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TheDarkWraith
12-09-07, 02:14 PM
I decided to start this thread for those of you that are interested in seeing add-ons or changes made to GWX 2.0. My intent is for ideas to be posted here and for modders interested in those ideas to bring them to life. As with all new mods introduced there are some people that like it this way, there are some that like it that way. With the collective talent of the modders here hopefully we can satisy the needs, wants, and desires of all. Let me inform you all that I am NOT a member of the GWX team in ANY way.
Let me clarify by what I mean by add-ons: Add-ons would be new ships, new planes, a new item (weapon, crew, object, or the likes) added to an existing item in the game, a wake added to this or that, etc.
Let me clarify by what I mean by changes: user would like to see different effect used for this or that, user would like different weapon used on this ship or that airplane, user would like a certain weapon be more 'effective' or less 'effective', etc.
This thread can also be used by all to post "how-to's" to let the average joe make those changes or additions on his own or to select a mod from a list on this thread's main page. Ultimately I would like to see post #2, the next post, containing links to the changes and mods made for GWX 2.0 by modders.
In no way, shape, or form am I implying that we need to redo, in part or in whole, what they (GWX) did. After playing with the mod I, and likely others, have had some ideas come to mind. It would be a shame to let those ideas go to waste ;)

TheDarkWraith
12-09-07, 02:20 PM
reserved by Racerboy

Samwolf
12-09-07, 03:01 PM
Hey Racerboy, you gonna have to redo the exhaust mods, flag mod and effects mod for GWX 2, or do you think they'll work?

JCWolf
12-09-07, 03:03 PM
yep...

Thats what I wanted...

How about ending the Flags and Pegn. Mods ???:roll:

TheDarkWraith
12-09-07, 03:10 PM
Hey Racerboy, you gonna have to redo the exhaust mods , flag mod and effects mod for GWX 2., of do you think they'll work?

I'm sifting through files currently. It's gonna be days (maybe even a week or two) before I can check all IDs and all to ensure compatibility.
One thing I'm thinking about modding are the rockets....they may need more oomph when they explode ;)

bert8for3
12-09-07, 04:21 PM
Just a thought here iro existing 1.02 and 1.03 mods. Would it be an idea to post for those separately as they become or are confirmed to be 2.0-compatible?

bigboywooly
12-09-07, 05:19 PM
Keep hitting the send button Jim ?
:rotfl:

Jimbuna
12-09-07, 05:35 PM
Keep hitting the send button Jim ?
:rotfl:

LOL :lol:

Yeah mate....Just been talking to Neal over on TS, he is aware of the forum slowing down and 'sticking' occasionally (hence the multiple posts). It's obviously down to the bandwidth he has allocated for the eatly downloads :yep:

But hey!!....GWX 2.0 is so good, it's worth naming it thrice http://www.psionguild.org/forums/images/smilies/wolfsmilies/badwerewolf.gif

I pity the first speeder I come across tomorrow hehe http://www.satellites.co.uk/satellite/images/smilies/a115[1].gif

http://www.psionguild.org/forums/images/smilies/wolfsmilies/wolfcop.gif

TheDarkWraith
12-09-07, 05:45 PM
Well it certainly hasn't taken you long to dip yer nose in the trough :nope:

he he....nope! As I have said before everything can be improved to some degree ;) Let the fun begin! :yep:

Wolfehunter
12-09-07, 06:11 PM
Sound like arthritis to me Jimbuni. Bad aches, Twitchy finger. Or just a bad computer?:D http://i240.photobucket.com/albums/ff110/WolfeXhunter/STTKBSOD.gif:doh: :damn:

biosthetique
12-09-07, 06:17 PM
Just Installed it and played it. So Far PERFECT job!....:rock: :rock: :rock: :rock:
Congratulations, you pulled it off!:rock: :rock: :rock: :rock:
GHWY:rock: :rock: :rock: :rock:

AVGWarhawk
12-09-07, 07:04 PM
Hello men. Thought I would drop by the SH3 forums to see how the GWX launch is going. I do not spend much time in this forum because it is usually calm and quiet. Everybody just fat and happy. This does not sound like the fat and happy crew I know. Smiles everyone, welcome to Fantasy Island. :sunny:

AVGWarhawk
12-09-07, 07:39 PM
Racerboy, let the man enjoy this day. If you continue the retort the thread will be locked. Today is not the time.

KL go enjoy the day of your and the crews launch! Long time coming and job well done.

AVGWarhawk
12-09-07, 07:47 PM
Thread locked until the launch is complete for a day or so.

AVGWarhawk
12-16-07, 04:22 PM
Opened as promised. Some posts deleted that did not pertain to the OP purpose. Good day.

TheDarkWraith
12-16-07, 04:28 PM
Opened as promised.

Thank you sir! :up:

Nerazzurri
12-16-07, 05:43 PM
Good show Racerboy.

Would it be possible to use your reserved post at the top of the thread as a kind of sticky for GWX2.0 compatible mods?

Modders could confirm compatibility of their work to you so as you can post the link there?

Just an idea mate?

TheDarkWraith
12-16-07, 05:51 PM
Good show Racerboy.

Would it be possible to use your reserved post at the top of the thread as a kind of sticky for GWX2.0 compatible mods?

Modders could confirm compatibility of their work to you so as you can post the link there?

Just an idea mate?

that is exactly what it's there for. A list of GWX 2.0 compatible mods (when we have some) :up: We will give them some time to sort out bugs and all and work out the kinks first before modding it.

Samwolf
12-16-07, 05:58 PM
I've used your Exhaust mod for the VIIb and so far it appears to be working perfectly. About 2/3 of the way through my first patrol

TheDarkWraith
12-16-07, 06:02 PM
I've used your Exhaust mod for the VIIb and so far it appears to be working perfectly. About 2/3 of the way through my first patrol

All of my exhaust mods (to date) should work no problemo with GWX 2.0 since I packed everything into the .val file. If you do though have a problem please report it here. Thanks.

Adriatico
12-16-07, 06:30 PM
Racerboy, without any desire to be involved in initial "exchange of gunfire" between you and leading wolves, I fully appreciate and support your desire to test and improve the things...

Without that "drive", this simulation would, most likely, be left in history and this particular forum would not exist.

I understand that GWX effort needs some (well deserved) time to be fully tested and appreciated, but I can't beleive that in a forum named SH3 Mods Workshop we have locked threads - because somebody wants to test and modify existing level of improvement.

