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USS Sea Tiger
11-25-07, 02:16 AM
Hello all

I model considerably for otrher programs, namely trainz. And funny,, mostly ships. I model in Gmax and using exporters to get it into game format. W hat is the primary program for modeling and texturing for SHII and what exporters are needed? Is there a poly limit to this exporter, or amount of polys to keep the models under?? Also,, what "points" are needed to make say a basic ship or airplane? (i.e.limfronts, limbacks ect? Would it be possible for someone send me a bacis airplane and ship model to review and to see how it all comes together as I have not yet located a content creators manual here.

thank you

Mike Davis

DivingDuck
11-25-07, 07:08 AM
Moin,

sorry to tell you, but there is no exporter that brings your modelled ships into game format. I donīt recall whether GMAX ia able to export to *.obj format. But thatīs the most important thing you have to care about when modelling. The *.obj format is limited but supported by Pack3D. This tool, by Sensal, is used to import / export 3d objects to / from the *.dat files. So, no need to send you a basic plaen or ship. Get all 5 versions of Pack3D and a good hex editor and youīre ready to go. You may d/l Pack3 from various sites for free. Click my sig and youīll find it easily in the ModdingTools folder.

Regards,
DD

USS Sea Tiger
11-26-07, 01:30 AM
Thanks I'll get that,

I can convert to .obj but then have to reskin the mesh,

Once in that format, and remeshed, and set up,, what is next?

I will be converting a 239 Buffalo (finland) as a first try.

DivingDuck
11-26-07, 05:28 AM
Moin,
Thanks I'll get that,

I can convert to .obj but then have to reskin the mesh,

Once in that format, and remeshed, and set up,, what is next?

I will be converting a 239 Buffalo (finland) as a first try. you donīt have to reskin the mesh. When exporting to *.obj format all UV mapping coordinates will be stored with the *.obj file. While exporting an additional file will be created, an *.mtl file that contains information about the textures used.

What is next?
Well,
create a new aircraft folder ...data/sea/aircraft/new_aircraft
copy all files from an existing aircraft to this folder (use an aircraft that is similar to your new unit)
rename all files within the new folder to new_aircraft (folder name and unit`s name must match)
run Pack3D
open the new_aircraft.dat
press CLONE
go to ...data/sea/roster/country_of_your_choice/aircraft/...
open the aircraft.cfg of the unit you cloned from
save as new_aircraft.cfg
run SHIII/Museum
check whether the new aircraft appears in the museumNow,
run Pack3D
re-open new_aircraft.dat
choose part to replace, e.g. main body
press IMPORT
choose the main_body.obj of your new model to import
go to line #3 until you`ve replaced all parts
run SHIII/MuseumRegards,
DD

USS Sea Tiger
11-27-07, 12:37 AM
Now I have a clue,, thanks diving duck!!!


look forward to adding things now!!!