Log in

View Full Version : None of the "urfisch" mods in gwx 2?


urfisch
12-12-07, 01:30 PM
im really surprised not to find any of my mods i gave you in the list of implemented mods. i gave them to you exclusively...now none of them seems to be used. this must be a joke! i just didnt upload them to make gwx2 even more special, although many asked for them in the last few month.

this is really disappointing.

:nope:

danlisa
12-12-07, 01:42 PM
There is a reason for everything.

Rather then venting in public, don't you think this is better handled via PM?

urfisch
12-12-07, 02:24 PM
nope

Canovaro
12-12-07, 02:34 PM
Urfish, must be VERY dissapointing.
I'm sure there must be some reason not to add them.
No worries, you are probably not the only modder whose creations are not included in 2.0. Everybody can still install them if wished for :up:

Surely it was a hell of a job to figure out which mods were and were not included. You will have to trust the devteam they did their best to make it as fitting to everybody as possible.

But again, I understand the dissapointment.

danlisa
12-12-07, 02:38 PM
Surely it was a hell of a job to figure out which mods were and were not included. You will have to trust the devteam they did their best to make it as fitting to everybody as possible.

It was always discussed at length, for any mod that was proposed for inclusion.

In Urfisch's case, his mods we're top quality (as always) and we have a 6-7 page thread on our forum where his mods where discussed/tested.

However, unlike Urfisch, I will not discuss this matter any further in public. Urfisch knows who he needs to ask and doing this in public will not get him the answers he is looking for.

Kpt. Lehmann
12-12-07, 02:39 PM
There is a reason for everything.

Rather then venting in public, don't you think this is better handled via PM?

Danlisa is right Urfisch. Personally, I had the impression that you would rather that we did not include them.

If you wish we can discuss it privately, and calmly. It is up to you Urfisch.

U49
12-12-07, 02:41 PM
Hi urfisch,
this means I will still be looking for your "farmland" work?
:hmm:
Don't let the disappointment stop your work, please! :yep:

Wolfehunter
12-12-07, 02:45 PM
im really surprised not to find any of my mods i gave you in the list of implemented mods. i gave them to you exclusively...now none of them seems to be used. this must be a joke! i just didnt upload them to make gwx2 even more special, although many asked for them in the last few month.

this is really disappointing.

:nope:What was your work? I never played GWX 1.03 so I just started 2.0. Is it compatible? Show the download link and I'll try it.:up:

xristoskaiti
12-12-07, 03:18 PM
give freely your work in the community you are sure that him we will
love:D

CapZap1970
12-12-07, 03:59 PM
Many of your prjects are still in my wishlist Urfish!!!:yep:
I hope we can have them released soon. :up:
CapZap

Carotio
12-12-07, 04:48 PM
PM

please consider!

urfisch
12-12-07, 06:58 PM
yes. im really, very disappointed. that is one of the reasons i went public. cause even i had some kind of serious hard work in RL, i worked on these mods to get them into a releasable status for the gwx-team. and after all, there´s nothing.

but i appreciate your comments! and i am really grateful for the positive feedback. thanks a lot. nice to know, that my time was not wasted in the end. as i truly worked with passion on these mods.

at the moment i have a lot of things to do in RL. that is one of the reasons i gave my work to the gwx-team. but if there is time, i will look into these mods, finish open work and release ´em for the community. this is no promise...but my thoughts on this.


:up:

TarJak
12-12-07, 07:14 PM
I hope you do urfisch. I for one would like to see some of your mods come to the community so they can be shared.

nautilus42
12-12-07, 07:26 PM
im really surprised not to find any of my mods i gave you in the list of implemented mods. i gave them to you exclusively...now none of them seems to be used. this must be a joke! i just didnt upload them to make gwx2 even more special, although many asked for them in the last few month.

this is really disappointing.

:nope:

I agree with you urfish. That`s "Typical GWX!"
Nothing from SH4 to SH3 converted Stuff, no new Passenger_Ships from AOTD_MadMax And where are your Laboe_Mod, they have tested ???

