nvdrifter
11-23-07, 07:48 AM
[REL] Released---
Longer Repair Times v1.33, Longer Repair Times Super Lite v1.33, and Longer Repair Times Hardcore v1.33- all 3 versions for use with GWX v1.03 mod
modded by Nvdrifter
--------------------------------------------------------------------------------------------------------------
The goal of this mod is to 'hopefully' make SH3 more realistic, challenging, and fun.
Main features of Longer Repair Times v1.33 mod include:
a) Much longer U-boat repair times than vanilla SH3-
This was implemented because the usual one or two minute equipment repair times in vanilla SH3 game is just plain ridiculous, and borderline cheating. Real U-boat damage could take up to a few days to repair, or couldn't be repaired at all, and the U-boat would have to abort back to base early. This is what I am trying to model with this mod. It will now be very rash to run in attacking convoys recklessly without considering the consequences. Also, it is highly recommended that you qualify some crew with the repair skill. Expect heavily damaged equipment to take up to 16 hours (or more) to repair. Also expect to abort more often back to base due to unrepairable equipment, just like it was in real life.
b) Less U-boat crew compartment deaths below deck, and greatly increased chance of crew deaths on top deck-
This was implemented because crew deaths inside U-boat compartments caused by depth charges happen much too often in vanilla SH3. In real life, most U-boat crew deaths were caused by drowning due to flooding or pressure hull failure, being killed on the top deck by enemy gunfire from aircraft or ships, being killed by bomb explosions on top deck, or drowning or freezing to death in the open sea after abandoning the U-boat. Most U-boat crew deaths were not caused by the actual depth charge explosion.
c) Much slower U-boat compartment flooding times-
This was implemented for two reasons. First, due to the decreased crew efficiency (to make the repair times longer), I had to slow down the flood times because the crew couldn't ever stop the flooding before the compartment filled up. Now, this isn't an issue. Second, when a compartment completely fills up with water, you are dead- game over. I think this is also ridiculous. With LRT v1.33, the compartments fill up much slower with water, sometimes taking more than 1000 minutes to completely fill up. This will give your crew more time to battle the flooding, without always getting the instant flood death game over screen. So realize that there is a good chance that you will die from being crushed at extreme depths due to pressure hull failure, and much less likely to die from actual complete compartment flooding.
d) Less U-boat instant death (game over) screens from 0% Hull Integrity-
I am trying to lessen the instant death screens due to hull integrity reaching zero percent (due to depth charges, enemy shells and bombs). What I have done is greatly increased all U-boat hit points and gave each compartment it's own armor rating (no more dependence on hull integrity). Now there is less relevance of hull integrity, except when diving past crush depth. All U-boat crush speeds were greatly increased to make up for the increased U-boat hitpoints. You won't have much time to live once hull failure begins (when going past crush depth). Internal and external u-boat equipment will still be damaged normally.
e) Much deadlier aircraft, and more frequent aircraft encounters-
This was implemented to simulate the true deadliness of enemy aircraft the U-boat captains had to face during WW2. Most allied U-boat kills were made by aircraft, which really increased after 1943. Hopefully this feature of LRT will bring SH3 one step higher in realism. Now, aircraft bombs, air depth charges, and cannons will be much deadlier. Do not underestimate an enemy aircraft's ability to cripple your boat with one close bomb or air depth charge. Also, there will now be a much higher risk of being spotted and attacked by aircraft, because there will now be more enemy air missions. Plus, the the skill modifier of all enemy air bases has been increased. They will be more accurate and deadly now. It is highly recommended that you do not cruise on the surface during daylight after 1942.
f) The goal of the hardcore version of LRT 1.33 is to 'hopefully' make SH3 even more realistic, challenging, and fun. This hardcore version is based on several U-boat books I have read and studied. In short, 2 or 3 very close depth charge or bomb explosions will disable and probably sink your U-boat. This is based on the reality of what a real U-boat captain would have had to face on each patrol. This version is only recommended for hardcore or serious players who want a more realistic playing experience. Be extra careful and play like it's the real thing.