TheDarkWraith
12-16-07, 06:46 PM
Racerboy, without any desire to be involved in initial "exchange of gunfire" between you and leading wolves, I fully appreciate and support your desire to test and improve the things...

Without that "drive", this simulation would, most likely, be left in history and this particular forum would not exist.

I understand that GWX effort needs some (well deserved) time to be fully tested and appreciated, but I can't beleive that in a forum named SH3 Mods Workshop we have locked threads - because somebody wants to test and modify existing level of improvement.

This thread has very good intentions, it is not to undermine their efforts or discredit them in anyway. It's more like a gathering place for ideas and all. We don't need to bring up the past anymore, what's done is done. We move onwards and forwards now. We will wait some time for them to fix the bugs and keep patting themselves on the back then mod it for the way users here on this forum would like to see it.
Being that we reside in the SH3 Mods Workshop means that we are always looking for ways to improve, change, modify, etc. new mods, exisiting mods, old mods, you name it. That's why it's called SH3 Mods Workshop.
I encourage you to speak your ideas, your wants/desires, anything here for GWX 2.0. There just might be some modder that says 'oh, great idea...I need to make that!' and the rest is history.

AVGWarhawk
12-16-07, 07:01 PM
but I can't beleive that in a forum named SH3 Mods Workshop we have locked threads - because somebody wants to test and modify existing level of improvement.

Take look at the deleted portions of the thread. This was a test of wills, not mods. As RB said, 'The rest is history'.

Carry on!

CapZap1970
12-16-07, 07:05 PM
That said, RG, I would like to say something too:
I think GWX 2.0 is a great mod, as many others, I am nobody to say which is best, All I would like is to say THANK YOU to all the modders and teams that develop super mods, and other mods as well that cover many areas of this game.
About GWX, I would like to try it, but as far as I understand it has been designed for hardcore players only, and since I donīt consider myself one, I feel there is no chance for me to try it unless I change the way I enjoy this great game. I donīt play SH3 that way. So, I was wondering if there is a chance that somebody could make a small mod for GWX 2.0 that restores the color contacts, the tails on the ships and planes (to know the direction in which they are heading), the auto TDC and that stuff.
If it's not possible, then I will have to live with it, but it would be nice that everybody could play using this mod and any other without changing the personal style of enjoying this game as well as all other mods aavailable to the public in this great forum.
Thanks a lot once again and congratulations again to all the persons that make mods, big, medium and small. :up:
CapZap

TheDarkWraith
12-16-07, 07:09 PM
That said, RG, I would like to say something too:
I think GWX 2.0 is a great mod, as many others, I am nobody to say which is best, All I would like is to say THANK YOU to all the modders and teams that develop super mods, and other mods as well that cover many areas of this game.
About GWX, I would like to try it, but as far as I understand it has been designed for hardcore players only, and since I donīt consider myself one, I feel there is no chance for me to try it unless I change the way I enjoy this great game. I donīt play SH3 that way. So, I was wondering if there is a chance that somebody could make a small mod for GWX 2.0 that restores the color contacts, the tails on the ships and planes (to know the direction in which they are heading), the auto TDC and that stuff.
If it's not possible, then I will have to live with it, but it would be nice that everybody could play using this mod and any other without changing the personal style of enjoying this game as well as all other mods aavailable to the public in this great forum.
Thanks a lot once again and congratulations again to all the persons that make mods, big, medium and small. :up:
CapZap

CapZap I have played GWX 2.0 briefly and it's a great super-mod but I, like yourself, would like what you mentioned above back also. It is on my to-do list :up:

CapZap1970
12-16-07, 07:12 PM
RB:
It's a true relief to know it. You just made me a happier man!!!! :up:
I finished d/l your "effects" mod and I am getting ready to try in a couple of minutes.:rock:
Thanks a lot.
CapZap

Carotio
12-16-07, 07:13 PM
I donīt play SH3 that way. So, I was wondering if there is a chance that somebody could make a small mod for GWX 2.0 that restores the color contacts, the tails on the ships and planes (to know the direction in which they are heading), the auto TDC and that stuff.
If it's not possible, then I will have to live with it, but it would be nice that everybody could play using this mod and any other without changing the personal style of enjoying this game as well as all other mods aavailable to the public in this great forum. CapZap

You know where to look sooner or later about that! :lol:

CapZap1970
12-16-07, 07:15 PM
I donīt play SH3 that way. So, I was wondering if there is a chance that somebody could make a small mod for GWX 2.0 that restores the color contacts, the tails on the ships and planes (to know the direction in which they are heading), the auto TDC and that stuff.
If it's not possible, then I will have to live with it, but it would be nice that everybody could play using this mod and any other without changing the personal style of enjoying this game as well as all other mods aavailable to the public in this great forum. CapZap

You know where to look sooner or later about that! :lol:
I do C, and you can be sure I will, but in the mean time, I could try this one too. ;)
CapZap

Carotio
12-16-07, 07:17 PM
I donīt play SH3 that way. So, I was wondering if there is a chance that somebody could make a small mod for GWX 2.0 that restores the color contacts, the tails on the ships and planes (to know the direction in which they are heading), the auto TDC and that stuff.
If it's not possible, then I will have to live with it, but it would be nice that everybody could play using this mod and any other without changing the personal style of enjoying this game as well as all other mods aavailable to the public in this great forum. CapZap

You know where to look sooner or later about that! :lol:
I do C, and you can be sure I will, but in the mean time, I could try this one too. ;)
CapZap

Of course, by all means. It's the diversity, which is important!

TheDarkWraith
12-16-07, 07:17 PM
I donīt play SH3 that way. So, I was wondering if there is a chance that somebody could make a small mod for GWX 2.0 that restores the color contacts, the tails on the ships and planes (to know the direction in which they are heading), the auto TDC and that stuff.
If it's not possible, then I will have to live with it, but it would be nice that everybody could play using this mod and any other without changing the personal style of enjoying this game as well as all other mods aavailable to the public in this great forum. CapZap

You know where to look sooner or later about that! :lol:

and you all I hope GWX doesn't take offense to this thread. I really hope that they read it and offer advice to us. They made MANY changes to a lot of files, it will take much time to sort through everything. That's not including the time it will take to test a mod to ensure it doesn't break their super-mod. This is where advice and support from them will be really nice to have :yep:

donw
12-16-07, 09:58 PM
I was wondering if there is a chance that somebody could make a small mod for GWX 2.0 that restores the color contacts, the tails on the ships and planes (to know the direction in which they are heading), the auto TDC and that stuff.

