-07, 01:56 PM
I did not know that there were no tails in GWX 2.0...I really have not been able to play the game since I downloaded GWX 2.0 over a week ago! For some reason, I am back to my soccer game right now. But I think not having tails does add a touch of realism that it would be lacking otherwise.
Jimbuna
12-18-07, 02:29 PM
I have removed the 'contact color/tails' mod from my FF account, purely because they are not official GWX 2.0 mods and as such are not compatable with said mod :arrgh!:
http://www.itsnature.org/forums/images/smilies/wolfmoon.jpg
http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif
mr chris
12-18-07, 02:35 PM
It must be the small group of people who dont seem to like the game when it changes and gets a little harder.
I dont see what all the fuss is about?
I mean as Dan said in another thread when you zoom in on the nav map once you have the contact in sight it shows up. Also it still gives the ships heading when it first shows up on the map.
Its not hard to work out what direction to sail in, in order to find it.
Im not the sharpest tool in the box and if i can work it out im dam sure some of you complaining spoon fed people can.
Come on guys give the GWX team abreak and use your brains for a change. You might find something you thought you ever had.;)
Rant over
Good post Dustyboats.:up:
Kpt. Lehmann
12-18-07, 03:05 PM
It must be the small group of people who dont seem to like the game when it changes and gets a little harder.
I dont see what all the fuss is about?
I mean as Dan said in another thread when you zoom in on the nav map once you have the contact in sight it shows up. Also it still gives the ships heading when it first shows up on the map.
Its not hard to work out what direction to sail in, in order to find it.
Im not the sharpest tool in the box and if i can work it out im dam sure some of you complaining spoon fed people can.
Come on guys give the GWX team abreak and use your brains for a change. You might find something you thought you ever had.;)
Rant over
Good post Dustyboats.:up:
Mr. Chris, I hope that some day I get the chance to buy you a beer.:up: :up: :up:
Barkhorn1x
12-18-07, 03:12 PM
For myself - I like the lack of tails - once I discovered the compass directions :oops: - by accident I might add!
mayandlex
12-18-07, 03:22 PM
I must be getting old, but i cant quite get to grips with the "realism" idea when playing this game, In reality the captain is in receipt of a plethora of information from his officers and men and his task is to collate this and make decisions, he does not have to actually perform many manual tasks as we do in the game, but instructs and trusts his trained minions.
I like the tails and regard them as information fed to me by my officers, or as a "best guess" scenario. The scene developing on this thread regarding mods is becoming unhealthy, caused I suspect by the advent of supermods compared to the earlier scenario where one built one's own game from the multitude of small mods, and although this is still possible, attitudes to small modders particularly those modding the newer supermods is changing for the worst.
Lighten up everyone and enjoy the game, and keep modding!
Merry Christmas everyone, and a happy New Year
mayandlex
Jimbuna
12-18-07, 03:49 PM
SINK EM ALL!! mayandlex :arrgh!: http://smilies.sofrayt.com/hld/merrychristmas3.gif
http://www.itsnature.org/forums/images/smilies/wolfmoon.jpg
http://i224.photobucket.com/albums/dd320/pasquarade/wolf-38.gif
Hakahura
12-18-07, 04:11 PM
Anybody interested in regaining the ship contact tails as GWX 1.03
http://www.subsim.com/radioroom/showpost.php?p=724603&postcount=23
Hartmann
12-18-07, 05:09 PM
I can life without a tail in the map, and is easy to know the heading where the ships are sailing.
Mark with the tool, wait some time and mark again, use the ruler and draw a line. and you have the heading of the ship or convoy.
But i like have the tail because is easy have the overal situation in a kick view and save a lot of time. and finally and the most important reason is because i´m the commander of the boat and there are officers that make some work for me, like obtain headings, and other data.
I have enough with the important tactical decisions and give the correct orders to the crew.
:arrgh!:
In this case i probably use a little mod or a file for the tail in the map :yep:.
With tail or without tail GWX is Great :up:
mr chris
12-18-07, 05:28 PM
It must be the small group of people who dont seem to like the game when it changes and gets a little harder.
I dont see what all the fuss is about?
I mean as Dan said in another thread when you zoom in on the nav map once you have the contact in sight it shows up. Also it still gives the ships heading when it first shows up on the map.
Its not hard to work out what direction to sail in, in order to find it.
Im not the sharpest tool in the box and if i can work it out im dam sure some of you complaining spoon fed people can.
Come on guys give the GWX team abreak and use your brains for a change. You might find something you thought you ever had.;)
Rant over
Good post Dustyboats.:up:
Mr. Chris, I hope that some day I get the chance to buy you a beer.:up: :up: :up:
Dont you worry Sir that day will come. You can take that to the bank:yep::up:
don1reed
12-19-07, 05:29 AM
personally...I'm joyful all the tails are reduced to nil...
everyone likes a little tail...'specially sailors...