--------------------------------------------------------------------------------------------------------------
I am excited about this mod and have put a lot of time and effort into it. Hours of playtesting and tweaking, trying to get the right balance. I hope you enjoy this mod as much as I have. I also wanna say a big thank you to everyone on the Subsim message board for their support, feedback, and great ideas. The awesome movie 'Das Boot' inspired me to make this mod. Hopefully, you too will experience your own Das Boot moments and live to tell about it. ;)
--------------------------------------------------------------------------------------------------------------
What's new in this version of Longer Repair Times Mod v1.33:
-checked and updated LRT files to be compatible with GWX v1.03
-longer repair times than last version (expect up to 24 hours or more for heavily damaged equipment to be repaired by repair team)
-increased flood speeds. Compartments will now fill up faster than before
-increased the armor rating of all bow torpedo tubes, periscopes, and antennas (were being destroyed much too easily)
-decreased armor ratings of all compartments
-increased diesel engine hitpoints (for playability reasons)
-adjusted other various equipment hitpoints and armor ratings (for playability reasons)
-created compartment armor ratings that are no longer dependent on hull hitpoints by hex editing. The game will now only end when the total hull integrity reaches zero or total compartment is flooded or totally destroyed. This was done to make for a more long, drawn out death due to flooding or pressure hull failure.
Repair Menu Changes-
-equipment damages: 'Unrepairable' (was previously listed as 'Destroyed')
-'Electric Engines' designation now changed to a more correct 'Electric Motors'
**Differences in LRT Hardcore v1.33:**
-greatly decreased all compartment and equipment armor ratings to get more realistic damage effects
-decreased damage blast radius of depth charges. Blast damage effectiveness was unchanged
Everyone please read the readme.txt file for updated info or changes.
---------------------------------------------------------------------------------------------
Download also includes some of my other mods (optional):
-Depth Charge Shake v1.04 (updated version!)
-Larger Flood Timer Icons
-Longer Torpedo Wakes v1.02
-No Teleporting/ No Unlimited Fuel
-Quieter Broken Steam Pipe Sound
-Repair Team Fatigue Only v1.0 (new mod!)
-Repeating Flood Voice Removed
-Role-Play Rescue v1.0
Everyone please realize that I have extensivelyplay tested this mod. I have put a lot of thought and effort into it. But I make no claims that this mod is ultra realistic. I have strived for realism in LRT v1.33, but with a balance of playability in mind. As always, comments or suggestions are welcome.
乾杯!!! :()1:
Download all 3 versions here:
Temporarily unavailable
Longer Repair Times v1.33, Longer Repair Times Super Lite v1.33, and Longer Repair Times Hardcore v1.33- all 3 versions for use with GWX v1.03 mod
modded by Nvdrifter
--------------------------------------------------------------------------------------------------------------
The goal of this mod is to 'hopefully' make SH3 more realistic, challenging, and fun.
Main features of Longer Repair Times v1.33 mod include:
a) Much longer U-boat repair times than vanilla SH3-
This was implemented because the usual one or two minute equipment repair times in vanilla SH3 game is just plain ridiculous, and borderline cheating. Real U-boat damage could take up to a few days to repair, or couldn't be repaired at all, and the U-boat would have to abort back to base early. This is what I am trying to model with this mod. It will now be very rash to run in attacking convoys recklessly without considering the consequences. Also, it is highly recommended that you qualify some crew with the repair skill. Expect heavily damaged equipment to take up to 16 hours (or more) to repair. Also expect to abort more often back to base due to unrepairable equipment, just like it was in real life.
b) Less U-boat crew compartment deaths below deck, and greatly increased chance of crew deaths on top deck-
This was implemented because crew deaths inside U-boat compartments caused by depth charges happen much too often in vanilla SH3. In real life, most U-boat crew deaths were caused by drowning due to flooding or pressure hull failure, being killed on the top deck by enemy gunfire from aircraft or ships, being killed by bomb explosions on top deck, or drowning or freezing to death in the open sea after abandoning the U-boat. Most U-boat crew deaths were not caused by the actual depth charge explosion.
c) Much slower U-boat compartment flooding times-
This was implemented for two reasons. First, due to the decreased crew efficiency (to make the repair times longer), I had to slow down the flood times because the crew couldn't ever stop the flooding before the compartment filled up. Now, this isn't an issue. Second, when a compartment completely fills up with water, you are dead- game over. I think this is also ridiculous. With LRT v1.33, the compartments fill up much slower with water, sometimes taking more than 1000 minutes to completely fill up. This will give your crew more time to battle the flooding, without always getting the instant flood death game over screen. So realize that there is a good chance that you will die from being crushed at extreme depths due to pressure hull failure, and much less likely to die from actual complete compartment flooding.
