View Full Version : Depth tool
j_o_nn_y
10-28-07, 07:05 AM
Is there any chance that someone has developed a dial or if not is willing to do this for silent hunter 3 that shows us instantly the depth of the ocean floor. Im sick of doing a sounding for the depth and then forget to do it sometimes and then crash dive and hitting the ocean floor. This is the main reason why I get damage on the sub. I seem to remember in silent hunter 1 there was a dial that always told you the depth.
there is another possibility to check the depth when ordering crash dive. combine the order crash dive with the question for depth in your commands.cfg. if you do so, your WO will give you the actual depth every time you crash dive.
j_o_nn_y
10-28-07, 07:40 AM
Yeah I suppose that would be good in terms of just when your about to crash dive. But Ive hit the ocean floor when normally diving, especially in shallow waters. Not as much damage but very irritating. :-? . It would be really nice to have a GUI that tells you the depth of the ocean floor whenever you like so you can plan to dive near that depth and then alter it when it decreases. Maybe thermal layers could be shown too, if they do exist in the game?. I dont know anything about modding and not sure if such a dial could be implemented anyway?.
j_o_nn_y
10-28-07, 08:38 AM
Ok. Ive never done modding before. How would I go about making this dial/GUI to show the depth of the ocean floor?. Is it hardcoded or relatively easy and what programs would i need to do this. Any help would be greatly appreciated. Not sure if anyone agrees with me that it would be nice to have a mod like this?.
Friedl9te
10-28-07, 11:57 AM
Yeah I suppose that would be good in terms of just when your about to crash dive. But Ive hit the ocean floor when normally diving, especially in shallow waters. Not as much damage but very irritating. :-? . It would be really nice to have a GUI that tells you the depth of the ocean floor whenever you like so you can plan to dive near that depth and then alter it when it decreases. Maybe thermal layers could be shown too, if they do exist in the game?. I dont know anything about modding and not sure if such a dial could be implemented anyway?.
You can combine the question for depth even with the normal dive order.
Look for SetKeys in my help thread. Link to helpthread inmy sig.
The problem in attach the "question for depth" when you make a normal dive or even crash dive is that sometimes you need to dive in silent. To reply the "question for depth" the Officer needs to use the sonar and this could reveal your position.
So A totally passive way to know the estimated depth was better. Some kind of indication on the map or a tool will do the job. Since HT mod 1.46 I provide a color pattern in the pencil that have some estimated depth colors on it (Chomus' mod in truth, the same guy that made the Integrated Orders mod). The problem is that we donīt have it for night color pattern (that red color on the map). Chomus made also a new night gui for the nav map to use the same pattern...but the stock red one was the one that was used by the majority of ppl and mods.
I gues that isnīt difficult to make it also for night red stock colors...one of the texture wizard guys here in the community could make it easily. I can provide the directions to do it if needed.:up:
Friedl9te
10-28-07, 02:52 PM
Well, I think a crash dive or even normal dive could not be done silent anyway.
Well, I think a crash dive or even normal dive could not be done silent anyway.
Well, I'm not sure about normal dive (crash dive will be not a silent dive obviously ==>ahead flank). And if the normal dive also is not in silent then this is really a good idea (attach the commands). But will be good to also have that tools for estimate depth even to plan your approach in shallow waters.:up:
Friedl9te
10-28-07, 04:58 PM
Even normal dive could not be done running silent. They needed to flood the "Untertriebszellen" once beeing submerged blow them out again, and they needed pressure from flowing water on the dive planes otherwise they would not dive during a reasonable time. Silent running is 50 revolutions 2 knts maximum. This speed will not create sufficient downforce on the dive planes.
Once beeing at the desired depth or nearby they could do.
bigboywooly
10-28-07, 05:17 PM
AFAIK the ping to get the depth under keel isnt heard by escorts etc anyway
Should be but isnt
AFAIK the ping to get the depth under keel isnt heard by escorts etc anyway
Should be but isnt
Are you sure mate?:hmm:
At least on SH3 manual itīs clear that they will listen...:yep:
j_o_nn_y
10-29-07, 02:55 AM
Has anyone tested to see if escorts really do get warned by the sounding of depth?. If they don't head straight for you and are never warned then you could make a passive graph to show the depth continously and plan your manevours under water.
I do a depth ping when crash diving anyway. I imagine that the noise made by a u-boat blowing tanks and switching to flank speed would be noise enough if it was in range to be detected. When diving at slower speeds it depends how close I am to anything.
You can get away with single pings but multi pings will give them a bearing on you.
Stay away from shallow water and you won't need to ping to see how deep it is.
j_o_nn_y
10-29-07, 05:05 AM
It still would be nice to know the depth of the ocean floor where ever you are without using that facility of using sonar to give your location away. But this is probably not historically accurate.
It still would be nice to know the depth of the ocean floor where ever you are without using that facility of using sonar to give your location away. But this is probably not historically accurate.
A exactly and always disposable measure isn't historical correct and isn't elegant or even necessary for the game.