...so I've heard.;)
Kpt. Lehmann
12-19-07, 06:03 AM
personally...I'm joyful all the tails are reduced to nil...
everyone likes a little tail...'specially sailors...
...so I've heard.;)
:up: :up: :up:
Also, what I think people just aren't realizing, is that when you close to visual range and zoom in on the map a little... the shape of the ship is there... just as you would expect it to be when you are close enough to see them! The tail isn't needed inside visual range.
Even with the tails present for 'over the horizon' contacts, it doesn't guarantee a successful intercept plot... as the ships in GWX carry out random waypoint, and speed changes along their route...
LOL, I think too that if it had been represented as such in SH3 from the beginning... no-one would be complaining.
Tails or no tails has not made much difference to me, as the majority of the contacts are by hidropnone, which requires plotting.
With harbour or other friendly traffic you got to be on the bridge anyway.
(constant relative bearing, means you are on collision course).
Von Manteuffel
12-19-07, 12:39 PM
For me. I welcome the removal of the tails. All I need is a heading for the contact and the protractor tool from the top drop-down toolbar. It's so easy!
If the target has a heading of, say SW, it's steering 225 degrees. just put the protractor cursor on the centre of the target icon - the little square thingy - left-click and move out until ytou have a line from that point of origin running along 225 degrees. Double left click and the line / course stays on the chart!
At the risk of being patronising, which I do not in any way intend, all you need is the following:
N = 0 deg
NNE = 23 deg
NE = 45 deg
ENE = 67 deg
E = 90 deg
ESE = 113 deg
SE = 135 deg
SSE = 157 deg
S = 180 deg
SSW = 203 deg
SW = 225 deg
WSW = 247 deg
W = 270 deg
WNW = 293 deg
NW = 315 deg
NNW = 338 deg and the protractor.
rizZO_77
12-19-07, 01:06 PM
Since i am more of a casual gamer i like the tails. Gives you less to figure out and just go gaming.
On the other hand figuring out headings isn't that much of a deal.
Maybe it should have been an option to remove the tails. But thats my little opinion. Keeps everybody happy does it not?
Kpt. Lehmann
12-19-07, 01:13 PM
Since i am more of a casual gamer i like the tails. Gives you less to figure out and just go gaming.
On the other hand figuring out headings isn't that much of a deal.
Maybe it should have been an option to remove the tails. But thats my little opinion. Keeps everybody happy does it not?
Well, if we tried to make everyone happy, we'd have mod soup, and 150 optional mods.:yep:
mr chris
12-19-07, 01:19 PM
I may be wrong. But....
GWX is one big optional mod..
It's up to You if you opt to D/L or not.;)
Of course you would be missing out if you did not D/L.
Because it ROCKS.
Since i am more of a casual gamer i like the tails. Gives you less to figure out and just go gaming.
On the other hand figuring out headings isn't that much of a deal.
Maybe it should have been an option to remove the tails. But thats my little opinion. Keeps everybody happy does it not?
Well, if we tried to make everyone happy, we'd have mod soup, and 150 optional mods.:yep:
LOL, tail or no tail let me buy you GWX guys a beer. Enjoy the holidays and stop modding for crying out loud!
Kpt. Lehmann
12-19-07, 01:25 PM
Since i am more of a casual gamer i like the tails. Gives you less to figure out and just go gaming.
On the other hand figuring out headings isn't that much of a deal.
Maybe it should have been an option to remove the tails. But thats my little opinion. Keeps everybody happy does it not?
Well, if we tried to make everyone happy, we'd have mod soup, and 150 optional mods.:yep:
LOL, tail or no tail let me buy you GWX guys a beer. Enjoy the holidays and stop modding for crying out loud!
Well that is certainly the plan once the user support queries slow down a bit.:yep:
Ping Panther
12-19-07, 01:43 PM
My vote:
No tails/Zoom in/Press the Attack! :up:
http://i35.photobucket.com/albums/d173/EricWK/SilentHunter-Post/Manx.jpg
Jimbuna
12-19-07, 01:45 PM
Since i am more of a casual gamer i like the tails. Gives you less to figure out and just go gaming.
On the other hand figuring out headings isn't that much of a deal.
Maybe it should have been an option to remove the tails. But thats my little opinion. Keeps everybody happy does it not?
Well, if we tried to make everyone happy, we'd have mod soup, and 150 optional mods.:yep:
LOL, tail or no tail let me buy you GWX guys a beer. Enjoy the holidays and stop modding for crying out loud!
Well that is certainly the plan once the user support queries slow down a bit.:yep:
http://www.abfnet.com/forum/images/smilies/pirate_with_bottle_of_rum_lg_blk.gif
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