View Full Version : Silent Hunter 5.... Done right
Well Silent Hunter 4 has been shaping up over the last few months and with a xpack on the horizon, it looks like the developers havnt stopped for a break yet :)
what would everyone like from silent hunter 5? I know this has been brought up before but i thought id get my opinions in...
I would love to see the game brought back to the Atlantic, But with a completely overhauled graphics engine. Top weather effects like lightning and snow would be great, and of course if they could add wild life too :up: Of course the graphics wouldnt have to be top of the range but it would certainly go along way with realism.
They could also work greatly on the games atmosphere. None of the SH games so far have had a crew that say more then the basic commands or move around the ship. Sometimes it feels like Im the only one on board :shifty:
I have no problem with the Pacific theatre, It had the most powerful fleets and ships battling over a massive amount of water plus a massive Submarine campain....... I just dont feel that the atmosphere of the Pacific was captured as well as the Atlantic was in SH3
So... how would you like to see the next SH game shape up?
melin71
11-17-07, 11:30 AM
i have to agree...the feeling of the game are not the same as sh3...why i cant put my finger on. but i do like sh4 more and more. thanks to the mods for the game. but the feeling are not the same. and its more fun to play the bad side :D. but for me..I rather see a wwi subgame with sh4 grafiks then a new wwii subgame. its starts to feel old even if there are a new game. wwi game should be more fun, new boats, new subs, everything new. and you are not on the bad or wrong side. all side had wrong in wwi. I will sure get jumped on that one...but old record and old books that have been classifed have been open..and ups..the britts and frans wanted the war. any way...that war have not been grounded to bits in games as wwii have been. wwii starts to feel dam boring. time to get to a new war. and for me, i I have a big intresst in the world war 1 and 2. and this game have made me more intresst to read and learn stuff about the war. But why its not making games with wwi i dont understand. ok..this wwi submarine that was resent relesed was ok simulator way...grafiks was the worst game i have seen to hit the market this year and probley last 5 years too. dont get it how they can realese a game with that poor grafiks. so...wwi subgame with todays grafik is something i wants in sh5. but i guess i will not see it happen.
sorry for my bad english.
tonibamestre
11-17-07, 11:38 AM
I disagree.Even though the Atlantic and Pacific WW2 escenarios are ok,I think its time for SH to move into the nuclear age on its first stage.New powerful machines in search for days close to Poliarny,Murmansk or Groton with its full ballistic load,also attack submarines aswell.
New features could be the implementation of nuclear explosions if a Poseidon or Trident missile is launched.Here would be the thing,the captain s common sense,or in case of receiving the order,the mission of its enemy,sink the ballistic sub.
Also a new camera movement would be desirable along the sub,the same way is done on Ship Simulator 2008,via keyboard you on first person are able to walk forward,back,sidewards and turn around,so aswell to get closer to the panel you need.This way,a more complex sub can be built,with more interior compartments and decks,we have also capability to climb-descend stairs for this.
So,for the first time detailed nuclear subs could be built,implementing detailed 3D Stations like Control room,Conning tower,Commander room,Nuclear Reactor Control Room,Ballistic Missile Compartment and Torpedo Room, all them connected the way I said before.
I really think this would be a pretty realistic new SubSim.
Best Regards.
melin71
11-17-07, 11:43 AM
I dont like nuclar at all. they dont need to make water look good..you dont see it anyway :D. then...what war? i dont like war that have not exist in a subgame.
I disagree.Even though the Atlantic and Pacific WW2 escenarios are ok,I think its time for SH to move into the nuclear age on its first stage.New powerful machines in search for days close to Poliarny,Murmansk or Groton with its full ballistic load,also attack submarines aswell.
New features could be the implementation of nuclear explosions if a Poseidon or Trident missile is launched.Here would be the thing,the captain s common sense,or in case of receiving the order,the mission of its enemy,sink the ballistic sub.
Also a new camera movement would be desirable along the sub,the same way is done on Ship Simulator 2008,via keyboard you on first person are able to walk forward,back,sidewards and turn around,so aswell to get closer to the panel you need.This way,a more complex sub can be built,with more interior compartments and decks,we have also capability to climb-descend stairs for this.
So,for the first time detailed nuclear subs could be built,implementing detailed 3D Stations like Control room,Conning tower,Commander room,Nuclear Reactor Control Room,Ballistic Missile Compartment and Torpedo Room, all them connected the way I said before.
I really think this would be a pretty realistic new SubSim.
Best Regards.
TDK1044
11-17-07, 11:43 AM
I believe that the next subsim we see from Ubisoft will most likely be a modern day Naval warfare sim, either real or fictitious. I think that by giving the modders the ability to create a full Atlantic campaign with the SH4 'Add On', Ubisoft are signing off on WWII subsims for now anyway.
Just my two cents. :D
melin71
11-17-07, 12:03 PM
im not sure if i should buy a modern sub game. i have 688I and modern subgame are not for me. ok 688i are a old game and no interier at all. but just looking on the sonar and trying to make out what it is are not fun at all.
Silent Hunter 5: East India Company!:rock:
My opinion worth excatly .02 dollars :smug::
Push SH5 out a long way and keep expanding what we have with 4. Playable subs to eventually include British, Italian, Japanese and maybe even Russian (assuming all US and German boats are available). Every theater of the war covered. Wolfpacks. More AI options. Possible player controlled Escorts for head-to-head play.
There is so much more that could be covered in X-packs. The basic working/graphics models are good now to the point that starting from scratch seems rather unnessecary.
If there is a change of direction toward Nuc boats, I think it should be a different series. Say--The Nuclear Winter 1 ;). I've had fun with modern subsims but I prefer WWII operations.
Again--just me 2 cents...
Peto
I agree with alot of whats been said.
I would have no objections to a WW1 Silent hunter, I recon that would be great :D
It would be a nice change of pace and the first world war had such interesting naval history
I would also love a cold war Silent hunter, The Submarines were the main threat to both soviet and american homelands during the war (although not alot of action happened with the subs) plus it would be so exciting carrying aload of ballistic missiles onboard :up:
Then the idea of adding more and more to SH4 makes perfect sense too, Theres alot that can still be done, but i assume after this xpack it will mostly be down to the modders to make that happen
Not to crush stabiz dreams but im not 100% sure they used submarines during the time of the east india company ;)
melin71
11-17-07, 02:51 PM
but maby we shall be happy if we even get a sh5..and maby in dx10 :D
Packerton
11-17-07, 03:27 PM
If Ubisoft wasent so lazy and ignorant to certain important features to any subsim (Namely Wolfpacks) They could make a great Atlantic Subsim, their first two tries had to be improved by the community to be Great German Atlantic Subsims.
spock1898
11-17-07, 04:38 PM
If Call of Duty 4 can work well in a fictitious modern war (forget that the single player campaign is a bit short, it still works), I think a modern SHV can work too, fictitious or not. Give it a twist though - play the Soviets in a fictitious modern war!
Not to crush stabiz dreams but im not 100% sure they used submarines during the time of the east india company ;)
Nothing is more silent than a wooden fortress sailing through fog with all men on battle stations! :rock:I love the idea of walking along the sailing ships, and blasting holes in stuff. Actually, I`ll go for anything that includes blasting holes in something.
kiwi_2005
11-17-07, 09:07 PM
SH5 should be the Atlantic war but it comes with Destroyer Command 2 <-- Yeah thats not going to happen but it would be good if it did, picture this you start up a career and can choose either to command a Uboat or take command of a british Destroyer and go sink some uboats! Multiplayer would be a blast, one team in uboats attacking convoy other team as the destroyers.
I also like the idea of moving to modern day subs.
SS2 was in the pacific and I still prefer it to the Atlantic. Granted that it is my backyard though so i'm admitting bias.
SH5... I'd like a global game, like what I hope UBI will do with SH4 through add-ons. I want to play all nations subs if I want to. A British campaign would be very welcome but I also want to be able to choose a USN campain, IJN or head out in a U-boat.
Don't forget the Dutch either, they fought hard to stop the Japanese in the Pacific.
Stealth Hunter
11-18-07, 01:28 AM
SH5 will hopefully be out by 2009 or 2010.
That said, I think we need to either take it back to World War I and pay tribute to the forgotten war of games and to the first submarine pioneers OR keep it at World War II, expand on the Russians, Americans, Germans, English, and Japanese subs of the war.
Either do that, OR they completely redo the Silent Hunter series by allowing you to play as those who are trying to counter the U-boat threat.
Keep SH4's graphics (do a few tune-ups on the sea), allow players to control ships such as merchants and cruisers and destroyers (you get the idea), change the crew management system screen back to SH3's (easier to use, and much less complex in navigation), give it plenty of future updates, and call it a day.
There's really not much more that Ubisoft can do with the Silent Hunter series. It's gone from primitive 3D to state-of-the-art 3D. World War II is also becoming a dying series. Late 1999 and early 2003 proved to be some major years for the series. However, it seems the developers have finally run out of good ideas and execution time for it.
In short, I say we either take a step back and start building on World War I, or we stick with what we have at the moment (World War II) and give the player more options in gameplay such as more nations to choose from in campaign mode, more subs to control, a system that lets the player also control ships instead of just subs, and perhaps even move to a dynamic campaign mode where you control the action at the war department behind a desk (assign missions, plan operations, you get the picture).
World War II is starting to die. There's no question of that. They have several future console games planned that deal with the subject (Saboteur and Brothers in Arms: Hell's Highway are the only major ones announced), and I think they're honestly running out of ideas.
In conclusion, it's either back it up or run it forward.
I dont like nuclar at all. they dont need to make water look good..you dont see it anyway :D. then...what war? i dont like war that have not exist in a subgame.
I'm not trying to sway your opinion, but I would like to point out that the Harpoon series and the Sonalysts games have made a pretty good living doing smaller real world combat scenarios and larger hypothetical combat scenarios. I particularly enjoy the conventional arms WWIII variants set in the 70's and 80's. Putting the player in a position where your actions (and potential mistakes) have you dancing on the edge of nuclear war can add an additional element of game play.
That said, I think this is a case of been there, done that, got the T-shirt.
However, a WWIII scenario set in the 50's and 60's could be quite interesting as well... and as far as I know, that hasn't been done.
The problem here IMHO is that the assumption that UBI and the SH devs have any sort of leg up or experience in this area based on that series is not valid. Submarine warfare c 1945 and submarine warfare c 1960 are two totally different animals. Radically different technology, operations, strategy and tactics would have them starting from scratch... with the possible exception of the graphics and physics engines.
JD
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