But many Bugs in the "New GWX 2.0":yep: :damn:
------------------------------------------------------------------------
1.Bug
[Names]
SSTypeIIA=Type IIA
SSTypeIIB=Type IIB
SSTypeIID=Type IID
SSTypeVIIA=Type VIIB (no Unit in Submarine/Folder)
SSTypeVIIB=Type VIIB
SSTypeVIIC=Type VIIC
SSTypeVIIC/41=Type VIIC ( why not Type VIIC-41)
SSTypeIXB=Type IXB
Resupply Uboat=Type IXB (why not Resupply Uboat)
SSTypeIXC=Type IXC
SSTypeIXD2=Type IXD2
SSTypeXIV=Type XIV
SSTypeXXI=Type XXI
SSTypeXXIII=Type XXIII
SSBalao=Balao class
SSGato=Gato class
SClass=S class
SS_SclassUS_sm=S class ( no .cfg_Files in Roster/Folders (American or British)
TClass=T class
Class600=Adua class
Scuka=Shchuka class
HBW=Humpback Whale
NSS_SclassUS are in the Submarine/Folder but no .cfg_Files in the Roster/Folders (American or British)
also missing this line SS_SclassUS=Type S classUS in the Englisch-French and GermanNames.cfg

2.Bug
Bugs in the SingleMission= HX229

The Resupply Uboats at High -13 all Subs stand still no Movments, the Tower is halve beneeth the Waterline ( Crew needs Snorkels )!!!!! :rotfl:

3.Bugs
[Group 1.Unit 2]
Name=poln. Zerstörer Garland
Class=DDHuntI
Type=4
Origin=Poland

[Group 1.Unit 3]
Name=poln. Zerstörer Burza
Class=DDHuntI
Type=4
Origin=Poland
but in Polands Roster/Sea-Folder is not a DDHuntI.cfg.
The Destroyer Burza is the DDBourrasque

(Group 3)
CommandUnitName=US Armed Trawler#2 ???
No PCTrawler.cfg in the Roster/American/Sea-Folder

4.Bug

AIR_UNITS in this Mission:

[Unit 2]
Name=GE FW-200 Seeadler
Class=LBSFW200
Type=304
This Fockewulf-200 must have ten Extra-Tanks to reach this Position (BB85)

[Group 4]
GroupName=Hurricanes
CommandUnitName=BR FB Hurricane#1
In this Group arent 2 Hurricanes and 2 Swordfish. This AirUnits needs also ten Extra-Tanks to reach this Position in the Atlantic.

Very realistic:yep:1

I thing that`s the "Surprises" they have talking about !!!:rotfl:



Who in the GWX-Team recreated this "SingleMission" ?????
Give him back his LessonsMoney.:rotfl:

Madox58
12-12-07, 07:29 PM
Urfish.
Feel free to PM me.
I can answer many of your questions, as I looked at them very closley.
Vent on me if you must vent on anyone.
I would prefer to do this by PM please.

KLARCH
12-12-07, 07:42 PM
at the moment i have a lot of things to do in RL. that is one of the reasons i gave my work to the gwx-team. but if there is time, i will look into these mods, finish open work and release ´em for the community. this is no promise...but my thoughts on this.

Whenever you get a chance to release your mods, there will be those who appreciate your hard work and improvements.

:up:

Kpt. Lehmann
12-12-07, 07:49 PM
at the moment i have a lot of things to do in RL. that is one of the reasons i gave my work to the gwx-team. but if there is time, i will look into these mods, finish open work and release ´em for the community. this is no promise...but my thoughts on this.

Whenever you get a chance to release your mods, there will be those who appreciate your hard work and improvements.

:up:

Exactly. Once they are finished there's some really cool stuff urfisch. I also encouraged you to release your mods to the public.

At no time did I ever say or expect you to somehow make them "GWX Exclusive."

johnno74
12-12-07, 09:14 PM
urfisch, it doesn't matter to me if they are in or out of GWX2., but I would definitely like to see them.... I always wondered what happend to the farmland mod, that one looked good. I'm always up for some more eye candy!

Please finish them up and release them, I will most likely end up customising GWX2.0 to my own tastes, after I've had a chance to try it out.

Choice is good.

KLARCH
12-12-07, 09:18 PM
At no time did I ever say or expect you to somehow make them "GWX Exclusive."

:rotfl: :rotfl: :rotfl:

Onkel Neal
12-12-07, 09:38 PM
im really surprised not to find any of my mods i gave you in the list of implemented mods. i gave them to you exclusively...now none of them seems to be used. this must be a joke! i just didnt upload them to make gwx2 even more special, although many asked for them in the last few month.

this is really disappointing.

:nope:

I agree with you urfish. That`s "Typical GWX!"
Nothing from SH4 to SH3 converted Stuff, no new Passenger_Ships from AOTD_MadMax And where are your Laboe_Mod, they have tested ???

But many Bugs in the "New GWX 2.0":yep: :damn:




What are you saying? You volunteering to beta test? Or, maybe you expected 2.0 to be flawless? :arrgh!: