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View Full Version : Released-- Longer Repair Times v1.33


nvdrifter
11-23-07, 07:48 AM
[REL] Released---

Longer Repair Times v1.33, Longer Repair Times Super Lite v1.33, and Longer Repair Times Hardcore v1.33- all 3 versions for use with GWX v1.03 mod

modded by Nvdrifter
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The goal of this mod is to 'hopefully' make SH3 more realistic, challenging, and fun.


Main features of Longer Repair Times v1.33 mod include:


a) Much longer U-boat repair times than vanilla SH3-

This was implemented because the usual one or two minute equipment repair times in vanilla SH3 game is just plain ridiculous, and borderline cheating. Real U-boat damage could take up to a few days to repair, or couldn't be repaired at all, and the U-boat would have to abort back to base early. This is what I am trying to model with this mod. It will now be very rash to run in attacking convoys recklessly without considering the consequences. Also, it is highly recommended that you qualify some crew with the repair skill. Expect heavily damaged equipment to take up to 16 hours (or more) to repair. Also expect to abort more often back to base due to unrepairable equipment, just like it was in real life.



b) Less U-boat crew compartment deaths below deck, and greatly increased chance of crew deaths on top deck-

This was implemented because crew deaths inside U-boat compartments caused by depth charges happen much too often in vanilla SH3. In real life, most U-boat crew deaths were caused by drowning due to flooding or pressure hull failure, being killed on the top deck by enemy gunfire from aircraft or ships, being killed by bomb explosions on top deck, or drowning or freezing to death in the open sea after abandoning the U-boat. Most U-boat crew deaths were not caused by the actual depth charge explosion.



c) Much slower U-boat compartment flooding times-

This was implemented for two reasons. First, due to the decreased crew efficiency (to make the repair times longer), I had to slow down the flood times because the crew couldn't ever stop the flooding before the compartment filled up. Now, this isn't an issue. Second, when a compartment completely fills up with water, you are dead- game over. I think this is also ridiculous. With LRT v1.33, the compartments fill up much slower with water, sometimes taking more than 1000 minutes to completely fill up. This will give your crew more time to battle the flooding, without always getting the instant flood death game over screen. So realize that there is a good chance that you will die from being crushed at extreme depths due to pressure hull failure, and much less likely to die from actual complete compartment flooding.



d) Less U-boat instant death (game over) screens from 0% Hull Integrity-

I am trying to lessen the instant death screens due to hull integrity reaching zero percent (due to depth charges, enemy shells and bombs). What I have done is greatly increased all U-boat hit points and gave each compartment it's own armor rating (no more dependence on hull integrity). Now there is less relevance of hull integrity, except when diving past crush depth. All U-boat crush speeds were greatly increased to make up for the increased U-boat hitpoints. You won't have much time to live once hull failure begins (when going past crush depth). Internal and external u-boat equipment will still be damaged normally.


e) Much deadlier aircraft, and more frequent aircraft encounters-

This was implemented to simulate the true deadliness of enemy aircraft the U-boat captains had to face during WW2. Most allied U-boat kills were made by aircraft, which really increased after 1943. Hopefully this feature of LRT will bring SH3 one step higher in realism. Now, aircraft bombs, air depth charges, and cannons will be much deadlier. Do not underestimate an enemy aircraft's ability to cripple your boat with one close bomb or air depth charge. Also, there will now be a much higher risk of being spotted and attacked by aircraft, because there will now be more enemy air missions. Plus, the the skill modifier of all enemy air bases has been increased. They will be more accurate and deadly now. It is highly recommended that you do not cruise on the surface during daylight after 1942.


f) The goal of the hardcore version of LRT 1.33 is to 'hopefully' make SH3 even more realistic, challenging, and fun. This hardcore version is based on several U-boat books I have read and studied. In short, 2 or 3 very close depth charge or bomb explosions will disable and probably sink your U-boat. This is based on the reality of what a real U-boat captain would have had to face on each patrol. This version is only recommended for hardcore or serious players who want a more realistic playing experience. Be extra careful and play like it's the real thing.

