Moog
12-03-07, 03:57 PM
I asked this briefly on the OLC GUI thread but my post is getting buried without a response so I'm wondering if anyone else here can help...?
I run the game in 1680x1050 widescreen using the custom d3d9.dll thing and haven't encountered a problem until now. I'm using GWX 1.3/OLC GUI and LRT with the necessary patches but whenever I click out of a view that can be captured (periscope, bridge view/binocs, free look, etc.) in order to free up the mouse cursor, the cursor itself always reappears in the same position.
This isn't a problem in itself but when I move the periscope and then click again to get the cursor back, the cursor reappears in that same spot which unfortunately coincides with the TDC depth setting control on-screen, changing it to 1m every time.
Is it possible to edit some sort of 'default cursor recapture' coordinate in the menu_1024_768.ini so that the cursor is offset to return to a neutral position on-screen that won't interfere with any interactive control?
Any help would be much appreciated! I like having my torpedo depth settings ready to go in advance. Once I get this sorted out all I'll have left to do is actually hit a target for once ;)
I run the game in 1680x1050 widescreen using the custom d3d9.dll thing and haven't encountered a problem until now. I'm using GWX 1.3/OLC GUI and LRT with the necessary patches but whenever I click out of a view that can be captured (periscope, bridge view/binocs, free look, etc.) in order to free up the mouse cursor, the cursor itself always reappears in the same position.
This isn't a problem in itself but when I move the periscope and then click again to get the cursor back, the cursor reappears in that same spot which unfortunately coincides with the TDC depth setting control on-screen, changing it to 1m every time.
Is it possible to edit some sort of 'default cursor recapture' coordinate in the menu_1024_768.ini so that the cursor is offset to return to a neutral position on-screen that won't interfere with any interactive control?
Any help would be much appreciated! I like having my torpedo depth settings ready to go in advance. Once I get this sorted out all I'll have left to do is actually hit a target for once ;)