View Full Version : GWX2.0 - A Couple of Mod Questions
SilverGhost
12-14-07, 09:42 AM
First off....
GWX Dev Team....Kudos gentlemen! :rock::D This is gold!
There are a couple of included mods that I have not been able to reference to in the 2.0 manual. 1) Merged Campaign 2) Alternative Loadout Screen. What the hell are they??:o
TIA
danlisa
12-14-07, 09:45 AM
First off....
GWX Dev Team....Kudos gentlemen! :rock::D This is gold!
There are a couple of included mods that I have not been able to reference to in the 2.0 manual. 1) Merged Campaign 2) Alternative Loadout Screen. What the hell are they??:o
TIA
No2 - This is easy.:D It's an alternative loading screen for GWX. It should be called "Full Circle". Try it.:yep:
No1 - This is the main Atlantic, Black Sea & Indian Ocean campaigns merged into one. So if you don't mind the extra loading time you can use this mod. Otherwise, if you transfer to the Black Sea or Indian Ocean, you must enable to relevant optional mod after you have transfered.
Enjoy.:up:
Kpt. Lehmann
12-14-07, 12:29 PM
For those of you who aren't familiar with Grey Wolves mod history, that optional "Full Circle" loading screen is an adaptation of the very first official one we ever used... from a little over two years ago.
Thanks to Danlisa.:up: :up: :up:
For those of you who aren't familiar with Grey Wolves mod history, that optional "Full Circle" loading screen is an adaptation of the very first official one we ever used... from a little over two years ago.
Sure brings back memories. :yep:
SilverGhost
12-14-07, 01:39 PM
[quote=Kpt. Lehmann]For those of you who aren't familiar with Grey Wolves mod history, that optional "Full Circle" loading screen is an adaptation of the very first official one we ever used... from a little over two years ago.
Ah yes, I remember that screen...memories indeed! Thanks for the memory jolt!
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