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I am excited about this mod and have put a lot of time and effort into it. Hours of playtesting and tweaking, trying to get the right balance. I hope you enjoy this mod as much as I have. I also wanna say a big thank you to everyone on the Subsim message board for their support, feedback, and great ideas. The awesome movie 'Das Boot' inspired me to make this mod. Hopefully, you too will experience your own Das Boot moments and live to tell about it. ;)

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What's new in this version of Longer Repair Times Mod v1.33:


-checked and updated LRT files to be compatible with GWX v1.03


-longer repair times than last version (expect up to 24 hours or more for heavily damaged equipment to be repaired by repair team)

-increased flood speeds. Compartments will now fill up faster than before

-increased the armor rating of all bow torpedo tubes, periscopes, and antennas (were being destroyed much too easily)

-decreased armor ratings of all compartments

-increased diesel engine hitpoints (for playability reasons)

-adjusted other various equipment hitpoints and armor ratings (for playability reasons)

-created compartment armor ratings that are no longer dependent on hull hitpoints by hex editing. The game will now only end when the total hull integrity reaches zero or total compartment is flooded or totally destroyed. This was done to make for a more long, drawn out death due to flooding or pressure hull failure.

Repair Menu Changes-

-equipment damages: 'Unrepairable' (was previously listed as 'Destroyed')

-'Electric Engines' designation now changed to a more correct 'Electric Motors'



**Differences in LRT Hardcore v1.33:**

-greatly decreased all compartment and equipment armor ratings to get more realistic damage effects

-decreased damage blast radius of depth charges. Blast damage effectiveness was unchanged

Everyone please read the readme.txt file for updated info or changes.

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Download also includes some of my other mods (optional):

-Depth Charge Shake v1.04 (updated version!)

-Larger Flood Timer Icons

-Longer Torpedo Wakes v1.02

-No Teleporting/ No Unlimited Fuel

-Quieter Broken Steam Pipe Sound

-Repair Team Fatigue Only v1.0 (new mod!)

-Repeating Flood Voice Removed

-Role-Play Rescue v1.0


Everyone please realize that I have extensivelyplay tested this mod. I have put a lot of thought and effort into it. But I make no claims that this mod is ultra realistic. I have strived for realism in LRT v1.33, but with a balance of playability in mind. As always, comments or suggestions are welcome.
乾杯!!! :()1:


Download all 3 versions here:

Temporarily unavailable

Samwolf
11-23-07, 08:26 AM
Got it!. Thanks

nvdrifter
11-23-07, 08:30 AM
Got it!. Thanks

Any after action reports would be appreciated. :)

Samwolf
11-23-07, 09:13 AM
Will do, I'll let you know when I get DC'd and take damage.

HEMISENT
11-23-07, 09:53 AM
Drifter
I'm a long time fan of your LRT mod in all it's various forms. Now that GWX 2.0 is only a week or so out, please say you'll be able to donate enough time to make it compatible.

Thanks again for all the effort, your work has added an entirely new dimension on the game.

nvdrifter
11-23-07, 10:29 AM
Drifter
I'm a long time fan of your LRT mod in all it's various forms. Now that GWX 2.0 is only a week or so out, please say you'll be able to donate enough time to make it compatible.

Thanks again for all the effort, your work has added an entirely new dimension on the game.
Thanks HEMISENT. I appreciate your comments. It's always nice to hear some positive feedback. If I make only one SH3 player happy with my mods(s), then I feel like I accomplished my mission. ;) I have tried very hard to release good, quality mods (although I feel like I have failed here and there). I will probably release an LRT v1.34 compatible with GWX v2.0. Shoudn't be too hard. Again, thanks for using my mod(s). :D

Alex
11-23-07, 10:44 AM
Smashing job from you, mate, as always ! :up:
Can't wait to have the new version GWX 2.0 compatible ! http://img260.imageshack.us/img260/5586/headbangvk9.gif

