jdkbph
10-28-07, 08:04 PM
Hello,
I was wondering if anyone had a handle on how to adjust certain characteristics of a submarine, such as surfaced draft?
I found entries for this in both the CFG and the SIM file (using SH3minitweaker for the latter), but while they both seem to have some effect, it's just... instantaneous, is the only way I can describe it.
I tried setting the appropriate values in each of these files (one at a time of course) to a larger number... and the boat attempts to go to the desired depth when surfacing, but within a few seconds pops up to it's previous draft.
There must be another setting or factor that's affecting this that I'm missing. I noted that the surfaced displacement is a something that can be tweaked, but it's current value looks correct relative to it's submerged displacement so I didn't want to mess with it just yet. There's also the possibility that water density is something that has been or would need to be adjusted to affect this.
Lots of possibilities.... any help would be appreciated.
Oh, and in case anyone is wondering....
The reason I'm looking for this is because my modded installation (ROW + TM mainly) has the boat riding 18" or so too high over all and trimmed slightly down at the head. The effect is that the stern looks funny so high up out of the water.
Big deal? Not really... just me being anal :)
JD
I was wondering if anyone had a handle on how to adjust certain characteristics of a submarine, such as surfaced draft?
I found entries for this in both the CFG and the SIM file (using SH3minitweaker for the latter), but while they both seem to have some effect, it's just... instantaneous, is the only way I can describe it.
I tried setting the appropriate values in each of these files (one at a time of course) to a larger number... and the boat attempts to go to the desired depth when surfacing, but within a few seconds pops up to it's previous draft.
There must be another setting or factor that's affecting this that I'm missing. I noted that the surfaced displacement is a something that can be tweaked, but it's current value looks correct relative to it's submerged displacement so I didn't want to mess with it just yet. There's also the possibility that water density is something that has been or would need to be adjusted to affect this.
Lots of possibilities.... any help would be appreciated.
Oh, and in case anyone is wondering....
The reason I'm looking for this is because my modded installation (ROW + TM mainly) has the boat riding 18" or so too high over all and trimmed slightly down at the head. The effect is that the stern looks funny so high up out of the water.
Big deal? Not really... just me being anal :)
JD