View Full Version : new dials found!
TheDarkWraith
11-01-07, 01:11 AM
As I was working on a side project for OLC I made a fascinating discovery. There are some dials that were not instituted originally with the game. Actually, there's quite a few of them. I quickly slapped together something to test these to see if they in fact work and they do! (at least the ones I quickly tried). What I quickly made were dials for port engine RPM, stbd engine RPM, and depth under keel. Like I said there's some more to be used that I will further investigate. In the pictures (they are crude but it serves the point) the top left hand black dial is port engine RPM, the top right dial is stbd engine RPM, and the bottom left dial is depth under keel. Now depth under keel will not report in real time :down: If you ask for depth under keel the dial will move to the correct value and stay there until you ask for it again. The engine RPM's work real time and even change for when you recharge batteries! :rock: The scale on the engine RPM dials movement was set from -135 to 135, value range 0-800rpm. The depth under keel gauge was set to -90 to 90, values from 0-100 meters. Here's some screenies:
this is all stop and I haven't asked for depth under keel yet. Both Engine RPMs show 0:
http://static1.filefront.com/images/personal/t/TazmanianDevilR/116252/huwfcbtkkr.thumb500.jpg
now I order up ahead slow. Notice both engine RPM dials move to a new position denoting the RPM for ahead slow:
http://static1.filefront.com/images/personal/t/TazmanianDevilR/116252/zylilinsno.thumb500.jpg
next I order up ahead 1/3. Looks like engine RPM for both shafts is ~350rpm:
http://static1.filefront.com/images/personal/t/TazmanianDevilR/116252/neojmvkxvx.thumb500.jpg
I then dive to periscope depth and order up ahead standard bell. I run the batteries down a little. Then I surface and lo and behold I have the stbd engine at max rpm (whatever it is) and port engine at ahead standard setting while the batteries recharge :rock: :
http://static1.filefront.com/images/personal/t/TazmanianDevilR/116252/stwrzaouwu.thumb500.jpg
Next I order up ahead slow again and port engine goes to an RPM that looks like double the ahead slow value originally. Seems to be making up for the stbd shaft since it has to do the work for 2 while the stbd engine is recharging the batteries. Stbd engine stays at max while it recharges batteries:
http://static1.filefront.com/images/personal/t/TazmanianDevilR/116252/ntcstsqjua.thumb500.jpg
next I order up depth under keel and the dial moves to indicate the depth under keel:
http://static1.filefront.com/images/personal/t/TazmanianDevilR/116252/rlvdzybwtu.thumb500.jpg
I'll experiment with the remaining dials I have found that aren't being used currently and see what I can come up with. :|\\
Wolfehunter
11-01-07, 01:54 AM
:huh: Very interesting.:)
:hmm: Aren't the RPM indicators already in the command room?
Ref
Phoenix3000
11-01-07, 07:08 AM
Hi RB, excellent find!
Quick question though - are the dials for information only, or are they clickable? (or could they be modded to be? :hmm: ).
If so this could open up a whole new side to SH3 - imagine being able to set angle of the dive planes for example.........:o
Just a thought,
Px3000
danurve
11-01-07, 08:13 AM
Hi RB, excellent find!
Quick question though - are the dials for information only, or are they clickable? (or could they be modded to be? :hmm: ).
If so this could open up a whole new side to SH3 - imagine being able to set angle of the dive planes for example......... :o
Just a thought,
Px3000
Le's not get ahead of ourselves, but that was my thoughts as well.
onelifecrisis
11-01-07, 08:23 AM
I was already aware of these dials. They aren't much use as they stand. The problem with, say, setting the dive planes manually, is that there is no "set dive planes" command in the list of commands which is exposed to the user. Same for the other dials.
That doesn't mean it's impossible to mod it... but it's not straightforward either.
This is a great find but,
you should pay atention to what Ref is saying above !:yep:
Aren't the RPM indicators already in the command room?:hmm:
Phoenix3000
11-01-07, 08:32 AM
Hi RB, excellent find!
Quick question though - are the dials for information only, or are they clickable? (or could they be modded to be? :hmm: ).
If so this could open up a whole new side to SH3 - imagine being able to set angle of the dive planes for example......... :o
Just a thought,
Px3000
Le's not get ahead of ourselves, but that was my thoughts as well.
Danurve - that was the only suggestion I could think of at the time!;)
I'm bored sh*tless in the office at the moment, and brain switched off.....:dead:
Couldn't think of any other use than the one many people have requested over the years.
The RPM indicators are definitely in the command room. If you switch to the CE by right-clicking him, you can easily view them to the right of all the other main dials. I read tips on here soon after I got started with SH3 about avoiding escorts by keeping your RPM to <50, but had no idea how to find the RPM. Later I noticed the RPM gauges and was able to better judge the speed to set on the knotmeter.
