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View Full Version : A simple idea on modding 'rig for silent running' command


Castout
12-04-07, 05:09 PM
I have an idea to mod the 'rig for silent running' command. A simple one really:)

At present pressing Z or ordering 'rig for silent running' would make our boat to travel at 3 knots.

The problem is that at 3 knots our boat is not actually running silently. If we can change this 3 knots speed to either 2 or 1 knots speed that would be the perfect silent running speed. At that speed DDs are going to have a very difficult job to listen to our propellers(engine) sound though its ASDIC or active sonar would definitely still work like a charm.

So my question is obvious: how do you make ordering for 'rig for silent running' sets our boat speed to 2 or 1 knots speed instead of the current 3 knots.

Changing speed after ordering 'rig for silent running' would not break this mod i.e, the boat may speed up to another speed but no reparing or loading would take place so I see no reason why this idea is a bad idea.


I tried playing with submarine folder tweak files and found no answer to this idea. Does anyone know how to adjust 'rig for silent running' speed to lower values? I'm not a modder. Or is it as I feared? The dreaded word for modders: Hardcoded

Thanks

Quagmire1975
12-04-07, 05:56 PM
Try going into data\submarine and opening the .cfg file for whichever sub you want.

You can alter the "ahead slow" speed which means that you'd travel slower whe set to ahead slow (which is used for silent running).

I haven't a clue how it could be applied only when giving the silent running command though.:doh:

Castout
12-04-07, 06:01 PM
Hei Quaqmire. yes I looked at that cfg file before but there is nothing there to deal with rig for silent running speed. I even downloaded a mod which replace the back full order to silent speed but it was incompatible with OLC GUI mod so I came up with this simple idea of mine.
But of course we can always set the boat speed to 1 or 2 knots manually through the speed dial...if this idea can't be done:-?

ref
12-04-07, 06:39 PM
It's been already implemented in GWX since v.101, you need to change the values for AheadSlow in the subs cfg files, when you order silent running the sub speed is set to that.
This are the values from GWX

Uboat 21 :
AheadSlow=0.24

Uboat 2A:
AheadSlow=0.30

Uboat 2D :
AheadSlow=0.26

Uboat 7B:
AheadSlow=0.25

Uboat 7C:
AheadSlow=0.26

Uboat 9B:
AheadSlow=0.28

Uboat 9C:
AheadSlow=0.28

Uboat 9D2:
AheadSlow=0.30

Ref

Penelope_Grey
12-04-07, 06:43 PM
The stock value for the figures Ref just posted are 0.40

that will get you 3 knots out of all the subs, with the exception of the XXI which will get you 8 knots. :)

Castout
12-04-07, 08:05 PM
Thanks ref not exactly what I had in mind but thanks anyway.
So I guess rig for silent running is hardcoded to be attached with Ahead slow speed eh?


Will changing ahead slow speed change the surface speed? I guess it will. I'm always set my surface speed at ahead slow being paraniod about the fuel status.

robbierob2005
12-05-07, 04:11 AM
It will change both surface and submerged speed. Only if you edit the speed that you travel at 1 knot submerged you will travel at 2 knots on the surface.

Kaleu. Jochen Mohr
12-05-07, 05:49 AM
if i rig for silent i rig for silent :arrgh!:

no reload, no repair, no toilet, no farting, no bernard, no music, no singing, no eating, no drinking, no radio messages, no torpedoe-ing, no breathing, 0.01% of a knot ahead (and thats SLOOOOOOOOOOOOW!) all i need now is red light at this command :shifty:

_mrv
12-05-07, 06:44 AM
all i need now is red light at this command :shifty:
This is exactly what I would like to see; I would like lights automatically switch to red every time I order silent running. Does anybody know if this is configurable or not?

Woof1701
12-05-07, 07:08 AM
Concerning realism: why would you want to do that? Red light was used as a night illumination because red light is less visible through an open tower hatch than white or yellow light is. For underwater operation in order to save energy blue lights were used, because blue lightbulbs with less wattage than normal bulbs could be used to achive the approx same illumination.

_mrv
12-05-07, 08:33 AM
Concerning realism: why would you want to do that?

Yes, I know it's unrealistic and dum, but I just wanted to know if it can be done. Maybe I just would like to have some kind of "visual feedback" that we are running silent...

Woof1701
12-05-07, 09:42 AM
Concerning realism: why would you want to do that?

Yes, I know it's unrealistic and dum, but I just wanted to know if it can be done. Maybe I just would like to have some kind of "visual feedback" that we are running silent...

Oh ok. Sorry. Sometimes I'm a bit of a realism nut.
And the idea's not dumb. The movie U-571 is dumb :)

Kaleu. Jochen Mohr
12-05-07, 03:53 PM
The movie U-571 is dumb :)

:yep::yep::yep::yep:

Castout
12-05-07, 06:27 PM
all i need now is red light at this command :shifty:
This is exactly what I would like to see; I would like lights automatically switch to red every time I order silent running. Does anybody know if this is configurable or not?

I'd like to see this too. But the last time I talked about it with someone who understand tweaking the interior lights file this is not possible.


We need DivingDuck to answer for sure though. His Readme file for tweaking the interior ambient light sounded like it was possible:hmm:.

Here's the excerpt: Purpose : "The ambient light color for silent runnning may not be changed using them."

Madox58
12-05-07, 06:50 PM
My understanding is:
There is no controller to change the lights as far as when they come on and off.
Colors, no problem.
When, problem.
Two Dreaded words.
Hard Code.
:doh:

Castout
12-05-07, 08:05 PM
We need DivingDuck to answer for sure though. His Readme file for tweaking the interior ambient light sounded like it was possible:hmm:.

Here's the excerpt: Purpose : "The ambient light color for silent runnning may not be changed using them."

I know shameless for quoting myself

Privateer now I think I know what that DivingDuck's Readme tells. It means it is impossible to differentiate between normal running and silent running ambient light.

Madox58
12-05-07, 08:14 PM
If anyone could do it?
It would be DD!
I have no contacts that know the Sub Interior as well as he does!!
But that's what makes this Modding stuff so....
so......
ummm...
Well, some are great in one area,
some are great in others!!!
Makes it all interesting is the phrase I guess.
LOL

DivingDuck
12-06-07, 04:44 AM
Moin,

@Privateer:
You make be blush. :oops:

@Castout:
Unfortunately there is no trigger that can be used to differentiate between night and silent operation. I just wrote the respective line (ReadMe) to emphasise that only the InteriorLights may be changed using the TweakFiles. Sorry for confusing you.

Regards,
DD

Castout
12-06-07, 04:54 AM
Yea you got me confused by those wording but this sort of ambiguity is really inevitable. I got one example: Impossibility is an impossibilty.

That sentence has two really contradicting meanings. Depending on how one percieve it.

DD is there any way to make the broken lights stay off for prolonged period of time say 10 good minutes? Which file should I tweak? Is it at all possible to use the mini tweaker ?:hmm:

DivingDuck
12-06-07, 05:04 AM
Hey Castout,

Yea you got me confused by those wording but this sort of ambiguity is really inevitable. I got one example: Impossibility is an impossibilty.

That sentence has two really contradicting meanings. Depending on how one percieve it.

DD is there any way to make the broken lights stay off for prolonged period of time say 10 good minutes? Which file should I tweak? Is it at all possible to use the mini tweaker ?:hmm: well, weīve seen many things that were told to be impossible. ;)

As for the lights, I guess you like to simulate longer lights repair times? Havenīt checked this matter so far. But itīs impossible to use MiniTweaker unless somebody writes a tweak file. And I havenīt covered it with mine. From what I remember about lights and their controller, Iīm afraid it canīt be done. But never say never. What I can do for sure is make one or more lights flicker "randomly". But donīt expect much, the light would start flickering with the very beginning of your mission.

Regards,
DD

GOZO
12-06-07, 06:25 AM
The movie U-571 is dumb :)

:yep::yep::yep::yep:

The only fun thing is when Jon Bon Jovi gets his head shot off:o :rotfl: :rotfl: :rotfl: :rotfl:

Castout
12-06-07, 06:46 PM
I don't mean to trouble you DD. Only try it when you feel that you want to. I realized you have RL to attend to and perhaps other bunch of great mods in progress. I still can't believe that you actually did it with the Open command room mod.