d) Less U-boat instant death (game over) screens from 0% Hull Integrity-
I am trying to lessen the instant death screens due to hull integrity reaching zero percent (due to depth charges, enemy shells and bombs). What I have done is greatly increased all U-boat hit points and gave each compartment it's own armor rating (no more dependence on hull integrity). Now there is less relevance of hull integrity, except when diving past crush depth. All U-boat crush speeds were greatly increased to make up for the increased U-boat hitpoints. You won't have much time to live once hull failure begins (when going past crush depth). Internal and external u-boat equipment will still be damaged normally.
e) Much deadlier aircraft, and more frequent aircraft encounters-
This was implemented to simulate the true deadliness of enemy aircraft the U-boat captains had to face during WW2. Most allied U-boat kills were made by aircraft, which really increased after 1943. Hopefully this feature of LRT will bring SH3 one step higher in realism. Now, aircraft bombs, air depth charges, and cannons will be much deadlier. Do not underestimate an enemy aircraft's ability to cripple your boat with one close bomb or air depth charge. Also, there will now be a much higher risk of being spotted and attacked by aircraft, because there will now be more enemy air missions. Plus, the the skill modifier of all enemy air bases has been increased. They will be more accurate and deadly now. It is highly recommended that you do not cruise on the surface during daylight after 1942.
f) The goal of the hardcore version of LRT 1.33 is to 'hopefully' make SH3 even more realistic, challenging, and fun. This hardcore version is based on several U-boat books I have read and studied. In short, 2 or 3 very close depth charge or bomb explosions will disable and probably sink your U-boat. This is based on the reality of what a real U-boat captain would have had to face on each patrol. This version is only recommended for hardcore or serious players who want a more realistic playing experience. Be extra careful and play like it's the real thing.
--------------------------------------------------------------------------------------------------------------
I am excited about this mod and have put a lot of time and effort into it. Hours of playtesting and tweaking, trying to get the right balance. I hope you enjoy this mod as much as I have. I also wanna say a big thank you to everyone on the Subsim message board for their support, feedback, and great ideas. The awesome movie 'Das Boot' inspired me to make this mod. Hopefully, you too will experience your own Das Boot moments and live to tell about it. ;)
--------------------------------------------------------------------------------------------------------------
What's new in this version of Longer Repair Times Mod v1.33:
-checked and updated LRT files to be compatible with GWX v1.03
-longer repair times than last version (expect up to 24 hours or more for heavily damaged equipment to be repaired by repair team)
-increased flood speeds. Compartments will now fill up faster than before
-increased the armor rating of all bow torpedo tubes, periscopes, and antennas (were being destroyed much too easily)
-decreased armor ratings of all compartments
-increased diesel engine hitpoints (for playability reasons)
-adjusted other various equipment hitpoints and armor ratings (for playability reasons)
-created compartment armor ratings that are no longer dependent on hull hitpoints by hex editing. The game will now only end when the total hull integrity reaches zero or total compartment is flooded or totally destroyed. This was done to make for a more long, drawn out death due to flooding or pressure hull failure.
Repair Menu Changes-
-equipment damages: 'Unrepairable' (was previously listed as 'Destroyed')
-'Electric Engines' designation now changed to a more correct 'Electric Motors'
**Differences in LRT Hardcore v1.33:**
-greatly decreased all compartment and equipment armor ratings to get more realistic damage effects
-decreased damage blast radius of depth charges. Blast damage effectiveness was unchanged
Everyone please read the readme.txt file for updated info or changes.
---------------------------------------------------------------------------------------------
Download also includes some of my other mods (optional):
-Depth Charge Shake v1.04 (updated version!)
-Larger Flood Timer Icons
-Longer Torpedo Wakes v1.02
-No Teleporting/ No Unlimited Fuel
-Quieter Broken Steam Pipe Sound
-Repair Team Fatigue Only v1.0 (new mod!)
-Repeating Flood Voice Removed
-Role-Play Rescue v1.0
Everyone please realize that I have extensivelyplay tested this mod. I have put a lot of thought and effort into it. But I make no claims that this mod is ultra realistic. I have strived for realism in LRT v1.33, but with a balance of playability in mind. As always, comments or suggestions are welcome.
乾杯!!! :()1:
Download all 3 versions here:
Temporarily unavailable