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View Full Version : Pls help.. I can't sink a Kongo..


xboxer
11-05-07, 02:21 PM
I have it dead in my sights with some bearing adjustments.

But I can't seem to sink it with 2 torps. I only have 2 left. The other 2 is reloading.

I have tried about 20 times at various depth and at front and rear gun deck and command deck.

Funny thing is, I sank the 1st one with 2 torps and it blew up and sank immediately. Aimed at gun deck and at 3 metre run.

The 2nd simply refuses to go down. I've seen it on fire and listing badly and it keeps on moving, never stopping.

rrmelend
11-05-07, 02:24 PM
Any chance you can slow it down enough so that you can keep up with it while your other two tubes reload? If not I guess your SOL.:damn:

Rockin Robbins
11-05-07, 02:26 PM
Radio the captain of the Kongo and ask him to wait until the other torpedoes are loaded.
This isn't brain surgery!!!! :know:

rrmelend
11-05-07, 02:28 PM
Radio the captain of the Kongo and ask him to wait until the other torpedoes are loaded.

:rotfl:

xboxer
11-05-07, 02:36 PM
Any chance you can slow it down enough so that you can keep up with it while your other two tubes reload? If not I guess your SOL.:damn:
It doesn't slow at all. I tried firing 1 torp 1st. Then waited awhile to see if it slows, when it doesn't, I got into another position and fired another one.

And it is still at 11 knots.

mookiemookie
11-05-07, 03:12 PM
You're trying to sink a 36,000 ton capital warship of the Imperial Japanese Navy that has 8" torpedo belt armor around her, damage control teams, multiple boilers, and redundant steering systems.

You're using just two torpedoes, each with 643 pounds of explosive, which is less than the amounts in the torpedoes used by the British, Germans, Russians and Japanese.

Hmm... :hmm:

mrbeast
11-05-07, 03:33 PM
Xboxer, I think your missing the point of the game a little here. No warship is going to wait around for you to torpedo it and as in RL ships don't just take a set number of hits before they decide to sink. There is no trick to sinking battleships with only two torps. A vessel like the Kongo could easily take two hits and carry on going at 11knts. If you want to sink capital ships with two torpedos then there are a
couple of mods available that amplify the yield of your torpedo warheads so sinking a BB with two might be a possibility.

But IMHO to use mods like this or to play the game simply with the goal of notching up as many BBs as you can sink isn't really entering into the spirit of the game.

TteFAboB
11-05-07, 03:54 PM
What if you pop out its screws? How many does it have? Aim for the rudder/propellers.

DeepIron
11-05-07, 04:02 PM
What if you pop out its screws? How many does it have? Aim for the rudder/propellers.
Yep.. take out her screws, make her dead in the water and then sit back in total frustration knowing your out of torps and she's "just sitting there"... :rotfl:

mrbeast
11-05-07, 04:52 PM
Would a 643lb warhead be able to take out a BB sized screw? Might jam it or chew the blades up but don't think it would blow it off. Think Kongo class had 4 screws too? I could stand corrected on this though.

Iceman
11-05-07, 05:07 PM
Had to be the classic of all setups...happened to find myself manuvered directly behind a BB as it passed and was able to fire like 5 tow smack azz into the back of it and it smiled and kept going...as they connected I was hooting and hollering and my 10 yr old daughter thought I was nutz lol...but it was such an awesome shot..I thought but it still did not go down easy....as I would have expected...it was a respectable kill with more torps later but that smack azz dead end hit at like a 1000 yards was so sweet I almost cry thinking about it. :)

Captain Vlad
11-05-07, 05:35 PM
I managed to sink a Fuso with two Mark 14 torpedos. I fired four, mind...even with manual targetting, I tend to fire spreads, just to damage different parts of the ship.

I don't remember where the fish hit, precisely...I usually aim the first one at the bow, the second at the stern, and the next two in the middle areas. With the BB I speak of, the first and second hits gave me 'enemy destroyed'. I do tend to set 'em to run deep and try to get under the belt armor.

joea
11-05-07, 06:42 PM
Anything bigger than a cruiser, full spread. :up:

seafarer
11-05-07, 07:00 PM
Last Kongo I sank took 8 torpedos, and one did indeed blow the outside port screw clean off. I am running NSM classic.

SteminDemon13
11-05-07, 08:54 PM
Hey Boxer, I have not yet un lazied myself to post more pictures. What are your depth settings at? It says go 20 feet in the manual, the depth settings are quite helpful and probably the only thing worth a crap in the damned t....well, I have tweaked my depth settings even better and with great results. I will post them for each ship when I find the paper. I just reorganized my desk, now I can't find anything. I'm just going to throw my stack of papers and stuff on the floor and re mess everything up and hopefully I'll find it.
Take that Kongo and run them torps real low, from a guestimate, try 24 1/2 feet. Aim the first one a hair right of #1 turret, and the next one a little right of the fisrst turrent aft of the stacks @ 23 1/2 ft. Let me know how it works out.

SteamWake
11-05-07, 11:02 PM
Must... resisit... xbox... joke :oops:

What the others have said the sinking of a capitol ship with two torpedoes would be a fluke.

Hell I blew up a carrier at anchor once with one :o

captiandon
11-06-07, 03:36 AM
I just did, I just sunk a Kongo with Two Hits. Fired a 4 torpedo spread and the first and second premature detonated. The second Hit dead on in the Midships and the fourth hit Low under the B turret. Massive secondary explosions followed. It sunk so fast that I didnt even get a screen shot of it. I do have a shot of the rest of the fleets reaction and a shot showing that I did sink a Kongo. Manual Targeting and a perfect 90 deg solution. All four would have hit if the first to didnt decide to detonate early. I fired at the Classic 8 second interval.

Second Kongo and crusiers hard over to starboard.

http://i192.photobucket.com/albums/z86/88_Fiero_2M4/Kongo.jpg

Comformation of sinking

http://i192.photobucket.com/albums/z86/88_Fiero_2M4/KongoSunk.jpg

this is my second patrol in the USS Sturgeon (Salmon class) Just before I fired the torpedos I launched a decoy. Right after the second hit a DD located me and started his run. I made a Crash dive and reverced course. I dove to 300 feet and sat out the debth charging. I have a nice shot of a DD blowing off his own DC's as one went off too close to him.
If your wondering why a second Patrol so early in the war was because my first patrol ended due to a surface battle in heavy fog. I followed A DD and a small Subchacer in a squall. I sneeked up on them from the rear and attacked with the deck gun. Took them by supprise but I suffered dammage enough that I had to return to Manila. This sinking took place just off Luzon near Batan.
Oh BTW Look at The date. Merry Christmas Davy Jones

captiandon
11-06-07, 03:46 AM
Hey Boxer, I have not yet un lazied myself to post more pictures. What are your depth settings at? It says go 20 feet in the manual, the depth settings are quite helpful and probably the only thing worth a crap in the damned t....well, I have tweaked my depth settings even better and with great results. I will post them for each ship when I find the paper. I just reorganized my desk, now I can't find anything. I'm just going to throw my stack of papers and stuff on the floor and re mess everything up and hopefully I'll find it.
Take that Kongo and run them torps real low, from a guestimate, try 24 1/2 feet. Aim the first one a hair right of #1 turret, and the next one a little right of the fisrst turrent aft of the stacks @ 23 1/2 ft. Let me know how it works out.

He is running Real Fleet Boat. if he sets them to that deep they will run under. I Set mine at 11 feet and with how much deeper they really run I hit the sweet spot.

Melonfish
11-06-07, 09:16 AM
i was going to say, 2 torpedo's on a battleship with massive torp belt? the answer is set em deep and aim for the magazines. one fore, one aft. one's bound to set her off. failing that blow off her screws just to be annoying that is.

pete

seafarer
11-06-07, 10:21 AM
I just did, I just sunk a Kongo with Two Hits. Fired a 4 torpedo spread and the first and second premature detonated. The second Hit dead on in the Midships and the fourth hit Low under the B turret. Massive secondary explosions followed. It sunk so fast that I didnt even get a screen shot of it. I do have a shot of the rest of the fleets reaction and a shot showing that I did sink a Kongo. Manual Targeting and a perfect 90 deg solution. All four would have hit if the first to didnt decide to detonate early. I fired at the Classic 8 second interval.

But ya' know, even that should, at best, be a very, rare event. All post-dreadnought capital ships had some form of Torpedo Defence System incorporated into their design (combinations of double hulls, blisters, void and fluid filled tanks/cavities, and armor), and magazines were kept well internal, away from the outer hull and surrounded by this multi-layered TDS. The blast effect would have to penetrate those mulitple defensive layers in order to reach the magazines, and historically, that was rare. Even if a fire was started that might spread to a magazine, magazines were designed to be flooded (time permitting, of course). And the impact/percussion of a torpedo alone should not detonate shells or propellant.

Aside from the HMS Barham, does anyone know of any other post-dreadnought battleship that blew up from torpedo damage? I cannot find reference to any (the Yamato does not count, since there is no way of telling if the fires that touched off her magazine were the result of bombs or torpedos, or both).

