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View Full Version : changing flotilla start location


Agrippa
11-14-07, 07:48 PM
just getting back into this game, I want to start without the huge mods just yet, but I did use Beery's flotilla mod to fix some of the bugs that came with the original game. The bad news is the the first flotilla is now based in Kiel, and I can't get my type II around Denmark without screeming. I'd like to rebase it to Hamburg to simulate the canal, and I know what line in the Flotilla file I need to change: "750;Kiel" needs to say "hamburg" but I don't know what number to put next to it. Does anyone know?

Carotio
11-15-07, 08:08 AM
I would suggest you to look at these two lines in flotilla.cfg:

DeparturePointLong0_0=
DeparturePointLat0_0=

And edit your campaign_lnd.mis of Hamburg, place the dot where you want your departing spot in the game. Then save it, and open it in notepad and find Hamburg and those above lines, and then copy it to your flotilla.cfg

bigboywooly
11-15-07, 08:41 AM
From the GWX lnd
Which starts ok from Hamburg

Name=Hamburg
Class=NavalBase
Type=407
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19450503
GameExitTime=0
EvolveFromEntryDate=false
Long=1157603.000000
Lat=6430354.000000
Height=-17.000000
Heading=180.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

Coordinates in yellow Carotio was referring too

Carotio
11-15-07, 11:41 AM
Just remembered what this 750 referred to

data\menu

en_menu.txt

schroll down to 750, which is Kiel
in stock file 760 is empty, so in en_menu.txt and de_menu.txt, you just add 760=Hamburg

There you go, your number ;)

But you still have to edit both flotilla.cfg and campaign_lnd.mis as stated above, if you wish to adjust the stock game to your liking!

Agrippa
11-15-07, 09:30 PM
Thanks! Got it working.