:rock:

Myxale
11-23-07, 11:55 AM
:rock:

You still kick it mate! That's great! Cool mod! :up:

nvdrifter
11-23-07, 12:04 PM
:rock:

You still kick it mate! That's great! Cool mod! :up:
Thanks Myxale. :D I have also been toying with the idea of releasing a hardcore LRT version. I have read a lot of U-boat books describing how 2 or 3 close depth charges would most likely sink a U-boat. As of now, it takes more than 3 close depth charges to sink a U-boat in LRT v1.33. Don't know how popular a hardcore version of LRT would be, but it might be closer to reality.

Anyone interested in a hardcore version of LRT based closer to reality? :hmm:

Samwolf
11-23-07, 12:22 PM
:rock:

You still kick it mate! That's great! Cool mod! :up:
Thanks Myxale. :D I have also been toying with the idea of releasing a hardcore LRT version. I have read a lot of U-boat books describing how 2 or 3 close depth charges would most likely sink a U-boat. As of now, it takes more than 3 close depth charges to sink a U-boat in LRT v1.33. Don't know how popular a hardcore version of LRT would be, but it might be closer to reality.

Anyone interested in a hardcore version of LRT based closer to reality? :hmm:

It can be tougher!!!!:damn:

Alex
11-23-07, 01:11 PM
Anyone interested in a hardcore version of LRT based closer to reality? :hmm:

I would like to have a try at it, at least... :yep:

Castout
11-23-07, 01:38 PM
NVDrifter is it possible to make your latest depth charge shake mod to be compatible with OLC GUI mod?

nvdrifter
11-23-07, 01:47 PM
Anyone interested in a hardcore version of LRT based closer to reality? :hmm:
I would like to have a try at it, at least... :yep:
Well, here it is! I wasn't going to release a hardcore version (was using it as my own personal version), but what the heck. All I have to say is be very careful- like a real life U-boat captain would. ;)

From the readme:

The goal of this hardcore version of LRT 1.33 is to 'hopefully' make SH3 more realistic, challenging, and fun. This hardcore version is based on several U-boat books I have read. In short, 2 or 3 very close depth charge or bomb explosions will disable and probably sink your U-boat. This is based on the reality of what a real U-boat captain would have to face on each patrol. This version is only recommended for hardcore or serious players who want a more realistic playing experience. Be extra careful and play like it's the real thing.


Differences in LRT Hardcore v1.33:

-greatly decreased all compartment and equipment armor ratings to get more realistic damage effects

-decreased damage blast radius of depth charges. Blast damage effectiveness was unchanged.

Basically the result is a sunk U-boat with 2 or 3 very close depth charges. :lol:

I personally like this version better than the original LRT v1.33. It makes me more cautious and forces me to play more like a real captain might.


Download all 3 versions of LRT here:

temporarily unavailable

Einsman
11-23-07, 02:14 PM
Great Job !!! :up:

Paco
11-23-07, 02:21 PM
Thank you very much for the mod :up::up::up:

Yust downloaded


Anyone interested in a hardcore version of LRT based closer to reality? :hmm:

jepp :sunny:

Paco.

Alex
11-23-07, 02:25 PM
Downloaded. I'll reinstall 1.03 soon to have a try at it... I'll probably play GWX2.0 with this mod enabled if you can make a version compatible with it. :oops: :p

Great job, NV !

Myxale
11-23-07, 02:41 PM
Uff, i'm not sure about a Ultra Realistic LRT.
Would try for sure! But i don't want to pester you just because i'd like to have a go!:hmm:

The other question...how to deal with it!
Since we (Kaleuns) are getting hell already from your mod; all the while the DC and the DD's are not handy-caped in any way.

