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Webster
11-12-07, 03:37 PM
when i create a single mission it keeps giving me a porpoise boat no matter what sub i create the mission with. it does this for the last 3 or 4 of the missions i created.

it must be file corruption of some sort but even with no mods at all and a fresh copy of the data folder the missions still show and run with a porpoise sub.

i have created over a dozen missions with no issues so this isnt my first attempt at doing single missions.

can anyone help me correct this? the last time this started happening i think it was because i deleted a mod directly from the JSGME mods folder but found out later it was still enabled at the time so i told JSGME to uninstall the mod and i think not having the mod in the mods folder is what happened to screw up the game.

the last time this happened i had to reinstall the whole game but i was hoping to avoid that if possible.

here is what is shown in the mission file:

[Unit 1]
Name= _US Gar#1
Class=SSGar
Type=200
Origin=American
Side=0
Commander=1
CargoExt=-1
CargoInt=-1
CfgDate=19410101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19410301
GameEntryTime=0
GameExitDate=19451211
GameExitTime=0
EvolveFromEntryDate=false
Long=15697450.000000
Lat=-1492850.000000
Height=-17.000000
Heading=328.854736
Speed=5.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

http://static1.filefront.com/images/personal/k/keakar/112850/jncqsuzrlq.thumb250.jpg (http://gallery.filefront.com/keakar//822350/)

http://static1.filefront.com/images/personal/k/keakar/112850/lbxwnbltfo.thumb250.jpg (http://gallery.filefront.com/keakar//822349/)

leovampire
11-12-07, 03:57 PM
Maybe if you put your start date further in the war time more sub's will be up for an option.

Webster
11-12-07, 09:38 PM
i tried the gar, salmon, gato, tambor, balao and they all come up as porpoise

i also tried changing dates to 1941, 1942, 1943, 1944, 1945 and still get the porpoise, this is very strange because the files and dates look ok but in the game it keeps selecting the porpoise

leovampire
11-12-07, 10:01 PM
[Mission]
MissionType=0
MissionDataType=0
MultiMissionType=0
Year=1943
Month=10
Day=1
Hour=10
Minute=0
Fog=0
FogRand=0
Clouds=0
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=0
WindSpeed=3.000000
WindRand=0
WeatherRndInterval=5
SeaType=0

[Unit 1]
Name=USS Nerka
Class=SSGato
Type=200
Origin=American
Side=0
Commander=1
CargoExt=-1
CargoInt=-1
CfgDate=19430601
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19411101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=15838905.000000
Lat=3895400.000000
Height=0.000000
Heading=18.213600
Speed=8.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

That is from the Bungo Pete mission that Ducimus made to get the Gato

Webster
11-13-07, 12:01 AM
[Unit 1]
Name=USS Nerka
Class=SSGato
Type=200
Origin=American
Side=0
Commander=1
CargoExt=-1
CargoInt=-1
CfgDate=19430601
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19411101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=15838905.000000
Lat=3895400.000000
Height=0.000000
Heading=18.213600
Speed=8.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

That is from the Bungo Pete mission that Ducimus made to get the Gato

thanks leovampire, that fixed everything.

it was the cfgdate, i changed that and the missions worked fine like i created them to.

why does mission editor it even let you create the sub in a manner that cant run? :roll:

when i tried changing dates i did it with the mission paramiter so that must be why it didnt fix it that way.

leovampire
11-13-07, 12:03 AM
Now make some great missions for everyone! :rotfl: :rotfl:

Just don't do to much of this! :damn: :damn:

Webster
11-13-07, 12:30 AM
Just don't do to much of this! :damn: :damn:

:doh: but when i :damn: :damn: :damn: i see extra ships and planes and little birdies circling araound



i feel so stupid lol, its the little chit that causes the most grey hair :arrgh!:

leovampire
11-13-07, 12:37 AM
Just don't do to much of this! :damn: :damn:

:doh: but when i :damn: :damn: :damn: i see extra ships and planes and little birdies circling araound



i feel so stupid lol, its the little chit that causes the most grey hair :arrgh!:

we didn't create the game so we are a step behind in learning where and how everything works and why.

As long as we can figure it out over time and get what we want done.

I have ton's of idea's for mod's but no clue how to make it happen.

Webster
11-13-07, 01:04 AM
well i figured out the right amount of power to add to the torpedos so they act like they did before patch 1.2 so it stops that unsinkable ship situation caused by patch 1.3.

check it out here: http://www.subsim.com/radioroom/showthread.php?t=125058