NiclDoe
11-06-07, 11:42 AM
Just go up and battle it up on the surface. If Mohr was playing SHIV he would go up on the surface affter 2 torps and give it 110 DG hits and its gone. it works for a revenge.:arrgh!: :know:

captiandon
11-06-07, 11:51 AM
I just did, I just sunk a Kongo with Two Hits. Fired a 4 torpedo spread and the first and second premature detonated. The second Hit dead on in the Midships and the fourth hit Low under the B turret. Massive secondary explosions followed. It sunk so fast that I didnt even get a screen shot of it. I do have a shot of the rest of the fleets reaction and a shot showing that I did sink a Kongo. Manual Targeting and a perfect 90 deg solution. All four would have hit if the first to didnt decide to detonate early. I fired at the Classic 8 second interval.

But ya' know, even that should, at best, be a very, rare event. All post-dreadnought capital ships had some form of Torpedo Defence System incorporated into their design (combinations of double hulls, blisters, void and fluid filled tanks/cavities, and armor), and magazines were kept well internal, away from the outer hull and surrounded by this multi-layered TDS. The blast effect would have to penetrate those mulitple defensive layers in order to reach the magazines, and historically, that was rare. Even if a fire was started that might spread to a magazine, magazines were designed to be flooded (time permitting, of course). And the impact/percussion of a torpedo alone should not detonate shells or propellant.

Aside from the HMS Barham, does anyone know of any other post-dreadnought battleship that blew up from torpedo damage? I cannot find reference to any (the Yamato does not count, since there is no way of telling if the fires that touched off her magazine were the result of bombs or torpedos, or both).

Yes I will be one to admit that I had a lucky hit. I dont plan on where the torpedos hit as that is to much to be left. I fired a a medium distance of about 2800 so where it would hit was just a guess. Maby the japanese Crew made some kind of mistake. Like in the battle of Jutland where the British saying is "There is something Bloody wrong with our ships today" It turned out the Crews were causing the problem. All I can say is that the Second Torpedo that hit foward caused a Cascade of Secondarys that started there and went back to the stacks. She Rolled to the port and went down in a matter of seconds. Just like when The Bismark hit the hood in the sweet spot. Didnt take long to send her down. It can take several hits or Just one very lucky hit to send one down. I too have had times that I tryed and tryed to sink a ship. Heck I once had to put 6 fish into a DD to sink it.

seafarer
11-06-07, 02:13 PM
:p Oddly enough as it turns out, the only IJN battleship sunk by a US submarine was the IJN Kongo herself, and by at most 3 torpedo hits. The USS Sealion II did her in on Nov. 20, 1944 (Sealion II heard 3 hits, witnesses on the Yamato and survivors reported two).

It did take her about 2.5 hours to go down, and one of her 14" magazines sparked off right at the end to finish the job of the steadily porgressing flooding. it does sound like a combination of a couple of lucky hits (one in the bow and a couple of her boiler rooms also flooded by another), heavy seas (making the bow hit a bigger problem then it might have been in calm seas) and poor damage control.

jazman
11-06-07, 02:22 PM
Yes I will be one to admit that I had a lucky hit.

Snake eyes, twice in a row, it's happened. Usually against me.

captiandon
11-06-07, 02:26 PM
You are all going to hate me. After sinking the first Kongo I made it north as the Task force was headed south, southwest. After making my escape from the Fleet I surfaced and made a Dash to the West to try to do an end run. On my run west I heard a Unexpect Ship Sighted Call from on of the watch. I raced up to the Bridge and behold I saw the Sillouette of a Kongo Battleship and a DD. That Task force after loosing one ship decided to make a run for home, My luck has it that I had put myself back in the path of them and was setup ahead of the Second Kongo. I let them close the distance as they were zig zagging. I fired two torpedos at 1800 as the kongo made a swing to her Starboard which was to my port. They Missed. She then made a Turn to her port and I followed her with the TDC making manual corrections, So I fired another and it Hit her in the Bow ahead of the Turrets. The Forth Was a direct hit Midships and she went dead in the water. At this point I was at 1000 yards at her starbord side. I dove deep and started to reload torpedos. I also Decided since I had my Aft torpedos that I would pass under her and Hit her from the other side as I Could reaqure her. I came back up to parascope debth and fired Two Fish at her midships, Both Duds. I then Adjusted the run debth and Fired another. Direct hit Midships in the Engine room again. I then Proceeded to turn to the Starboard to alighn my Foward tubes with her. I got another Torpedo loaded adjusted to hit the bow.... Fired. Straight and true it hit under A turret. Smoke and fire came out of just behind the A turret and she was on fire. Had another reload and fired it just behind under B turret. She began her slow deth plunge. An Explosion rocked her aft and She started down.