Can the flicker start when the sub is taking damage and it stay off for prolonged time...okay okay I might be pushing it LOL:lol:


Hey Castout,

...
DD is there any way to make the broken lights stay off for prolonged period of time say 10 good minutes? Which file should I tweak? Is it at all possible to use the mini tweaker ?:hmm: well, weīve seen many things that were told to be impossible. ;)

As for the lights, I guess you like to simulate longer lights repair times? Havenīt checked this matter so far. But itīs impossible to use MiniTweaker unless somebody writes a tweak file. And I havenīt covered it with mine. From what I remember about lights and their controller, Iīm afraid it canīt be done. But never say never. What I can do for sure is make one or more lights flicker "randomly". But donīt expect much, the light would start flickering with the very beginning of your mission.

Regards,
DD

Castout
12-06-07, 06:53 PM
The movie U-571 is dumb :)
:yep::yep::yep::yep:
The only fun thing is when Jon Bon Jovi gets his head shot off:o :rotfl: :rotfl: :rotfl: :rotfl:


Hey they may have censored that out:damn:
I never got to see that sequence.

Are you sure it was U-571?:rotfl:

Bon Jovi should stick with his guitar and never jumped to become an actor. I'm not saying he's terrible but it ruins his prestige as a rock artist real bad...

Madox58
12-06-07, 07:44 PM
I like John.

He's not one of those drug useing, screw you I'm a rock star, persons.
Acting is not his best side for sure!
But he has done alot of good with his fame and fortune.
And continues to.

Castout
12-06-07, 08:57 PM
I like John.

He's not one of those drug useing, screw you I'm a rock star, persons.
Acting is not his best side for sure!
But he has done alot of good with his fame and fortune.
And continues to.

I like his songs even today. Those are the kind of songs that would last forever:hmm:.

TheDarkWraith
12-07-07, 02:15 PM
My understanding is:
There is no controller to change the lights as far as when they come on and off.
Colors, no problem.
When, problem.
Two Dreaded words.
Hard Code.
:doh:

Here's a wild idea: have an effectslauncher controller (with delay set to 0) attached to the rig for silent node call an effectchoices controller that's attached to the lights in question that has it's depth set to 0 and under. That way it will 'display' the alternate object for the lights if your underwater and you rig for silent running.
How's that for a wild idea? I'm currently playing around with these kind of ideas and experimenting with them ;)

Castout
12-07-07, 02:37 PM
Well I don't know what that means but that sounds good:lol:.

Crossing my fingers...

Ktl_KUrtz
11-04-08, 01:25 PM
It's been already implemented in GWX since v.101, you need to change the values for AheadSlow in the subs cfg files, when you order silent running the sub speed is set to that.
This are the values from GWX

Uboat 21 :
AheadSlow=0.24

Uboat 2A:
AheadSlow=0.30

Uboat 2D :
AheadSlow=0.26

Uboat 7B:
AheadSlow=0.25

Uboat 7C:
AheadSlow=0.26

Uboat 9B:
AheadSlow=0.28

Uboat 9C:
AheadSlow=0.28

Uboat 9D2:
AheadSlow=0.30

Ref

I want to say thanks for this!
It is pure Gold Dust and makes the game!
(May I say...May your God be with you!)
KUrtz

badwolf
11-04-08, 02:33 PM
I have thought about "silent running" awhile ago and ran some tests.
I used an additional speed dial set to 1 knot only, but the graphics was not a dial but the "run silent" command icon, it worked successfully. I read that racerboy had got the Revolution Dial to work which would be even better. Its better to set rpm to 100, as above this you can be heard and this would set max silent speed for different boat types. I thought of using the original "silent running" for shut down of auxiliary equipment only (not totally silent), useful when you are a bit further away and want to run 2 knots with less noise.
So what is needed is the rev dial set 100 min/max with a command icon graphic and attach it to the Commands_en.cfg and CE commands.

badwolf
11-04-08, 06:34 PM
Usually I just click on the speed dial between the 0 and 1 knot marks, the LI says "new speed 0 knots" but actually it's something like 0.5 and the RPM dials in the command room indicate 40/50 RPM.
I have done that in the past. But it is very tedious up/downing speed constantly trying to get to the 100 rpm mark so getting away quickly as possible, makes escape much easier. You hit the command and go to 100 rpm exactly, no fiddling about, leaving you to concentrate on evasion.