The depth gauge probably relates to the Atlas Echolot - if you are in the navigator's position (again, right-click him in the command room to jump the camera to his spot) and ask for depth - you will see a little white arrow marker move around on the device, stopping when the reply 'ping' is heard. There is a circular gauge with markings - the depth can be read off that depending where the arrow stops (should you not want to read the reply from the NA in the text box!).
So it seems to have the same functionality as RB describes above - the depth is only shown when the depth is asked for, and not updated in real time. So probably this gauge controls the arrow. Still, I hope there are some other useful things to be found, or that I'm wrong! :D
Jimbuna
11-01-07, 10:19 AM
Old world discovery I'm afraid.....not very eye pleasing on screen :hmm:
TheDarkWraith
11-01-07, 10:22 AM
Old world discovery I'm afraid.....not very eye pleasing on screen :hmm:
I think it would be neat to have these gauges on your HUD....I'm putting some there currently :yep:
Cap'n Spanky
11-01-07, 10:28 AM
Old world discovery I'm afraid.....not very eye pleasing on screen :hmm:
I think it would be neat to have these gauges on your HUD....I'm putting some there currently :yep:
Ditto... go Speed Racer!
I envy your talent....
Jimbuna
11-01-07, 10:44 AM
Old world discovery I'm afraid.....not very eye pleasing on screen :hmm:
I think it would be neat to have these gauges on your HUD....I'm putting some there currently :yep:
Be kinda interesting to see how they eventually evolve.
TheDarkWraith
11-01-07, 11:23 AM
and how about this....how would you like to fine tune your RPM?? :rock:
Right now we have to select bells or select certain speeds.....but how would you like to select RPM values from a dial?? :smug: :rock: oh yes, it can be done!
Hawk U-375
11-01-07, 11:25 AM
and how about this....how would you like to fine tune your RPM?? :rock:
Right now we have to select bells or select certain speeds.....but how would you like to select RPM values from a dial?? :smug: :rock: oh yes, it can be done!
SWEET!!!!! :o :o :o
Does this mean we can get differential engine output?
Trefoil
11-01-07, 03:31 PM
It would be great if it were possible to get differential engine control. I've got a DVD, which includes footage of a group of u-boats training together. I was amazed how maneuverable they were. They were cruising in formation, spinning in place - "on a sixpence" to use an old English phrase - reverse on one engine, forward on the other.
Good luck with any progess you make with this.:up:
Borgneface
11-01-07, 03:58 PM
S! kaleun,
Donnerwetter! Racerboy is on the go once more! :D You always have such great ideas and uszefull ones !
I am really looking forward to what you are going to offer us.
My favorite second sim is Il2 Sturmovik 1946, in which u can the option to trim you engine separatly and that is so useful to maneuver you aircraft!
So yes definetely being able to trim Rpm would be fantastic. :yep:
Good luck :up:
TheDarkWraith
11-01-07, 04:21 PM
It would be great if it were possible to get differential engine control. I've got a DVD, which includes footage of a group of u-boats training together. I was amazed how maneuverable they were. They were cruising in formation, spinning in place - "on a sixpence" to use an old English phrase - reverse on one engine, forward on the other.
Good luck with any progess you make with this.:up:
differential control is a :down: . You can control the RPM though of both shafts. I have made a dial that lets me choose between 0-100% RPM. The game is smart enough that if you select say 25% of max RPM it moves the EOT to ahead slow. Move RPM to 0% and the EOT goes to All Stop. Pretty cool :yep: I also made dials for Port Engine RPM and Stbd Engine RPM so I can see them in action. :|\\
Still experimenting with this.....
Capt. Shark Bait
11-01-07, 05:05 PM
:hmm: Aren't the RPM indicators already in the command room?
Ref
they are, but maybe these are something that we can interact with? it would be :cool: to set the telegraphs independently of one another. port ahead slow, stbrd back slow. be great for maneuvering in port from a pier:ping: . what thinkest thou, my lord RacerBoy?
Lets hope! That would be so cool!
Archive1
11-01-07, 06:10 PM
It may also permit us to run surfaced on one engine to conserve diesel as some of the subs had to do at the end of long patrols - ie, reduce rpm on one engine to zero, with low revs on the other.
Possible?
differential control is a :down: . You can control the RPM though of both shafts. I have made a dial that lets me choose between 0-100% RPM. The game is smart enough that if you select say 25% of max RPM it moves the EOT to ahead slow. Move RPM to 0% and the EOT goes to All Stop. Pretty cool :yep: I also made dials for Port Engine RPM and Stbd Engine RPM so I can see them in action. :|\\
Still experimenting with this.....
Clickable RPM gauges!? Wow, cool! Then there really must be a way to make the diveplanes controllable too....
...or has anyone noticed if the diveplane gauges in CR are accurate with the movement of the sub or not? You know, not just graphical, but actually connected to the subs movement?
What does the CE respond when you set RPM %?? "Yes sir, RPM set to 150"?
TheDarkWraith
11-06-07, 08:49 PM
differential control is a :down: . You can control the RPM though of both shafts. I have made a dial that lets me choose between 0-100% RPM. The game is smart enough that if you select say 25% of max RPM it moves the EOT to ahead slow. Move RPM to 0% and the EOT goes to All Stop. Pretty cool :yep: I also made dials for Port Engine RPM and Stbd Engine RPM so I can see them in action. :|\\
Still experimenting with this.....
Clickable RPM gauges!? Wow, cool! Then there really must be a way to make the diveplanes controllable too....
...or has anyone noticed if the diveplane gauges in CR are accurate with the movement of the sub or not? You know, not just graphical, but actually connected to the subs movement?
What does the CE respond when you set RPM %?? "Yes sir, RPM set to 150"?
no response from CE when you make RPM changes. There are dive plane gauges also. Haven't played with them yet - no time. I will share my findings of all the dials available though and what type they are.
You can find information like this if you open up the *.act files located in \SilentHunterIII in a hex editor ;)
Maybe someone can use some of this information to make some new dials :yep:
Code them just like they are done in \data\Menu\cfg\Dials.cfg. I have played around with most and not all will accept new values.
DIAL_DEPTH=0
DIAL_SPEED=1
DIAL_PORT_ENGINE_RPM=2
DIAL_STARB_ENGINE_RPM=3
DIAL_THROTTLE=4
DIAL_RUDDER=5
DIAL_FORE_DIVEPL=6
DIAL_AFT_DIVEPL=7
DIAL_CLOCK_HOUR=8
DIAL_CLOCK_MINUTE=9
DIAL_WATER_LEVEL=10
DIAL_TRIM=11
DIAL_GYROCOMPASS=12
DIAL_CHRONO_SEC=13
DIAL_CHRONO_MIN=14
DIAL_SALVO_MODE=15
DIAL_TORP_DEPTH=16
DIAL_TORP_SPEED=17
DIAL_TORP_SPEED_IDX=18
DIAL_TORP_PISTOL=19
DIAL_TORP_STR_RUN=20
DIAL_TORP_2ND_GYROANGLE=21
DIAL_TORP_LEG=22
DIAL_TORP_PATTERN_ANGLE=23
DIAL_SOL_BEARING=24
DIAL_SOL_BEARING_10THS=25
DIAL_SOL_RANGE=26
DIAL_SOL_ANGONBOW=27
DIAL_SOL_SPEED=28
DIAL_SOL_GYROANGLE=29
DIAL_SOL_GYROANGLE_10THS=30
DIAL_TUBES_SINGLE_SEL=31
DIAL_TUBES_SALVO_SEL=32
DIAL_SPREAD_ANGLE=33
DIAL_FUEL=34
DIAL_COMPR_AIR=35
DIAL_BATTERIES=36
DIAL_FORE_BATTERIES=37
DIAL_AFT_BATTERIES=38
DIAL_CO2=39
DIAL_TORP_ESTIM_SEC=40
DIAL_TORP_ESTIM_MIN=41
DIAL_TGT_ANG_ON_BOW=42
DIAL_THROTTLE_PORT=43
DIAL_THROTTLE_STARB=44
DIAL_DEPTH_UNDER_SUB_KEEL=45
DIAL_DEPTH_UNDER_SUB_KEEL_10THS=46
DIAL_HYDROPHONE=47
DIAL_OPEN_TUBE1=48
DIAL_OPEN_TUBE2=49
DIAL_OPEN_TUBE3=50
DIAL_OPEN_TUBE4=51
DIAL_OPEN_TUBE5=52
DIAL_OPEN_TUBE6=53
DIAL_RADAR_ANGLE=54
DIAL_RADAR_ONOFF=55
DIAL_RADAR_SWEEP=56
DIAL_RADAR_RANGE=57
DIAL_RADAR_RNG_DIGIT1=58
DIAL_RADAR_RNG_DIGIT2=59
DIAL_RADAR_RNG_DIGIT3=60
DIAL_RADAR_RNG_DIGIT4=61
DIAL_DUMMY=62
DIAL_HYDROPHONE_VOL=63
Philipp_Thomsen
01-14-08, 11:33 PM
Are there any news on this?
Controlable RPM and DIVE PLANES, for the love of god?
tonschk
01-15-08, 02:36 AM
Old world discovery I'm afraid.....not very eye pleasing on screen :hmm:
I think it would be neat to have these gauges on your HUD....I'm putting some there currently :yep:
I agree with you about that Racerboy :up:
...I made a fascinating discovery. There are some dials ...
...
Maybe someone can use some of this information to make some new dials ...
I have played around with most and not all will accept new values.
DIAL_DEPTH=0...
DIAL_HYDROPHONE_VOL=63
:rotfl:
Columbian ...
You were late for 1.5 years at least ...
danurve
01-15-08, 05:09 PM
Ok, so then maybe these are old dials found.
And maybe control over the Dive Planes is a pipe dream.
I won't pretend to know how you guys are modding some of this jazz. There was a mention some of these values will accept new data, and some will not. It occurs to me if the planes values willl, then the dream is still alive. Even if it's not pritty.
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