In the other hand, at real, they had a very good notion about the depth just looking at the map depth infos for sure. This is why, IMHO, a tool that allow the player to estimate (not exact measures) the depth at any moment is necessary and historic...and also a big absence on Sh3 maps. That tool attached to the pencil could do the job very well (we only need a night pattern one). If you want a exactly measure, then call for it knowing the risk to be detected.:up:
My 2 cents.
You can get away with single pings but multi pings will give them a bearing on you.
Stay away from shallow water and you won't need to ping to see how deep it is.
The problem is that isn't always possible to stay away from shallow waters. Do you already played the Insore Campaign? This is on NYGM and also on GWX at least, and all the time you will face shallow waters...:cool:
j_o_nn_y
10-29-07, 08:15 AM
Thx for the info Rubini. Any chance we can develop that colour pattern in the pencil that has estimated depth colours. Maybe have it as a little standalone mod?.
Thx for the info Rubini. Any chance we can develop that colour pattern in the pencil that has estimated depth colours. Maybe have it as a little standalone mod?.
We rely on a benevolent texture wizard guy that could make this new pencil texture to us. :D
It's easy and absolutely doable.:up:
Someone?
waste gate
10-29-07, 03:02 PM
Tactics, tactics, tactics. Under what circumstanses do you crash dive? For myself, I will only CD if under air attack. CD when a lone destroyer appears makes me vulnerable, b/c CD makes much noise. Better to dive to periscope depth, follow the destroyers movements on the hydrophones and with the periscope than to give your position away with a noisy CD. If the destroyer gets close it will eventually show its beam. Then I kill it.
You can also modify your CD depth. Mine is set at 50m.
wg
j_o_nn_y
10-29-07, 03:28 PM
I think its not just when you dive, its when your creeping underwater near the bottom of the ocean bed and suddenly it increases and then you get buried in the bed. :roll: Bit annoying because you cant keep pinging the ocean floor. :-?
waste gate
10-29-07, 04:09 PM
I think its not just when you dive, its when your creeping underwater near the bottom of the ocean bed and suddenly it increases and then you get buried in the bed. :roll: Bit annoying because you cant keep pinging the ocean floor. :-?
Remember a UBoat isn't a modern littoral submarine. Hunt in deeper waters.
Sailor Steve
10-29-07, 04:46 PM
Yes indeed, it's meant to be a simulation of the real problems faced by a sub skipper...excuse me, u-boat kaleun.
j_o_nn_y
10-29-07, 05:20 PM
Ok, get your point. I actually avoid shallow waters alot, but sometimes there are instances where you do go into them. Thought it might be a useful addition to sh3 to know the estimated depth and Rubini seems to be agreement with me at least.
Ok, get your point. I actually avoid shallow waters alot, but sometimes there are instances where you do go into them. Thought it might be a useful addition to sh3 to know the estimated depth and Rubini seems to be agreement with me at least.
Yes, the kaleuns had this depth estimative in their maps. This is an annoying absence on Sh3. So, as it is historically correct and it will be only a little tool to estimate depth, I canīt see any argument to not have it and in the end it could be used or not...is best to have choices, no?:know:
But in the other hand none texture guys appears here yet...:D
j_o_nn_y
10-30-07, 05:49 PM
Have you any chance got the latest HT mod that you created Rubini?. Ive tried to search for it on this website and the links seem to be broken. It would be nice to have it if it has that estimated depth tool.
Have you any chance got the latest HT mod that you created Rubini?. Ive tried to search for it on this website and the links seem to be broken. It would be nice to have it if it has that estimated depth tool.
I have it if you want. GW/GWX have also that depth color pattern tool too because they have the HT mod inside.;)
An if you are playing another mod/stock or a mix I can send that little tool to you to be enabled using JSGME (itīs in truth only one tiny tga file). Donīt forget that we yet donīt have it for the night pattern. Also if you donīt mind i have the original mod from Chomus that also modify the night light over the nav map and them the colors are the same for day and night making this tiny tga useful all the time.:huh:
Hartmann
10-30-07, 07:38 PM
I tried always to stay in depth waters but i only crash dive during Air attacks or under direct fire of a destroyer.
also itīs true that you can change the selected depth for a emergency dive.
itīs not very clear but seems that a 50 meters is a good value,
somebody know what depth dive in "das boat" movie during a crash dive ???
I tried always to stay in depth waters but i only crash dive during Air attacks or under direct fire of a destroyer.
also itīs true that you can change the selected depth for a emergency dive.
itīs not very clear but seems that a 50 meters is a good value,
somebody know what depth dive in "das boat" movie during a crash dive ???
I also donīt know the das boot crash dive...but this 50m is really a good thing that i will also change on my uboats and I also only crash dive in the same above conditions...but these are exactly the problematic ones :D ...this depth color pattern tool is more to you plan your trip or even an attack in shallow waters...you will know better where is the best path to follow.;)
j_o_nn_y
10-31-07, 06:11 PM
Yeah Ive had GWX for a while now and didn't really use the pencil much. Now I see the depth markings. They aren't bad for estimating depth in the day. Pity not at night.
We have a light in the end of the tunnel!:D
We are trying to cook it on GWX team (night pattern)!
Letīs wait a bit.;)
j_o_nn_y
11-01-07, 02:21 PM
Cool. Sounds good to me. :)
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