I'm fairly certain I read that a "mod" to the "super mod" :rotfl: ...is in the works to return tails to those that wish....return the orange surface marker thingie...and prolly a cpl others.

As for Auto TDC...Come on mate...no GWX versions have touched that...(you have read the manuals...right?)..you can turn that off and on at will from reality options anytime...

TheDarkWraith
12-16-07, 10:02 PM
I was wondering if there is a chance that somebody could make a small mod for GWX 2.0 that restores the color contacts, the tails on the ships and planes (to know the direction in which they are heading), the auto TDC and that stuff.

I'm fairly certain I read that a "mod" to the "super mod" :rotfl: ...is in the works to return tails to those that wish....return the orange surface marker thingie...and prolly a cpl others.

As for Auto TDC...Come on mate...no GWX versions have touched that...(you have read the manuals...right?)..you can turn that off and on at will from reality options anytime...

:rotfl: saying it that way is quite hilarious! Auto TDC you're correct, that's in the reality options. We were mainly talking about the tails and the umark :yep: I think I have gathered up nearly everything for it.

dougandtoni
12-16-07, 10:38 PM
So, I was wondering if there is a chance that somebody could make a small mod for GWX 2.0 that restores the color contacts, the tails on the ships and planes (to know the direction in which they are heading),
CapZap

Count me in for that too:up:

Carotio
12-17-07, 07:37 AM
the auto TDC and that stuff.
As for Auto TDC...Come on mate...no GWX versions have touched that...(you have read the manuals...right?)..you can turn that off and on at will from reality options anytime...

I'm pretty sure the auto aiming was meant and not auto TDC

donw
12-17-07, 07:47 AM
I'm pretty sure the auto aiming was meant and not auto TDC

Well...maybe we're just having a language difficulty here, but I assume when you say "auto aiming" you mean the scope locks to the target in view when pressing the "L" key, and TDC is updated accordingly, which (yes...even in GWX 2.0) ...is how it works if you did NOT check "manual targeting" in reality options.

No versions of GWX have ever taken that ability away.

danlisa
12-17-07, 07:49 AM
We were mainly talking about the tails and the umark :yep: I think I have gathered up nearly everything for it.
Shouldn't take long, it's only a replacement of 2 small tga files.:rotfl:

Really, the UMark is already available for download off Jimbuna's FF acccount. It's been there since the original GW removed it.

While we haven't made the mod for the return of the tails, that again is a very small tga file that is available from any other mod/version of SH3 that still has tails. We want people to try the mod as is before we give them these little bits back.

Believe me, our beta testers were in uproar about us removing the tails but after a couple of patrols they were used to it and actually said it improved the immersion factor for them. Try it before you replace it. Don't forget if you are in visual range you can see the direction of travel and, if you click on the contact (NAV screen) it will give the heading the contact is travelling in. The information if there but the graphic is not.

Carotio
12-17-07, 07:57 AM
I'm pretty sure the auto aiming was meant and not auto TDC

Well...maybe we're just having a language difficulty here, but I assume when you say "auto aiming" you mean the scope locks to the target in view when pressing the "L" key, and TDC is updated accordingly, which (yes...even in GWX 2.0) ...is how it works if you did NOT check "manual targeting" in reality options.

No versions of GWX have ever taken that ability away.

Nope.

Try look at GWX-TA screens on my site.
In my tweak mod for GWX1.03, I have reinserted the auto-aiming.
You'll see in the rec.manual the boxes for fuel bunker etc. In GWX1.03, and I suppose in GWX2.0 as well, being in a 90 degree angel within 1000 meters, where this auto-aiming worked in stock, it didn't work. It's basically that if you select an area of a ship like the fuel bunker, you can rest assured with 95% certainty that the torpedo will hit that area. Only if the ship detects the torpedo and evades, it doesn't hit that particular spot. In GWX, it's disabled. Try yourself!

But again, it's a matter of taste.
For any user: Do you want to play realism or do you want to play casual?

danlisa
12-17-07, 08:10 AM
We will wait some time for them to fix the bugs and keep patting themselves on the back than mod it for the way users here on this forum would like to see it.

Unless you have disregarded what Neal has said to you and have returned to you baiting ways, be careful and think about what you type.

Let's clear one thing up.

We made GWX the way it is because we identified short commings that didn't sit right with us. Primarily, this mod was done for our enjoyment (GWX team), we wanted the game to be more immersive and enjoyable, the fact that the decision was taken to release the mod to the general public/members here is a bonus. As such while we will take feedback from the members here, however at the end of the day it's our decision to include what we want. Believe me, there is content that will never see the light of day in our forums because we did not think it beneficial to the mod. Conversly, we can't please everyone all of the time. That is why this board is here, for other to fill individual's needs.

Personally, I will never use your mods RB because I think they are just too much but that's my opinion. Others have their own wants and needs, you can't argue with that.

donw
12-17-07, 08:16 AM
Well Mate, Im really at a loss here, trying to understand what you say is "disabled" in GWX.

I used GWX 1.03 for quite a long time, and now use GWX 2.0, but still have not made that "Big Step" into manual targeting. So in my reality options, I still have "manual targeting" unchecked.

And if I have a target "Locked"...at 90 deg AOB...my sub pointed directly at his line of travel (meaning a Gyro angle of 0 deg)...on a nice flat day and he does not see it coming, 95% + of the time, that fish will impact at the exact point that the scope was locked to.

Now.. as for fuel bunkers, engine rooms, etc etc as displayed in the rec manual...that impact point has nothing to do with those areas. You can however, unlock the scope...move it slightly to change the impact point to any of those places....and if you fire when it is exactly on those points...it will hit there..

At least AFAIK...GWX has not disabled the ability to play that way

Fusek
12-17-07, 08:18 AM
In GWX1.03, and I suppose in GWX2.0 as well, being in a 90 degree angel within 1000 meters, where this auto-aiming worked in stock, it didn't work.

Slap me silly and call me Sally, but Im 100% sure it worked in gwx 1.03

JCWolf
12-17-07, 08:20 AM
I've used your Exhaust mod for the VIIb and so far it appears to be working perfectly. About 2/3 of the way through my first patrol

All of my exhaust mods (to date) should work no problemo with GWX 2.0 since I packed everything into the .val file. If you do though have a problem please report it here. Thanks.


Are you sure of that mate,

Cause there are a lot of subtlile changes on GWX 2.0 work bro, speacialy on the
Sub files, mainely over Data files I know, but maybe it's a Good thing to check with
GWX Dev team to see if your Exhaust works are compat. ??!!:yep:

I want to include them on the U-boat 1.2 as I've requested the permision to you
long ago for that but still am in doubt!?:hmm:

donw
12-17-07, 08:27 AM
Slap me silly and call me Sally, but Im 100% sure it worked in gwx 1.03

:rotfl: It also does in 2.0 Sally!!! :up:

Samwolf
12-17-07, 09:24 AM
I've used your Exhaust mod for the VIIb and so far it appears to be working perfectly. About 2/3 of the way through my first patrol

All of my exhaust mods (to date) should work no problemo with GWX 2.0 since I packed everything into the .val file. If you do though have a problem please report it here. Thanks.


Are you sure of that mate,

Cause there are a lot of subtlile changes on GWX 2.0 work bro, speacialy on the
Sub files, mainely over Data files I know, but maybe it's a Good thing to check with
GWX Dev team to see if your Exhaust works are compat. ??!!:yep:

I want to include them on the U-boat 1.2 as I've requested the permision to you
long ago for that but still am in doubt!?:hmm:

So far the exhaust mod seems to be working fine, if it broke anything I haven't noticed it yet. I believe the exhaust mod changed the *.val file for the sub. If I run into any problems I'll let RB and everyone else know. Keeping my fingers crossed because it sure is a great mod.

danlisa
12-17-07, 09:29 AM
So far the exhaust mod seems to be working fine, if it broke anything I haven't noticed it yet. I believe the exhaust mod changed the *.val file for the sub. If I run into any problems I'll let RB and everyone else know. Keeping my fingers crossed because it sure is a great mod.
Just out of interest and to make sure the mod is working without affecting anything in GWX 2.0.

How many patrols did you complete & how many U-Boats did you use in GWX 2.0 before adding this mod to test for compatibility? What I'm getting at is, have you spent enough time using GWX 2.0 to know whether this mod affects anything? It's the only effective way to test and be sure, we've been testing GWX for about a month now and there's still a few things that got past us.

Jimbuna
12-17-07, 09:42 AM
We will wait some time for them to fix the bugs and keep patting themselves on the back than mod it for the way users here on this forum would like to see it.

Unless you have disregarded what Neal has said to you and have returned to you baiting ways, be careful and think about what you type.

Let's clear one thing up.

We made GWX the way it is because we identified short commings that didn't sit right with us. Primarily, this mod was done for our enjoyment (GWX team), we wanted the game to be more immersive and enjoyable, the fact that the decision was taken to release the mod to the general public/members here is a bonus. As such while we will take feedback from the members here, however at the end of the day it's our decision to include what we want. Believe me, there is content that will never see the light of day in our forums because we did not think it beneficial to the mod. Conversly, we can't please everyone all of the time. That is why this board is here, for other to fill individual's needs.

Personally, I will never use your mods RB because I think they are just too much but that's my opinion. Others have their own wants and needs, you can't argue with that.

I watch this thread with interest and note how quickly you recommence making waves, despite advice to the contrary from Neal.
It is also interesting to see that you now have additional support from an old GW adversary with a well documented history of 'axe grinding'.
Before you continue in your usual 'showboating' fashion by responding to each and every post with the pseudo front of "what does everyone want, or how can I improve or enhance your gameplay" I'd suggest you give people a chance to enjoy the mod first and allow feedback for any tweaks or adjustments that might be necessary.
As stated earlier by danlisa, GWX was made with a mix of immersion, historical accuracy and gameplay in mind.
Your haste to change things is nothing less than a slap in the face to those who have laboured long and hard on the GWX project....those who you initially approached on numerous occasions with pleas for advice and guidance.
All you have produced are two totally unrealistic additions (flags hoisted whilst at sea and smoke signals for the enemy to target).
Whatever next......a totally unrealistic 'photon' torpedo travelling at 100+ knots but justified nonetheless under the heading of 'compromise' ???
If you want to live up to that avatar you display, why not create your own mod instead of undermining the work of others whilst hiding behind the facade of helping others. :nope:

Check the film out and see what happened to the apprentice when he thought he'd mastered the use of magic. :nope:

Samwolf
12-17-07, 09:49 AM
So far the exhaust mod seems to be working fine, if it broke anything I haven't noticed it yet. I believe the exhaust mod changed the *.val file for the sub. If I run into any problems I'll let RB and everyone else know. Keeping my fingers crossed because it sure is a great mod.
Just out of interest and to make sure the mod is working without affecting anything in GWX 2.0.

How many patrols did you complete & how many U-Boats did you use in GWX 2.0 before adding this mod to test for compatibility? What I'm getting at is, have you spent enough time using GWX 2.0 to know whether this mod affects anything? It's the only effective way to test and be sure, we've been testing GWX for about a month now and there's still a few things that got past us.

I've only used it on the VIIb, I'm about to head home from my first patrol. I enabled using JSGME more out of curiosity when I noticed it wasn't pincluded in GWX2, just to see if it worked. So far no problems, I'll see how it works at patrol end and startng a new patrol.

I intend to use the other subs exhaust mods as I upgrade to them.

Don't get me wrong I think GWX is the best super mod out there, it's what SH3 should have been out of the box, I just like to make some tweaks for my own enjoyment, 99% of them are "eye candy" mods, I haven't seen any reason to change any of GWX's "behavior" changes.

SilverGhost
12-17-07, 10:01 AM
For those folks concerned about the "tails"...

You can quite easily determine heading by switching over to the TDC map using F6 and zooming in so you can see the azimuth ring. The sonar/radar "blip" will show up very nicely against your azimuth ring and you can adjust your heading to intercept or to determine the enemy's heading/bearing.

I don't mind the removal of the tails. It's more realistic as you, the captain, now have to pay more attention to the tactical level. Also, since I use amped up torpedos, it gives the AI a break if my calculations are off...sometimes I don't get them!

danlisa
12-17-07, 10:06 AM
I've only used it on the VIIb, I'm about to head home from my first patrol. I enabled using JSGME more out of curiosity when I noticed it wasn't pincluded in GWX2, just to see if it worked. So far no problems, I'll see how it works at patrol end and startng a new patrol.

I intend to use the other subs exhaust mods as I upgrade to them.

Don't get me wrong I think GWX is the best super mod out there, it's what SH3 should have been out of the box, I just like to make some tweaks for my own enjoyment, 99% of them are "eye candy" mods, I haven't seen any reason to change any of GWX's "behavior" changes.

I understand.:yep: What I'm trying to say is that you have no experience of GWX's .val files without this exhaust mod added. So how can you know it's not affecting anything?

I'll be the first to admit, I don't know what the .val file does or how it could be affected but by just enabling a file change and 'looking' for possible incompatibilites will not work in this instance.

Just a heads up before anyone gives this the green light.;)

Samwolf
12-17-07, 10:14 AM
I've only used it on the VIIb, I'm about to head home from my first patrol. I enabled using JSGME more out of curiosity when I noticed it wasn't pincluded in GWX2, just to see if it worked. So far no problems, I'll see how it works at patrol end and startng a new patrol.

I intend to use the other subs exhaust mods as I upgrade to them.

Don't get me wrong I think GWX is the best super mod out there, it's what SH3 should have been out of the box, I just like to make some tweaks for my own enjoyment, 99% of them are "eye candy" mods, I haven't seen any reason to change any of GWX's "behavior" changes.

I understand.:yep: What I'm trying to say is that you have no experience of GWX's .val files without this exhaust mod added. So how can you know it's not affecting anything?

I'll be the first to admit, I don't know what the .val file does or how it could be affected but by just enabling a file change and 'looking' for possible incompatibilites will not work in this instance.

Just a heads up before anyone gives this the green light.;)

I did start a patrol without the exhaust mod but ended up getting killed very early because I was too busy admiring the new Anson and gave the crash dive order too late:damn:

I admit I only ran about 3 days of a patrol before I died, when I restarted the career I enabled the exhaust mod. So you are correct, I didn't run GWX long enough before trying it with the exhaust mod. I just thought I'd give it a shot.

Carotio
12-17-07, 10:16 AM
I watch this thread with interest and note how quickly you recommence making waves, despite advice to the contrary from Neal.
Yes, let's. :yep:

It is also interesting to see that you now have additional support from an old GW adversary with a well documented history of 'axe grinding'.
Before you continue in your usual 'showboating' fashion by responding to each and every post with the pseudo front of "what does everyone want, or how can I improve or enhance your gameplay" I'd suggest you give people a chance to enjoy the mod first and allow feedback for any tweaks or adjustments that might be necessary.
As stated earlier by danlisa, GWX was made with a mix of immersion, historical accuracy and gameplay in mind.
Your haste to change things is nothing less than a slap in the face to those who have laboured long and hard on the GWX project....those who you initially approached on numerous occasions with pleas for advice and guidance.
All you have produced are two totally unrealistic additions (flags hoisted whilst at sea and smoke signals for the enemy to target).
Whatever next......a totally unrealistic 'photon' torpedo travelling at 100+ knots but justified nonetheless under the heading of 'compromise' ???
If you want to live up to that avatar you display, why not create your own mod instead of undermining the work of others whilst hiding behind the facade of helping others. :nope:

Check the film out and see what happened to the apprentice when he thought he'd mastered the use of magic. :nope:

Well, I suppose you talk about me among other people. :hmm:
I just want to say that everybody has the right to play his/her own way! And nobody can enforce anybody to play differently. I've sent to you all from GWX team a hearthy salute in the general SH3 forum for your achievements, and that was sincerely meant. :yep: (Ask Neal if you don't believe me...)

However, Jimbuna, please accept that some people like to play the game differently, and I feel sorry, if you feel it like a slap in the face. I'm pretty sure that all modders who wish to mod SH3 and GWX don't do it to make your work look minor. It's just a matter of taste, which then are shared for free to those who like it that way too. So instead of feeling sorry or insulted, you should feel proud! :yep:
And anyone can still choose to play GWX2.0 without any external additional mods, right? :yep:

In fact, some GWX team members do agree with my tweak mod for GWX as an alternative way to play the game :yep: , and that is for casual players. For my sake, I have for my tweak mod decided not to adjust it for your current version, GWX2.0, for the moment, but still for your old version, GWX1.03. So from my part, you'll not see any tweak mod for GWX2 for the next months or ― year...

So if some GWX team members can reach out their hands and say: "let's start fresh!" Then so can you, no?

JCWolf
12-17-07, 10:39 AM
Ok guys,
Lets just not rise another word exchange,
and turn what can be a thread of Mod adaptation or compat. into
a new fighting ground...

carotio mate, I respect opinions but your isues with the
GWX team goes far back in time, some of them concerns even
work made by me at the time I was in the Grey Wolves Team...
Every time you say something it sounds like you do it to
justify future Mods take overs and "rapes", I do like some of
your own work, But I do not think your way of aproaching
moding a healthy way of doing it, as I think you have litlle respect
for others hard work ! ( No Offence mented)

The Racerboy Exhaust Mod can be adapted to be Compatible with GWX 2.0,
there are some among us who like the Mod, nomatter if some Like Jimbuna
a respected member and a friend thinks otherwise...Everyone likes one or
another Mod to fit the recent Released GWX 2.0 to own tastes !

I believe we can and should countinue Moding the game,
and also think that we should respect the creators opinions and wishes about changing his greation... It is to soon ?!
Yes I think it is, we should people enjoy the recent original GWX 2 without
changes !:yep:
At least giving the hard work a time to be played in his original
form...


Should other creator from other Mods make compatible modifications for GWX 2.0 ?

Yes I think they should and will be a even reacher game expirience that
will cover everyones tastes!


I will back up GWX and his creators and team
on the fact that it is soon to start changing the original work!

Jimbuna is right , thought the way he said things were not
the most indicated to say it I know he haves reazons that
makes him talk that way!

The bottom line and thing here is that everytime the GW makes
a new Mod, starts pumping Modders that want to change the mod
and that is not correct...

Why changing somethiung that we didn't even had time to enjoy or play?

After playing it most of us will find stuff that want to fit to our tastes and likes,
and then Mods will be made compatible !


Calm down people...
Give the time is time!:yep:

Carotio
12-17-07, 10:57 AM
Ok guys,
carotio mate, I respect opinions but your isues with the
GWX team goes far back in time, some of them concerns even
work made by me at the time I was in the Grey Wolves Team...
Every time you say something it sounds like you do it to
justify future Mods take overs and "rapes", I do like some of
your own work, But I do not think your way of aproaching
moding a healthy way of doing it, as I think you have litlle respect
for others hard work ! ( No Offence mented)

Yes I think it is, we should people enjoy the recent original GWX 2 without
changes !:yep:
At least giving the hard work a time to be played in his original
form...

Why changing somethiung that we didn't even had time to enjoy or play?

Give the time is time!:yep:

Your quote message shortened a little, no offense ;)

I know of the "WAY back in history" thingy, and as I say: let's put it behind us now, shall we? :yep: If my approach of modding other modders work has been ill received, then it was never my intention, and it was as such a missinterpretation.

Yes, as stated, I don't wish to adopt my own tweak mod for the new GWX2, so everyone can have it the way it was intended, for all I care. So from my side, people can enjoy the new GWX2 as intended without me releasing a major workover for a long time! :yep:

The only smaller mods, I have made are mostly just graphics (seafloor, moon etc), and should be compatible with any mod. My recent skin works however will require the DATs from some mods like GWX2, GWX1.03, WAC2.15 and maybe also NYGM2.6, if I can find it, for the skins for IIa, IId and XXI to work. Surely that can't harm anyone, if only the TGAs are replaced within the DATs, and nothing else changed to the DATs.

Jimbuna
12-17-07, 11:28 AM
I watch this thread with interest and note how quickly you recommence making waves, despite advice to the contrary from Neal.
Yes, let's. :yep:

It is also interesting to see that you now have additional support from an old GW adversary with a well documented history of 'axe grinding'.
Before you continue in your usual 'showboating' fashion by responding to each and every post with the pseudo front of "what does everyone want, or how can I improve or enhance your gameplay" I'd suggest you give people a chance to enjoy the mod first and allow feedback for any tweaks or adjustments that might be necessary.
As stated earlier by danlisa, GWX was made with a mix of immersion, historical accuracy and gameplay in mind.
Your haste to change things is nothing less than a slap in the face to those who have laboured long and hard on the GWX project....those who you initially approached on numerous occasions with pleas for advice and guidance.
All you have produced are two totally unrealistic additions (flags hoisted whilst at sea and smoke signals for the enemy to target).
Whatever next......a totally unrealistic 'photon' torpedo travelling at 100+ knots but justified nonetheless under the heading of 'compromise' ???
If you want to live up to that avatar you display, why not create your own mod instead of undermining the work of others whilst hiding behind the facade of helping others. :nope:

Check the film out and see what happened to the apprentice when he thought he'd mastered the use of magic. :nope:

Well, I suppose you talk about me among other people. :hmm:
I just want to say that everybody has the right to play his/her own way! And nobody can enforce anybody to play differently. I've sent to you all from GWX team a hearthy salute in the general SH3 forum for your achievements, and that was sincerely meant. :yep: (Ask Neal if you don't believe me...)

However, Jimbuna, please accept that some people like to play the game differently, and I feel sorry, if you feel it like a slap in the face. I'm pretty sure that all modders who wish to mod SH3 and GWX don't do it to make your work look minor. It's just a matter of taste, which then are shared for free to those who like it that way too. So instead of feeling sorry or insulted, you should feel proud! :yep:
And anyone can still choose to play GWX2.0 without any external additional mods, right? :yep:

In fact, some GWX team members do agree with my tweak mod for GWX as an alternative way to play the game :yep: , and that is for casual players. For my sake, I have for my tweak mod decided not to adjust it for your current version, GWX2.0, for the moment, but still for your old version, GWX1.03. So from my part, you'll not see any tweak mod for GWX2 for the next months or ― year...

So if some GWX team members can reach out their hands and say: "let's start fresh!" Then so can you, no?

Your correct, everyone has the right to play his/her own way. Who said any other?

Who is trying to force (I think is the word you mean) anyone to play differently?
Certainly not me or the GWX Team. As already stated, it was made for GWX Team and as such it is entirely up to the individual if they use the mod or not.

I thank you for your kindness.

The slap in the face remark is all about the timing and attitude displayed. I seem to recall the pre-release posts which eventually led to the thread being locked.
Something akin to a family gathering at a super rich relatives funeral "shall we divvy up the estate then get on with the burial" to our current position "well, we buried her yesterday, so let's divide the spoils now"........quite disrespectful IMO and stinking timing at the very least.
It would take a leach longer to suck the blood out of it's victim.

I'm really at a loss as to why you've introduced your tweak mod into the thread because up to that mention the thought never crossed my mind.


Originally Posted by Carotio
"So if some GWX team members can reach out their hands and say: "let's start fresh!" Then so can you, no?"


Of course I can.....and how quaintly posted.
Forgive me if I come across as sounding a little cynical here, it is not my intention.....I deal on an almost daily basis with those who offend against society in the UK and endevour to offer a second chance whenever I find it in my gift. But sometimes you come across repeat offenders who, despite their pleas and protestations and repeated promises of committment to change, eventually re-offend.
We have a saying in the UK that goes something like...."a leopard never changes it's spots"

Was it not you just a few days ago over on Ubi forums that was publicly having a go at TarJak over your objections to the use of swastikas in the GWX posters.....then being the recipient of stern remarks from a number of their moderators who quite correctly pointed out that you had said swastikas in some of your previously released work?
Did they not go on to warn you of the potential consequences to yourself should you continue to use the Ubi forum as a vehicle or means to settle scores with old enemies?

Only time will tell if you are sincere with the olive branch.

BTW....I love the sig your using.....I hope you can live up to it.

Regards
Jimbuna

TheDarkWraith
12-17-07, 11:51 AM
well....hmm....:hmm: .....ok, let's all agree to disagree. It all boils down to everyone has a right to play the game the way they wish. If I decide I want to change said mod right after release well that's my right. If I would like to share those changes with others because they might be interested in it that's also my right. Whether people decide to use said changes is their right. It's no-one's right to enforce a 'we designed it this way and that's how it is'. If that is so then don't release publicly. No hate words need to be spoken, no flame wars need to be started. Respect the fact that others choose to change a given mod to the way they like it and share those changes with the community. I would relish in the fact that they are using your mod :up:

Carotio
12-17-07, 11:56 AM
Was it not you just a few days ago over on Ubi forums that was publicly having a go at TarJak over your objections to the use of swastikas in the GWX posters.....then being the recipient of stern remarks from a number of their moderators who quite correctly pointed out that you had said swastikas in some of your previously released work?
Did they not go on to warn you of the potential consequences to yourself should you continue to use the Ubi forum as a vehicle or means to settle scores with old enemies?