Pictures as Follows hear are after the First Hit. She is dead in the water and listing to starboard.

http://i192.photobucket.com/albums/z86/88_Fiero_2M4/KongoFirstTwoHits.jpg

Here we can see her after I hit her With 7 torpedos Two were duds 5 were live and did there job.

http://i192.photobucket.com/albums/z86/88_Fiero_2M4/KongoslastMoments.jpg

rrmelend
11-06-07, 02:29 PM
I finally saw a Yamato last night as I was coming out of Tokyo harbor on a photo recon mission. She was in a task force with 2 other BB's, 3 CA's and I believe 7 DD's. I unloaded all 6 forward tubes into her and all 4 aft tubes then dove deep. Out of the 10 torps I fired I had 2 clean hits, 6 dud's and 2 misses (April '42). When I finally had the guts to come to periscope depth again (after severe flooding) I couldn't see any sign of any damage at all. I think all together I've been on about 30 missions or so on 5 different careers and this was the first time I've seen a Yamato and just my luck 6 dud's. Oh well, she looked pretty in my periscope at least.

captiandon
11-06-07, 02:44 PM
Here is another shot Taken After I made the Fourth hit to the midships. The White puff is her firing on me as she spotted my Parascope. She is now upright as both sides of her engine rooms were flooded. Also down by the bow slightly as her Bow is also flooded. Shortly after this picture I Fired the last torpedo finish her off.

http://i192.photobucket.com/albums/z86/88_Fiero_2M4/KongoThirdHit.jpg

mrbeast
11-06-07, 03:52 PM
AFAIK no BB was ever sunk by a magazine explosion caused directly by a torpedo, its just not possible given the protection a magazine has. The Barham only exploded long after she had been hit. As she capsized her boilers exploded.

seafarer
11-06-07, 04:09 PM
captiandon - are you running a stock game? I'm just curious, as I play with NSM installed, and that kind of thing just ain't happening with a more realistic ship damage model like NSM.

captiandon
11-06-07, 04:29 PM
I have all the patches installed and I have RFB also installed. I Really think that it was a lucky hit. The second BB took more to sink it.

Snuffy
11-06-07, 04:41 PM
What if you pop out its screws? How many does it have? Aim for the rudder/propellers.

That doesn't always work. I blew the shafts off a pair of props under a heavy crusier and the props stayed in place and the ship kept making headway even though it was taking on water very quickly in the large holes I put in her hull.

Reaves
11-06-07, 09:22 PM
Must... resisit... xbox... joke :oops:

What the others have said the sinking of a capitol ship with two torpedoes would be a fluke.

Hell I blew up a carrier at anchor once with one :o


hehe tempting isn't it. ;)

captiandon
11-07-07, 09:56 AM
I just added NSM to my list of mods. I was still sinking way to much even with RFB. I use manual targeting and all but I am really good at guessing what to put in the TDC and I score a high Hit percentage.2 out of 3 torpedos I fire hit there target. I am like Mush Morton on my views about trying to use one torpedo per sinking. That figure includes duds.

SteamWake
11-07-07, 09:59 AM
Must... resisit... xbox... joke :oops:

What the others have said the sinking of a capitol ship with two torpedoes would be a fluke.

Hell I blew up a carrier at anchor once with one :o


hehe tempting isn't it. ;)

It was a photo recon mission. We got good and close took the snap shots then fired two fore tubes. All we had left. We were turning to exit and setting up a solution for the stern tubes when the first torpedo hit.

Much to my supprise the flat top went up in a ball of flames at the first strike :hmm:

seafarer
11-07-07, 10:31 AM
I just added NSM to my list of mods. I was still sinking way to much even with RFB. I use manual targeting and all but I am really good at guessing what to put in the TDC and I score a high Hit percentage.2 out of 3 torpedos I fire hit there target. I am like Mush Morton on my views about trying to use one torpedo per sinking. That figure includes duds.

With NSM, you want to also be patient and not necessarily launch a second attack on a stubborn target. Some bigger ships, espeically warships, can just take a long time to flood and go down. The other night, I hit two Hiryu carriers in a task force headed for Java. I hit with four fish on the first, then with 3 on the second (I was working much faster with the stern tubes since out presence was pretty well known by then) - they both did go down, but took about 20 and 45 minutes respectively to sink (as I crept way at 1 knot).

With NSM, signs of a lethal hit(s) are drop in speed or stopping outright, clear list or bows down/stern down attitude setting in. Then save your fish and let the flooding take it's toll.