After all it's well known that the AI doesn't play fair!:shifty:

Trefoil
11-23-07, 07:43 PM
Many thanks for all your work :up: - I will be be sure to post some after action reports, though I'm a very cautious player & hope to have very little pinging from the 'Tommies', if possible. I've usually used your lite versions, in the past, but your new feature with flooded compartments dragging the U-boat beneath the surface, has persuaded me to try the full Monty. Not sure, yet about the 'Hardcore' version, though.:eek:

Only one concern at this stage - Do you have any advice about using LRT with SH3 Commander? Certain features overwrite the Basic.cfg and can 'break' your mod. Can you, or anyone else give any tips about which SH3 Commander options should be avoided to avoid affecting LRT? Or is it now completely compatible with your new version?

nvdrifter
11-23-07, 08:00 PM
Uff, i'm not sure about a Ultra Realistic LRT.
Would try for sure! But i don't want to pester you just because i'd like to have a go!:hmm:

The other question...how to deal with it!
Since we (Kaleuns) are getting hell already from your mod; all the while the DC and the DD's are not handy-caped in any way.

After all it's well known that the AI doesn't play fair!:shifty:
I understand your feelings about this. Actually, the DC's are handicapped in LRT Hardcore 1.33. I significantly lowered the blast damage radius.

As far as GWX AI not playing fair. I'm not sure if it cheats, but it sure is good. 'Good' meaning AI sensors are sensitive. Maybe a bit too sensitive. Not sure, though.

nvdrifter
11-23-07, 08:06 PM
Many thanks for all your work :up: - I will be be sure to post some after action reports, though I'm a very cautious player & hope to have very little pinging from the 'Tommies', if possible. I've usually used your lite versions, in the past, but your new feature with flooded compartments dragging the U-boat beneath the surface, has persuaded me to try the full Monty. Not sure, yet about the 'Hardcore' version, though.:eek:

Only one concern at this stage - Do you have any advice about using LRT with SH3 Commander? Certain features overwrite the Basic.cfg and can 'break' your mod. Can you, or anyone else give any tips about which SH3 Commander options should be avoided to avoid affecting LRT? Or is it now completely compatible with your new version?
Hi Trefoil. Thanks for using this mod. :D As far as SH3 Commander overwriting some lines in the Basic.cfg file, I think you are correct. Actually, I don't use SH3 Commander anymore. But it's really simple to copy and paste (replace) the sections if you are having problems. Only two sections of the Basic.cfg file were changed in LRT. You can copy and paste these:



[DAMAGE]
OpenComp=25
PartiallyOpenComp=0.005
EnclosedComp=0.002




[COMPARTMENT]
NumberOfCrew0=15
Interval1_0=.0001
Interval2_0=9.6
Interval3_0=8000

NumberOfCrew1=6
Interval1_1=.0001
Interval2_1=54.1
Interval3_1=8000

NumberOfCrew2=9
Interval1_2=.0006
Interval2_2=6
Interval3_2=8000

NumberOfCrew3=12
Interval1_3=.0001
Interval2_3=7.8
Interval3_3=8000

NumberOfCrew4=8
Interval1_4=.0001
Interval2_4=5.3
Interval3_4=8000

NumberOfCrew5=10
Interval1_5=.0001
Interval2_5=6.5
Interval3_5=8000

NumberOfCrew6=7
Interval1_6=.0007
Interval2_6=44.7
Interval3_6=8000

NumberOfCrew7=5
Interval1_7=.0007
Interval2_7=3.5
Interval3_7=8000

NumberOfCrew8=3
Interval1_8=.0006
Interval2_8=2.3
Interval3_8=8000

NumberOfCrew9=4
Interval1_9=.0002
Interval2_9=22.9
Interval3_9=8000

NumberOfCrew10=14
Interval1_10=.0005
Interval2_10=8.2
Interval3_10=8000

NumberOfCrew11=2
Interval1_11=.0001
Interval2_11=.7
Interval3_11=8000

NumberOfCrew12=1
Interval1_12=0.0005
Interval2_12=0.7
Interval3_12=8000

nvdrifter
11-23-07, 09:40 PM
NVDrifter is it possible to make your latest depth charge shake mod to be compatible with OLC GUI mod?
Castout, I just finished a Depth Charge Shake v1.04 that is compatible with OLC GUI v1.1.4 (latest version) ;)

You can download here:

http://files.filefront.com/Depth+Charge+Shake+v104+OLC+GUI/;9109578;/fileinfo.html

nvdrifter
11-24-07, 03:29 AM
I have found a few problems with the surface flooding effect that I am trying to correct. Guess I sould have done more play testing first. :oops: Maybe I can fix them. Not sure.

