View Full Version : REL: A few Axis Med skins for GWX 2.0
A little somthing for GWX2.0 players who like patrolling the Med.
I know you hardly every see the damn things but this gives some of the Axis aircraft some mediterranean flavour,
You will want to disable this mod when playing in the atlantic, as the med skins will replace the standard splinter camo skins for all aircraft types pictured below (regardless of nation)
Sorry Guys, I have removed the link from the moment -as I have had a better idea regarding this skin pack, This will be released soon. thanks for your patience.
http://i7.photobucket.com/albums/y254/junkers88/me109-1.jpg
http://i7.photobucket.com/albums/y254/junkers88/He111-1.jpg
http://i7.photobucket.com/albums/y254/junkers88/ju87.jpg
http://i7.photobucket.com/albums/y254/junkers88/ju88-1.jpg
(re-used JU88 med skin from GWX 1.0a - credit goes to the orginal artist)
Hi anvart -Intergrated- Dats are already packed mate, dump it the mods folder and enable with JGSME.
Wolfehunter
12-14-07, 02:37 PM
holy @#$^:o WOW amazing!
danlisa
12-14-07, 03:01 PM
LOL - JU-88, either you've been busy or you kept those quiet.:D
Very nice.:rock:
LOL - JU-88, either you've been busy or you kept those quiet.:D
Very nice.:rock:
They were done yonks ago matey :yep:
So I guess I was keeping them quiet, but only because there was no point in releasing them until GWX 2.0 was out the door - that combined with the fact that I had to pack them in with the final dats and not beta ones.
Nice ones :rock:
Thanks,
Paco.
Kpt. Lehmann
12-14-07, 03:48 PM
JU88 you have important PM sir.
I want to marry those planes.
Kpt, Otto
12-14-07, 04:25 PM
These are all absolutely stunning! The He 111 is my favorite. :up:
Thanks a million! :rock:
A6Intruder
12-15-07, 03:54 AM
These are all absolutely stunning! The He 111 is my favorite. :up:
Thanks a million! :rock:
Very true! They are fantastic!! Maybe we could get "Winterversions" for use in the north (Bergen).
You are a great artist!!!
Kind regards
:rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock:
JU88 you have important PM sir.
Oh, my poor JU_88 ... http://img172.imageshack.us/img172/6244/crayxy2.gif
...
:D
Why you Cheeky bastard Anvart! :rotfl:
Kpt. Lehmann
12-15-07, 11:29 AM
JU88 you have important PM sir.
Oh, my poor JU_88 ... http://img172.imageshack.us/img172/6244/crayxy2.gif
...
:D
Why you Cheeky bastard Anvart! :rotfl:
I think Anvart needs a hug.:lol:
These are all absolutely stunning! The He 111 is my favorite. :up:
Thanks a million! :rock:
Very true! They are fantastic!! Maybe we could get "Winterversions" for use in the north (Bergen).
You are a great artist!!!
Kind regards
:rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock:
Well, I think Im done with aircraft modelling/skinning for time being :oops:
maybe someone wlse will have ago at some winter the skins :rock:
Kpt. Lehmann
12-15-07, 11:38 AM
These are all absolutely stunning! The He 111 is my favorite. :up:
Thanks a million! :rock:
Very true! They are fantastic!! Maybe we could get "Winterversions" for use in the north (Bergen).
You are a great artist!!!
Kind regards
:rock: :rock: :rock: :rock:
Well, I think Im done with aircraft modelling/skinning for time being :oops:
maybe someone wlse will have ago at some winter the skins :rock:
But... but... What about the Rhodesian Air Force!?! :lol:
NNNNNNoooooooooo!!!!! :lol: :lol:
no worries mate, we're just goofing around. :p
Dimitrius07
12-15-07, 07:04 PM
What! :o
I love them, very very good :cool:
Yep they are cool,
But were...and I repeat, were is the Damn Link ???:damn:
:rotfl: :rotfl:
Yes, we seem to have a bad case of missing link.
:p
Tomi_099
12-15-07, 10:14 PM
Very, Very nice !!!!.:up:
Sorry about the removal of the link, there has been a slight change of plan, the skin pack will be avaliable in the not too distant future. my apologies.
Sorry about the removal of the link, there has been a slight change of plan, the skin pack will be avaliable in the not too distant future. my apologies.
Don't worry about that... your work is awesome and I can wait.
I'm in the beginning '41 so such skins aren't for now!
But before all, thanks a million for that nice mod!
I look this stuffs ... good job ...
To me has very much liked Stuka - good model ...
But there is one fact ...
I have not understood for what :o cockpits glass is made as Opacity material property ...
It is a simple method to make transparent glass, but glass thus will be not interesting ...
For glass it is necessary to use texture with alpha channel ... and changing the balance of basic layer and alpha channel to receive different effects ... for example reflecting light glass ...
GWX orig.:
http://img87.imageshack.us/img87/3094/gwxcocglassfx6.jpg
Variant with alpha channel:
http://img87.imageshack.us/img87/6334/varcocglassan8.jpg
:hmm:
Ye-e-s ... Silence...
Even flies do not buzz...
:dead:
Very nice work on the glasses. About alpha chanel, i cant find the way to use in photoshop element. So, to obtain a transparent layer (in game), i save the file first in DDS then in TGA.
Wild_skipper
12-19-07, 04:43 AM
Woot the planes of the african corps are back. :rock: :rock:
danlisa
12-19-07, 05:35 AM
:hmm:
Ye-e-s ... Silence...
Even flies do not buzz...
:dead:
How did you do this?
Please do not say Hex edit.:damn:
:hmm:
Ye-e-s ... Silence...
Even flies do not buzz...
:dead:
How did you do this?
Please do not say Hex edit.:damn:
Yes, and HexEdit too :D .
But even without HexEdit ... texture with alpha-channel is looked more expressively ...
danlisa
12-19-07, 03:09 PM
The textures have an Alpha Channel.:yep:
Even changed the specularity & glossiness levels. Never got those effects.
Very nice work on the glasses. About alpha chanel, i cant find the way to use in photoshop element. So, to obtain a transparent layer (in game), i save the file first in DDS then in TGA.
:o
:hmm:
Why you cann't add alpha-channel for texture on "Channels" tab ...?
Or save texture as 32-bit?
The textures have an Alpha Channel.:yep:
Even changed the specularity & glossiness levels. Never got those effects.
For nice JU_88 Stuka cockpit glass has texture without a-channel ... :hmm:
The other ... HexEdit ...
Don't use Opacity prop ... ;)
P.S.
It's old story... For a long time SergButo and i discussed this subject ...
Very nice work on the glasses. About alpha chanel, i cant find the way to use in photoshop element. So, to obtain a transparent layer (in game), i save the file first in DDS then in TGA.
:o
:hmm:
Why you cann't add alpha-channel for texture on "Channels" tab ...?
Or save texture as 32-bit?
http://img167.imageshack.us/img167/5631/achanneloy5.jpg
Thank you anvart, i will try this way next time but i'm a slowly mind ..;smile
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