BTW....I love the sig your using.....I hope you can live up to it.

Regards
Jimbuna

Well, that matter was meant as a sarcastic input to the discussion, whether swastikas should be accepted in signatures or not. So if my post in TarJaks thread was interpretated as an attack on TarJak, I apologize, because that was not my intention. Try read this thread and my last post there: http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/9661025616
The problem was that at ubi the forum signatures show up in any part of the forum as here, and apparently some SH4 user found some signatures with swastikas offending and decided to complain about it behind the users back and went to the forum moderators. This procedure was quite ill received in the forum, and we may all have our bad days, so I mocked the decision to ban swastikas by being sarcastic, asking why ban it somewhere and not everywhere. And that's it!

Anyway, I do not consider anybody "old ennemies". I did not invent this term. And I don't wish to have ennemies, life is too short for that! If some folks are too different from one self, then just ignore them.

About my new sig, well it was also an attempt to be humoristic about the affair above, but I keep it for all forums...

Samwolf
12-17-07, 12:10 PM
IMHO, it seems that as soon as anyone announces a WIP or the release of a new mod that within the first 10 posts comes the question "Is it GWX compatible?". To me this shows the high esteem to which GWX is held.

I for one always check out new mods to see if I'm interested in it or if it adds anything to my enjoyment of the game. I pick and choose the mods I like, I've taken parts of mods I liked and disregaded the parts I don't, sometimes it works and sometimes it doesn't. I believe a lot of people do this and whatever makes ones enjoyment of the game better is a good thing for community as a whole.

It's a shame to see so many talented people who are willing to share their work, arguing back and forth on these threads. It makes it hard on those won't "take sides". You get to a point where your almost afraid to post something because it'll start a flame war. :damn:

We're all just trying to get the best SH3 experience for ourselves.

My 2 cents. Take it for what it's worth.

Nerazzurri
12-17-07, 12:17 PM
Ohhh nooooooo, not AGAIN :damn: :damn: :damn:AAALLLLLLAAAAAAARRRRRRRRMMMMMMMM

TheDarkWraith
12-17-07, 12:27 PM
all is ok....we're not going to start flame wars, we're not going to spread hate and discontent at one another.....everyone chill and agree to disagree. If you find something here that you don't like then please keep it to yourself or give some constructive criticism :up:

AVGWarhawk
12-17-07, 12:29 PM
Here we go again. Please guys. What is the real issue? GWX files are out there. Some want to start playing with them, making a change or two. I see amongst the posts that have nothing to do with making changes, members asking for changes. Uboat marker, tail on the uboat when in map screen. Why has this become such a issue? It is like getting a new car, the owner wants pinstrips the day after purchase. He goes and gets it done.

danlisa
12-17-07, 12:58 PM
Some want to start playing with them, making a change or two. I see amongst the posts that have nothing to do with making changes, members asking for changes. Uboat marker, tail on the uboat when in map screen. Why has this become such a issue?

This is the issue AVG:

If I decide I want to change said mod right after release well that's my right. If I would like to share those changes with others because they might be interested in it that's also my right. Whether people decide to use said changes is their right. It's no-one's right to enforce a 'we designed it this way and that's how it is'. If that is so then don't release publicly.

We will wait some time for them to fix the bugs and keep patting themselves on the back than mod it for the way users here on this forum would like to see it.

We designed GWX the way it is and while we will not stop people changing it to suit their gameplay, comments like this will not make us help people like Racerboy, who seems to have taken it upon himself to be the cure for everyone's issues in GWX. With his last comment he makes us wonder why we even bothered to release the files to the public.

Let's put this in perspective. Over the last couple of days I've seen RB saying that he'll add back in the UMark, Contact Tails, Coloured Contacts and even find out how to add a damage model to broken/sunk ships in GWX, not to mention other things. While he makes out that this is some kind of trial for him, he doesn't know what is needed and asks for help. Why should we when he makes comments like the one quoted. Really, anyone can add the UMark back in, it's been available since forever, the tails are easy to add in as it's only a single tga file, as is the coloured contacts and the modelled damage to sunk ships is already present in some ships in GWX.

Quite frankly, while some maybe happy with what RB has offered, we have already stated that the GWX team will release a mod to return the tails but we will do it at our leisure and we will not be goaded into action by someone who can't respect our timetable.

Your last comment AVG sums it up quite nicely.

It is like getting a new car, the owner wants pinstrips the day after purchase. He goes and gets it done.

If you can't wait for us to do it, do it yourself. Do not slate us publically then ask for help on which files are needed to make it work.

Kpt. Lehmann
12-17-07, 01:25 PM
We will wait some time for them to fix the bugs and keep patting themselves on the back then mod it for the way users here on this forum would like to see it.
Being that we reside in the SH3 Mods Workshop means that we are always looking for ways to improve, change, modify, etc. new mods, exisiting mods, old mods, you name it. That's why it's called SH3 Mods Workshop.


To anyone concerned... ESPECIALLY moderators...

The ABOVE ATTITUDE is really what gets our guys hot... and for the reasons Danlisa and Jimbuna have mentioned.

You may view this as just another flame war... or that we are trying to suppress poor poor Racerboy... as much as he may make himself out to be the martyr...

DAMN IT!!! Talk about your blood-sucking, wannabe crusaders... Here we have an arrogant self-appointed witch-hunting, axe-grinding, bug maker digging at the splinter in our eye.

GWX 2.0 was released to the public JUST YESTERDAY... and we are somehow expected to keep our cool and let this attitude with feet go on and on and on.

Do something MEANINGFUL about the figgin' baiting!!! We are not known for attacking first, and we are SICK and TIRED of people who demand respect but give none.

JCWolf
12-17-07, 01:45 PM
People,

I am Modding a Mod for GWX 2.0,
But it is nothing that will change the base of GWX 2.0, more I agreed with Kpt.Lehmann and GWX team long before the GWX release that I wouldn't
release Mi Mod untill at least a weeck had pass from that release date!


It is not a bad thing if you make a Mod of your own
to be compatible with GWX 2, but I do entierly disagree
with a Mod that will change the based Modding of
GWX 2.0, at least at this soon of its release anyway !


I will call on everyone to calm down a bit!

Thought i do think Kpt L. and GWX team have the right to defend
their position and their hard work.

I believe also Racerboy has sometimes a way of writing
posts that are not the best!

This is way past My believes, I mean what is happening here,
but most of all I respect a team that gave us so much without
asking nothing in return...
the Only thing they ask is the right to defend their work,
protecting it, and Cortesy when someone asks the permision to
change something on their work !

:roll:

Carotio
12-17-07, 02:01 PM
We will wait some time for them to fix the bugs and keep patting themselves on the back then mod it for the way users here on this forum would like to see it.
Being that we reside in the SH3 Mods Workshop means that we are always looking for ways to improve, change, modify, etc. new mods, exisiting mods, old mods, you name it. That's why it's called SH3 Mods Workshop.


To anyone concerned... ESPECIALLY moderators...

The ABOVE ATTITUDE is really what gets our guys hot... and for the reasons Danlisa and Jimbuna have mentioned.

You may view this as just another flame war... or that we are trying to suppress poor poor Racerboy... as much as he may make himself out to be the martyr...

DAMN IT!!! Talk about your blood-sucking, wannabe crusaders... Here we have an arrogant self-appointed witch-hunting, axe-grinding, bug maker digging at the splinter in our eye.

GWX 2.0 was released to the public JUST YESTERDAY... and we are somehow expected to keep our cool and let this attitude with feet go on and on and on.

Do something MEANINGFUL about the figgin' baiting!!! We are not known for attacking first, and we are SICK and TIRED of people who demand respect but give none.

@Kpt Lehmann

This is meant with no hidden agenda, but may I suggest that you first cool down, then consider to make an official GWX2.0 report bugs thread and ask a moderator to make it sticky. The sooner the better for your own sake.

I mean no harm when suggesting this, okay?

This could also serve as what you intend to fix/correct, if YOU think it needs corrected, and clarify what you DON'T think need to be fixed/corrected/altered (or which term you want to use).

In that thread in the main post, you could also mention, which optional gameplay mods, you intend to release...

Kpt. Lehmann
12-17-07, 02:06 PM
Excuse me Carotio, but HOW ABOUT take a look at the orange text I quoted.

Furthermore, MOST of what is being reported is NOT GWX BUGS!

As far as bugs go... Racerboy DOES NOT want to compare notes.

TRUST ME.

Besides, Racerboy's statement is just (another) weak attempt to discredit our work.

danlisa
12-17-07, 02:10 PM
@Kpt Lehmann

This is meant with no hidden agenda, but may I suggest that you first cool down, then consider to make an official GWX2.0 report bugs thread and ask a moderator to make it sticky. The sooner the better for your own sake.

What do you think the Sticky thread at the top of the page with over a quarter of a million views is?

If anyone has a bug to report, put it in the damn GWX sticky. If there is a problem with GWX, we will deal with it. If someone comes to that thread and says I was using so & so's mod and GWX doesn't work, tough noogies, contact the author of the mod, it's not GWX's issue.

Believe me, we do not want to see GWX this, GWX that spring up all over the forum.

Carotio
12-17-07, 02:19 PM
Excuse me Carotio, but HOW ABOUT take a look at the orange text I quoted.

Furthermore, MOST of what is being reported is NOT GWX BUGS!

As far as bugs go... Racerboy DOES NOT want to compare notes.

TRUST ME.

Besides, Racerboy's statement is just (another) weak attempt to discredit our work.

I CHOSE not to comment that in detail, because I felt it was not such a positive comment from RBs side, maybe not the best way to say it, and if he thinks about it, he might too think, he should have said it in another way. But I CANNOT comment it further, because I'm not RB, at least I think we can agree on that ;) , so I shouldn't be expected to comment that in detail.

But I was serious about my last comment above. You should make such a thread!
Nautilus42 did report a bug in a urfisch thread the other day, which I have seen as well :yep: . If you make such a thread, then it would move some of the traffic to your thread about comments and bug reports, right? As of now, bug reports and comments are all over the place. GWX2.0 may have been released in public 1 day ago OFFICIALLY, but it was out sooner due to your donation gimmick plus the unmentionable other places, so a lot of people have allready tried it for about a week or so. Enough time for having that thread, so go make it! It's just a friendly suggestion! :yep: Besides you had one with the old version too...

danlisa
12-17-07, 02:22 PM
:roll: See the post above.

Carotio
12-17-07, 02:25 PM
@Kpt Lehmann

This is meant with no hidden agenda, but may I suggest that you first cool down, then consider to make an official GWX2.0 report bugs thread and ask a moderator to make it sticky. The sooner the better for your own sake.

What do you think the Sticky thread at the top of the page with over a quarter of a million views is?

If anyone has a bug to report, put it in the damn GWX sticky. If there is a problem with GWX, we will deal with it. If someone comes to that thread and says I was using so & so's mod and GWX doesn't work, tough noogies, contact the author of the mod, it's not GWX's issue.

Believe me, we do not want to see GWX this, GWX that spring up all over the forum.

When I look it says something about content and where to download in the main post. Not that it is a bug report thread. That it serves that purpose too isn't obvious to anybody then.

Then maybe update the main post with info of current WIP of fixes or something

Carotio
12-17-07, 02:26 PM
:roll: See the post above.

Cross-posting!
No need for the :roll: , okay? ;)

AVGWarhawk
12-17-07, 02:33 PM
Per KL:

Do something MEANINGFUL about the figgin' baiting!!! We are not known for attacking first, and we are SICK and TIRED of people who demand respect but give none.


Do not take the bait....that is why it is called baiting. I do something meaningful now. Lock the thread. Can not ban everyone with a difference of opinion, does not see eye to eye, is not graceful enough in the way they convey their message via written word. Digs at, throws innuendo at, drops a dime or is just annoying. It is the forums with many walks of life, ideas and backgrounds. Not everyone will agree on everything all the time.

Onkel Neal
12-17-07, 06:28 PM
all is ok....we're not going to start flame wars, we're not going to spread hate and discontent at one another.....everyone chill and agree to disagree. If you find something here that you don't like then please keep it to yourself or give some constructive criticism :up:

"We will wait some time for them to fix the bugs and keep patting themselves on the back then mod it for the way users here on this forum would like to see it."

That was totally unnecessary, :nope: I have not seen Team GW "patting themselves on the back", they just released their hard work to the public. I've asked you not to be rude on several occasions. Five days in the Brig.

Neal