Buhring
12-07-07, 06:33 PM
It annoys me a lot that SHIII engine does not track the sinking of warships, so that ships I already sunk keep spawning again in the following missions of a career.
I understand this is due to the fact that ships spawn according to a fixed roster, which is not influenced by campaign events.
I wonder if this could be a "manual" workaround to the problem:
- Use SH 3 Commander with the option "Use real ship names in patrol logs"
- Make a copy of the "Roster" folder, strip it of all subfolders but the "sea" ones and make that a "mod" for the MODS folder of JSGME
- Activate your "mod" via JSGME
- When in port after a mission, rollback SH 3 Commander, deactivate the "mod" via JSGME, alter the *.cfg files of the warships you have sunk, matching the names with SH 3 Commander data. You should modify the DOD= value to match with "your" sinking date
EXAMPLE
Suppose you have sunk the HMS Revenge on oct. 12, 1942. Pick the BBRevenge.cfg file and modify it like this
-----------------------------
[UnitClass]
ClassName=BBRevenge
UnitType=11
AppearanceDate=19160316
DisappearanceDate=19480301
DisplayName=Revenge Class
[Unit 1]
Name=HMS Revenge
DOC=19160316
DOD=19480901 replace this with 19421012
[Unit 2]
Name=HMS Royal Oak
DOC=19160616
DOD=19391014
...
------------------------------
then save the file in your "modded" "Roster" folder and reactivate the "modded" folder via JSGME.
- Launch again SH3 Commander and on your next mission that particular ship shouldn't be able to spawn any more.
Do you think this could work, kaleuns?
Gute Jagd
Buhring
I understand this is due to the fact that ships spawn according to a fixed roster, which is not influenced by campaign events.
I wonder if this could be a "manual" workaround to the problem:
- Use SH 3 Commander with the option "Use real ship names in patrol logs"
- Make a copy of the "Roster" folder, strip it of all subfolders but the "sea" ones and make that a "mod" for the MODS folder of JSGME
- Activate your "mod" via JSGME
- When in port after a mission, rollback SH 3 Commander, deactivate the "mod" via JSGME, alter the *.cfg files of the warships you have sunk, matching the names with SH 3 Commander data. You should modify the DOD= value to match with "your" sinking date
EXAMPLE
Suppose you have sunk the HMS Revenge on oct. 12, 1942. Pick the BBRevenge.cfg file and modify it like this
-----------------------------
[UnitClass]
ClassName=BBRevenge
UnitType=11
AppearanceDate=19160316
DisappearanceDate=19480301
DisplayName=Revenge Class
[Unit 1]
Name=HMS Revenge
DOC=19160316
DOD=19480901 replace this with 19421012
[Unit 2]
Name=HMS Royal Oak
DOC=19160616
DOD=19391014
...
------------------------------
then save the file in your "modded" "Roster" folder and reactivate the "modded" folder via JSGME.
- Launch again SH3 Commander and on your next mission that particular ship shouldn't be able to spawn any more.
Do you think this could work, kaleuns?
Gute Jagd
Buhring