Castout
11-24-07, 04:04 AM
NVDrifter is it possible to make your latest depth charge shake mod to be compatible with OLC GUI mod?
Castout, I just finished a Depth Charge Shake v1.04 that is compatible with OLC GUI v1.1.4 (latest version) ;)

You can download here:

http://files.filefront.com/Depth+Charge+Shake+v104+OLC+GUI/;9109578;/fileinfo.html

Wow that was fast NVdrifter. Thanks is it possible to use it in stock 1.4b? your previous versions worked fine with vanilla SH3. Thanks again. Now my boat ROCKS :rock:literally.....oh yea:rotfl:

Badger Finn
11-24-07, 04:34 AM
Awesome. Das Boot moments is for sure...:up:

:yep:

nvdrifter
11-24-07, 06:33 AM
NVDrifter is it possible to make your latest depth charge shake mod to be compatible with OLC GUI mod?
Castout, I just finished a Depth Charge Shake v1.04 that is compatible with OLC GUI v1.1.4 (latest version) ;)

You can download here:

http://files.filefront.com/Depth+Charge+Shake+v104+OLC+GUI/;9109578;/fileinfo.html
Wow that was fast NVdrifter. Thanks is it possible to use it in stock 1.4b? your previous versions worked fine with vanilla SH3. Thanks again. Now my boat ROCKS :rock:literally.....oh yea:rotfl:

Yes, it should work alright with vanilla SH3. :arrgh!:

nvdrifter
11-24-07, 06:36 AM
Well, I have unfortunately decided to abandon the surface flooding effects. It causes too many other problems, such as too fast of diving times and U-boat driving through large waves on the surface. I am temporarily removing all LRT 1.33 versions for download that contain this feature and will re-release new versions without it. Kind of disappointing, but was worth the effort of trying. Sorry to disappoint.

Samwolf
11-24-07, 08:04 AM
Oh well, the best laid plans and all that. Thanks for the effort.

nvdrifter
11-24-07, 08:55 AM
Thought I would post this picture. I like it. :|\\

http://img259.imageshack.us/img259/9118/image2wg5.jpg

nvdrifter
11-24-07, 09:25 AM
and this one:

http://img228.imageshack.us/img228/4691/image22ux7.jpg

nvdrifter
11-24-07, 12:48 PM
I think it's time to let LRT v1.33 die and wait for a re-release. Honestly this release has been sort of a disaster. :nope: I apologize to everyone. I plan on releasing a working v1.34 in the next day or two- without the surface flooding effect. I am also including a nice little surprise in v1.34 to help out with realism. Please bear with me while I prepare it for release. :sunny:

The Munster
11-24-07, 01:13 PM
Thought I would post this picture. I like it. :|\\

http://img259.imageshack.us/img259/9118/image2wg5.jpg

I like it too and think it would make a great looking loading screen :yep:

Paco
11-24-07, 03:16 PM
Good luck :up:

looking for 1.34 :)

Paco

Badger Finn
11-24-07, 04:09 PM
I think it's time to let LRT v1.33 die and wait for a re-release. Honestly this release has been sort of a disaster. :nope: I apologize to everyone. I plan on releasing a working v1.34 in the next day or two- without the surface flooding effect. I am also including a nice little surprise in v1.34 to help out with realism. Please bear with me while I prepare it for release. :sunny:

NO problem mate ! S*** happens!

:yep:

Take it easy out there :up: