Comsubin
11-13-07, 09:38 AM
Hi to all guys!
I've a question about dud torpedo explosion and realtive behavior of the attacked ship.
When I launch a torpedo, if the torpedo is dud I can see and heard the explosion. But like me, also the ship can see and heard the explosion. But nonbeing that the ship continue her normal cruise, without evasive maneuvres (zig-zag course).
I think that I was a master of a merchant during the war period and I saw an unexpected explosion in the sea around my ship, I think that isn't all right. Naturally, is impossible to think immediately that is a dud torpedo of a german u-boot, but sure isn't a happy event a unexpected explosion in the middle of sea.
The question is the following: is possible to improve (into GWX 1.04) a new behavior of merchats when they feel in danger? (with for example zig-zag course)
Thank you very much !:up:
I've a question about dud torpedo explosion and realtive behavior of the attacked ship.
When I launch a torpedo, if the torpedo is dud I can see and heard the explosion. But like me, also the ship can see and heard the explosion. But nonbeing that the ship continue her normal cruise, without evasive maneuvres (zig-zag course).
I think that I was a master of a merchant during the war period and I saw an unexpected explosion in the sea around my ship, I think that isn't all right. Naturally, is impossible to think immediately that is a dud torpedo of a german u-boot, but sure isn't a happy event a unexpected explosion in the middle of sea.
The question is the following: is possible to improve (into GWX 1.04) a new behavior of merchats when they feel in danger? (with for example zig-zag course)
Thank you very much !:up: